[Pkg-clamav-commits] [SCM] Debian repository for ClamAV branch, debian/unstable, updated. debian/0.95+dfsg-1-6156-g094ec9b

aCaB acab at clamav.net
Sun Apr 4 00:59:30 UTC 2010


The following commit has been merged in the debian/unstable branch:
commit ed91ea51a5f8987c5a7ecb0845d365c33ddf08f0
Author: aCaB <acab at clamav.net>
Date:   Wed Aug 5 23:35:58 2009 +0200

    update lzma licence

diff --git a/COPYING.lzma b/COPYING.lzma
index c6e85ca..d970537 100644
--- a/COPYING.lzma
+++ b/COPYING.lzma
@@ -1,72 +1,7 @@
-Original unmodified files from the LZMA SDK are included under libclamav/lzma.
 The original lzma.txt license file, a small portion of which is reproduced below,
-is available under libclamav/lzma/lzma.txt. 
+is available under libclamav/7z/lzma.txt.
 
 LICENSE
 -------
 
-LZMA SDK is available under any of the following licenses:
-
-1) GNU Lesser General Public License (GNU LGPL)
-2) Common Public License (CPL)
-3) Simplified license for unmodified code (read SPECIAL EXCEPTION) 
-4) Proprietary license 
-
-It means that you can select one of these four options and follow rules of that license.
-
-
-1,2) GNU LGPL and CPL licenses are pretty similar and both these
-licenses are classified as 
- - "Free software licenses" at http://www.gnu.org/ 
- - "OSI-approved" at http://www.opensource.org/
-
-
-3) SPECIAL EXCEPTION
-
-Igor Pavlov, as the author of this code, expressly permits you 
-to statically or dynamically link your code (or bind by name) 
-to the files from LZMA SDK without subjecting your linked 
-code to the terms of the CPL or GNU LGPL. 
-Any modifications or additions to files from LZMA SDK, however, 
-are subject to the GNU LGPL or CPL terms.
-
-SPECIAL EXCEPTION allows you to use LZMA SDK in applications with closed code, 
-while you keep LZMA SDK code unmodified.
-
-
-SPECIAL EXCEPTION #2: Igor Pavlov, as the author of this code, expressly permits 
-you to use this code under the same terms and conditions contained in the License 
-Agreement you have for any previous version of LZMA SDK developed by Igor Pavlov.
-
-SPECIAL EXCEPTION #2 allows owners of proprietary licenses to use latest version 
-of LZMA SDK as update for previous versions.
-
-
-SPECIAL EXCEPTION #3: Igor Pavlov, as the author of this code, expressly permits 
-you to use code of the following files: 
-BranchTypes.h, LzmaTypes.h, LzmaTest.c, LzmaStateTest.c, LzmaAlone.cpp, 
-LzmaAlone.cs, LzmaAlone.java
-as public domain code. 
-
-
-4) Proprietary license
-
-LZMA SDK also can be available under a proprietary license which 
-can include:
-
-1) Right to modify code without subjecting modified code to the 
-terms of the CPL or GNU LGPL
-2) Technical support for code
-
-To request such proprietary license or any additional consultations,
-send email message from that page:
-http://www.7-zip.org/support.html
-
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-
-You should have received a copy of the Common Public License
-along with this library.
-
+LZMA SDK is written and placed in the public domain by Igor Pavlov.
diff --git a/libclamav/7z/lzma.txt b/libclamav/7z/lzma.txt
new file mode 100644
index 0000000..d4f4af9
--- /dev/null
+++ b/libclamav/7z/lzma.txt
@@ -0,0 +1,594 @@
+LZMA SDK 4.65
+-------------
+
+LZMA SDK provides the documentation, samples, header files, libraries, 
+and tools you need to develop applications that use LZMA compression.
+
+LZMA is default and general compression method of 7z format
+in 7-Zip compression program (www.7-zip.org). LZMA provides high 
+compression ratio and very fast decompression.
+
+LZMA is an improved version of famous LZ77 compression algorithm. 
