[collada-dom] 02/03: Imported Upstream version 2.4.3+ds3
Wookey
wookey at moszumanska.debian.org
Wed Oct 14 18:11:59 UTC 2015
This is an automated email from the git hooks/post-receive script.
wookey pushed a commit to annotated tag debian/2.4.3+ds3-1
in repository collada-dom.
commit 5da5aea6eef78769d9eb2df6af60e1eb638c3b6c
Author: Wookey <wookey at wookware.org>
Date: Wed Oct 14 18:44:10 2015 +0100
Imported Upstream version 2.4.3+ds3
---
dom/test/1.4/data/Seymour.dae | 2497 ---------------
dom/test/1.4/data/badFile.dae | 12 -
dom/test/1.4/data/badSkew.dae | 19 -
dom/test/1.4/data/boy_10.tga | Bin 786476 -> 0 bytes
dom/test/1.4/data/clipPlane.dae | 20 -
dom/test/1.4/data/crankarm.dae | 5347 --------------------------------
dom/test/1.4/data/cube.dae | 212 --
dom/test/1.4/data/duck.dae | 180 --
dom/test/1.4/data/externalRef.dae | 17 -
dom/test/1.4/data/extraTest.dae | 30 -
dom/test/1.4/data/initFrom.dae | 289 --
dom/test/1.4/data/quotesProblem.dae | 12 -
dom/test/1.4/data/sidResolveTest.dae | 136 -
dom/test/1.4/data/uri.dae | 13 -
dom/test/1.5/data/Seymour.dae | 2475 ---------------
dom/test/1.5/data/badFile.dae | 12 -
dom/test/1.5/data/badSkew.dae | 19 -
dom/test/1.5/data/boy_10.tga | Bin 786476 -> 0 bytes
dom/test/1.5/data/clipPlane.dae | 22 -
dom/test/1.5/data/crankarm.dae | 5347 --------------------------------
dom/test/1.5/data/cube.dae | 212 --
dom/test/1.5/data/duck.dae | 176 --
dom/test/1.5/data/duck.zae | Bin 115004 -> 0 bytes
dom/test/1.5/data/duck_no_manifest.zae | Bin 114840 -> 0 bytes
dom/test/1.5/data/externalRef.dae | 17 -
dom/test/1.5/data/extraTest.dae | 30 -
dom/test/1.5/data/illegal_archive.zae | Bin 116 -> 0 bytes
dom/test/1.5/data/quotesProblem.dae | 12 -
dom/test/1.5/data/sidResolveTest.dae | 136 -
dom/test/1.5/data/uri.dae | 15 -
30 files changed, 17257 deletions(-)
diff --git a/dom/test/1.4/data/Seymour.dae b/dom/test/1.4/data/Seymour.dae
deleted file mode 100644
index de83ecb..0000000
--- a/dom/test/1.4/data/Seymour.dae
+++ /dev/null
@@ -1,2497 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>gcorson</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.03b Jul 27 2006 at 18:43:34 | FCollada v1.13</authoring_tool>
- <comments>
- Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
- curveConstrainSampling=0;exportCameraAsLookat=0;
- exportLights=1;exportCameras=1;exportJointsAndSkin=1;
- exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
- exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
- exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
- dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <source_data>file:///C:/Documents%20and%20Settings/gcorson/My%20Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2006-08-23T22:34:52Z</created>
- <modified>2006-08-23T22:34:52Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_animations>
- <animation id="l_hip_rotateY">
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-input">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-output">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-output-array" count="3">0 -5.89913 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-intangents">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-intangents-array" count="3">-5.89912 0 2.45797</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents-array" count="3">-2.45797 0 5.89912</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations">
- <Name_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
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- <sampler id="l_hip_rotateY_l_hip_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_hip_rotateY_l_hip_rotateY_ANGLE-sampler" target="l_hip/rotateY.ANGLE"/>
- </animation>
- <animation id="l_hip_rotateZ">
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-input">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
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- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-output">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-output-array" count="3">0 43 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
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- </technique_common>
- </source>
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-intangents">
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- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
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- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents-array" count="3">17.9167 0 -43</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
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- </technique_common>
- </source>
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations">
- <Name_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
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- <sampler id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-output"/>
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- <input semantic="OUT_TANGENT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations"/>
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- </animation>
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- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
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- </source>
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- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
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- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
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- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations">
- <Name_array id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
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- <input semantic="INPUT" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-output"/>
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- <animation id="pelvis_rotateZ">
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- <technique_common>
- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-input-array">
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- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-outtangents-array">
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- <source id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-interpolations">
- <Name_array id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
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- <param name="INTERPOLATION" type="Name"/>
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- <input semantic="INPUT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-intangents"/>
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- <input semantic="IN_TANGENT" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-interpolations"/>
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- <channel source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-sampler" target="l_humerus/rotateX.ANGLE"/>
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- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents">
- <float_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents-array" count="3">-6.51582 0 15.638</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations">
- <Name_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-sampler" target="l_humerus/rotateY.ANGLE"/>
- </animation>
- <animation id="l_humerus_rotateZ">
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output-array" count="3">0 -3.21795 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents-array" count="3">-3.21795 0 1.34081</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents-array" count="3">-1.34081 0 3.21795</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations">
- <Name_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-sampler" target="l_humerus/rotateZ.ANGLE"/>
- </animation>
- <animation id="l_ulna_rotateZ">
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output-array" count="3">0 71.5531 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents-array" count="3">71.553 0 -29.8138</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents-array" count="3">29.8138 0 -71.553</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations">
- <Name_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-sampler" target="l_ulna/rotateZ.ANGLE"/>
- </animation>
- <animation id="r_humerus_rotateX">
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-input">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-output">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-output-array" count="3">0 -37.7059 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents-array" count="3">-37.7059 0 15.7108</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents-array" count="3">-15.7108 0 37.7059</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations">
- <Name_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-sampler">
- <input semantic="INPUT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-sampler" target="r_humerus/rotateX.ANGLE"/>
- </animation>
- <animation id="r_humerus_rotateY">
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-input">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-output">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-output-array" count="3">0 -13.2479 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents-array" count="3">-13.2479 0 5.51996</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents-array" count="3">-5.51996 0 13.2479</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations">
- <Name_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-sampler" target="r_humerus/rotateY.ANGLE"/>
- </animation>
- <animation id="r_humerus_rotateZ">
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output-array" count="3">0 20.417 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents-array" count="3">20.417 0 -8.50709</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents-array" count="3">8.50709 0 -20.417</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-interpolations">
- <Name_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-sampler" target="r_humerus/rotateZ.ANGLE"/>
- </animation>
- <animation id="r_ulna_rotateZ">
- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input">
- <float_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output">
- <float_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output-array" count="3">0 111.195 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-intangents">
- <float_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-intangents-array" count="3">111.195 0 -46.3313</float_array>
- <technique_common>
- <accessor count="3" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-outtangents">
- <float_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-outtangents-array" count="3">46.3313 0 -111.195</float_array>
- <technique_common>
- <accessor count="3" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations">
- <Name_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-sampler" target="r_ulna/rotateZ.ANGLE"/>
- </animation>
- <animation id="neck_rotateZ">
- <source id="neck_rotateZ_neck_rotateZ_ANGLE-input">
- <float_array id="neck_rotateZ_neck_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#neck_rotateZ_neck_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="neck_rotateZ_neck_rotateZ_ANGLE-output">
