[Pkg-cli-apps-commits] [SCM] openbve tag, upstream/1.3.1.0, created. ad475efcb37a19063d72d29b358e47c5fe25c3fb
Paul Sladen
sladen at ubuntu.com
Mon Jan 9 23:30:59 UTC 2012
The tag, upstream/1.3.1.0 has been created
at ad475efcb37a19063d72d29b358e47c5fe25c3fb (commit)
- Shortlog ------------------------------------------------------------
commit ad475efcb37a19063d72d29b358e47c5fe25c3fb
Author: Michelle Boucquemont <reschanger at gmail.com>
Date: Mon Jun 13 15:30:33 2011 +0100
import openbve_development_source.zip 1.3.1.0 (2011-06-12)
v1.3.1.0 (2011-06-12)
* API (sounds)
The API for loading sounds has been implemented under the
OpenBveApi.Sounds namespace. The WAV sound format is now exposed via
the Sound.RiffWave.dll plugin, and the FLAC sound format via the
Sound.Flac.dll plugin.
* Recognizing file formats
All texture and sound plugins now identify the file formats they
support solely via file headers and magic numbers - file extensions
are no longer checked against.
* Known issues
The texture manager does not support asynchronous loading at the
time being, meaning that the game might pause more noticably unless
preloading of textures is enabled in the options.cfg. It does not
support clamping to edge with appropriate texture coordinates
either, meaning that there may be artifacts on some textures where
an edge can leak into the opposing edge. For the time being, the
error report at the end of loading is unavailable, although events
are logged to UserData/Settings/log.txt. Performance may actually be
reduced in this release compared to the stable version. Lighting and
fog do not work correctly. For multi-channel audio files, only the
first channel is used at the moment - no mixing to mono is
performed. The new sound distance attenuation model is incomplete
and currently produces undesirable results.
Version 1.3.1 (development) has been released
This is the second release in the 1.3 development series. In this
release, the sound subsystem has been entirely rewritten with a new
distance attenuation model based on physical quantities such as
sound power and sound pressure - although not complete yet and thus
with some undesirable results. Along with textures, it is now
possible to write plugins that expose new sound file formats, and
openBVE now ships with support for the lossless FLAC audio format
which does well at reducing many sounds down to 50% or even 25%
their original size.
Please note that this release does not bring any immediate new
features for users so this is mainly for those who want to examine
the progress of development at the source code level. The
development version might be more unstable than usual, with bugs and
crashes not ruled out, and with some features temporarily
removed. Please read the roadmap and the changelog before
downloading this version - there are several known issues.
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