[Pkg-freeciv-devel] Bug#309046: freeciv: Segfaults when telling a unit to "go" while on glacier.
Kokushoku Karasu
Kokushoku Karasu <awk@tentacle.net>, 309046@bugs.debian.org
Fri, 13 May 2005 20:02:45 -0700 (PDT)
Package: freeciv
Version: 2.0.1-1
Severity: important
*** Please type your report below this line ***
I found that if I press "g" to make an engineer "go" somewhere while the
engineer is on glacier tiles the client segfaults.
This is on a 29,000 isometrec-doughnut world. (I was doing this to the
north(?) pole. But I suppose any glacier tile would work. The engineer was
surrounded by glacier tiles.)
Suggested fix: Rather than making it impossible to "go" through hostile
tiles, change it so the routing paths prefer non-hostile, but if
impossible, it shows the routing path in red.
Or at least that's how I'd fix it. Unfortunetly I lack enough programming
skill to do that/check if it's possible.
-- System Information:
Debian Release: 3.1
APT prefers testing
APT policy: (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.8-2-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
Versions of packages freeciv depends on:
ii freeciv-client-gtk [freeciv-c 2.0.1-1 Civilization turn based strategy g
ii freeciv-server 2.0.1-1 Civilization turn based strategy g
-- no debconf information
-Kokushoku Karasu
www.tentacle.net/~awk
ICQ: 307211678 AIM: kokushokukarasu