- <float_array id="neck_rotateZ_neck_rotateZ_ANGLE-output-array" count="3">0 45 0</float_array>
- <technique_common>
- <accessor count="3" source="#neck_rotateZ_neck_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="neck_rotateZ_neck_rotateZ_ANGLE-intangents">
- <float_array id="neck_rotateZ_neck_rotateZ_ANGLE-intangents-array" count="3">45 0 -18.75</float_array>
- <technique_common>
- <accessor count="3" source="#neck_rotateZ_neck_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="neck_rotateZ_neck_rotateZ_ANGLE-outtangents">
- <float_array id="neck_rotateZ_neck_rotateZ_ANGLE-outtangents-array" count="3">18.75 0 -45</float_array>
- <technique_common>
- <accessor count="3" source="#neck_rotateZ_neck_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="neck_rotateZ_neck_rotateZ_ANGLE-interpolations">
- <Name_array id="neck_rotateZ_neck_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#neck_rotateZ_neck_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
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- <input semantic="INPUT" source="#neck_rotateZ_neck_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#neck_rotateZ_neck_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#neck_rotateZ_neck_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#neck_rotateZ_neck_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#neck_rotateZ_neck_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#neck_rotateZ_neck_rotateZ_ANGLE-sampler" target="neck/rotateZ.ANGLE"/>
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- <input semantic="OUTPUT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-outtangents"/>
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- <input semantic="OUTPUT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-outtangents"/>
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- <input semantic="INPUT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-outtangents"/>
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- </source>
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- </vertices>
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- <input semantic="INV_BIND_MATRIX" source="#boyShape-lib-skin-bind_poses"/>
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- </library_controllers>
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- <node id="pointLight1" name="pointLight1">
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- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_light url="#pointLightShape1-lib"/>
- </node>
- <node id="ambientLight1" name="ambientLight1">
- <translate sid="translate">19.9831 -11.4289 -11.6396</translate>
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_light url="#ambientLightShape1-lib"/>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_physics_scene url="#MayaNativePhysicsScene"/>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
-</COLLADA>
diff --git a/dom/test/1.4/data/badFile.dae b/dom/test/1.4/data/badFile.dae
deleted file mode 100644
index 66ea302..0000000
--- a/dom/test/1.4/data/badFile.dae
+++ /dev/null
@@ -1,12 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor/>
- <created>2008-04-08T13:07:52-08:00</created>
- <modified>2008-04-08T13:07:52-08:00</modified>
- </asset>
diff --git a/dom/test/1.4/data/badSkew.dae b/dom/test/1.4/data/badSkew.dae
deleted file mode 100644
index 50e1224..0000000
--- a/dom/test/1.4/data/badSkew.dae
+++ /dev/null
@@ -1,19 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <library_nodes>
- <node id="my-node">
- <!-- Skew is supposed to have 7 values -->
- <skew sid="tooFew">45 1 0 0</skew>
- <!-- Too few values -->
- <skew sid="justRight">45 1 0 0 1 0 0</skew>
- <!-- Correct number of values -->
- <skew sid="tooMany">45 1 0 0 1 0 0 0 1 2 3</skew> <!-- Too many values -->
- </node>
- </library_nodes>
-</COLLADA>
-
diff --git a/dom/test/1.4/data/boy_10.tga b/dom/test/1.4/data/boy_10.tga
deleted file mode 100644
index dca0003..0000000
Binary files a/dom/test/1.4/data/boy_10.tga and /dev/null differ
diff --git a/dom/test/1.4/data/clipPlane.dae b/dom/test/1.4/data/clipPlane.dae
deleted file mode 100644
index fff5396..0000000
--- a/dom/test/1.4/data/clipPlane.dae
+++ /dev/null
@@ -1,20 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <library_effects>
- <effect id="">
- <profile_CG>
- <technique sid="">
- <pass>
- <!--<color_mask/>-->
- <clip_plane/>
- </pass>
- </technique>
- </profile_CG>
- </effect>
- </library_effects>
-</COLLADA>
diff --git a/dom/test/1.4/data/crankarm.dae b/dom/test/1.4/data/crankarm.dae
deleted file mode 100644
index fbff2ec..0000000
--- a/dom/test/1.4/data/crankarm.dae
+++ /dev/null
@@ -1,5347 +0,0 @@
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-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
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- <created>2007-10-15T11:57:42Z</created>
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- <param semantic="X" type="float"/>
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- <accessor count="27" source="#crankarm.stp.lib.geo.brep.surface-46.weights-array">
- <param semantic="WEIGHT" type="float"/>
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- </technique_common>
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- <source id="crankarm.stp.lib.geo.brep.surface-46.degree_u">
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- <accessor count="1" source="#crankarm.stp.lib.geo.brep.surface-46.degree_u-array">
- <param semantic="DEREE" type="int"/>
- </accessor>
- </technique_common>
- </source>
- <source id="crankarm.stp.lib.geo.brep.surface-46.degree_v">
- <int_array id="crankarm.stp.lib.geo.brep.surface-46.degree_v-array" count="1">8</int_array>
- <technique_common>
- <accessor count="1" source="#crankarm.stp.lib.geo.brep.surface-46.degree_v-array">
- <param semantic="DEREE" type="int"/>
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- <source id="crankarm.stp.lib.geo.brep.surface-46.knots_u">
- <float_array id="crankarm.stp.lib.geo.brep.surface-46.knots_u-array" count="6">0 0 0 1 1 1</float_array>
- <technique_common>
- <accessor count="6" source="#crankarm.stp.lib.geo.brep.surface-46.knots_u-array">
- <param semantic="KNOT" type="float"/>
- </accessor>
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- </source>
- <source id="crankarm.stp.lib.geo.brep.surface-46.knots_v">
- <float_array id="crankarm.stp.lib.geo.brep.surface-46.knots_v-array" count="18">0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1</float_array>
- <technique_common>
- <accessor count="18" source="#crankarm.stp.lib.geo.brep.surface-46.knots_v-array">
- <param semantic="KNOT" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <control_vertices>
- <input semantic="INTERPOLATIONS_U" source="#crankarm.stp.lib.geo.brep.surface-46.interpolations_u"/>
- <input semantic="INTERPOLATIONS_V" source="#crankarm.stp.lib.geo.brep.surface-46.interpolations_v"/>
- <input semantic="POSITIONS" source="#crankarm.stp.lib.geo.brep.surface-46.positions"/>
- <input semantic="WEIGHTS" source="#crankarm.stp.lib.geo.brep.surface-46.weights"/>
- <input semantic="DEGREES_U" source="#crankarm.stp.lib.geo.brep.surface-46.degree_u"/>
- <input semantic="DEGREES_V" source="#crankarm.stp.lib.geo.brep.surface-46.degree_v"/>
- <input semantic="KNOTS_U" source="#crankarm.stp.lib.geo.brep.surface-46.knots_u"/>
- <input semantic="KNOTS_V" source="#crankarm.stp.lib.geo.brep.surface-46.knots_v"/>
- </control_vertices>
- </spline>
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- <surface sid="crankarm.stp.lib.geo.brep.surface-47">
- <tapered_cylinder>
- <height>4.21851</height>
- <radius1>4.21851 4.21851</radius1>
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- </tapered_cylinder>
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- <rotate>1 0 0 -90</rotate>
- <translate>177.644 -1.42506e-015 -113.451</translate>
- </surface>
- <surface sid="crankarm.stp.lib.geo.brep.surface-48">
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- <rotate>0 0 1 -90</rotate>
- <translate>164.808 1.57772e-030 -101.568</translate>
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- <surface sid="crankarm.stp.lib.geo.brep.surface-49">
- <plane>
- <equation>0 0 1 0</equation>
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- <rotate>0 0 1 -90</rotate>
- <rotate>1 0 0 180</rotate>
- <translate>164.808 1.57772e-030 -125.334</translate>
- </surface>
- <surface sid="crankarm.stp.lib.geo.brep.surface-50">
- <cylindrical>
- <radius>2.10926</radius>
- </cylindrical>
- <rotate>0 1 0 90</rotate>
- <rotate>1 0 0 90</rotate>
- <translate>164.808 1.57772e-030 -113.451</translate>
- </surface>
- <surface sid="crankarm.stp.lib.geo.brep.surface-51">
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- <translate>164.808 1.57772e-030 -102.112</translate>
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- <surface sid="crankarm.stp.lib.geo.brep.surface-52">
- <tapered_cylinder>
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- <radius1>21.5893 21.5893</radius1>
- <radius2>0 0</radius2>
- </tapered_cylinder>
- <rotate>0 0 1 90</rotate>
- <rotate>1 0 0 180</rotate>
- <translate>164.808 1.57772e-030 -124.79</translate>
- </surface>
- <surface sid="crankarm.stp.lib.geo.brep.surface-53">
- <cylindrical>
- <radius>10.7946</radius>
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- <rotate>0 0 1 -90</rotate>
- <translate>164.808 1.57772e-030 554.027</translate>
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- </surfaces>
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- </source>
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- </source>
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- <technique_common>
- <accessor count="2" source="#crankarm.stp.lib.geo.brep.orientations-array">
- <param name="ORIENTATION" type="Name"/>
- </accessor>
- </technique_common>
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- <accessor count="138" source="#crankarm.stp.lib.geo.brep.curve-params-array" stride="2">
- <param name="START" type="Name"/>
- <param name="END" type="Name"/>
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- </source>
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- <input semantic="VERTEX" source="#crankarm.stp.lib.geo.brep.vertices" offset="1"/>
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- </edges>
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- <input semantic="ORIENTATION" offset="1" source="#crankarm.stp.lib.geo.brep.orientations"/>
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- </wires>
- <faces count="53" id="crankarm.stp.lib.geo.brep.faces">
- <input semantic="SURFACE" source="#crankarm.stp.lib.geo.brep.geom-surfaces" offset="0"/>
- <input semantic="WIRE" source="#crankarm.stp.lib.geo.brep.wires" offset="1"/>
- <input semantic="ORIENTATION" offset="2" source="#crankarm.stp.lib.geo.brep.orientations"/>
- <vcount>2 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 2 1 1 1 2 </vcount>
- <p>0 0 1 0 1 1 1 2 1 2 3 1 3 4 0 3 5 1 4 6 1 4 7 1 5 8 1 5 9 1 6 10 1 6 11 1 7 12 1 8 13 1 9 14 1 10 15 1 11 16 1 12 17 1 13 18 1 14 19 1 15 20 1 16 21 1 17 22 1 18 23 1 19 24 1 20 25 1 21 26 1 22 27 1 23 28 1 24 29 1 25 30 1 26 31 1 27 32 1 28 33 1 29 34 0 30 35 1 31 36 1 32 37 1 33 38 1 34 39 1 35 40 1 36 41 1 37 42 1 37 43 1 38 44 1 39 45 1 40 46 1 41 47 1 42 48 1 43 49 1 44 50 1 45 51 1 46 52 1 47 53 1 47 54 1 48 55 0 48 56 0 49 57 1 50 58 1 51 59 1 52 [...]
