r3958 - packages/trunk/parsec47/debian/patches

Peter De Wachter pdewacht-guest at alioth.debian.org
Wed Aug 29 17:52:06 UTC 2007


Author: pdewacht-guest
Date: 2007-08-29 17:52:06 +0000 (Wed, 29 Aug 2007)
New Revision: 3958

Modified:
   packages/trunk/parsec47/debian/patches/fixes.patch
Log:
don't use 'ref' as a variable name


Modified: packages/trunk/parsec47/debian/patches/fixes.patch
===================================================================
--- packages/trunk/parsec47/debian/patches/fixes.patch	2007-08-29 17:48:20 UTC (rev 3957)
+++ packages/trunk/parsec47/debian/patches/fixes.patch	2007-08-29 17:52:06 UTC (rev 3958)
@@ -1,7 +1,7 @@
-Index: parsec47.0.2.dfsg1/import/opengl.d
+Index: parsec47-0.2.dfsg1/import/opengl.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/opengl.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/opengl.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/opengl.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/opengl.d	2007-08-29 19:50:27.000000000 +0200
 @@ -1,6 +1,10 @@
 -import std.c.windows.windows;
 -
@@ -358,7 +358,7 @@
 -extern(Windows) void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 -
 +void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
++void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref_);
 +GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
 +void /*APIENTRY*/glArrayElement (GLint i);
 +void /*APIENTRY*/glBegin (GLenum mode);
@@ -611,7 +611,7 @@
 +void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 +void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
 +void /*APIENTRY*/glShadeModel (GLenum mode);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
++void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref_, GLuint mask);
 +void /*APIENTRY*/glStencilMask (GLuint mask);
 +void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 +void /*APIENTRY*/glTexCoord1d (GLdouble s);
@@ -704,10 +704,10 @@
  
 -import openglu;
 +//import openglu;
-Index: parsec47.0.2.dfsg1/import/openglu.d
+Index: parsec47-0.2.dfsg1/import/openglu.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/openglu.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/openglu.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/openglu.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/openglu.d	2007-08-29 19:50:01.000000000 +0200
 @@ -1,6 +1,11 @@
  import opengl;
  
@@ -729,10 +729,10 @@
  const real GLU_TESS_MAX_COORD            = 1.0e150;
  
  /* TessProperty */
-Index: parsec47.0.2.dfsg1/import/SDL.d
+Index: parsec47-0.2.dfsg1/import/SDL.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL.d	2007-08-29 19:50:01.000000000 +0200
 @@ -31,7 +31,7 @@
  import SDL_events;
  import SDL_video;
@@ -758,10 +758,10 @@
 \ No newline at end of file
 +}
 ++/
-Index: parsec47.0.2.dfsg1/import/SDL_endian.d
+Index: parsec47-0.2.dfsg1/import/SDL_endian.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_endian.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_endian.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_endian.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_endian.d	2007-08-29 19:50:01.000000000 +0200
 @@ -57,9 +57,9 @@
  Uint64 SDL_Swap64(Uint64 val) {
  	Uint32 hi, lo;
@@ -774,10 +774,10 @@
  	val = SDL_Swap32(lo);
  	val <<= 32;
  	val |= SDL_Swap32(hi);
-Index: parsec47.0.2.dfsg1/import/SDL_events.d
+Index: parsec47-0.2.dfsg1/import/SDL_events.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_events.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_events.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_events.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_events.d	2007-08-29 19:50:01.000000000 +0200
 @@ -304,7 +304,7 @@
    If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
    current processing state of the specified event.
@@ -787,10 +787,10 @@
  const uint SDL_IGNORE	= 0;
  const uint SDL_DISABLE	= 0;
  const uint SDL_ENABLE	= 1;
-Index: parsec47.0.2.dfsg1/import/SDL_getenv.d
+Index: parsec47-0.2.dfsg1/import/SDL_getenv.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_getenv.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_getenv.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_getenv.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_getenv.d	2007-08-29 19:50:01.000000000 +0200
 @@ -2,6 +2,7 @@
  
  extern(C):
@@ -804,10 +804,10 @@
  char *SDL_getenv(char *name);
  char *getenv(char* X) { return SDL_getenv(X); }
 ++/
-Index: parsec47.0.2.dfsg1/import/SDL_Keysym.d
+Index: parsec47-0.2.dfsg1/import/SDL_Keysym.d
 ===================================================================
 --- /dev/null	1970-01-01 00:00:00.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_Keysym.d	2007-08-26 19:56:17.000000000 +0000
++++ parsec47-0.2.dfsg1/import/SDL_Keysym.d	2007-08-29 19:50:01.000000000 +0200
 @@ -0,0 +1,308 @@
 +/*
 +    SDL - Simple DirectMedia Layer
@@ -1117,10 +1117,10 @@
 +const uint KMOD_SHIFT	= (KMOD_LSHIFT|KMOD_RSHIFT);
 +const uint KMOD_ALT		= (KMOD_LALT|KMOD_RALT);
 +const uint KMOD_META	= (KMOD_LMETA|KMOD_RMETA);
-Index: parsec47.0.2.dfsg1/import/SDL_mixer.d
+Index: parsec47-0.2.dfsg1/import/SDL_mixer.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_mixer.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_mixer.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_mixer.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_mixer.d	2007-08-29 19:50:01.000000000 +0200
 @@ -22,9 +22,32 @@
  
