r3783 - in packages/trunk/prboom: . debian debian/patches

Jon Dowland jmtd-guest at alioth.debian.org
Thu Aug 23 16:30:09 UTC 2007


Author: jmtd-guest
Date: 2007-08-23 16:30:09 +0000 (Thu, 23 Aug 2007)
New Revision: 3783

Added:
   packages/trunk/prboom/debian/patches/
   packages/trunk/prboom/debian/patches/do_not_rebuild_prboom.wad.patch
   packages/trunk/prboom/debian/patches/readme_customization.patch
   packages/trunk/prboom/debian/patches/series
   packages/trunk/prboom/debian/patches/windowed_mode.patch
Removed:
   packages/trunk/prboom/README
   packages/trunk/prboom/data/
   packages/trunk/prboom/src/
Modified:
   packages/trunk/prboom/debian/changelog
   packages/trunk/prboom/debian/control
   packages/trunk/prboom/debian/rules
Log:
move to quilt for patch management


Deleted: packages/trunk/prboom/README
===================================================================
--- packages/trunk/prboom/README	2007-08-23 16:28:03 UTC (rev 3782)
+++ packages/trunk/prboom/README	2007-08-23 16:30:09 UTC (rev 3783)
@@ -1,249 +0,0 @@
-PrBoom 2.4.6
-============
-
-PrBoom is a version of the classic 3D shoot'em'up game Doom, originally
-written by id Software.
-
-See the file AUTHORS in this distribution for a list of authors and
-other contributors, and a history of the projects PrBoom is derived
-from.
-
-PrBoom is made available under the GNU General Public License. See the
-file COPYING included in this distribution for details.
-
-Please see the NEWS file included for changes since the previous version.
-
-Game data - WADs
-----------------
-
-(This section is aimed at people not familiar with Doom and the
-data files it uses.)
-
-PrBoom is a game engine - it provides a program to play Doom levels, but
-it doesn't include any levels itself. More importantly, you need all the
-sounds, sprites, and other graphics that make up the Doom environment.
-So to play PrBoom, you need one of the main Doom date files from id
-Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one
-of the commercial Doom games, or the shareware doom1.wad. This file
-is called the IWAD.
-
-PrBoom also supports playing Doom add-on levels, called "PWADs", which
-are small extra .wad files which just contain extra levels or other
-resources. PWADs are ONLY ADD-ONS, you still need the original IWAD
-that they are designed to work with. In practice, most PWADs on the
-Internet require doom2.wad (although some work with doom.wad).
-
-If you don't own any of the Doom games, get the shareware doom1.wad
-from doom19s.zip on Doomworld's shareware download page. But note that you
-will not be able to play most add-ons.
-http://www.doomworld.com/files/shareware.shtml
-
-Windows Installation
---------------------
-
-Just extract the zip to a directory of your choice and copy your IWAD
-files into it. Now you can make shortcuts and add "-iwad filename.wad"
-to them.
-
-The SDL_mixer library used by PrBoom supports software MIDI music
-synthesis. If you want to hear the Doom music, you need a set of
-Timidity instrument patches. Do a web search for timidity patch sets,
-there are plenty around.
-These patch sets are a large download (>5megs).
-SDL_mixer does not currently support hardware MIDI synthesis. But we
-have added a hacked version of SDL_mixer with native midi support. If
-you like to try it out, rename SDL_mixer_beta.dll to SDL_mixer.dll.
-You should rename the original SDL_mixer.dll before. Tell us if it
-works or not. Please note, that there might be bugs in the native midi
-implementation.
-
-Linux Installation
-------------------
-
-For UNIX, Linux, and other POSIX systems, you need the SDL libraries in
-order to use PrBoom. If you haven't already done so, visit
-http://prboom.sourceforge.net/linux.html and follow the instructions there
-for your system, downloading the necessary libraries, and either
-installing the binary RPM package or compiling PrBoom from source.
-
-Once you've done that, you'll need to copy your IWAD file (see the section
-above if you don't know what this is) to a directory where PrBoom can find
-it. Make /usr/local/share/games/doom/, and copy your IWAD (all of your
-IWADs, if you own more than one) to that directory.
-
-Mac OS Installation
--------------------
-
-Copy your IWAD (see above) into your home folder under
-Library:Application Support:PrBoom (this folder will be created for you the
-first time you run PrBoom).
-
-First Use
----------
-
-If it's the first time you've run PrBoom, you'll need to do some configuring
-to get the controls and display right for you.
-
-On a new installation, PrBoom runs at 640x480 resolution. If you have used
-PrBoom before, you may have an old config file in your home directory which
-specifies a lower resolution, such as Doom's normal 320x200.  You can use the
--width and -height parameters to select a higher resolution, e.g.:
-
-prboom -width 640 -height 400
-
-sets the resolution. This setting is remembered for future sessions. For
-other parameters, see the manpages.
-
-You may also wish to customise the key bindings. PrBoom's default keybindings
-are the same as the original Doom; unlike original Doom, you can change key