- </faces>
- <shells count="2" id="crankarm.stp.lib.geo.brep.shells">
- <input semantic="FACE" source="#crankarm.stp.lib.geo.brep.faces" offset="0"/>
- <input semantic="ORIENTATION" offset="1" source="#crankarm.stp.lib.geo.brep.orientations"/>
- <vcount>4 49 </vcount>
- <p>0 1 1 1 2 0 3 0 4 1 5 1 6 0 7 0 8 1 9 0 10 1 11 0 12 1 13 0 14 0 15 1 16 1 17 0 18 0 19 1 20 1 21 1 22 0 23 1 24 0 25 0 26 0 27 1 28 0 29 0 30 0 31 0 32 1 33 1 34 0 35 0 36 0 37 1 38 0 39 1 40 0 41 0 42 1 43 1 44 0 45 1 46 0 47 1 48 1 49 0 50 0 51 0 52 0</p>
- </shells>
- <solids count="2" id="crankarm.stp.lib.geo.brep.solids">
- <input semantic="SHELL" offset="0" source="#crankarm.stp.lib.geo.brep.shells"/>
- <input semantic="ORIENTATION" offset="1" source="#crankarm.stp.lib.geo.brep.orientations"/>
- <vcount>1 1 </vcount>
- <p>0 1 1 1</p>
- </solids>
- </brep>
- </geometry>
- </library_geometries>
-
- <!-- Instantiating the geometry in a visual scene -->
- <library_visual_scenes>
- <visual_scene id="DefaultScene">
- <node id="crankarm" name="crankarm">
- <translate> 0 0 0</translate>
- <rotate> 0 0 1 0</rotate>
- <rotate> 0 1 0 0</rotate>
- <rotate> 1 0 0 0</rotate>
- <scale> 1 1 1</scale>
- <instance_geometry url="#crankarm.stp.lib.geo">
- <bind_material>
- <technique_common>
- <instance_material symbol="WHITE" target="#whiteMaterial"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#DefaultScene"/>
- </scene>
-</COLLADA>
diff --git a/dom/test/1.4/data/cube.dae b/dom/test/1.4/data/cube.dae
deleted file mode 100644
index 08a75e7..0000000
--- a/dom/test/1.4/data/cube.dae
+++ /dev/null
@@ -1,212 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>alorino</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
- <comments>
- Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
- curveConstrainSampling=0;exportCameraAsLookat=0;
- exportLights=1;exportCameras=1;exportJointsAndSkin=1;
- exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
- exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
- exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
- dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <source_data>file://C|/Documents%20and%20Settings/ALorino/My%20Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2006-06-21T21:23:22Z</created>
- <modified>2006-06-21T21:23:22Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_cameras>
- <camera id="PerspCamera" name="PerspCamera">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8493</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>10</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- <camera id="testCameraShape" name="testCameraShape">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8501</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>0.01</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- </library_cameras>
- <library_lights>
- <light id="light-lib" name="light">
- <technique_common>
- <point>
- <color>1 1 1 </color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- <technique profile="MAX3D">
- <intensity>1.000000</intensity>
- </technique>
- </light>
- <light id="pointLightShape1-lib" name="pointLightShape1">
- <technique_common>
- <point>
- <color>1 1 1 </color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- </light>
- </library_lights>
- <library_materials>
- <material id="Blue" name="Blue">
- <instance_effect url="#Blue-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="Blue-fx">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1 </color>
- </emission>
- <ambient>
- <color>0 0 0 1 </color>
- </ambient>
- <diffuse>
- <color>0.137255 0.403922 0.870588 1 </color>
- </diffuse>
- <specular>
- <color>0.5 0.5 0.5 1 </color>
- </specular>
- <shininess>
- <float>16</float>
- </shininess>
- <reflective>
- <color>0 0 0 1 </color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1 </color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- <index_of_refraction>
- <float>0</float>
- </index_of_refraction>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="box-lib" name="box">
- <mesh>
- <source id="box-lib-positions" name="position">
- <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50 </float_array>
- <technique_common>
- <accessor count="8" source="#box-lib-positions-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="box-lib-normals" name="normal">
- <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 </float_array>
- <technique_common>
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- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="box-lib-vertices">
- <input semantic="POSITION" source="#box-lib-positions"/>
- </vertices>
- <polylist count="6" material="BlueSG">
- <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
- <input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
- <vcount>4 4 4 4 4 4 </vcount>
- <p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23 </p>
- </polylist>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="VisualSceneNode" name="untitled">
- <node id="Camera" name="Camera">
- <translate sid="translate">-427.749 333.855 655.017 </translate>
- <rotate sid="rotateY">0 1 0 -33 </rotate>
- <rotate sid="rotateX">1 0 0 -22.1954 </rotate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <instance_camera url="#PerspCamera"/>
- </node>
- <node id="Light" name="Light">
- <translate sid="translate">-500 1000 400 </translate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <instance_light url="#light-lib"/>
- </node>
- <node id="Box" name="Box">
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <instance_geometry url="#box-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="BlueSG" target="#Blue"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="testCamera" name="testCamera">
- <translate sid="translate">-427.749 333.855 655.017 </translate>
- <rotate sid="rotateY">0 1 0 -33 </rotate>
- <rotate sid="rotateX">1 0 0 -22.1954 </rotate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <instance_camera url="#testCameraShape"/>
- </node>
- <node id="pointLight1" name="pointLight1">
- <translate sid="translate">3 4 10 </translate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <instance_light url="#pointLightShape1-lib"/>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
- <extra>
- <technique profile="steveT">
- <test_element id="my_test_element" attr1="value1" attr2="value2">
- this is some text
- </test_element>
- </technique>
- </extra>
-</COLLADA>
diff --git a/dom/test/1.4/data/duck.dae b/dom/test/1.4/data/duck.dae
deleted file mode 100644
index 8df8275..0000000
--- a/dom/test/1.4/data/duck.dae
+++ /dev/null
@@ -1,180 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>gcorson</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.03b Jul 27 2006 at 18:43:34 | FCollada v1.13</authoring_tool>
- <comments>
- Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
- curveConstrainSampling=0;exportCameraAsLookat=0;
- exportLights=1;exportCameras=1;exportJointsAndSkin=1;
- exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
- exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
- exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
- dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <source_data>file:///C:/Documents%20and%20Settings/gcorson/My%20Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2006-08-23T22:29:59Z</created>
- <modified>2006-08-23T22:30:00Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_physics_scenes>
- <physics_scene id="MayaNativePhysicsScene">
- <technique_common>
- <gravity>0 -980 0 </gravity>
- <time_step>0.083</time_step>
- </technique_common>
- </physics_scene>
- </library_physics_scenes>
- <library_images>
- <image id="file2" name="file2">
- <init_from>images/duckCM.tga</init_from>
- </image>
- </library_images>
- <library_materials>
- <material id="blinn3" name="blinn3">
- <instance_effect url="#blinn3-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="blinn3-fx">
- <profile_COMMON>
- <newparam sid="file2-surface">
- <surface type="2D">
- <init_from>file2</init_from>
- <format>A8R8G8B8</format>
- </surface>
- </newparam>
- <newparam sid="file2-sampler">
- <sampler2D>
- <source>file2-surface</source>
- <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
- <magfilter>LINEAR</magfilter>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1 </color>
- </emission>
- <ambient>
- <color>0 0 0 1 </color>
- </ambient>
- <diffuse>
- <texture texture="file2-sampler" texcoord="UVSET0">
- </texture>
- </diffuse>
- <specular>
- <color>0 0 0 1 </color>
- </specular>
- <shininess>
- <float>0.3</float>
- </shininess>
- <reflective>
- <color>0 0 0 1 </color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1 </color>
- </transparent>
- <transparency>
- <float>0</float>
- </transparency>
- <index_of_refraction>
- <float>0</float>
- </index_of_refraction>
- </blinn>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="LOD3spShape-lib" name="LOD3spShape">
- <mesh>
- <source id="LOD3spShape-lib-positions" name="position">
- <float_array id="LOD3spShape-lib-positions-array" count="6324">315.16 849.43 386.38 106.71 853.88 374.44 -32.73 878.5 301.82 -98.8 840.17 132.87 450.5 849.84 338.51 -568.84 -199.36 410.11 -368.95 -202.05 532.84 542 -117.38 564.24 729.2 -108.39 436.46 598.25 -201.96 377.25 -470.58 -111.4 624.7 -709.14 -104.88 470.88 685.07 -202.44 246.21 655.18 24.09 605.17 804.43 35.44 466.77 -601.94 44.28 657.53 -817.42 34.09 494.78 838.33 206.82 473.85 722.87 202.14 609.07 822.79 38 [...]
- <technique_common>
- <accessor count="2108" source="#LOD3spShape-lib-positions-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="LOD3spShape-lib-normals" name="normal">
- <float_array id="LOD3spShape-lib-normals-array" count="6870">-0.192105 -0.934574 0.299444 -0.063137 -0.993627 0.093379 -0.038768 -0.993008 0.1115 -0.116943 -0.921307 0.370834 -0.085244 -0.993929 0.06956 -0.258206 -0.942078 0.214051 -0.30524 -0.944237 0.123468 -0.102996 -0.993875 0.040058 -0.109847 -0.993698 0.022299 -0.31987 -0.945465 0.06147 0.322014 -0.653115 0.685382 0.238003 -0.809448 0.536795 0.395576 -0.829373 0.394537 0.547108 -0.665776 0.507362 0.149282 -0.925 [...]
- <technique_common>
- <accessor count="2290" source="#LOD3spShape-lib-normals-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="LOD3spShape-lib-map1" name="map1">
- <float_array id="LOD3spShape-lib-map1-array" count="4554">0.245158 0.423975 0.25011 0.468112 0.150442 0.543685 0.148569 0.498875 0.302841 0.416173 0.345064 0.636086 0.339502 0.673242 0.260986 0.672117 0.283208 0.642063 0.331126 0.714598 0.241009 0.71553 0.233372 0.762934 0.302959 0.373132 0.224027 0.289653 0.23558 0.359702 0.143764 0.429085 0.134156 0.320572 0.298228 0.319321 0.288073 0.263566 0.326898 0.757163 0.328393 0.797118 0.23841 0.805793 0.60087 0.640918 0.866 [...]
- <technique_common>
- <accessor count="2277" source="#LOD3spShape-lib-map1-array" stride="2">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="LOD3spShape-lib-vertices">
- <input semantic="POSITION" source="#LOD3spShape-lib-positions"/>
- </vertices>
- <polylist count="2144" material="blinn3SG">
- <input offset="0" semantic="VERTEX" source="#LOD3spShape-lib-vertices"/>
- <input offset="1" semantic="NORMAL" source="#LOD3spShape-lib-normals"/>
- <input offset="2" semantic="TEXCOORD" source="#LOD3spShape-lib-map1" set="0"/>
- <vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 [...]
- <p>89 0 23 243 1 26 90 2 28 6 3 29 91 4 30 243 1 26 89 0 23 5 5 31 92 6 33 244 7 35 91 4 30 5 5 31 299 8 36 244 7 35 92 6 33 218 9 37 7 10 39 95 11 41 93 12 42 8 13 57 93 12 42 95 11 41 94 14 61 9 15 62 96 16 65 245 17 66 89 0 23 6 3 29 89 0 23 245 17 66 97 18 67 5 5 31 97 18 67 245 17 66 98 19 68 11 20 69 98 19 68 245 17 66 96 16 65 10 21 70 97 18 67 246 22 71 92 6 33 5 5 31 92 6 33 246 22 71 300 23 72 218 9 37 300 23 72 246 22 71 99 24 84 219 25 85 99 24 84 246 22 7 [...]
