r1946 - packages/trunk/prboom/debian

Jon Dowland jmtd-guest at costa.debian.org
Wed Oct 25 16:55:07 UTC 2006


Author: jmtd-guest
Date: 2006-10-25 16:55:06 +0000 (Wed, 25 Oct 2006)
New Revision: 1946

Modified:
   packages/trunk/prboom/debian/changelog
   packages/trunk/prboom/debian/control
Log:
adjust description


Modified: packages/trunk/prboom/debian/changelog
===================================================================
--- packages/trunk/prboom/debian/changelog	2006-10-25 16:01:10 UTC (rev 1945)
+++ packages/trunk/prboom/debian/changelog	2006-10-25 16:55:06 UTC (rev 1946)
@@ -1,8 +1,9 @@
 prboom (2:2.4.6-1) UNRELEASED; urgency=low
 
-  * (NOT RELEASED YET) New upstream release
+  * New upstream release
+  * update description to reflect doom-package, gl renderer
 
- -- Jon Dowland <jon at alcopop.org>  Sun,  8 Oct 2006 23:11:20 +0100
+ -- Jon Dowland <jon at alcopop.org>  Wed, 25 Oct 2006 17:57:49 +0100
 
 prboom (2:2.4.5-1) unstable; urgency=low
 

Modified: packages/trunk/prboom/debian/control
===================================================================
--- packages/trunk/prboom/debian/control	2006-10-25 16:01:10 UTC (rev 1945)
+++ packages/trunk/prboom/debian/control	2006-10-25 16:55:06 UTC (rev 1946)
@@ -9,21 +9,22 @@
 Package: prboom
 Architecture: any
 Depends: ${shlibs:Depends}, freedoom | doom-wad
+Suggests: doom-package
 Provides: doom-engine
 Description: clone of the legendary first person shooter Doom
  Doom is a 3d shoot'em'up game, written by id Software, first
-  released in 1993.
+ released in 1993.
  .
  PrBoom is a version of Doom using the Simple Direct Media
  layer (SDL) library, which enables it to use XFree86, OpenGL,
  Linux framebuffer console, GGI, SVGALib or even color or
  monochrome text consoles as display. There is an additional
- OpenGL renderer as well, which has been disabled for now.
+ OpenGL renderer as well.
  .
- PrBoom is based on MBF and LxDoom, which in turn is based on
+ PrBoom is based on MBF and LxDoom, which in turn are based on
  Boom, a freely available port of Doom for DOS, written by
  TeamTNT (http://www.teamtnt.com/).
  .
- To play you need some maps, called "WAD", a free version 
- of Doom is included in the freedoom package. You can use
- any other Doom WADs as well.
+ PrBoom requires an IWAD to play. A free IWAD is available
+ in the freedoom package. You can install your commercial
+ Doom IWADs using doom-package.




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