[pkg-fso-maint] Mokomaze and FSO Timeout
nomeata at debian.org
Thu Feb 19 21:08:35 UTC 2009
Am Donnerstag, den 19.02.2009, 21:27 +0100 schrieb Michael 'Mickey'
> Am Thursday 19 February 2009 21:12:06 schrieb Joachim Breitner:
> > Hi Антон, hi community,
> > my girlfriend is playing with Mokomaze at the moment and enjoys it very
> > much. But the FSO frameworkd is constantly fading the screen, requiring
> > her to tap the screen twice.
> > What would be an appropriate way for a game such as Mokomaze to prevent
> > fading, even if the game is otherwise FSO independent?
> Request the Display resource during the lifetime of the program (recommended),
> or set the resource policy for the Display to 'enabled'.
Thanks for the information. This is the correct way for packages that
rely on FSO. But the game in question is rather general, and could for
example also run on my Thinkpad. Thus I’m wondering if there isn’t a
general solution to the problem „Hey System, I’m here, so please don’t
lock the screen while I’m running, whoever I am“.
Probably the xdg-screensave program (manpage at
the right interface for general programs such as games, and it should be
extended to detect a running frameworkd and do the steps you mention.
Joachim "nomeata" Breitner
nomeata at debian.org | ICQ# 74513189 | GPG-Keyid: 4743206C
JID: nomeata at joachim-breitner.de | http://people.debian.org/~nomeata
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