-bindings in the game. In the in-game menus, go to Options, Settings, Key
-Bindings.
-
-On Mac OS X, you can't use the command line, but after running the program
-once, you can edit YOURHOME:Library:Application Support:PrBoom:prboom.cfg to
-change settings like your screen resolution.
-
-Features
---------
-
-   This is all the features PrBoom has compared to the original Doom game
-   - it's intended to give you an idea of the enhancements, rather than
-   burying you in details.
-
-   See http://prboom.sourceforge.net/about.html for an HTML version of
-   this list.
-
-   This is shamelessly modelled on Boom's changes pages. By each
-   change, there's the name of the port the feature comes from (so it's
-   compatible with).
-
-Playing the game
-
-     * Supports loading dehacked files at the command line, or in WADs
-       (BOOM, MBF)
-     * Supports PWADs containing sprites and flats (BOOM)
-     * Save games and demos completely store game parameters (BOOM,
-       MBF)
-     * Savegames store list of loaded WAD files, warning if wrong files
-       loaded (BOOM, MBF)
-
-Game engine
-
-     * Player bobbing improved, optional (BOOM, MBF)
-     * Friction effects (BOOM), affecting players and monsters
-       (MBF)
-     * Wind, current, conveyor effects (BOOM)
-     * Far more flexible scrolling wall/floor types (BOOM)
-     * Always run (BOOM)
-     * Weapon change logic overhauled and improved (BOOM)
-     * Support for friendly monsters, helper dogs (MBF)
-     * Monster target finding code improved (MBF)
-     * AI improvements (MBF)
-     * Bouncy and touchy things (MBF)
-     * New code pointers (MBF)
-     * Per-level and animated skies (MBF)
-     * Generalised line types system gives complete flexibility
-       (BOOM)
-     * Elevators (BOOM)
-     * Translucent sprites, walls (BOOM)
-     * Independent floor and ceiling lighting (BOOM)
-     * Silent teleports (BOOM)
-     * Deep water, true underwater areas (BOOM)
-     * Icon of Sin telefragging made more consistent (MBF)
-     * Fix large numbers of game bugs (BOOM, MBF, LxDoom)
-     * Support arbitrary texture heights (BOOM)
-
-Screen
-
-     * High resolution support (PrBoom)
-     * Optional message console, multiple message lines (BOOM)
-     * Status bar shows health/armour/ammo in colours (BOOM)
-     * Heads up display, showing ammo, health, keys overlayed on view
-       (BOOM)
-
-Multiplayer
-
-     * Spy mode improved (BOOM)
-     * Support for loadgame in a net game (LxDoom)
-     * Client server style network games (LxDoom)
-
-Automap
-
-     * No limit on marks (BOOM)
-     * Rotation and overlay modes (DOSDoom, LxDoom)
-     * Map shows coordinates (BOOM), optionally follow pointer
-       (MBF)
-     * Teleport lines, key doors and switches marked specially (BOOM)
-     * Keys, secrets visible on map with cheat codes (BOOM)
-     * Colours fully configurable from menus (BOOM)
-
-Intermission screens
-
-     * Par times hidden when not relevant (BOOM)
-     * Total episode time shown (LxDoom)
-
-Menus
-
-     * F1 help screen shows current key setup (BOOM)
-     * Key bindings, monster behaviour, and compatibility settings all set
-       in menus (BOOM, MBF)
-
-Compatibility
-
-     * Game is capable of behaving like any of: original Doom v1.9, Boom
-       v2.02, MBF (BOOM, MBF, LxDoom)
-     * Plays most original Doom v1.9 demos (more than Boom or MBF)
-     * Plays most Boom v2.02 demos (apart from levels with friction
-       effects everything should work).
-     * Plays some DOSDoom, earlier Doom, earlier Boom, and LxDoom demos.
-     * Plays all MBF demos.
-     * Auto-correction of common bugs in old levels (MBF), with
-       warnings (LxDoom)
-     * Fine control of options controlling compatibility and new features
-       (MBF)
-
-Controls
-
-     * Greater control of key bindings from in game menus (BOOM)
-     * More accurate mouse sensitivity control (BOOM, LxDoom)
-
-Misc
-
-     * Screenshot code improved, supports BMPs (BOOM)
-     * Support for ENDOOM and ENDBOOM (BOOM, LxDoom)
-     * -timedemo and -fastdemo options (BOOM)
-     * Real time frame rate, segs, visplanes, sprites display
-       (LxDoom)
-     * Various extra cheat codes (BOOM, LxDoom)
-
-Internals
-
-     * Greatly improved internal memory management (BOOM, LxDoom)
-     * Startup time greatly shortened by lazy generation of some lookups
-       (DOSDoom, LxDoom)
-     * Removed internal limits (BOOM)
-
-Other Tips
-----------
-
-On Linux, SDL tries to detect an appropriate video device automatically.
-If you want to overrite the default, you can set the SDL_VIDEODRIVER
-enviromental variable. At a bash prompt, this is as easy as running:
-
-SDL_VIDEODRIVER=fbcon prboom
-or
-SDL_VIDEODRIVER=svgalib prboom
-
-Details
--------
-
-Details on these extra features are split into separate text files:
-
-README.demos		provides a guide to PrBoom's demo support
-README.compatibility	describes PrBoom's various compatibility
-			options and modes
-
-Editing features are not covered in the docs with this package. We plan
-to bundle the editing docs as a separate download. Watch our website
-for news.
-