+It was improved in way of maximum increasing of compression ratio,
+keeping high decompression speed and low memory requirements for 
+decompressing.
+
+
+
+LICENSE
+-------
+
+LZMA SDK is written and placed in the public domain by Igor Pavlov.
+
+
+LZMA SDK Contents
+-----------------
+
+LZMA SDK includes:
+
+  - ANSI-C/C++/C#/Java source code for LZMA compressing and decompressing
+  - Compiled file->file LZMA compressing/decompressing program for Windows system
+
+
+UNIX/Linux version 
+------------------
+To compile C++ version of file->file LZMA encoding, go to directory
+C++/7zip/Compress/LZMA_Alone 
+and call make to recompile it:
+  make -f makefile.gcc clean all
+
+In some UNIX/Linux versions you must compile LZMA with static libraries.
+To compile with static libraries, you can use 
+LIB = -lm -static
+
+
+Files
+---------------------
+lzma.txt     - LZMA SDK description (this file)
+7zFormat.txt - 7z Format description
+7zC.txt      - 7z ANSI-C Decoder description
+methods.txt  - Compression method IDs for .7z
+lzma.exe     - Compiled file->file LZMA encoder/decoder for Windows
+history.txt  - history of the LZMA SDK
+
+
+Source code structure
+---------------------
+
+C/  - C files
+        7zCrc*.*   - CRC code
+        Alloc.*    - Memory allocation functions
+        Bra*.*     - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
+        LzFind.*   - Match finder for LZ (LZMA) encoders 
+        LzFindMt.* - Match finder for LZ (LZMA) encoders for multithreading encoding
+        LzHash.h   - Additional file for LZ match finder
+        LzmaDec.*  - LZMA decoding
+        LzmaEnc.*  - LZMA encoding
+        LzmaLib.*  - LZMA Library for DLL calling
+        Types.h    - Basic types for another .c files
+	Threads.*  - The code for multithreading.
+
+    LzmaLib  - LZMA Library (.DLL for Windows)
+    
+    LzmaUtil - LZMA Utility (file->file LZMA encoder/decoder).
+
+    Archive - files related to archiving
+      7z     - 7z ANSI-C Decoder
+
+CPP/ -- CPP files
+
+  Common  - common files for C++ projects
+  Windows - common files for Windows related code
+
+  7zip    - files related to 7-Zip Project
+
+    Common   - common files for 7-Zip
+
+    Compress - files related to compression/decompression
+
+      Copy         - Copy coder
+      RangeCoder   - Range Coder (special code of compression/decompression)
+      LZMA         - LZMA compression/decompression on C++
+      LZMA_Alone   - file->file LZMA compression/decompression
+      Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
+
+    Archive - files related to archiving
+
+      Common   - common files for archive handling
+      7z       - 7z C++ Encoder/Decoder
+
+    Bundles    - Modules that are bundles of other modules
+  
+      Alone7z           - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2
+      Format7zR         - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2
+      Format7zExtractR  - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2.
+
+    UI        - User Interface files
+         
+      Client7z - Test application for 7za.dll,  7zr.dll, 7zxr.dll
+      Common   - Common UI files
+      Console  - Code for console archiver
+
+
+
+CS/ - C# files
+  7zip
+    Common   - some common files for 7-Zip
+    Compress - files related to compression/decompression
+      LZ     - files related to LZ (Lempel-Ziv) compression algorithm
+      LZMA         - LZMA compression/decompression
+      LzmaAlone    - file->file LZMA compression/decompression
+      RangeCoder   - Range Coder (special code of compression/decompression)
+
+Java/  - Java files
+  SevenZip
+    Compression    - files related to compression/decompression
+      LZ           - files related to LZ (Lempel-Ziv) compression algorithm
+      LZMA         - LZMA compression/decompression
+      RangeCoder   - Range Coder (special code of compression/decompression)
+
+
+C/C++ source code of LZMA SDK is part of 7-Zip project.
