[Pkg-cli-libs-commits] [SCM] monogame branch, master, updated. upstream/2.5.1+dfsg-4-g30fb9ad

Jo Shields directhex at apebox.org
Mon Jun 18 15:59:03 UTC 2012


The following commit has been merged in the master branch:
commit 30fb9adb0f25662eb6e15d2a10d140760273ad59
Author: Jo Shields <directhex at apebox.org>
Date:   Mon Jun 18 16:58:55 2012 +0100

    Add a copyright file

diff --git a/debian/copyright b/debian/copyright
new file mode 100644
index 0000000..fc18526
--- /dev/null
+++ b/debian/copyright
@@ -0,0 +1,155 @@
+Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Upstream-Name: MonoGame
+Source: http://github.com/mono/MonoGame
+
+Files: *
+Copyright: © 2009-2010 The XnaTouch Team
+           © 2009-2012 The MonoGame Team
+           © 2010 Microsoft Corporation
+           © 2012 Jo Shields
+License: Ms-PL
+
+Files: MonoGame.Framework/Quaternion.cs
+       MonoGame.Framework/CurveContinuity.cs
+       MonoGame.Framework/Vector3.cs
+       MonoGame.Framework/Matrix.cs
+       MonoGame.Framework/BoundingSphere.cs
+       MonoGame.Framework/Point.cs
+       MonoGame.Framework/Windows/Content/ContentReaders/SpriteFontReader.cs
+       MonoGame.Framework/Windows/Content/ContentReaders/Texture2DReader.cs
+       MonoGame.Framework/Graphics/DisplayMode.cs
+       MonoGame.Framework/Graphics/DisplayModeCollection.cs
+       MonoGame.Framework/IGraphicsDeviceManager.cs
+       MonoGame.Framework/Android/Content/ContentReaders/SpriteFontReader.cs
+       MonoGame.Framework/Android/Content/ContentReaders/Texture2DReader.cs
+       MonoGame.Framework/CurveLoopType.cs
+       MonoGame.Framework/Linux/Content/Texture2DReader.cs
+       MonoGame.Framework/Content/ContentTypeReaderManager.cs
+       MonoGame.Framework/Content/ContentReaders/SpriteFontReader.cs
+       MonoGame.Framework/Content/ContentReaders/Vector3Reader.cs
+       MonoGame.Framework/Content/ContentReaders/PointReader.cs
+       MonoGame.Framework/Content/ContentReaders/Vector4Reader.cs
+       MonoGame.Framework/Content/ContentReaders/StringReader.cs
+       MonoGame.Framework/Content/ContentReaders/Texture2DReader.cs
+       MonoGame.Framework/Content/ContentReaders/QuaternionReader.cs
+       MonoGame.Framework/Content/ContentReaders/ListReader.cs
+       MonoGame.Framework/Content/ContentReaders/RectangleReader.cs
+       MonoGame.Framework/Content/ContentReaders/ArrayReader.cs
+       MonoGame.Framework/Content/ContentReaders/VertexBufferReader.cs
+       MonoGame.Framework/Content/ContentReaders/CharReader.cs
+       MonoGame.Framework/Content/ContentReaders/PlaneReader.cs
+       MonoGame.Framework/Content/ContentTypeReader.cs
+       MonoGame.Framework/Content/ContentReader.cs
+       MonoGame.Framework/MathHelper.cs
+       MonoGame.Framework/Curve.cs
+       MonoGame.Framework/CurveKey.cs
+       MonoGame.Framework/BoundingFrustum.cs
+       MonoGame.Framework/ReusableItemList.cs
+       MonoGame.Framework/Audio/SoundBank.cs
+       MonoGame.Framework/Audio/WaveBank.cs
+       MonoGame.Framework/BoundingBox.cs
+       MonoGame.Framework/GameServiceContainer.cs
+       MonoGame.Framework/PlaneIntersectionType.cs
+       MonoGame.Framework/Plane.cs
+       MonoGame.Framework/Vector2.cs
+       MonoGame.Framework/MacOS/Content/Texture2DReader.cs
+       MonoGame.Framework/CurveKeyCollection.cs
+       MonoGame.Framework/Vector4.cs
+       MonoGame.Framework/Color.cs
+       MonoGame.Framework/Ray.cs
+       MonoGame.Framework/ContainmentType.cs
+       MonoGame.Framework/Rectangle.cs
+       MonoGame.Framework/Windows/Audio/Sound.cs
+       MonoGame.Framework/MacOS/KeyUtil.cs
+       ThirdParty/Lidgren.Network/*
+Copyright: © 2006 The Mono.Xna Team
+           © 2009 Foundation42 LLC
+           © 2010 Michael Lidgren
+           © 2011 James Clancey
+License: MIT
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+ .
+ The above copyright notice and this permission notice shall be included in all
+ copies or substantial portions of the Software.
+ .
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ SOFTWARE.
+
+Files: MonoGame.Framework/Content/LzxDecoder.cs
+Copyright: © 2003-2004 Stuart Caie
+           © 2011 Ali Scissons
+License: Ms-PL or LGPL-2.1
+
+License: LGPL-2.1
+ The full text of this license can be found in the file
+ /usr/share/common-licenses/LGPL-2.1 on Debian and derived operating systems.
+
+License: Ms-PL
+ This license governs use of the accompanying software. If you use the software,
+ you accept this license. If you do not accept the license, do not use the
+ software.
+ .
+ 1. Definitions
+ .
+ The terms "reproduce," "reproduction," "derivative works," and "distribution"
+ have the same meaning here as under U.S. copyright law.
+ .
+ A "contribution" is the original software, or any additions or changes to the
+ software.
+ .
+ A "contributor" is any person that distributes its contribution under this
+ license.
+ .
+ "Licensed patents" are a contributor's patent claims that read directly on its
+ contribution.
+ .
+ 2. Grant of Rights
+ .
+ (A) Copyright Grant- Subject to the terms of this license, including the
+ license conditions and limitations in section 3, each contributor grants you a
+ non-exclusive, worldwide, royalty-free copyright license to reproduce its
+ contribution, prepare derivative works of its contribution, and distribute its
+ contribution or any derivative works that you create.
+ .
+ (B) Patent Grant- Subject to the terms of this license, including the license
+ conditions and limitations in section 3, each contributor grants you a
+ non-exclusive, worldwide, royalty-free license under its licensed patents to
+ make, have made, use, sell, offer for sale, import, and/or otherwise dispose of
+ its contribution in the software or derivative works of the contribution in the
+ software.
+ .
+ 3. Conditions and Limitations
+ .
+ (A) No Trademark License- This license does not grant you rights to use any
+ contributors' name, logo, or trademarks.
+ .
+ (B) If you bring a patent claim against any contributor over patents that you
+ claim are infringed by the software, your patent license from such contributor
+ to the software ends automatically.
+ .
+ (C) If you distribute any portion of the software, you must retain all
+ copyright, patent, trademark, and attribution notices that are present in the
+ software.
+ .
+ (D) If you distribute any portion of the software in source code form, you may
+ do so only under this license by including a complete copy of this license with
+ your distribution. If you distribute any portion of the software in compiled or
+ object code form, you may only do so under a license that complies with this
+ license.
+ .
+ (E) The software is licensed "as-is." You bear the risk of using it. The
+ contributors give no express warranties, guarantees or conditions. You may have
+ additional consumer rights under your local laws which this license cannot
+ change. To the extent permitted under your local laws, the contributors exclude
+ the implied warranties of merchantability, fitness for a particular purpose and
+ non-infringement.

-- 
monogame



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