- </polylist>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="VisualSceneNode" name="untitled">
- <node id="___DummyTransform___1" name="___DummyTransform___1">
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- </node>
- <node id="___DummyTransform___2" name="___DummyTransform___2">
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- </node>
- <node id="LOD3sp" name="LOD3sp">
- <translate sid="rotatePivot">20.63 815.2 21.21 </translate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <translate sid="rotatePivotInverse">-20.63 -815.2 -21.21 </translate>
- <translate sid="scalePivot">20.63 815.2 21.21 </translate>
- <translate sid="scalePivotInverse">-20.63 -815.2 -21.21 </translate>
- <instance_geometry url="#LOD3spShape-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="blinn3SG" target="#blinn3">
- <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_physics_scene url="#MayaNativePhysicsScene"/>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
-</COLLADA>
diff --git a/dom/test/1.4/data/externalRef.dae b/dom/test/1.4/data/externalRef.dae
deleted file mode 100644
index bedef91..0000000
--- a/dom/test/1.4/data/externalRef.dae
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <created>2008-04-16T18:46:43Z</created>
- <modified>2006-04-16T18:46:43Z</modified>
- </asset>
- <library_nodes>
- <node>
- <instance_geometry url="cube.dae#box-lib"/>
- </node>
- </library_nodes>
-</COLLADA>
diff --git a/dom/test/1.4/data/extraTest.dae b/dom/test/1.4/data/extraTest.dae
deleted file mode 100644
index ebe7daa..0000000
--- a/dom/test/1.4/data/extraTest.dae
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <created>2006-08-23T22:34:52Z</created>
- <modified>2006-08-23T22:34:52Z</modified>
- </asset>
- <library_nodes>
- <node></node>
- <extra>
- <technique profile="whatever">
- <float_array/>
- <fx_sampler2D_common/>
- <my_element/>
- <!-- The <expected_types> element is a list of the types daeElement::getTypeName is
- expected to return for the previous elements. If the type names don't match
- the test will fail. -->
- <expected_types>
- float_array
- fx_sampler2D_common
- any
- </expected_types>
- </technique>
- </extra>
- </library_nodes>
-</COLLADA>
diff --git a/dom/test/1.4/data/initFrom.dae b/dom/test/1.4/data/initFrom.dae
deleted file mode 100644
index e7544d3..0000000
--- a/dom/test/1.4/data/initFrom.dae
+++ /dev/null
@@ -1,289 +0,0 @@
-<?xml version="1.0"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author/>
- <authoring_tool>RenderMonkey</authoring_tool>
- <comments>Output from RenderMonkey COLLADA Exporter</comments>
- <copyright/>
- <source_data/>
- </contributor>
- <created>2009-01-12T15:16:49Z</created>
- <modified>2009-01-12T15:16:49Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_effects>
- <effect id="Ambient_Occlusion_OpenGL_E0_ME_FX">
- <profile_COMMON>
- <technique sid="phong">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0 0 1</color>
- </ambient>
- <diffuse>
- <color>1 0.75 0.07 1</color>
- </diffuse>
- <specular>
- <color>0.35 0.35 0.35 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- <index_of_refraction>
- <float>1</float>
- </index_of_refraction>
- </phong>
- </technique>
- </profile_COMMON>
- <profile_GLSL>
- <code sid="Vertex_Program_E0_P0_VP">
-}</code>
- <code sid="Fragment_Program_E0_P0_FP">uniform samplerCube Environment;
-
-}</code>
- <newparam sid="time_0_2PI_E0_P0">
- <semantic>Time0_2PI</semantic>
- <float>0.146273</float>
- </newparam>
- <newparam sid="time_scale_E0_P0">
- <float>4</float>
- </newparam>
- <newparam sid="Environment_Sampler">
- <samplerCUBE>
- <source>Environment_Surface</source>
- <wrap_s>CLAMP</wrap_s>
- <wrap_t>CLAMP</wrap_t>
- <wrap_p>CLAMP</wrap_p>
- <minfilter>LINEAR</minfilter>
- <magfilter>LINEAR</magfilter>
- </samplerCUBE>
- </newparam>
- <newparam sid="Environment_Surface">
- <surface type="CUBE">
- <init_cube>
- <face ref="GraceCathedral_E0_cube_f0"/>
- <face ref="GraceCathedral_E0_cube_f1"/>
- <face ref="GraceCathedral_E0_cube_f2"/>
- <face ref="GraceCathedral_E0_cube_f3"/>
- <face ref="GraceCathedral_E0_cube_f4"/>
- <face ref="GraceCathedral_E0_cube_f5"/>
- </init_cube>
- <format>A8R8G8B8</format>
- </surface>
- </newparam>
- <technique sid="Ambient_Occlusion_OpenGL_E0_ME_TECH">
- <pass sid="Background">
- <draw>GEOMETRY</draw>
- <shader stage="VERTEXPROGRAM">
- <compiler_target>110</compiler_target>
- <name source="Vertex_Program_E0_P0_VP">main</name>
- <bind symbol="time_0_2PI">
- <param ref="time_0_2PI_E0_P0"/>
- </bind>
- <bind symbol="time_scale">
- <param ref="time_scale_E0_P0"/>
- </bind>
- </shader>
- <shader stage="FRAGMENTPROGRAM">
- <compiler_target>110</compiler_target>
- <name source="Fragment_Program_E0_P0_FP">main</name>
- <bind symbol="Environment">
- <param ref="Environment_Sampler"/>
- </bind>
- </shader>
- <depth_mask value="false"/>
- <cull_face_enable/>
- </pass>
- </technique>
- </profile_GLSL>
- <extra>
- <technique profile="RenderMonkey">
- <RenderMonkey_TimeCycle>
- <param type="float">120.000000</param>
- </RenderMonkey_TimeCycle>
- </technique>
- </extra>
- </effect>
- <effect id="Ambient_Occlusion_OpenGL_E1_ME_FX">
- <profile_COMMON>
- <technique sid="phong">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0 0 1</color>
- </ambient>
- <diffuse>
- <color>1 0.75 0.07 1</color>
- </diffuse>
- <specular>
- <color>0.35 0.35 0.35 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- <index_of_refraction>
- <float>1</float>
- </index_of_refraction>
- </phong>
- </technique>
- </profile_COMMON>
- <profile_GLSL>
- <code sid="Vertex_Program_E1_P1_VP">uniform float time_scale;
-}</code>
- <code sid="Fragment_Program_E1_P1_FP">uniform samplerCube DiffuseEnvironment;
-}</code>
- <newparam sid="time_0_2PI_E1_P1">
- <semantic>Time0_2PI</semantic>
- <float>0.146273</float>
- </newparam>
- <newparam sid="time_scale_E1_P1">
- <float>4</float>
- </newparam>
- <newparam sid="AmbientOcclusion_Sampler">
- <sampler2D>
- <source>AmbientOcclusion_Surface</source>
- <wrap_s>CLAMP</wrap_s>
- <wrap_t>CLAMP</wrap_t>
- <minfilter>LINEAR</minfilter>
- <magfilter>LINEAR</magfilter>
- </sampler2D>
- </newparam>
- <newparam sid="AmbientOcclusion_Surface">
- <surface type="2D">
- <init_from>AmbientOcclusion_E1</init_from>
- <format>A8R8G8B8</format>
- </surface>
- </newparam>
- <newparam sid="DiffuseEnvironment_Sampler">
- <samplerCUBE>
- <source>DiffuseEnvironment_Surface</source>
- <wrap_s>CLAMP</wrap_s>
- <wrap_t>CLAMP</wrap_t>
- <wrap_p>CLAMP</wrap_p>
- <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
- <magfilter>LINEAR</magfilter>
- </samplerCUBE>
- </newparam>
- <newparam sid="DiffuseEnvironment_Surface">
- <surface type="CUBE">
- <init_cube>
- <face ref="GraceDiffuse_E1_cube_f0"/>
- <face ref="GraceDiffuse_E1_cube_f1"/>
- <face ref="GraceDiffuse_E1_cube_f2"/>
- <face ref="GraceDiffuse_E1_cube_f3"/>
- <face ref="GraceDiffuse_E1_cube_f4"/>
- <face ref="GraceDiffuse_E1_cube_f5"/>
- </init_cube>
- <format>A8R8G8B8</format>
- </surface>
- </newparam>
- <technique sid="Ambient_Occlusion_OpenGL_E1_ME_TECH">
- <pass sid="Statue">
- <draw>GEOMETRY</draw>
- <shader stage="VERTEXPROGRAM">
- <compiler_target>110</compiler_target>
- <name source="Vertex_Program_E1_P1_VP">main</name>
- <bind symbol="time_0_2PI">
- <param ref="time_0_2PI_E1_P1"/>
- </bind>
- <bind symbol="time_scale">
- <param ref="time_scale_E1_P1"/>
- </bind>
- </shader>
- <shader stage="FRAGMENTPROGRAM">
- <compiler_target>110</compiler_target>
- <name source="Fragment_Program_E1_P1_FP">main</name>
- <bind symbol="AmbientOcclusion">
- <param ref="AmbientOcclusion_Sampler"/>
- </bind>
- <bind symbol="DiffuseEnvironment">
- <param ref="DiffuseEnvironment_Sampler"/>
- </bind>
- </shader>
- <cull_face_enable value="true"/>
- <cull_face/>
- <depth_mask/>
- </pass>
- </technique>
- </profile_GLSL>
- <extra>
- <technique profile="RenderMonkey">
- <RenderMonkey_TimeCycle>
- <param type="float">120.000000</param>
- </RenderMonkey_TimeCycle>
- </technique>
- </extra>
- </effect>
- </library_effects>
- <library_images>
- <image id="GraceCathedral_E0_cube_f0" name="GraceCathedral_E0_cube_f0">
- <init_from>./Ambient_Occlusion_OpenGL/grace_cube_cubemap_0.tga</init_from>
- </image>
- <image id="GraceCathedral_E0_cube_f1" name="GraceCathedral_E0_cube_f1">
- <init_from>./Ambient_Occlusion_OpenGL/grace_cube_cubemap_1.tga</init_from>
- </image>
- <image id="GraceCathedral_E0_cube_f2" name="GraceCathedral_E0_cube_f2">
- <init_from>./Ambient_Occlusion_OpenGL/grace_cube_cubemap_2.tga</init_from>
- </image>
- <image id="GraceCathedral_E0_cube_f3" name="GraceCathedral_E0_cube_f3">
- <init_from>./Ambient_Occlusion_OpenGL/grace_cube_cubemap_3.tga</init_from>
- </image>
- <image id="GraceCathedral_E0_cube_f4" name="GraceCathedral_E0_cube_f4">
- <init_from>./Ambient_Occlusion_OpenGL/grace_cube_cubemap_4.tga</init_from>
- </image>
- <image id="GraceCathedral_E0_cube_f5" name="GraceCathedral_E0_cube_f5">
- <init_from>./Ambient_Occlusion_OpenGL/grace_cube_cubemap_5.tga</init_from>
- </image>
- <image id="AmbientOcclusion_E1" name="AmbientOcclusion_E1">
- <init_from>./Ambient_Occlusion_OpenGL/AmbientOcclusion_1024.dds</init_from>
- </image>
- <image id="GraceDiffuse_E1_cube_f0" name="GraceDiffuse_E1_cube_f0">
- <init_from>./Ambient_Occlusion_OpenGL/grace_diffuse_cube_cubemap_0.tga</init_from>
- </image>
- <image id="GraceDiffuse_E1_cube_f1" name="GraceDiffuse_E1_cube_f1">
- <init_from>./Ambient_Occlusion_OpenGL/grace_diffuse_cube_cubemap_1.tga</init_from>
- </image>
- <image id="GraceDiffuse_E1_cube_f2" name="GraceDiffuse_E1_cube_f2">
- <init_from>./Ambient_Occlusion_OpenGL/grace_diffuse_cube_cubemap_2.tga</init_from>
- </image>
- <image id="GraceDiffuse_E1_cube_f3" name="GraceDiffuse_E1_cube_f3">
- <init_from>./Ambient_Occlusion_OpenGL/grace_diffuse_cube_cubemap_3.tga</init_from>
- </image>
- <image id="GraceDiffuse_E1_cube_f4" name="GraceDiffuse_E1_cube_f4">
- <init_from>./Ambient_Occlusion_OpenGL/grace_diffuse_cube_cubemap_4.tga</init_from>
- </image>
- <image id="GraceDiffuse_E1_cube_f5" name="GraceDiffuse_E1_cube_f5">
- <init_from>./Ambient_Occlusion_OpenGL/grace_diffuse_cube_cubemap_5.tga</init_from>
- </image>
- </library_images>
-</COLLADA>
diff --git a/dom/test/1.4/data/quotesProblem.dae b/dom/test/1.4/data/quotesProblem.dae
deleted file mode 100644
index 5ed04a5..0000000
--- a/dom/test/1.4/data/quotesProblem.dae
+++ /dev/null
@@ -1,12 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <library_geometries>
- <geometry id=""Strut"-Geometry" name=""Strut"-Geometry">
- </geometry>
- </library_geometries>
-</COLLADA>
\ No newline at end of file
diff --git a/dom/test/1.4/data/sidResolveTest.dae b/dom/test/1.4/data/sidResolveTest.dae
deleted file mode 100644
index aeb20d3..0000000
--- a/dom/test/1.4/data/sidResolveTest.dae
+++ /dev/null
@@ -1,136 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>stthomas</author>
- <authoring_tool>Feeling ColladaMax v3.02 with FCollada v3.02.</authoring_tool>
- <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=100;</comments>
- </contributor>
- <created>2007-05-24T01:33:59Z</created>
- <modified>2007-05-24T01:34:01Z</modified>
- <unit meter="0.0254" name="inch"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_effects>
- <effect id="myEffect">
- <profile_COMMON>
- <newparam sid="myFloat1">
- <float>0</float>
- </newparam>
- <newparam sid="myFloat.2">
- <float>0</float>
- </newparam>
- <newparam sid=".myFloat.">
- <float>0</float>
- </newparam>
- <technique sid="common">
- <phong/>
- </technique>
- <extra>
- <technique profile="">
- <effectExtra id="effectExtra">
- <!-- Each line has the sid to resolve, and the expected string result (see the
- resolveResultToString function for the meaning of the result string) -->
- myFloat1 element
- myFloat.2 element
- .myFloat. element
- </effectExtra>
- </technique>
- </extra>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_nodes>
- <node id="myNode">
- <node sid="subNode1">
- <node>
- <node sid="subNode2">
- <node>
- <translate sid="trans">10 20 30</translate>
- <rotate sid="rot">0 1 0 90</rotate>
- <translate sid=".trans.late.">40 50 60</translate>
- <matrix sid="mtx">
- 1 0 0 0
- 0 1 0 0
- 0 0 1 0
- 0 0 0 1
- </matrix>
- </node>
- </node>
- </node>
- </node>
- </node>
- <node id="my.Node">
- <node sid="subNode1">
- <translate sid="trans">10 20 30</translate>
- </node>
- </node>
