r3627 - packages/trunk/boswars/debian

Cyril Brulebois kibi-guest at alioth.debian.org
Sun Aug 12 16:27:33 UTC 2007


Author: kibi-guest
Date: 2007-08-12 16:27:33 +0000 (Sun, 12 Aug 2007)
New Revision: 3627

Modified:
   packages/trunk/boswars/debian/copyright
Log:
Write a copyright, missing some authors

Modified: packages/trunk/boswars/debian/copyright
===================================================================
--- packages/trunk/boswars/debian/copyright	2007-08-12 16:00:03 UTC (rev 3626)
+++ packages/trunk/boswars/debian/copyright	2007-08-12 16:27:33 UTC (rev 3627)
@@ -1,18 +1,24 @@
-This package was debianized by unknown <cyri.brulebois at enst-bretagne.fr> on
-Sun, 12 Aug 2007 09:16:35 +0000.
+This package was debianized by Cyril Brulebois
+<cyril.brulebois at enst-bretagne.fr> on Sun, 12 Aug 2007 09:16:35 +0000.
 
-It was downloaded from <url://example.com>
+It was downloaded from <http://bos.seul.org/>. It includes guichan, which
+license is available below.
 
 Upstream Author(s): 
 
-    <put author's name and email here>
-    <likewise for another author>
+    [Bos Wars] Tina Petersen Jensen, Francois Beerten et al. 
+    [Guichan] Per Larsson, Olof Naessén
 
 Copyright: 
 
-    <Copyright (C) YYYY Name OfAuthor>
-    <likewise for another author>
+    [Bos Wars]
+    Copyright (C) 2004-2007 Tina Petersen Jensen, Francois Beerten et al. 
 
+    [Guichan]
+    Copyright (c) 2004, 2005 darkbits
+    Copyright (c) 2004, 2005 Per Larsson
+    Copyright (c) 2004, 2005 Olof Naessén
+
 License:
 
     This package is free software; you can redistribute it and/or modify
@@ -32,9 +38,383 @@
 On Debian systems, the complete text of the GNU General
 Public License can be found in `/usr/share/common-licenses/GPL'.
 
-The Debian packaging is (C) 2007, unknown <cyri.brulebois at enst-bretagne.fr> and
-is licensed under the GPL, see above.
+The Debian packaging is:
+  (C) 2007, Cyril Brulebois <cyril.brulebois at enst-bretagne.fr>
+and is licensed under the GPL, see above.
 