Modified: packages/trunk/prboom/debian/changelog
===================================================================
--- packages/trunk/prboom/debian/changelog	2007-08-23 16:28:03 UTC (rev 3782)
+++ packages/trunk/prboom/debian/changelog	2007-08-23 16:30:09 UTC (rev 3783)
@@ -7,8 +7,11 @@
   [ Cyril Brulebois ]
   * Added XS-Vcs-Svn and XS-Vcs-Browser fields in the control file.
 
- -- Jon Dowland <jon at alcopop.org>  Thu, 12 Jul 2007 12:04:58 +0100
+  [ Jon Dowland ]
+  * move to quilt for patch management
 
+ -- Jon Dowland <jon at alcopop.org>  Thu, 23 Aug 2007 18:22:57 +0100
+
 prboom (2:2.4.7+dfsg-1) unstable; urgency=low
 
   * New upstream release. Closes: #426804

Modified: packages/trunk/prboom/debian/control
===================================================================
--- packages/trunk/prboom/debian/control	2007-08-23 16:28:03 UTC (rev 3782)
+++ packages/trunk/prboom/debian/control	2007-08-23 16:30:09 UTC (rev 3783)
@@ -3,7 +3,7 @@
 Priority: optional
 Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
 Uploaders: Moritz Muehlenhoff <jmm at debian.org>, Jon Dowland <jon at alcopop.org>, Stuart Teasdale <sdt at debian.org>
-Build-Depends: debhelper (>= 4), libsdl1.2-dev (>= 1.2.2-3.1), libsmpeg-dev (>= 0.4.4-2.1), libsdl-mixer1.2-dev (>= 1.2.0-1.1), libsdl-net1.2-dev (>= 1.2.0-5.1)
+Build-Depends: debhelper (>= 4), libsdl1.2-dev (>= 1.2.2-3.1), libsmpeg-dev (>= 0.4.4-2.1), libsdl-mixer1.2-dev (>= 1.2.0-1.1), libsdl-net1.2-dev (>= 1.2.0-5.1), quilt
 Standards-Version: 3.7.2.1
 XS-Vcs-Svn: svn://svn.debian.org/svn/pkg-games/packages/trunk/prboom/
 XS-Vcs-Browser: http://svn.debian.org/wsvn/pkg-games/packages/trunk/prboom/?op=log

Added: packages/trunk/prboom/debian/patches/do_not_rebuild_prboom.wad.patch
===================================================================
--- packages/trunk/prboom/debian/patches/do_not_rebuild_prboom.wad.patch	                        (rev 0)
+++ packages/trunk/prboom/debian/patches/do_not_rebuild_prboom.wad.patch	2007-08-23 16:30:09 UTC (rev 3783)
@@ -0,0 +1,25 @@
+do not rebuild prboom.wad
+
+--- prboom-2.4.7+dfsg.orig/data/Makefile.am
++++ prboom-2.4.7+dfsg/data/Makefile.am
+@@ -7,5 +7,5 @@
+ EXTRA_DIST=prboom.wad prboom.txt
+ 
+ prboom.wad      :       prboom.txt $(wildcard graphics/*.ppm sprites/*.ppm lumps/*.lmp sounds/*.wav)
+-	-rm -f $@
+-	deutex -make prboom.txt $@
++#	-rm -f $@
++#	deutex -make prboom.txt $@
+--- prboom-2.4.7+dfsg.orig/data/Makefile.in
++++ prboom-2.4.7+dfsg/data/Makefile.in
+@@ -344,8 +344,8 @@
+ 
+ 
+ prboom.wad      :       prboom.txt $(wildcard graphics/*.ppm sprites/*.ppm lumps/*.lmp sounds/*.wav)
+-	-rm -f $@
+-	deutex -make prboom.txt $@
++#	-rm -f $@
++#	deutex -make prboom.txt $@
+ # Tell versions [3.59,3.63) of GNU make to not export all variables.
+ # Otherwise a system limit (for SysV at least) may be exceeded.
+ .NOEXPORT:

