[pkg-fgfs-crew] flightgear 2.0 series in mentors

Chris Baines cbaines8 at gmail.com
Thu Oct 7 21:13:40 UTC 2010


On Thu, 2010-10-07 at 19:20 +0300, riku voipio wrote:
> On 10/03/2010 11:14 AM, Chris Baines wrote:
> > As Ove has now come back on to the scene, I think he wishes to use his
> > updates to the FlightGear base packages. However I think that he has
> > done no work concerning FGRun and FGo. So if he gives the go ahead it
> > would be ok in my opinion for you to sponsor these packages
> > independently.
> 
> In general, I'm ok with sponsoring these. However, I'd like to ask some 
> background questions first.
> 
> These appear to do the same thing. Do we really need two software for 
> the same task? What are the good/bad points of fgrun and fgo, and how 
> does their upstream activity seem? Is it ok to test them with flighgear 
> 1.9.1 as 2.0 packages are still not around?
> 
> Riku

Your right, both are graphical launchers for FlightGear. I think its
best for both to be available as some in the FlightGear community,
especially as some using Linux have a strong disdain for FGRun, which
has emerged as the "standard" (the windows version is released with it)
FlightGear launcher. 

FGo [1] is a recently emerging launcher aimed exclusively at Linux,
which provides a much more simple but somewhat more versatile interface.
Both are in continued development and it should be ok to test them with
the old FlightGear packages.

I have modified the FGRun long description to hopefully do a better job
of explaining this, as well as including libboost-dev as a build-dep. I
have also corrected a error in the FGo changelog, I didn't remember to
amend the date when moving from 1.3.0 to 1.3.1. These updated packages
have been uploaded to the mentors site. 

You will have to wait for Ove to complete his packages before finally
testing and hopefully uploading FGRun however as it is critical that it
is built with the simgear 2.0.0 package and that this package is
compiled with a compatible set of shared object dependencies (I have
also updated the simgear build dep to this effect). 

Simgear does not officially support compiling as a set of shared
objects, this causes major problems with packaging, as you have to find
a correct dependency arrangement to compile both FlightGear and FGRun.
My simgear package includes such an arrangement, but i doubt Ove's will
unless he tests building FGRun, or uses the shared object dependencies
from my simgear package.

Chris

[1] This is the thread where the development of FGo was first announced.
http://www.flightgear.org/forums/viewtopic.php?f=6&t=6279
It also includes a link to the project website. 
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