 
-# Please also look if there are files or directories which have a
-# different copyright/license attached and list them here.
+The complete license is quoted below:
+
+,---[ COPYRIGHT.txt ]---
+|
+| This work, Bos Wars, is copyrighted in 2004-2007 by Tina Petersen Jensen, 
+| Francois Beerten et al. 
+| 
+| This game is free software; you can redistribute it and/or modify
+| it under the terms of the GNU General Public License as published by
+| the Free Software Foundation; either version 2 of the License, or 
+| (at your option) any later version.
+| 
+| This game is distributed in the hope that it will be useful,
+| but WITHOUT ANY WARRANTY; without even the implied warranty of
+| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+| GNU General Public License for more details.
+| 
+| You should have received a copy of the GNU General Public License
+| along with this program; if not, write to the Free Software
+| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
+| 02110-1301, USA.
+| 
+| 
+| Bos Wars as a whole is distributed under the GNU general public 
+| license version 2, which is available in the file LICENSE.txt.
+| 
+| The license covers the whole game including all of the game scripts, graphics, 
+| and sounds. Note that if it did not, you would have no license and thus no 
+| right to use them. All the elements in Bos Wars, like for example 
+| the scripts or graphics, are all built (written, drawn, rendered,...) such 
+| that they link together.
+| 
+| Bos Wars as a whole forms a copyrighted work. Any project which 
+| uses *any* part of Bos Wars creates a derived work. As such the 
+| conditions of the GPL apply and for instance the resulting work (as a whole) 
+| must be licensed under the GPL too.
+| 
+| The GPL defines the source of a work to be the preferred form of the work 
+| for making modifications to it. This means for e.g. rendered images the 
+| complete 3d-model used to generate the image (e.g. including the raw images of 
+| the textures), or for music the midi files used to generate it (if done so) 
+| with the addditional patch sets.
+| 
+| The sources can be downloaded from the project website (http://bos.seul.org) or 
+| got upon request.
+| 
+| As a special exception the sources are not required for the following files:
+|   graphics/elites/missile/nuke.png
+|   graphics/elites/ui/ui_1024_bpanel.png
+|   graphics/elites/ui/ui_1280_bpanel.png
+|   graphics/elites/ui/ui_1600_bpanel.png
+|   graphics/elites/ui/ui_640_bpanel.png
+|   graphics/elites/ui/ui_800_bpanel.png
+|   graphics/elites/ui/ui_info.png
+|   graphics/elites/ui/ui_minimap.png
+|   graphics/general/magnifying_glass.png
+|   graphics/general/ui_buttons.png
+|   graphics/missiles/big_fire.png
+|   graphics/missiles/expl_160x128x1.png
+|   graphics/missiles/expl_288x288x1.png
+|   graphics/missiles/expl_64x64x1.png
+|   graphics/missiles/explosion.png
+|   graphics/missiles/green_cross.png
+|   graphics/missiles/small_fire.png
+|   graphics/neutral/units/corpses.png
+|   graphics/screens/defeat.png
+|   graphics/screens/menu.png
+|   graphics/screens/victory.png
+|   graphics/tiles/desert.png
+|   graphics/tiles/winter.png
+|   graphics/ui/rosace1.png
+|   graphics/ui/x_startpoint.png
+|   maps/antarticum/terrain.png
+|   maps/battlefield/terrain.png
+|   maps/bridge/terrain.png
+|   maps/canyon/terrain.png
+|   maps/islandwar/terrain.png
+|   maps/patches/128x.png
+|   maps/patches/256x.png
+|   maps/patches/32x.png
+|   maps/patches/512-hill-01x.png
+|   maps/patches/512-hill-02x.png
+|   maps/patches/512-hill-03x.png
+|   maps/patches/512-hill-04x.png
+|   maps/patches/512-lake-01x.png
+|   maps/patches/512x.png
+|   maps/patches/64x.png
+|   maps/patches/terrain.png
+|   maps/river/terrain.png
+|   maps/tutorial/terrain.png
+|   sounds/bazoo_g_hit.wav
+|   sounds/grenadier_g_hit.wav
+|   sounds/ui/click.wav.gz
+|   units/antharus/antharus.png
+|   units/antharus/icon.png
+|   units/apcs/ico_apcs.png
+|   units/apcs/smolder_action.wav
+|   units/apcs/smolder_attack.wav
+|   units/apcs/smolder.completed.wav
+|   units/apcs/smolder_die.wav
+|   units/apcs/smolder_select.wav
+|   units/apcs/smolder.underattack.wav
+|   units/apcs/unit_apcs.png
+|   units/apcs/unit_apcs_s.png
+|   units/artil/ico_artil.png
+|   units/artil/unit_artil.png
+|   units/artil/unit_artil_s.png
+|   units/assault/assault_action.wav
+|   units/assault/assault_attack.wav
+|   units/assault/assault_die.wav
+|   units/assault/assault_select.wav
+|   units/assault/assault.unit.ready.wav
+|   units/assault/assault.unit.underattack.wav
+|   units/bazoo/bazoo_action.wav
+|   units/bazoo/bazoo_attack.wav
+|   units/bazoo/bazoo_die.wav
+|   units/bazoo/bazoo.ready.wav
+|   units/bazoo/bazoo_select.wav
+|   units/bazoo/bazoo.underattack.wav
+|   units/bazoo/ico_bazoo.png
+|   units/bazoo/unit_bazoo_c.png
+|   units/bazoo/unit_bazoo.png
+|   units/bazoo/unit_bazoo_s.png
+|   units/bomber/ico_bomber.png
+|   units/bomber/missile.png