- <node id="myNode2">
- <node id="myNode3" sid="subNode1">
- <node id="myNode4" sid="subNode2"/>
- </node>
- <node id="myNode5" sid="subNode2"/>
- </node>
- <node id="myNode6">
- <extra>
- <technique profile="profile1">
- <customElem id="customElem1" sid="customElem"/>
- </technique>
- <technique profile="profile2">
- <customElem id="customElem2" sid="customElem"/>
- </technique>
- </extra>
- </node>
- </library_nodes>
- <extra>
- <technique profile="">
- <nodeSidRefExtra id="nodeSidRefExtra">
- <!-- Each line has the sid to resolve, and the expected string result (see the
- resolveResultToString function for the meaning of the result string) -->
- myNode element
- myNode/subNode1 element
- myNode/subNode1/subNode2 element
- myNode/subNode1/subNode2/trans array
- myNode/trans.X scalar
- myNode/trans.Y scalar
- myNode/trans(2) scalar
- myNode/subNode1/rot(1) scalar
- myNode/rot.ANGLE scalar
- myNode/mtx(1)(2) scalar
- ./rot array
- myNode/.trans.late..X scalar
- myNode/trans(-1) failed
- myNode/trans.F failed
- myNode/trans(20) failed
- myNode/mtx(1)(2)(3) failed
- test/trans failed
- myNode/trans.X.Y failed
- myNode/trans.X(1) failed
- myNode/mtx(1) scalar
- myNode/mtx(1).X failed
- myNode/mtx(1)(5) scalar
- my.Node/trans.X scalar
- </nodeSidRefExtra>
- <nodeSidRefExtra2 id="nodeSidRefExtra2">
- <!-- Each line has the sid to resolve and the ID of the element it's expected
- to resolve to -->
- <!-- This first test is for breadth-first vs depth-first search -->
- myNode2/subNode2 myNode5
- myNode2/subNode1/subNode2 myNode4
- myNode2/blah failed
- </nodeSidRefExtra2>
- <nodeSidRefExtra3 id="nodeSidRefExtra3">
- <!-- Each line has the sid to resolve, the profile to search in, and the
- ID of the element it's expected to resolve to -->
- myNode6/customElem profile1 customElem1
- myNode6/customElem profile2 customElem2
- myNode6/customElem profile3 failed
- </nodeSidRefExtra3>
- </technique>
- </extra>
-</COLLADA>
diff --git a/dom/test/1.4/data/uri.dae b/dom/test/1.4/data/uri.dae
deleted file mode 100644
index 5492d16..0000000
--- a/dom/test/1.4/data/uri.dae
+++ /dev/null
@@ -1,13 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <library_images>
- <image id="myImage">
- <init_from>file.tga</init_from>
- </image>
- </library_images>
-</COLLADA>
\ No newline at end of file
diff --git a/dom/test/1.5/data/Seymour.dae b/dom/test/1.5/data/Seymour.dae
deleted file mode 100644
index 778c2a5..0000000
--- a/dom/test/1.5/data/Seymour.dae
+++ /dev/null
@@ -1,2475 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <contributor>
- <author>gcorson</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.03b Jul 27 2006 at 18:43:34 | FCollada v1.13</authoring_tool>
- <comments>
- Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
- curveConstrainSampling=0;exportCameraAsLookat=0;
- exportLights=1;exportCameras=1;exportJointsAndSkin=1;
- exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
- exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
- exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
- dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <source_data>file:///C:/Documents%20and%20Settings/gcorson/My%20Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2006-08-23T22:34:52Z</created>
- <modified>2006-08-23T22:34:52Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_animations>
- <animation id="l_hip_rotateY">
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-input">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-output">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-output-array" count="3">0 -5.89913 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-intangents">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-intangents-array" count="3">-5.89912 0 2.45797</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents">
- <float_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents-array" count="3">-2.45797 0 5.89912</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations">
- <Name_array id="l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_hip_rotateY_l_hip_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_hip_rotateY_l_hip_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_hip_rotateY_l_hip_rotateY_ANGLE-sampler" target="l_hip/rotateY.ANGLE"/>
- </animation>
- <animation id="l_hip_rotateZ">
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-input">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-output">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-output-array" count="3">0 43 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-intangents">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-intangents-array" count="3">43 0 -17.9167</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents">
- <float_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents-array" count="3">17.9167 0 -43</float_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations">
- <Name_array id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_hip_rotateZ_l_hip_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_hip_rotateZ_l_hip_rotateZ_ANGLE-sampler" target="l_hip/rotateZ.ANGLE"/>
- </animation>
- <animation id="l_ankle_rotateZ">
- <source id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-input">
- <float_array id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-output">
- <float_array id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-output-array" count="3">0 15 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-intangents">
- <float_array id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-intangents-array" count="3">15 0 -6.25</float_array>
- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-outtangents">
- <float_array id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-outtangents-array" count="3">6.25 0 -15</float_array>
- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations">
- <Name_array id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_ankle_rotateZ_l_ankle_rotateZ_ANGLE-sampler" target="l_ankle/rotateZ.ANGLE"/>
- </animation>
- <animation id="pelvis_rotateZ">
- <source id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-input">
- <float_array id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-output">
- <float_array id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-output-array" count="3">0 -10.7011 0</float_array>
- <technique_common>
- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-intangents">
- <float_array id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-intangents-array" count="3">-10.7011 0 4.45878</float_array>
- <technique_common>
- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-outtangents">
- <float_array id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-outtangents-array" count="3">-4.45878 0 10.7011</float_array>
- <technique_common>
- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-interpolations">
- <Name_array id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="pelvis_rotateZ_pelvis_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#pelvis_rotateZ_pelvis_rotateZ_ANGLE-sampler" target="pelvis/rotateZ.ANGLE"/>
- </animation>
- <animation id="spine_rotateZ">
- <source id="spine_rotateZ_spine_rotateZ_ANGLE-input">
- <float_array id="spine_rotateZ_spine_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#spine_rotateZ_spine_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="spine_rotateZ_spine_rotateZ_ANGLE-output">
- <float_array id="spine_rotateZ_spine_rotateZ_ANGLE-output-array" count="3">0 14 0</float_array>
- <technique_common>
- <accessor count="3" source="#spine_rotateZ_spine_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="spine_rotateZ_spine_rotateZ_ANGLE-intangents">
- <float_array id="spine_rotateZ_spine_rotateZ_ANGLE-intangents-array" count="3">14 0 -5.83333</float_array>
- <technique_common>
- <accessor count="3" source="#spine_rotateZ_spine_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="spine_rotateZ_spine_rotateZ_ANGLE-outtangents">
- <float_array id="spine_rotateZ_spine_rotateZ_ANGLE-outtangents-array" count="3">5.83333 0 -14</float_array>
- <technique_common>
- <accessor count="3" source="#spine_rotateZ_spine_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="spine_rotateZ_spine_rotateZ_ANGLE-interpolations">
- <Name_array id="spine_rotateZ_spine_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#spine_rotateZ_spine_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="spine_rotateZ_spine_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#spine_rotateZ_spine_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#spine_rotateZ_spine_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#spine_rotateZ_spine_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#spine_rotateZ_spine_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#spine_rotateZ_spine_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#spine_rotateZ_spine_rotateZ_ANGLE-sampler" target="spine/rotateZ.ANGLE"/>
- </animation>
- <animation id="l_humerus_rotateX">
- <source id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-input">
- <float_array id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-output">
- <float_array id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-output-array" count="3">0 39.5641 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-intangents">
- <float_array id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-intangents-array" count="3">39.564 0 -16.485</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-outtangents">
- <float_array id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-outtangents-array" count="3">16.485 0 -39.564</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-interpolations">
- <Name_array id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_humerus_rotateX_l_humerus_rotateX_ANGLE-sampler">
- <input semantic="INPUT" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_humerus_rotateX_l_humerus_rotateX_ANGLE-sampler" target="l_humerus/rotateX.ANGLE"/>
- </animation>
- <animation id="l_humerus_rotateY">
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-input">
- <float_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-output">
- <float_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-output-array" count="3">0 -15.638 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-intangents">
- <float_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-intangents-array" count="3">-15.638 0 6.51582</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents">
- <float_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents-array" count="3">-6.51582 0 15.638</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations">
- <Name_array id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_humerus_rotateY_l_humerus_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_humerus_rotateY_l_humerus_rotateY_ANGLE-sampler" target="l_humerus/rotateY.ANGLE"/>
- </animation>
- <animation id="l_humerus_rotateZ">
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output-array" count="3">0 -3.21795 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents-array" count="3">-3.21795 0 1.34081</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents">
- <float_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents-array" count="3">-1.34081 0 3.21795</float_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations">
- <Name_array id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_humerus_rotateZ_l_humerus_rotateZ_ANGLE-sampler" target="l_humerus/rotateZ.ANGLE"/>
- </animation>
- <animation id="l_ulna_rotateZ">
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output-array" count="3">0 71.5531 0</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents-array" count="3">71.553 0 -29.8138</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents">
- <float_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents-array" count="3">29.8138 0 -71.553</float_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations">
- <Name_array id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#l_ulna_rotateZ_l_ulna_rotateZ_ANGLE-sampler" target="l_ulna/rotateZ.ANGLE"/>
- </animation>
- <animation id="r_humerus_rotateX">