+7-Zip source code can be downloaded from 7-Zip's SourceForge page:
+
+  http://sourceforge.net/projects/sevenzip/
+
+
+
+LZMA features
+-------------
+  - Variable dictionary size (up to 1 GB)
+  - Estimated compressing speed: about 2 MB/s on 2 GHz CPU
+  - Estimated decompressing speed: 
+      - 20-30 MB/s on 2 GHz Core 2 or AMD Athlon 64
+      - 1-2 MB/s on 200 MHz ARM, MIPS, PowerPC or other simple RISC
+  - Small memory requirements for decompressing (16 KB + DictionarySize)
+  - Small code size for decompressing: 5-8 KB
+
+LZMA decoder uses only integer operations and can be 
+implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
+
+Some critical operations that affect the speed of LZMA decompression:
+  1) 32*16 bit integer multiply
+  2) Misspredicted branches (penalty mostly depends from pipeline length)
+  3) 32-bit shift and arithmetic operations
+
+The speed of LZMA decompressing mostly depends from CPU speed.
+Memory speed has no big meaning. But if your CPU has small data cache, 
+overall weight of memory speed will slightly increase.
+
+
+How To Use
+----------
+
+Using LZMA encoder/decoder executable
+--------------------------------------
+
+Usage:  LZMA <e|d> inputFile outputFile [<switches>...]
+
+  e: encode file
+
+  d: decode file
+
+  b: Benchmark. There are two tests: compressing and decompressing 
+     with LZMA method. Benchmark shows rating in MIPS (million 
+     instructions per second). Rating value is calculated from 
+     measured speed and it is normalized with Intel's Core 2 results.
+     Also Benchmark checks possible hardware errors (RAM 
+     errors in most cases). Benchmark uses these settings:
+     (-a1, -d21, -fb32, -mfbt4). You can change only -d parameter. 
+     Also you can change the number of iterations. Example for 30 iterations:
+       LZMA b 30
+     Default number of iterations is 10.
+
+<Switches>
+  
+
+  -a{N}:  set compression mode 0 = fast, 1 = normal
+          default: 1 (normal)
+
+  d{N}:   Sets Dictionary size - [0, 30], default: 23 (8MB)
+          The maximum value for dictionary size is 1 GB = 2^30 bytes.
+          Dictionary size is calculated as DictionarySize = 2^N bytes. 
+          For decompressing file compressed by LZMA method with dictionary 
+          size D = 2^N you need about D bytes of memory (RAM).
+
+  -fb{N}: set number of fast bytes - [5, 273], default: 128
+          Usually big number gives a little bit better compression ratio 
+          and slower compression process.
+
+  -lc{N}: set number of literal context bits - [0, 8], default: 3
+          Sometimes lc=4 gives gain for big files.
+
+  -lp{N}: set number of literal pos bits - [0, 4], default: 0
+          lp switch is intended for periodical data when period is 
+          equal 2^N. For example, for 32-bit (4 bytes) 
+          periodical data you can use lp=2. Often it's better to set lc0, 
+          if you change lp switch.
+
+  -pb{N}: set number of pos bits - [0, 4], default: 2
+          pb switch is intended for periodical data 
+          when period is equal 2^N.
+
+  -mf{MF_ID}: set Match Finder. Default: bt4. 
+              Algorithms from hc* group doesn't provide good compression 
+              ratio, but they often works pretty fast in combination with 
+              fast mode (-a0).
+
+              Memory requirements depend from dictionary size 
+              (parameter "d" in table below). 
+
+               MF_ID     Memory                   Description
+
+                bt2    d *  9.5 + 4MB  Binary Tree with 2 bytes hashing.
+                bt3    d * 11.5 + 4MB  Binary Tree with 3 bytes hashing.
+                bt4    d * 11.5 + 4MB  Binary Tree with 4 bytes hashing.
+                hc4    d *  7.5 + 4MB  Hash Chain with 4 bytes hashing.
+
+  -eos:   write End Of Stream marker. By default LZMA doesn't write 
+          eos marker, since LZMA decoder knows uncompressed size 
+          stored in .lzma file header.
+
+  -si:    Read data from stdin (it will write End Of Stream marker).