+|   units/bomber/unit_bomber.png
+|   units/bomber/unit_bomber_s.png
+|   units/camera/sfx_camera.select.wav
+|   units/camp/sfx_camp.die.wav
+|   units/camp/sfx_camp.select.wav
+|   units/camp/training.camp.completed.wav
+|   units/camp/training.camp.underattack.wav
+|   units/chopper/ico_chopper.png
+|   units/chopper/unit_chopper.png
+|   units/chopper/unit_chopper_s.png
+|   units/corpses/build-dead-2.png
+|   units/dorcoz/ico_dorcoz.png
+|   units/dorcoz/mis_plasma_sml.png
+|   units/dorcoz/unit_dorcoz.png
+|   units/engineer/engineer_action.wav
+|   units/engineer/engineer_attack.wav
+|   units/engineer/engineer_die.wav
+|   units/engineer/engineer.ready.wav
+|   units/engineer/engineer_select.wav
+|   units/engineer/engineer.underattack.wav
+|   units/engineer/ico_engineer.png
+|   units/engineer/unit_engineer_c.png
+|   units/engineer/unit_engineer.png
+|   units/engineer/unit_engineer_s.png
+|   units/generator/power.plant.completed.wav
+|   units/generator/power.plant.underattack.wav
+|   units/generator/sfx_pplnt.die.wav
+|   units/generator/sfx_pplnt.select.wav
+|   units/grenadier/grenadier_action.wav
+|   units/grenadier/grenadier_attack.wav
+|   units/grenadier/grenadier_die.wav
+|   units/grenadier/grenadier.ready.wav
+|   units/grenadier/grenadier_select.wav
+|   units/grenadier/grenadier.underattack.wav
+|   units/grenadier/ico_grenadier.png
+|   units/grenadier/unit_grenadier_c.png
+|   units/grenadier/unit_grenadier.png
+|   units/grenadier/unit_grenadier_s.png
+|   units/gturret/gturret_attack.wav
+|   units/gturret/gturret_select.wav
+|   units/harvester/harvester_action.wav
+|   units/harvester/harvester_attack.wav
+|   units/harvester/harvester.completed.wav
+|   units/harvester/harvester_die.wav
+|   units/harvester/harvester_select.wav
+|   units/harvester/harvester.underattack.wav
+|   units/hospital/hospital.completed.wav
+|   units/hospital/hospital.underattack.wav
+|   units/hospital/sfx_hosp.die.wav
+|   units/hospital/sfx_hosp.select.wav
+|   units/medic/medic_action.wav
+|   units/medic/medic_attack.wav
+|   units/medic/medic_die.wav 
+|   units/medic/medic.ready.wav
+|   units/medic/medic_select.wav
+|   units/medic/medic.underattack.wav
+|   units/morels/morel_1i.png
+|   units/morels/morel_1.png
+|   units/morels/morel_1s.png
+|   units/morels/morel_2i.png
+|   units/morels/morel_2.png
+|   units/morels/morel_2s.png
+|   units/morels/morel_3i.png
+|   units/morels/morel_3.png
+|   units/morels/morel_3s.png
+|   units/morels/morel_4i.png
+|   units/morels/morel_4.png
+|   units/morels/morel_4s.png
+|   units/morels/morel_5i.png
+|   units/morels/morel_5.png
+|   units/morels/morel_5s.png
+|   units/morels/morel_6i.png
+|   units/morels/morel_6.png
+|   units/morels/morel_6s.png
+|   units/morels/morel_7i.png
+|   units/morels/morel_7.png
+|   units/morels/morel_7s.png
+|   units/nukeplant/power.plant.completed.wav
+|   units/nukeplant/power.plant.underattack.wav
+|   units/nukeplant/sfx_pplnt.die.wav
+|   units/nukeplant/sfx_pplnt.select.wav
+|   units/radar/sfx_rdar.select.wav
+|   units/research/research.completed.wav
+|   units/research/research.facility.completed.wav
+|   units/research/research.facility.underattack.wav
+|   units/research/sfx_rfac.die.wav
+|   units/research/sfx_rfac.select.wav
+|   units/rocks/rock_1i.png
+|   units/rocks/rock_1.png
+|   units/rocks/rock_1s.png
+|   units/rocks/rock_2i.png
+|   units/rocks/rock_2.png
+|   units/rocks/rock_2s.png
+|   units/rocks/rock_3i.png
+|   units/rocks/rock_3.png
+|   units/rocks/rock_3s.png
+|   units/rocks/rock_4i.png
+|   units/rocks/rock_4.png
+|   units/rocks/rock_4s.png
+|   units/rocks/rock_5i.png
+|   units/rocks/rock_5.png
+|   units/rocks/rock_5s.png
+|   units/rocks/rock_6i.png
+|   units/rocks/rock_6.png
+|   units/rocks/rock_6s.png
+|   units/rocksfield/ico_rocks_field.png
+|   units/rocksfield/rocks_field.png
+|   units/rocksfield/rocks_field_s.png
+|   units/rtank/ico_rtank.png
+|   units/rtank/unit_rtank.png
+|   units/rtank/unit_rtank_s.png
+|   units/tank/ico_tank.png
+|   units/tank/unit_tank.png
+|   units/tank/unit_tank_s.png
+|   units/tree/tree01_i.png
+|   units/tree/tree01.png
+|   units/tree/tree01_s.png
+|   units/tree02/tree02.png
+|   units/tree02/tree02_s.png
+|   units/tree03/tree03.png
+|   units/tree03/tree03_s.png
+|   units/tree04/tree04.png
+|   units/tree04/tree04_s.png
+|   units/vault/elite.fort.completed.wav
+|   units/vault/elite.fort.underattack.wav
+|   units/vault/sfx_fort.die.wav
+|   units/vault/sfx_fort.select.wav
+|   units/vehiclefactory/sfx_vfac.die.wav
+|   units/vehiclefactory/sfx_vfac.select.wav
+|   units/vehiclefactory/vehicle_c.png
+|   units/vehiclefactory/vehicle.factory.completed.wav
+|   units/vehiclefactory/vehicle_factory_i.png
+|   units/vehiclefactory/vehicle_factory.png
+|   units/vehiclefactory/vehicle_factory_s.png
+|   units/vehiclefactory/vehicle.factory.underattack.wav
+|   video/bos_intro.ogg
+|   video/stratagus_intro.ogg