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-input">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-output">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-output-array" count="3">0 -37.7059 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents-array" count="3">-37.7059 0 15.7108</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents">
- <float_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents-array" count="3">-15.7108 0 37.7059</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations">
- <Name_array id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="r_humerus_rotateX_r_humerus_rotateX_ANGLE-sampler">
- <input semantic="INPUT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_humerus_rotateX_r_humerus_rotateX_ANGLE-sampler" target="r_humerus/rotateX.ANGLE"/>
- </animation>
- <animation id="r_humerus_rotateY">
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-input">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-output">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-output-array" count="3">0 -13.2479 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents-array" count="3">-13.2479 0 5.51996</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents">
- <float_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents-array" count="3">-5.51996 0 13.2479</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
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- </technique_common>
- </source>
- <source id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations">
- <Name_array id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations-array">
- <param name="INTERPOLATION" type="Name"/>
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- </technique_common>
- </source>
- <sampler id="r_humerus_rotateY_r_humerus_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_humerus_rotateY_r_humerus_rotateY_ANGLE-sampler" target="r_humerus/rotateY.ANGLE"/>
- </animation>
- <animation id="r_humerus_rotateZ">
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input-array">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output-array" count="3">0 20.417 0</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents-array" count="3">20.417 0 -8.50709</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents-array">
- <param name="ANGLE" type="float"/>
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- </technique_common>
- </source>
- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents">
- <float_array id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents-array" count="3">8.50709 0 -20.417</float_array>
- <technique_common>
- <accessor count="3" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents-array">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
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- <source id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-interpolations">
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- <param name="INTERPOLATION" type="Name"/>
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- <sampler id="r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_humerus_rotateZ_r_humerus_rotateZ_ANGLE-sampler" target="r_humerus/rotateZ.ANGLE"/>
- </animation>
- <animation id="r_ulna_rotateZ">
- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input">
- <float_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
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- <param name="TIME" type="float"/>
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- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output">
- <float_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output-array" count="3">0 111.195 0</float_array>
- <technique_common>
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- <param name="ANGLE" type="float"/>
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- <source id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations">
- <Name_array id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
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- <param name="INTERPOLATION" type="Name"/>
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- <sampler id="r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_ulna_rotateZ_r_ulna_rotateZ_ANGLE-sampler" target="r_ulna/rotateZ.ANGLE"/>
- </animation>
- <animation id="neck_rotateZ">
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- <float_array id="neck_rotateZ_neck_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
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- <source id="neck_rotateZ_neck_rotateZ_ANGLE-interpolations">
- <Name_array id="neck_rotateZ_neck_rotateZ_ANGLE-interpolations-array" count="3">BEZIER BEZIER BEZIER</Name_array>
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- <param name="INTERPOLATION" type="Name"/>
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- <sampler id="neck_rotateZ_neck_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#neck_rotateZ_neck_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#neck_rotateZ_neck_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#neck_rotateZ_neck_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#neck_rotateZ_neck_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#neck_rotateZ_neck_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#neck_rotateZ_neck_rotateZ_ANGLE-sampler" target="neck/rotateZ.ANGLE"/>
- </animation>
- <animation id="r_hip_rotateY">
- <source id="r_hip_rotateY_r_hip_rotateY_ANGLE-input">
- <float_array id="r_hip_rotateY_r_hip_rotateY_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
- <technique_common>
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- <sampler id="r_hip_rotateY_r_hip_rotateY_ANGLE-sampler">
- <input semantic="INPUT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_hip_rotateY_r_hip_rotateY_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_hip_rotateY_r_hip_rotateY_ANGLE-sampler" target="r_hip/rotateY.ANGLE"/>
- </animation>
- <animation id="r_hip_rotateZ">
- <source id="r_hip_rotateZ_r_hip_rotateZ_ANGLE-input">
- <float_array id="r_hip_rotateZ_r_hip_rotateZ_ANGLE-input-array" count="3">0 0.416667 0.833333</float_array>
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- <sampler id="r_hip_rotateZ_r_hip_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_hip_rotateZ_r_hip_rotateZ_ANGLE-sampler" target="r_hip/rotateZ.ANGLE"/>
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- <animation id="r_knee_rotateZ">
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- <sampler id="r_knee_rotateZ_r_knee_rotateZ_ANGLE-sampler">
- <input semantic="INPUT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-input"/>
- <input semantic="OUTPUT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-outtangents"/>
- <input semantic="INTERPOLATION" source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-interpolations"/>
- </sampler>
- <channel source="#r_knee_rotateZ_r_knee_rotateZ_ANGLE-sampler" target="r_knee/rotateZ.ANGLE"/>
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- <animation id="r_ankle_rotateZ">
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- <source id="r_ankle_rotateZ_r_ankle_rotateZ_ANGLE-interpolations">
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- <sampler id="r_ankle_rotateZ_r_ankle_rotateZ_ANGLE-sampler">
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- <input semantic="OUTPUT" source="#r_ankle_rotateZ_r_ankle_rotateZ_ANGLE-output"/>
- <input semantic="IN_TANGENT" source="#r_ankle_rotateZ_r_ankle_rotateZ_ANGLE-intangents"/>
- <input semantic="OUT_TANGENT" source="#r_ankle_rotateZ_r_ankle_rotateZ_ANGLE-outtangents"/>
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- </sampler>
- <channel source="#r_ankle_rotateZ_r_ankle_rotateZ_ANGLE-sampler" target="r_ankle/rotateZ.ANGLE"/>
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- <input semantic="IN_TANGENT" source="#polySurface5_translate_polySurface5_translate-intangents"/>
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- <channel source="#polySurface5_translate_polySurface5_translate-sampler" target="polySurface5/translate"/>
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- <animation id="gog_polySurface5_translate">
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- </node>
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- <translate sid="rotatePivotTranslation">0 15.4543 -2.40261</translate>
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- </node>
- <node id="pointLight1" name="pointLight1">
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- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_light url="#pointLightShape1-lib"/>
- </node>
- <node id="ambientLight1" name="ambientLight1">
- <translate sid="translate">19.9831 -11.4289 -11.6396</translate>
- <rotate sid="rotateZ">0 0 1 0</rotate>
- <rotate sid="rotateY">0 1 0 0</rotate>
- <rotate sid="rotateX">1 0 0 0</rotate>
- <instance_light url="#ambientLightShape1-lib"/>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_physics_scene url="#MayaNativePhysicsScene"/>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
-</COLLADA>
diff --git a/dom/test/1.5/data/badFile.dae b/dom/test/1.5/data/badFile.dae
deleted file mode 100644
index f16b7dd..0000000
--- a/dom/test/1.5/data/badFile.dae
+++ /dev/null
@@ -1,12 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <contributor/>
- <created>2008-04-08T13:07:52-08:00</created>
- <modified>2008-04-08T13:07:52-08:00</modified>
- </asset>
diff --git a/dom/test/1.5/data/badSkew.dae b/dom/test/1.5/data/badSkew.dae
deleted file mode 100644
index 65064bf..0000000
--- a/dom/test/1.5/data/badSkew.dae
+++ /dev/null
@@ -1,19 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <library_nodes>
- <node id="my-node">
- <!-- Skew is supposed to have 7 values -->
- <skew sid="tooFew">45 1 0 0</skew>
- <!-- Too few values -->
- <skew sid="justRight">45 1 0 0 1 0 0</skew>
- <!-- Correct number of values -->
- <skew sid="tooMany">45 1 0 0 1 0 0 0 1 2 3</skew> <!-- Too many values -->
- </node>
- </library_nodes>
-</COLLADA>
-
diff --git a/dom/test/1.5/data/boy_10.tga b/dom/test/1.5/data/boy_10.tga
deleted file mode 100644
index dca0003..0000000
Binary files a/dom/test/1.5/data/boy_10.tga and /dev/null differ
diff --git a/dom/test/1.5/data/clipPlane.dae b/dom/test/1.5/data/clipPlane.dae
deleted file mode 100644
index 15b4529..0000000
--- a/dom/test/1.5/data/clipPlane.dae
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <library_effects>
- <effect id="">
- <profile_CG>
- <technique sid="">
- <pass>
- <!--<color_mask/>-->
- <states>
- <clip_plane/>
- </states>
- </pass>
- </technique>
- </profile_CG>
- </effect>
- </library_effects>
-</COLLADA>
diff --git a/dom/test/1.5/data/crankarm.dae b/dom/test/1.5/data/crankarm.dae
deleted file mode 100644
index 4235b1c..0000000
--- a/dom/test/1.5/data/crankarm.dae
+++ /dev/null
@@ -1,5347 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <contributor>
- <authoring_tool>CPFOCCPlugin</authoring_tool>
- <source_data>file:///crankarm.stp</source_data>
- </contributor>
- <created>2007-10-15T11:57:42Z</created>
- <modified>2007-10-15T11:57:42Z</modified>
- </asset>
- <library_geometries id="crankarm.stp.lib">
- <geometry id="crankarm.stp.lib.geo">
- <brep>
- <curves>
- <curve sid="crankarm.stp.lib.geo.brep.curve-1">
- <circle>
- <radius>10.2</radius>
- </circle>
- <translate>165 0 -77</translate>
- </curve>
- <curve sid="crankarm.stp.lib.geo.brep.curve-2">
- <circle>
- <radius>6</radius>
- </circle>
- <rotate>0 0 1 90</rotate>
- <translate>165 0 -77</translate>
- </curve>
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- <line>
- <origin>175.2 -2.4982e-015 -149</origin>
- <direction>0 0 1</direction>
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- <curve sid="crankarm.stp.lib.geo.brep.curve-4">
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- <param name="INTERPOLATION" type="Name"/>
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- <accessor count="8" source="#crankarm.stp.lib.geo.brep.surface-46.interpolations_v-array">
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- <param semantic="KNOT" type="float"/>
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- <control_vertices>
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- <input semantic="DEGREES_V" source="#crankarm.stp.lib.geo.brep.surface-46.degree_v"/>
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- <input semantic="KNOTS_V" source="#crankarm.stp.lib.geo.brep.surface-46.knots_v"/>
