[SCM] Yet Another Dynamic Engine. Platform for discrete element modeling. branch, master, updated. upstream/0.60.2-50-g532a3e9

Anton Gladky gladky.anton at gmail.com
Thu Apr 21 21:00:44 UTC 2011


The following commit has been merged in the master branch:
commit fccb8c814f11fcbd251fd9ef4dbbf5dd3b6606ae
Author: Anton Gladky <gladky.anton at gmail.com>
Date:   Thu Apr 21 22:54:59 2011 +0200

    Fix crash, when force applied to non existing body

diff --git a/debian/patches/fix_force_applying_to_non_existing_body.patch b/debian/patches/fix_force_applying_to_non_existing_body.patch
new file mode 100644
index 0000000..749c537
--- /dev/null
+++ b/debian/patches/fix_force_applying_to_non_existing_body.patch
@@ -0,0 +1,27 @@
+Description: Fix crash, when force applied to non existing body 
+Author: Anton Gladky <gladky.anton at gmail.com>
+Applied-Upstream: http://bazaar.launchpad.net/~yade-dev/yade/0.60/revision/2570
+Last-Update: 2011-04-21
+
+--- a/pkg/common/ForceEngine.cpp
++++ b/pkg/common/ForceEngine.cpp
+@@ -14,7 +14,7 @@
+ 
+ void ForceEngine::action(){
+ 	FOREACH(Body::id_t id, ids){
+-		assert(scene->bodies->exists(id));
++		if (!(scene->bodies->exists(id))) continue;
+ 		scene->forces.addForce(id,force);
+ 	}
+ }
+--- a/pkg/common/PressTestEngine.cpp
++++ b/pkg/common/PressTestEngine.cpp
+@@ -7,7 +7,7 @@
+ 	if (curentDirection != stop) {
+ 		if (curentDirection==forward) { 										 ///<Forward direction of the press
+ 			FOREACH(Body::id_t id, ids){
+-				assert(scene->bodies->exists(id));
++				if (!(scene->bodies->exists(id))) continue;
+ 				currentVerticalForce = scene->forces.getForce(id)[2]; 	///<Define current vertical force
+ 				minimalForce = maxVerticalForce*0.1;									///<Define minimal edge of the force (10% from Maximal)
+ 				minimalPredictedForce = predictedForce*0.1;						///<Define minimal edge of the Predicted force (10% from Predicted)
diff --git a/debian/patches/series b/debian/patches/series
index cf5671b..b8a4621 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1,2 +1,3 @@
 fix_memory_wrong_accces_after_body_erase.patch
 fix_spelling_errors.patch
+fix_force_applying_to_non_existing_body.patch

-- 
Yet Another Dynamic Engine. Platform for discrete element modeling.



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