+| If a file from this list is renamed, this list should be changed accordingly. 
+| If a file from this list is deleted, then it should be 
+| removed from this list. The exception does not apply if a file from this
+| list is replaced or changed. In that case, the file has to be removed from 
+| the list and sources provided.
+| 
+| The Bos Wars engine is based on the Stratagus engine. The engine is 
+| distributed under the GNU General Public License version 2.
+| 
+| The engine uses the SDL library, see doc/README-SDL.txt for the SDL copyright.
+| The engine also includes Guichan: doc/guichan-copyright.txt.
+| 
+| This text forms the copyright notice and may not be altered.
+|
+`---
+
+
+
+,---[ doc/README-SDL.txt ]---
+|
+| Please distribute this file with the SDL runtime environment:
+| 
+| The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
+| designed to make it easy to write multi-media software, such as games and
+| emulators.
+| 
+| The Simple DirectMedia Layer library source code is available from:
+| http://www.libsdl.org/
+| 
+| This library is distributed under the terms of the GNU LGPL license:
+| http://www.gnu.org/copyleft/lesser.html
+|
+`---
+
+Here is the LGPL blurb:
+
+    This package is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This package is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this package; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
+
+On Debian systems, the complete text of the GNU Lesser General
+Public License can be found in `/usr/share/common-licenses/LGPL'.
+
+
+
+,---[ doc/guichan-copyright.txt ]---
+|
+| /*      _______   __   __   __   ______   __   __   _______   __   __                 
+|  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                
+|  *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                 
+|  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                  
+|  *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                   
+|  * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                    
+|  * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                      
+|  *
+|  * Copyright (c) 2004, 2005 darkbits                        Js_./
+|  * Per Larsson a.k.a finalman                          _RqZ{a<^_aa
+|  * Olof Naessén a.k.a jansem/yakslem                _asww7!uY`>  )\a//
+|  *                                                 _Qhm`] _f "'c  1!5m
+|  * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[
+|  *                                               .)j(] .d_/ '-(  P .   S
+|  * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L
+|  * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #'
+|  * binary forms, with or without                 )4d[#7r, .   '     )d`)[
+|  * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam'
+|  * that the following conditions are met:       j<<WP+k/);.        _W=j f
+|  * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$
+|  *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\
+|  *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a
+|  *    following disclaimer.                     4'_uomm\.  )L);-4     (3=
+|  * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[
+|  *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m
+|  *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/
+|  *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m
+|  *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]'
+|  *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W"
+|  * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j?
+|  *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    "
+|  *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa]..
+|  *    from this software without specific        (js, \[QQW$QWW#?!V"".
+|  *    prior written permission.                    ]y:.<\..          .
+|  *                                                 -]n w/ '         [.
+|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           !
+|  * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    '
+|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  %
+|  * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r
+|  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La
+|  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L
+|  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a
+|  * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'.,
+|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?"
+|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. .
+|  * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _,
+|  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^
+|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+|  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+|  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+|  * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+|  */
+|
+`---
+




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