[Aptitude-svn-commit] r3557 - in branches/aptitude-0.3/aptitude: . src/mine
Daniel Burrows
dburrows@costa.debian.org
Sat, 02 Jul 2005 17:53:55 +0000
Author: dburrows
Date: Sat Jul 2 17:53:52 2005
New Revision: 3557
Modified:
branches/aptitude-0.3/aptitude/ChangeLog
branches/aptitude-0.3/aptitude/src/mine/cmine.cc
branches/aptitude-0.3/aptitude/src/mine/cmine.h
Log:
Update cmine for the new prompt_string signature.
Modified: branches/aptitude-0.3/aptitude/ChangeLog
==============================================================================
--- branches/aptitude-0.3/aptitude/ChangeLog (original)
+++ branches/aptitude-0.3/aptitude/ChangeLog Sat Jul 2 17:53:52 2005
@@ -1,5 +1,9 @@
2005-07-02 Daniel Burrows <dburrows@debian.org>
+ * src/mine/cmine.cc, src/mine/cmine.h:
+
+ Update cmine for the new prompt_string signature.
+
* src/vscreen/vs_tree.h, src/vscreen/vs_treeitem.h:
Explicitly make searches take wide character strings as input.
Modified: branches/aptitude-0.3/aptitude/src/mine/cmine.cc
==============================================================================
--- branches/aptitude-0.3/aptitude/src/mine/cmine.cc (original)
+++ branches/aptitude-0.3/aptitude/src/mine/cmine.cc Sat Jul 2 17:53:52 2005
@@ -131,8 +131,10 @@
st+get_style("Header"));
}
-void cmine::do_load_game(string s)
+void cmine::do_load_game(wstring ws)
{
+ string s=transcode(ws);
+
if(s!="")
{
ifstream in(s.c_str());
@@ -171,8 +173,10 @@
}
}
-void cmine::do_save_game(string s)
+void cmine::do_save_game(wstring ws)
{
+ string s=transcode(ws);
+
if(s!="")
{
ofstream out(s.c_str());
Modified: branches/aptitude-0.3/aptitude/src/mine/cmine.h
==============================================================================
--- branches/aptitude-0.3/aptitude/src/mine/cmine.h (original)
+++ branches/aptitude-0.3/aptitude/src/mine/cmine.h Sat Jul 2 17:53:52 2005
@@ -55,8 +55,8 @@
void update_header();
// Updates the displayed header information (time, etc)
- void do_load_game(std::string s);
- void do_save_game(std::string s);
+ void do_load_game(std::wstring s);
+ void do_save_game(std::wstring s);
void do_new_game();
void do_continue_new_game(bool start,
vscreen_widget *w,