+  -so:    Write data to stdout
+
+
+Examples:
+
+1) LZMA e file.bin file.lzma -d16 -lc0 
+
+compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)  
+and 0 literal context bits. -lc0 allows to reduce memory requirements 
+for decompression.
+
+
+2) LZMA e file.bin file.lzma -lc0 -lp2
+
+compresses file.bin to file.lzma with settings suitable 
+for 32-bit periodical data (for example, ARM or MIPS code).
+
+3) LZMA d file.lzma file.bin
+
+decompresses file.lzma to file.bin.
+
+
+Compression ratio hints
+-----------------------
+
+Recommendations
+---------------
+
+To increase the compression ratio for LZMA compressing it's desirable 
+to have aligned data (if it's possible) and also it's desirable to locate
+data in such order, where code is grouped in one place and data is 
+grouped in other place (it's better than such mixing: code, data, code,
+data, ...).
+
+
+Filters
+-------
+You can increase the compression ratio for some data types, using
+special filters before compressing. For example, it's possible to 
+increase the compression ratio on 5-10% for code for those CPU ISAs: 
+x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
+
+You can find C source code of such filters in C/Bra*.* files
+
+You can check the compression ratio gain of these filters with such 
+7-Zip commands (example for ARM code):
+No filter:
+  7z a a1.7z a.bin -m0=lzma
+
+With filter for little-endian ARM code:
+  7z a a2.7z a.bin -m0=arm -m1=lzma        
+
+It works in such manner:
+Compressing    = Filter_encoding + LZMA_encoding
+Decompressing  = LZMA_decoding + Filter_decoding
+
+Compressing and decompressing speed of such filters is very high,
+so it will not increase decompressing time too much.
+Moreover, it reduces decompression time for LZMA_decoding, 
+since compression ratio with filtering is higher.
+
+These filters convert CALL (calling procedure) instructions 
+from relative offsets to absolute addresses, so such data becomes more 
+compressible.
+
+For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
+
+
+LZMA compressed file format
+---------------------------
+Offset Size Description
+  0     1   Special LZMA properties (lc,lp, pb in encoded form)
+  1     4   Dictionary size (little endian)
+  5     8   Uncompressed size (little endian). -1 means unknown size
+ 13         Compressed data
+
+
+ANSI-C LZMA Decoder
+~~~~~~~~~~~~~~~~~~~
+
+Please note that interfaces for ANSI-C code were changed in LZMA SDK 4.58.
+If you want to use old interfaces you can download previous version of LZMA SDK
+from sourceforge.net site.
+
+To use ANSI-C LZMA Decoder you need the following files:
+1) LzmaDec.h + LzmaDec.c + Types.h
+LzmaUtil/LzmaUtil.c is example application that uses these files.
+
+
+Memory requirements for LZMA decoding
+-------------------------------------
+
+Stack usage of LZMA decoding function for local variables is not 
+larger than 200-400 bytes.
+
+LZMA Decoder uses dictionary buffer and internal state structure.
+Internal state structure consumes
+  state_size = (4 + (1.5 << (lc + lp))) KB
+by default (lc=3, lp=0), state_size = 16 KB.
+
+
+How To decompress data
+----------------------
+
+LZMA Decoder (ANSI-C version) now supports 2 interfaces:
+1) Single-call Decompressing
+2) Multi-call State Decompressing (zlib-like interface)
+
+You must use external allocator:
+Example:
+void *SzAlloc(void *p, size_t size) { p = p; return malloc(size); }
+void SzFree(void *p, void *address) { p = p; free(address); }
+ISzAlloc alloc = { SzAlloc, SzFree };
+
+You can use p = p; operator to disable compiler warnings.
