[Aptitude-svn-commit] r3557 - in branches/aptitude-0.3/aptitude: . src/mine

Daniel Burrows dburrows@costa.debian.org
Sat, 02 Jul 2005 17:53:55 +0000


Author: dburrows
Date: Sat Jul  2 17:53:52 2005
New Revision: 3557

Modified:
   branches/aptitude-0.3/aptitude/ChangeLog
   branches/aptitude-0.3/aptitude/src/mine/cmine.cc
   branches/aptitude-0.3/aptitude/src/mine/cmine.h
Log:
Update cmine for the new prompt_string signature.

Modified: branches/aptitude-0.3/aptitude/ChangeLog
==============================================================================
--- branches/aptitude-0.3/aptitude/ChangeLog	(original)
+++ branches/aptitude-0.3/aptitude/ChangeLog	Sat Jul  2 17:53:52 2005
@@ -1,5 +1,9 @@
 2005-07-02  Daniel Burrows  <dburrows@debian.org>
 
+	* src/mine/cmine.cc, src/mine/cmine.h:
+
+	  Update cmine for the new prompt_string signature.
+
 	* src/vscreen/vs_tree.h, src/vscreen/vs_treeitem.h:
 
 	  Explicitly make searches take wide character strings as input.

Modified: branches/aptitude-0.3/aptitude/src/mine/cmine.cc
==============================================================================
--- branches/aptitude-0.3/aptitude/src/mine/cmine.cc	(original)
+++ branches/aptitude-0.3/aptitude/src/mine/cmine.cc	Sat Jul  2 17:53:52 2005
@@ -131,8 +131,10 @@
 		   st+get_style("Header"));
 }
 
-void cmine::do_load_game(string s)
+void cmine::do_load_game(wstring ws)
 {
+  string s=transcode(ws);
+
   if(s!="")
     {
       ifstream in(s.c_str());
@@ -171,8 +173,10 @@
     }
 }
 
-void cmine::do_save_game(string s)
+void cmine::do_save_game(wstring ws)
 {
+  string s=transcode(ws);
+
   if(s!="")
     {
       ofstream out(s.c_str());

Modified: branches/aptitude-0.3/aptitude/src/mine/cmine.h
==============================================================================
--- branches/aptitude-0.3/aptitude/src/mine/cmine.h	(original)
+++ branches/aptitude-0.3/aptitude/src/mine/cmine.h	Sat Jul  2 17:53:52 2005
@@ -55,8 +55,8 @@
   void update_header();
   // Updates the displayed header information (time, etc)
 
-  void do_load_game(std::string s);
-  void do_save_game(std::string s);
+  void do_load_game(std::wstring s);
+  void do_save_game(std::wstring s);
   void do_new_game();
   void do_continue_new_game(bool start,
 			    vscreen_widget *w,