Added: packages/trunk/prboom/debian/patches/readme_customization.patch
===================================================================
--- packages/trunk/prboom/debian/patches/readme_customization.patch	                        (rev 0)
+++ packages/trunk/prboom/debian/patches/readme_customization.patch	2007-08-23 16:30:09 UTC (rev 3783)
@@ -0,0 +1,32 @@
+Minor Debian customisation
+
+--- prboom-2.4.7+dfsg.orig/README
++++ prboom-2.4.7+dfsg/README
+@@ -92,7 +92,7 @@
+ prboom -width 640 -height 400
+ 
+ sets the resolution. This setting is remembered for future sessions. For
+-other parameters, see the included README.command-line.
++other parameters, see the manpages.
+ 
+ You may also wish to customise the key bindings. PrBoom's default keybindings
+ are the same as the original Doom; unlike original Doom, you can change key
+@@ -232,7 +232,7 @@
+ 
+ SDL_VIDEODRIVER=fbcon prboom
+ or
+-SDL_VIDEODRIVER=svga prboom
++SDL_VIDEODRIVER=svgalib prboom
+ 
+ Details
+ -------
+@@ -242,9 +242,6 @@
+ README.demos		provides a guide to PrBoom's demo support
+ README.compatibility	describes PrBoom's various compatibility
+ 			options and modes
+-README.command-line	gives a command line reference for prboom,
+-			prboom-game-server, and the format of boom.cfg.
+-			On UNIX/Linux systems use the man pages instead.
+ 
+ Editing features are not covered in the docs with this package. We plan
+ to bundle the editing docs as a separate download. Watch our website

Added: packages/trunk/prboom/debian/patches/series
===================================================================
--- packages/trunk/prboom/debian/patches/series	                        (rev 0)
+++ packages/trunk/prboom/debian/patches/series	2007-08-23 16:30:09 UTC (rev 3783)
@@ -0,0 +1,3 @@
+windowed_mode.patch
+do_not_rebuild_prboom.wad.patch
+readme_customization.patch

Added: packages/trunk/prboom/debian/patches/windowed_mode.patch
===================================================================
--- packages/trunk/prboom/debian/patches/windowed_mode.patch	                        (rev 0)
+++ packages/trunk/prboom/debian/patches/windowed_mode.patch	2007-08-23 16:30:09 UTC (rev 3783)
@@ -0,0 +1,13 @@
+set prboom to use windowed mode by default.
+
+--- prboom-2.4.7+dfsg.orig/src/m_misc.c
++++ prboom-2.4.7+dfsg/src/m_misc.c
+@@ -317,7 +317,7 @@
+    def_int,ss_none},
+   {"screen_height",{&desired_screenheight},{480},200,MAX_SCREENHEIGHT,
+    def_int,ss_none},
+-  {"use_fullscreen",{&use_fullscreen},{1},0,1, /* proff 21/05/2000 */
++  {"use_fullscreen",{&use_fullscreen},{0},0,1, /* proff 21/05/2000 */
+    def_bool,ss_none},
+ #ifndef DISABLE_DOUBLEBUFFER
+   {"use_doublebuffer",{&use_doublebuffer},{1},0,1,             // proff 2001-7-4

Modified: packages/trunk/prboom/debian/rules
===================================================================
--- packages/trunk/prboom/debian/rules	2007-08-23 16:28:03 UTC (rev 3782)
+++ packages/trunk/prboom/debian/rules	2007-08-23 16:30:09 UTC (rev 3783)
@@ -14,6 +14,7 @@
 configure: configure-stamp
 configure-stamp:
 	dh_testdir
+	$(MAKE) -f /usr/share/quilt/quilt.make patch
 	# Add here commands to configure the package.
 	./configure --prefix=/usr --mandir=\$${prefix}/share/man --disable-cpu-opt --disable-dogs
 #	--host=$(DEB_HOST_GNU_TYPE) --target=$(DEB_BUILD_GNU_TYPE) \
@@ -36,6 +37,7 @@
 
 	# Add here commands to clean up after the build process.
 	-$(MAKE) distclean
+	$(MAKE) -f /usr/share/quilt/quilt.make unpatch
 
 	dh_clean
 




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