+
+
+Single-call Decompressing
+-------------------------
+When to use: RAM->RAM decompressing
+Compile files: LzmaDec.h + LzmaDec.c + Types.h
+Compile defines: no defines
+Memory Requirements:
+  - Input buffer: compressed size
+  - Output buffer: uncompressed size
+  - LZMA Internal Structures: state_size (16 KB for default settings) 
+
+Interface:
+  int LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
+      const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode, 
+      ELzmaStatus *status, ISzAlloc *alloc);
+  In: 
+    dest     - output data
+    destLen  - output data size
+    src      - input data
+    srcLen   - input data size
+    propData - LZMA properties  (5 bytes)
+    propSize - size of propData buffer (5 bytes)
+    finishMode - It has meaning only if the decoding reaches output limit (*destLen).
+	 LZMA_FINISH_ANY - Decode just destLen bytes.
+	 LZMA_FINISH_END - Stream must be finished after (*destLen).
+                           You can use LZMA_FINISH_END, when you know that 
+                           current output buffer covers last bytes of stream. 
+    alloc    - Memory allocator.
+
+  Out: 
+    destLen  - processed output size 
+    srcLen   - processed input size 
+
+  Output:
+    SZ_OK
+      status:
+        LZMA_STATUS_FINISHED_WITH_MARK
+        LZMA_STATUS_NOT_FINISHED 
+        LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
+    SZ_ERROR_DATA - Data error
+    SZ_ERROR_MEM  - Memory allocation error
+    SZ_ERROR_UNSUPPORTED - Unsupported properties
+    SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
+
+  If LZMA decoder sees end_marker before reaching output limit, it returns OK result,
+  and output value of destLen will be less than output buffer size limit.
+
+  You can use multiple checks to test data integrity after full decompression:
+    1) Check Result and "status" variable.
+    2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize.
+    3) Check that output(srcLen) = compressedSize, if you know real compressedSize. 
+       You must use correct finish mode in that case. */ 
+
+
+Multi-call State Decompressing (zlib-like interface)
+----------------------------------------------------
+
+When to use: file->file decompressing 
+Compile files: LzmaDec.h + LzmaDec.c + Types.h
+
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures: state_size (16 KB for default settings) 
+ - LZMA dictionary (dictionary size is encoded in LZMA properties header)
+
+1) read LZMA properties (5 bytes) and uncompressed size (8 bytes, little-endian) to header:
+   unsigned char header[LZMA_PROPS_SIZE + 8];
+   ReadFile(inFile, header, sizeof(header)
+
+2) Allocate CLzmaDec structures (state + dictionary) using LZMA properties
+
+  CLzmaDec state;
+  LzmaDec_Constr(&state);
+  res = LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc);
+  if (res != SZ_OK)
+    return res;
+
+3) Init LzmaDec structure before any new LZMA stream. And call LzmaDec_DecodeToBuf in loop
+
+  LzmaDec_Init(&state);
+  for (;;)
+  {
+    ... 
+    int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen, 
+    	const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
+    ...
+  }
+
+
+4) Free all allocated structures
+  LzmaDec_Free(&state, &g_Alloc);
+
+For full code example, look at C/LzmaUtil/LzmaUtil.c code.
+
+
+How To compress data
+--------------------
+
+Compile files: LzmaEnc.h + LzmaEnc.c + Types.h +
+LzFind.c + LzFind.h + LzFindMt.c + LzFindMt.h + LzHash.h
+
+Memory Requirements:
+  - (dictSize * 11.5 + 6 MB) + state_size
+
+Lzma Encoder can use two memory allocators:
+1) alloc - for small arrays.
+2) allocBig - for big arrays.
+
+For example, you can use Large RAM Pages (2 MB) in allocBig allocator for 
+better compression speed. Note that Windows has bad implementation for 
+Large RAM Pages. 
+It's OK to use same allocator for alloc and allocBig.
