[Pkg-cli-apps-commits] [SCM] openbve tag, upstream/1.3.1.0, created. ad475efcb37a19063d72d29b358e47c5fe25c3fb

Paul Sladen sladen at ubuntu.com
Mon Jan 9 23:30:59 UTC 2012


The tag, upstream/1.3.1.0 has been created
        at  ad475efcb37a19063d72d29b358e47c5fe25c3fb (commit)

- Shortlog ------------------------------------------------------------
commit ad475efcb37a19063d72d29b358e47c5fe25c3fb
Author: Michelle Boucquemont <reschanger at gmail.com>
Date:   Mon Jun 13 15:30:33 2011 +0100

    import openbve_development_source.zip 1.3.1.0 (2011-06-12)
    
    v1.3.1.0 (2011-06-12)
    
    * API (sounds)
      The API for loading sounds has been implemented under the
      OpenBveApi.Sounds namespace. The WAV sound format is now exposed via
      the Sound.RiffWave.dll plugin, and the FLAC sound format via the
      Sound.Flac.dll plugin.
    * Recognizing file formats
      All texture and sound plugins now identify the file formats they
      support solely via file headers and magic numbers - file extensions
      are no longer checked against.
    * Known issues
      The texture manager does not support asynchronous loading at the
      time being, meaning that the game might pause more noticably unless
      preloading of textures is enabled in the options.cfg. It does not
      support clamping to edge with appropriate texture coordinates
      either, meaning that there may be artifacts on some textures where
      an edge can leak into the opposing edge. For the time being, the
      error report at the end of loading is unavailable, although events
      are logged to UserData/Settings/log.txt. Performance may actually be
      reduced in this release compared to the stable version. Lighting and
      fog do not work correctly. For multi-channel audio files, only the
      first channel is used at the moment - no mixing to mono is
      performed. The new sound distance attenuation model is incomplete
      and currently produces undesirable results.
    
    Version 1.3.1 (development) has been released
    
      This is the second release in the 1.3 development series. In this
      release, the sound subsystem has been entirely rewritten with a new
      distance attenuation model based on physical quantities such as
      sound power and sound pressure - although not complete yet and thus
      with some undesirable results. Along with textures, it is now
      possible to write plugins that expose new sound file formats, and
      openBVE now ships with support for the lossless FLAC audio format
      which does well at reducing many sounds down to 50% or even 25%
      their original size.
    
      Please note that this release does not bring any immediate new
      features for users so this is mainly for those who want to examine
      the progress of development at the source code level. The
      development version might be more unstable than usual, with bugs and
      crashes not ruled out, and with some features temporarily
      removed. Please read the roadmap and the changelog before
      downloading this version - there are several known issues.
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openbve



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