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- <rotate>1 0 0 -90</rotate>
- <translate>177.644 -1.42506e-015 -113.451</translate>
- </surface>
- <surface sid="crankarm.stp.lib.geo.brep.surface-48">
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- <translate>164.808 1.57772e-030 -101.568</translate>
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- <translate>164.808 1.57772e-030 -125.334</translate>
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- <surface sid="crankarm.stp.lib.geo.brep.surface-50">
- <cylindrical>
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- <rotate>0 1 0 90</rotate>
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- <translate>164.808 1.57772e-030 -113.451</translate>
- </surface>
- <surface sid="crankarm.stp.lib.geo.brep.surface-51">
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- <translate>164.808 1.57772e-030 -102.112</translate>
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- <surface sid="crankarm.stp.lib.geo.brep.surface-52">
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- <rotate>0 0 1 90</rotate>
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- <accessor count="2" source="#crankarm.stp.lib.geo.brep.orientations-array">
- <param name="ORIENTATION" type="Name"/>
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- <param name="END" type="Name"/>
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- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
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- </source>
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- <input semantic="CURVE" source="#crankarm.stp.lib.geo.brep.geom-curves" offset="0"/>
- <input semantic="VERTEX" source="#crankarm.stp.lib.geo.brep.vertices" offset="1"/>
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- </edges>
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- </wires>
- <faces count="53" id="crankarm.stp.lib.geo.brep.faces">
- <input semantic="SURFACE" source="#crankarm.stp.lib.geo.brep.geom-surfaces" offset="0"/>
- <input semantic="WIRE" source="#crankarm.stp.lib.geo.brep.wires" offset="1"/>
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- <vcount>2 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 2 1 1 1 2 </vcount>
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- </faces>
- <shells count="2" id="crankarm.stp.lib.geo.brep.shells">
- <input semantic="FACE" source="#crankarm.stp.lib.geo.brep.faces" offset="0"/>
- <input semantic="ORIENTATION" offset="1" source="#crankarm.stp.lib.geo.brep.orientations"/>
- <vcount>4 49 </vcount>
- <p>0 1 1 1 2 0 3 0 4 1 5 1 6 0 7 0 8 1 9 0 10 1 11 0 12 1 13 0 14 0 15 1 16 1 17 0 18 0 19 1 20 1 21 1 22 0 23 1 24 0 25 0 26 0 27 1 28 0 29 0 30 0 31 0 32 1 33 1 34 0 35 0 36 0 37 1 38 0 39 1 40 0 41 0 42 1 43 1 44 0 45 1 46 0 47 1 48 1 49 0 50 0 51 0 52 0</p>
- </shells>
- <solids count="2" id="crankarm.stp.lib.geo.brep.solids">
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- <input semantic="ORIENTATION" offset="1" source="#crankarm.stp.lib.geo.brep.orientations"/>
- <vcount>1 1 </vcount>
- <p>0 1 1 1</p>
- </solids>
- </brep>
- </geometry>
- </library_geometries>
-
- <!-- Instantiating the geometry in a visual scene -->
- <library_visual_scenes>
- <visual_scene id="DefaultScene">
- <node id="crankarm" name="crankarm">
- <translate> 0 0 0</translate>
- <rotate> 0 0 1 0</rotate>
- <rotate> 0 1 0 0</rotate>
- <rotate> 1 0 0 0</rotate>
- <scale> 1 1 1</scale>
- <instance_geometry url="#crankarm.stp.lib.geo">
- <bind_material>
- <technique_common>
- <instance_material symbol="WHITE" target="#whiteMaterial"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#DefaultScene"/>
- </scene>
-</COLLADA>
diff --git a/dom/test/1.5/data/cube.dae b/dom/test/1.5/data/cube.dae
deleted file mode 100644
index 58848e9..0000000
--- a/dom/test/1.5/data/cube.dae
+++ /dev/null
@@ -1,212 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <contributor>
- <author>alorino</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
- <comments>
- Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
- curveConstrainSampling=0;exportCameraAsLookat=0;
- exportLights=1;exportCameras=1;exportJointsAndSkin=1;
- exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
- exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
- exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
- dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <source_data>file://C|/Documents%20and%20Settings/ALorino/My%20Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2006-06-21T21:23:22Z</created>
- <modified>2006-06-21T21:23:22Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_cameras>
- <camera id="PerspCamera" name="PerspCamera">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8493</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>10</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- <camera id="testCameraShape" name="testCameraShape">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8501</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>0.01</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- </library_cameras>
- <library_lights>
- <light id="light-lib" name="light">
- <technique_common>
- <point>
- <color>1 1 1 </color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- <technique profile="MAX3D">
- <intensity>1.000000</intensity>
- </technique>
- </light>
- <light id="pointLightShape1-lib" name="pointLightShape1">
- <technique_common>
- <point>
- <color>1 1 1 </color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- </light>
- </library_lights>
- <library_materials>
- <material id="Blue" name="Blue">
- <instance_effect url="#Blue-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="Blue-fx">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1 </color>
- </emission>
- <ambient>
- <color>0 0 0 1 </color>
- </ambient>
- <diffuse>
- <color>0.137255 0.403922 0.870588 1 </color>
- </diffuse>
- <specular>
- <color>0.5 0.5 0.5 1 </color>
- </specular>
- <shininess>
- <float>16</float>
- </shininess>
- <reflective>
- <color>0 0 0 1 </color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1 </color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- <index_of_refraction>
- <float>0</float>
- </index_of_refraction>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="box-lib" name="box">
- <mesh>
- <source id="box-lib-positions" name="position">
- <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50 </float_array>
- <technique_common>
- <accessor count="8" source="#box-lib-positions-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="box-lib-normals" name="normal">
- <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 </float_array>
- <technique_common>
- <accessor count="24" source="#box-lib-normals-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="box-lib-vertices">
- <input semantic="POSITION" source="#box-lib-positions"/>
- </vertices>
- <polylist count="6" material="BlueSG">
- <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
- <input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
- <vcount>4 4 4 4 4 4 </vcount>
- <p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23 </p>
- </polylist>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="VisualSceneNode" name="untitled">
- <node id="Camera" name="Camera">
- <translate sid="translate">-427.749 333.855 655.017 </translate>
- <rotate sid="rotateY">0 1 0 -33 </rotate>
- <rotate sid="rotateX">1 0 0 -22.1954 </rotate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <instance_camera url="#PerspCamera"/>
- </node>
- <node id="Light" name="Light">
- <translate sid="translate">-500 1000 400 </translate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <instance_light url="#light-lib"/>
- </node>
- <node id="Box" name="Box">
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <instance_geometry url="#box-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="BlueSG" target="#Blue"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="testCamera" name="testCamera">
- <translate sid="translate">-427.749 333.855 655.017 </translate>
- <rotate sid="rotateY">0 1 0 -33 </rotate>
- <rotate sid="rotateX">1 0 0 -22.1954 </rotate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <instance_camera url="#testCameraShape"/>
- </node>
- <node id="pointLight1" name="pointLight1">
- <translate sid="translate">3 4 10 </translate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <instance_light url="#pointLightShape1-lib"/>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
- <extra>
- <technique profile="steveT">
- <test_element id="my_test_element" attr1="value1" attr2="value2">
- this is some text
- </test_element>
- </technique>
- </extra>
-</COLLADA>
diff --git a/dom/test/1.5/data/duck.dae b/dom/test/1.5/data/duck.dae
deleted file mode 100644
index be33953..0000000
--- a/dom/test/1.5/data/duck.dae
+++ /dev/null
@@ -1,176 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <contributor>
- <author>gcorson</author>
- <authoring_tool>Maya 7.0 | ColladaMaya v2.03b Jul 27 2006 at 18:43:34 | FCollada v1.13</authoring_tool>
- <comments>
- Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
- curveConstrainSampling=0;exportCameraAsLookat=0;
- exportLights=1;exportCameras=1;exportJointsAndSkin=1;
- exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
- exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
- exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
- dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
- <source_data>file:///C:/Documents%20and%20Settings/gcorson/My%20Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2006-08-23T22:29:59Z</created>
- <modified>2006-08-23T22:30:00Z</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_physics_scenes>
- <physics_scene id="MayaNativePhysicsScene">
- <technique_common>
- <gravity>0 -980 0 </gravity>
- <time_step>0.083</time_step>
- </technique_common>
- </physics_scene>
- </library_physics_scenes>
- <library_images>
- <image id="file2" name="file2">
- <init_from>
- <ref>images/duckCM.tga</ref>
- </init_from>
- </image>
- </library_images>
- <library_materials>
- <material id="blinn3" name="blinn3">
- <instance_effect url="#blinn3-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="blinn3-fx">
- <profile_COMMON>
- <newparam sid="file2-sampler">
- <sampler2D>
- <instance_image url="#file2" />
- <minfilter>LINEAR</minfilter>
- <magfilter>LINEAR</magfilter>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1 </color>
- </emission>
- <ambient>
- <color>0 0 0 1 </color>
- </ambient>
- <diffuse>
- <texture texture="file2-sampler" texcoord="UVSET0">
- </texture>
- </diffuse>
- <specular>
- <color>0 0 0 1 </color>
- </specular>
- <shininess>
- <float>0.3</float>
- </shininess>
- <reflective>
- <color>0 0 0 1 </color>
- </reflective>
- <reflectivity>
- <float>0.5</float>
- </reflectivity>
- <transparent>
- <color>0 0 0 1 </color>
- </transparent>
- <transparency>
- <float>0</float>
- </transparency>
- <index_of_refraction>
- <float>0</float>
- </index_of_refraction>
- </blinn>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="LOD3spShape-lib" name="LOD3spShape">
- <mesh>
- <source id="LOD3spShape-lib-positions" name="position">
- <float_array id="LOD3spShape-lib-positions-array" count="6324">315.16 849.43 386.38 106.71 853.88 374.44 -32.73 878.5 301.82 -98.8 840.17 132.87 450.5 849.84 338.51 -568.84 -199.36 410.11 -368.95 -202.05 532.84 542 -117.38 564.24 729.2 -108.39 436.46 598.25 -201.96 377.25 -470.58 -111.4 624.7 -709.14 -104.88 470.88 685.07 -202.44 246.21 655.18 24.09 605.17 804.43 35.44 466.77 -601.94 44.28 657.53 -817.42 34.09 494.78 838.33 206.82 473.85 722.87 202.14 609.07 822.79 38 [...]
- <technique_common>
- <accessor count="2108" source="#LOD3spShape-lib-positions-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="LOD3spShape-lib-normals" name="normal">
- <float_array id="LOD3spShape-lib-normals-array" count="6870">-0.192105 -0.934574 0.299444 -0.063137 -0.993627 0.093379 -0.038768 -0.993008 0.1115 -0.116943 -0.921307 0.370834 -0.085244 -0.993929 0.06956 -0.258206 -0.942078 0.214051 -0.30524 -0.944237 0.123468 -0.102996 -0.993875 0.040058 -0.109847 -0.993698 0.022299 -0.31987 -0.945465 0.06147 0.322014 -0.653115 0.685382 0.238003 -0.809448 0.536795 0.395576 -0.829373 0.394537 0.547108 -0.665776 0.507362 0.149282 -0.925 [...]