+
+
+Single-call Compression with callbacks
+--------------------------------------
+
+Check C/LzmaUtil/LzmaUtil.c as example, 
+
+When to use: file->file decompressing 
+
+1) you must implement callback structures for interfaces:
+ISeqInStream
+ISeqOutStream
+ICompressProgress
+ISzAlloc
+
+static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
+static void SzFree(void *p, void *address) {  p = p; MyFree(address); }
+static ISzAlloc g_Alloc = { SzAlloc, SzFree };
+
+  CFileSeqInStream inStream;
+  CFileSeqOutStream outStream;
+
+  inStream.funcTable.Read = MyRead;
+  inStream.file = inFile;
+  outStream.funcTable.Write = MyWrite;
+  outStream.file = outFile;
+
+
+2) Create CLzmaEncHandle object;
+
+  CLzmaEncHandle enc;
+
+  enc = LzmaEnc_Create(&g_Alloc);
+  if (enc == 0)
+    return SZ_ERROR_MEM;
+
+
+3) initialize CLzmaEncProps properties;
+
+  LzmaEncProps_Init(&props);
+
+  Then you can change some properties in that structure.
+
+4) Send LZMA properties to LZMA Encoder
+
+  res = LzmaEnc_SetProps(enc, &props);
+
+5) Write encoded properties to header
+
+    Byte header[LZMA_PROPS_SIZE + 8];
+    size_t headerSize = LZMA_PROPS_SIZE;
+    UInt64 fileSize;
+    int i;
+
+    res = LzmaEnc_WriteProperties(enc, header, &headerSize);
+    fileSize = MyGetFileLength(inFile);
+    for (i = 0; i < 8; i++)
+      header[headerSize++] = (Byte)(fileSize >> (8 * i));
+    MyWriteFileAndCheck(outFile, header, headerSize)
+
+6) Call encoding function:
+      res = LzmaEnc_Encode(enc, &outStream.funcTable, &inStream.funcTable, 
+        NULL, &g_Alloc, &g_Alloc);
+
+7) Destroy LZMA Encoder Object
+  LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc);
+
+
+If callback function return some error code, LzmaEnc_Encode also returns that code.
+
+
+Single-call RAM->RAM Compression
+--------------------------------
+
+Single-call RAM->RAM Compression is similar to Compression with callbacks,
+but you provide pointers to buffers instead of pointers to stream callbacks:
+
+HRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
+    CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark, 
+    ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
+
+Return code:
+  SZ_OK               - OK
+  SZ_ERROR_MEM        - Memory allocation error 
+  SZ_ERROR_PARAM      - Incorrect paramater
+  SZ_ERROR_OUTPUT_EOF - output buffer overflow
+  SZ_ERROR_THREAD     - errors in multithreading functions (only for Mt version)
+
+
+
+LZMA Defines
+------------
+
+_LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code.
+
+_LZMA_PROB32   - It can increase the speed on some 32-bit CPUs, but memory usage for 
+                 some structures will be doubled in that case.
+
+_LZMA_UINT32_IS_ULONG  - Define it if int is 16-bit on your compiler and long is 32-bit.
+
+_LZMA_NO_SYSTEM_SIZE_T  - Define it if you don't want to use size_t type.
+
+
+C++ LZMA Encoder/Decoder 
+~~~~~~~~~~~~~~~~~~~~~~~~
+C++ LZMA code use COM-like interfaces. So if you want to use it, 
+you can study basics of COM/OLE.
+C++ LZMA code is just wrapper over ANSI-C code.
+
+
+C++ Notes
+~~~~~~~~~~~~~~~~~~~~~~~~
+If you use some C++ code folders in 7-Zip (for example, C++ code for .7z handling),
+you must check that you correctly work with "new" operator.
+7-Zip can be compiled with MSVC 6.0 that doesn't throw "exception" from "new" operator.
+So 7-Zip uses "CPP\Common\NewHandler.cpp" that redefines "new" operator:
+operator new(size_t size)
+{
+  void *p = ::malloc(size);
+  if (p == 0)
+    throw CNewException();
+  return p;
+}
+If you use MSCV that throws exception for "new" operator, you can compile without 
+"NewHandler.cpp". So standard exception will be used. Actually some code of 
+7-Zip catches any exception in internal code and converts it to HRESULT code.
+So you don't need to catch CNewException, if you call COM interfaces of 7-Zip.
+
+---
+
+http://www.7-zip.org
+http://www.7-zip.org/sdk.html
+http://www.7-zip.org/support.html

-- 
Debian repository for ClamAV



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