[Pkg-cli-apps-commits] [SCM] openbve tag, upstream/1.2.1.3, created. 1070221efb5ab22bab006c2e248be83775f7a77f

Paul Sladen openbve at paul.sladen.org
Mon Jan 9 23:30:26 UTC 2012


The tag, upstream/1.2.1.3 has been created
        at  1070221efb5ab22bab006c2e248be83775f7a77f (commit)

- Shortlog ------------------------------------------------------------
commit 1070221efb5ab22bab006c2e248be83775f7a77f
Author: Michelle Boucquemont <reschanger at gmail.com>
Date:   Mon Aug 31 23:26:28 2009 +0100

    import openbve_stable_source.zip 1.2.1.3 (2009-08-31)
    
    * Bugfix
      Value-based sections could crash with an Index is outside the bounds
      of the array error in unfortunate circumstances.
    
    import openbve_stable_source.zip 1.2.1.2 (2009-08-30)
    
    * Simulation
      For trains which do not have exterior objects for their cars, a
      default object is now shown. In contrast to previous versions, this
      feature is now not only the default behavior, but also, it cannot be
      deactivated through conventional means.
      Rationale: Many users wonder why signalling works the way it does, or
      wonder why they suddenly derail en-route. Often, this is due to the
      presence of a preceding train which does not come with exterior
      objects. Of course, having an external view with an invisible train is
      confusing for some as well.
    * Simulation
      When resetting the camera view for the fly-by modes, the camera is now
      placed about 5 seconds ahead of the train for more interesting
      approaches.
    * Developing trains
      The [Breaker] section is now available in the sound.cfg for
      compatibility reasons.
    * Developing routes
      The train reference for animated world objects is now the nearest
      train instead of the player's train. This should allow simulating
      crossings, station doors, etc. with any train.
    * Bugfix
      When mouse grab was activated and the user toggled to or from
      fullscreen mode, the viewing angle could abruptly change to arbitrary
      angles.
    * Bugfix
      When starting the simulation or when using the Jump to feature, the
      train's first car's front axle lined up with the stopping post instead
      of the very front of the train.
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openbve



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