- <technique_common>
- <accessor count="2290" source="#LOD3spShape-lib-normals-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="LOD3spShape-lib-map1" name="map1">
- <float_array id="LOD3spShape-lib-map1-array" count="4554">0.245158 0.423975 0.25011 0.468112 0.150442 0.543685 0.148569 0.498875 0.302841 0.416173 0.345064 0.636086 0.339502 0.673242 0.260986 0.672117 0.283208 0.642063 0.331126 0.714598 0.241009 0.71553 0.233372 0.762934 0.302959 0.373132 0.224027 0.289653 0.23558 0.359702 0.143764 0.429085 0.134156 0.320572 0.298228 0.319321 0.288073 0.263566 0.326898 0.757163 0.328393 0.797118 0.23841 0.805793 0.60087 0.640918 0.866 [...]
- <technique_common>
- <accessor count="2277" source="#LOD3spShape-lib-map1-array" stride="2">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="LOD3spShape-lib-vertices">
- <input semantic="POSITION" source="#LOD3spShape-lib-positions"/>
- </vertices>
- <polylist count="2144" material="blinn3SG">
- <input offset="0" semantic="VERTEX" source="#LOD3spShape-lib-vertices"/>
- <input offset="1" semantic="NORMAL" source="#LOD3spShape-lib-normals"/>
- <input offset="2" semantic="TEXCOORD" source="#LOD3spShape-lib-map1" set="0"/>
- <vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 [...]
- <p>89 0 23 243 1 26 90 2 28 6 3 29 91 4 30 243 1 26 89 0 23 5 5 31 92 6 33 244 7 35 91 4 30 5 5 31 299 8 36 244 7 35 92 6 33 218 9 37 7 10 39 95 11 41 93 12 42 8 13 57 93 12 42 95 11 41 94 14 61 9 15 62 96 16 65 245 17 66 89 0 23 6 3 29 89 0 23 245 17 66 97 18 67 5 5 31 97 18 67 245 17 66 98 19 68 11 20 69 98 19 68 245 17 66 96 16 65 10 21 70 97 18 67 246 22 71 92 6 33 5 5 31 92 6 33 246 22 71 300 23 72 218 9 37 300 23 72 246 22 71 99 24 84 219 25 85 99 24 84 246 22 7 [...]
- </polylist>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="VisualSceneNode" name="untitled">
- <node id="___DummyTransform___1" name="___DummyTransform___1">
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- </node>
- <node id="___DummyTransform___2" name="___DummyTransform___2">
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- </node>
- <node id="LOD3sp" name="LOD3sp">
- <translate sid="rotatePivot">20.63 815.2 21.21 </translate>
- <rotate sid="rotateZ">0 0 1 0 </rotate>
- <rotate sid="rotateY">0 1 0 0 </rotate>
- <rotate sid="rotateX">1 0 0 0 </rotate>
- <translate sid="rotatePivotInverse">-20.63 -815.2 -21.21 </translate>
- <translate sid="scalePivot">20.63 815.2 21.21 </translate>
- <translate sid="scalePivotInverse">-20.63 -815.2 -21.21 </translate>
- <instance_geometry url="#LOD3spShape-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="blinn3SG" target="#blinn3">
- <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_physics_scene url="#MayaNativePhysicsScene"/>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
-</COLLADA>
diff --git a/dom/test/1.5/data/duck.zae b/dom/test/1.5/data/duck.zae
deleted file mode 100644
index 8ffacb7..0000000
Binary files a/dom/test/1.5/data/duck.zae and /dev/null differ
diff --git a/dom/test/1.5/data/duck_no_manifest.zae b/dom/test/1.5/data/duck_no_manifest.zae
deleted file mode 100644
index befc3cf..0000000
Binary files a/dom/test/1.5/data/duck_no_manifest.zae and /dev/null differ
diff --git a/dom/test/1.5/data/externalRef.dae b/dom/test/1.5/data/externalRef.dae
deleted file mode 100644
index 6788626..0000000
--- a/dom/test/1.5/data/externalRef.dae
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <created>2008-04-16T18:46:43Z</created>
- <modified>2006-04-16T18:46:43Z</modified>
- </asset>
- <library_nodes>
- <node>
- <instance_geometry url="cube.dae#box-lib"/>
- </node>
- </library_nodes>
-</COLLADA>
diff --git a/dom/test/1.5/data/extraTest.dae b/dom/test/1.5/data/extraTest.dae
deleted file mode 100644
index 1c74fe3..0000000
--- a/dom/test/1.5/data/extraTest.dae
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <created>2006-08-23T22:34:52Z</created>
- <modified>2006-08-23T22:34:52Z</modified>
- </asset>
- <library_nodes>
- <node></node>
- <extra>
- <technique profile="whatever">
- <float_array/>
- <fx_sampler2D/>
- <my_element/>
- <!-- The <expected_types> element is a list of the types daeElement::getTypeName is
- expected to return for the previous elements. If the type names don't match
- the test will fail. -->
- <expected_types>
- float_array
- fx_sampler2D
- any
- </expected_types>
- </technique>
- </extra>
- </library_nodes>
-</COLLADA>
diff --git a/dom/test/1.5/data/illegal_archive.zae b/dom/test/1.5/data/illegal_archive.zae
deleted file mode 100644
index c510ab4..0000000
Binary files a/dom/test/1.5/data/illegal_archive.zae and /dev/null differ
diff --git a/dom/test/1.5/data/quotesProblem.dae b/dom/test/1.5/data/quotesProblem.dae
deleted file mode 100644
index 6cb8c7f..0000000
--- a/dom/test/1.5/data/quotesProblem.dae
+++ /dev/null
@@ -1,12 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <library_geometries>
- <geometry id=""Strut"-Geometry" name=""Strut"-Geometry">
- </geometry>
- </library_geometries>
-</COLLADA>
\ No newline at end of file
diff --git a/dom/test/1.5/data/sidResolveTest.dae b/dom/test/1.5/data/sidResolveTest.dae
deleted file mode 100644
index 89e4189..0000000
--- a/dom/test/1.5/data/sidResolveTest.dae
+++ /dev/null
@@ -1,136 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <asset>
- <contributor>
- <author>stthomas</author>
- <authoring_tool>Feeling ColladaMax v3.02 with FCollada v3.02.</authoring_tool>
- <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=100;</comments>
- </contributor>
- <created>2007-05-24T01:33:59Z</created>
- <modified>2007-05-24T01:34:01Z</modified>
- <unit meter="0.0254" name="inch"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_effects>
- <effect id="myEffect">
- <profile_COMMON>
- <newparam sid="myFloat1">
- <float>0</float>
- </newparam>
- <newparam sid="myFloat.2">
- <float>0</float>
- </newparam>
- <newparam sid=".myFloat.">
- <float>0</float>
- </newparam>
- <technique sid="common">
- <phong/>
- </technique>
- <extra>
- <technique profile="">
- <effectExtra id="effectExtra">
- <!-- Each line has the sid to resolve, and the expected string result (see the
- resolveResultToString function for the meaning of the result string) -->
- myFloat1 element
- myFloat.2 element
- .myFloat. element
- </effectExtra>
- </technique>
- </extra>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_nodes>
- <node id="myNode">
- <node sid="subNode1">
- <node>
- <node sid="subNode2">
- <node>
- <translate sid="trans">10 20 30</translate>
- <rotate sid="rot">0 1 0 90</rotate>
- <translate sid=".trans.late.">40 50 60</translate>
- <matrix sid="mtx">
- 1 0 0 0
- 0 1 0 0
- 0 0 1 0
- 0 0 0 1
- </matrix>
- </node>
- </node>
- </node>
- </node>
- </node>
- <node id="my.Node">
- <node sid="subNode1">
- <translate sid="trans">10 20 30</translate>
- </node>
- </node>
- <node id="myNode2">
- <node id="myNode3" sid="subNode1">
- <node id="myNode4" sid="subNode2"/>
- </node>
- <node id="myNode5" sid="subNode2"/>
- </node>
- <node id="myNode6">
- <extra>
- <technique profile="profile1">
- <customElem id="customElem1" sid="customElem"/>
- </technique>
- <technique profile="profile2">
- <customElem id="customElem2" sid="customElem"/>
- </technique>
- </extra>
- </node>
- </library_nodes>
- <extra>
- <technique profile="">
- <nodeSidRefExtra id="nodeSidRefExtra">
- <!-- Each line has the sid to resolve, and the expected string result (see the
- resolveResultToString function for the meaning of the result string) -->
- myNode element
- myNode/subNode1 element
- myNode/subNode1/subNode2 element
- myNode/subNode1/subNode2/trans array
- myNode/trans.X scalar
- myNode/trans.Y scalar
- myNode/trans(2) scalar
- myNode/subNode1/rot(1) scalar
- myNode/rot.ANGLE scalar
- myNode/mtx(1)(2) scalar
- ./rot array
- myNode/.trans.late..X scalar
- myNode/trans(-1) failed
- myNode/trans.F failed
- myNode/trans(20) failed
- myNode/mtx(1)(2)(3) failed
- test/trans failed
- myNode/trans.X.Y failed
- myNode/trans.X(1) failed
- myNode/mtx(1) scalar
- myNode/mtx(1).X failed
- myNode/mtx(1)(5) scalar
- my.Node/trans.X scalar
- </nodeSidRefExtra>
- <nodeSidRefExtra2 id="nodeSidRefExtra2">
- <!-- Each line has the sid to resolve and the ID of the element it's expected
- to resolve to -->
- <!-- This first test is for breadth-first vs depth-first search -->
- myNode2/subNode2 myNode5
- myNode2/subNode1/subNode2 myNode4
- myNode2/blah failed
- </nodeSidRefExtra2>
- <nodeSidRefExtra3 id="nodeSidRefExtra3">
- <!-- Each line has the sid to resolve, the profile to search in, and the
- ID of the element it's expected to resolve to -->
- myNode6/customElem profile1 customElem1
- myNode6/customElem profile2 customElem2
- myNode6/customElem profile3 failed
- </nodeSidRefExtra3>
- </technique>
- </extra>
-</COLLADA>
diff --git a/dom/test/1.5/data/uri.dae b/dom/test/1.5/data/uri.dae
deleted file mode 100644
index 47a8f37..0000000
--- a/dom/test/1.5/data/uri.dae
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0"?>
-<!--
- Copyright 2008 Sony Computer Entertainment Inc.
- Licensed under the Creative Commons Attribution Noncommercial Share Alike license.
- See license file or www.creativecommons.org for details.
--->
-<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
- <library_images>
- <image id="myImage">
- <init_from>
- <ref>file.tga</ref>
- </init_from>
- </image>
- </library_images>
-</COLLADA>
\ No newline at end of file
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/debian-science/packages/collada-dom.git
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