  // convert to D by shinichiro.h
@@ -1155,10 +1155,10 @@
  
  extern (C) {
  
-Index: parsec47.0.2.dfsg1/import/SDL_mouse.d
+Index: parsec47-0.2.dfsg1/import/SDL_mouse.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_mouse.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_mouse.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_mouse.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_mouse.d	2007-08-29 19:50:01.000000000 +0200
 @@ -109,6 +109,8 @@
  const uint SDL_BUTTON_LEFT		= 1;
  const uint SDL_BUTTON_MIDDLE	= 2;
@@ -1168,10 +1168,10 @@
  const uint SDL_BUTTON_LMASK		= SDL_PRESSED << (SDL_BUTTON_LEFT - 1);
  const uint SDL_BUTTON_MMASK		= SDL_PRESSED << (SDL_BUTTON_MIDDLE - 1);
  const uint SDL_BUTTON_RMASK		= SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
-Index: parsec47.0.2.dfsg1/import/SDL_quit.d
+Index: parsec47-0.2.dfsg1/import/SDL_quit.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_quit.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_quit.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_quit.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_quit.d	2007-08-29 19:50:01.000000000 +0200
 @@ -43,5 +43,5 @@
  bit SDL_QuitRequested()
  {
@@ -1179,10 +1179,10 @@
 -	return SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK);
 +	return cast(bit)SDL_PeepEvents(null, 0, SDL_PEEKEVENT, SDL_QUITMASK);
  }
-Index: parsec47.0.2.dfsg1/import/SDL_rwops.d
+Index: parsec47-0.2.dfsg1/import/SDL_rwops.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_rwops.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_rwops.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_rwops.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_rwops.d	2007-08-29 19:50:01.000000000 +0200
 @@ -28,6 +28,11 @@
  
  extern(C):
@@ -1272,10 +1272,10 @@
  	close = ctx.close;
  	return (*close)(ctx);
  }
-Index: parsec47.0.2.dfsg1/import/SDL_syswm.d
+Index: parsec47-0.2.dfsg1/import/SDL_syswm.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/import/SDL_syswm.d	2003-11-29 02:26:28.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_syswm.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/import/SDL_syswm.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_syswm.d	2007-08-29 19:50:01.000000000 +0200
 @@ -22,7 +22,7 @@
  
  /* Include file for SDL custom system window manager hooks */
@@ -1285,10 +1285,10 @@
  
  extern(C):
  
-Index: parsec47.0.2.dfsg1/import/SDL_Version.d
+Index: parsec47-0.2.dfsg1/import/SDL_Version.d
 ===================================================================
 --- /dev/null	1970-01-01 00:00:00.000000000 +0000
-+++ parsec47.0.2.dfsg1/import/SDL_Version.d	2007-08-26 19:56:17.000000000 +0000
++++ parsec47-0.2.dfsg1/import/SDL_Version.d	2007-08-29 19:50:01.000000000 +0200
 @@ -0,0 +1,75 @@
 +/*
 +    SDL - Simple DirectMedia Layer
@@ -1365,10 +1365,10 @@
 +   use the SDL_Version() macro.
 + */
 +SDL_version * SDL_Linked_Version();
-Index: parsec47.0.2.dfsg1/Makefile
+Index: parsec47-0.2.dfsg1/Makefile
 ===================================================================
 --- /dev/null	1970-01-01 00:00:00.000000000 +0000
-+++ parsec47.0.2.dfsg1/Makefile	2007-08-26 19:56:17.000000000 +0000
++++ parsec47-0.2.dfsg1/Makefile	2007-08-29 19:50:01.000000000 +0200
 @@ -0,0 +1,29 @@
 +DSRC=$(shell find src -name "*.d")
 +SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
@@ -1381,7 +1381,7 @@
 +all: $(EXE)
 +
 +$(EXE): import/SDL_Keysym.d $(OBJS) $(COBJS)
-+	gcc $(CFLAGS) -o $@ $(OBJS) $(COBJS) -lbulletml_d -L/usr/local/lib -L/usr/lib -lgphobos -lpthread -lGLU -lGL -lglut -lm -lstdc++ -lSDL -lSDL_mixer
++	gdc $(CFLAGS) -o $@ $(OBJS) $(COBJS) -lbulletml_d -lSDL_mixer -lSDL -lGLU -lm
 +
 +$(OBJS): %.o: %.d
 +	gdmd -d -c -of$@ $(DFLAGS) $<
@@ -1399,10 +1399,10 @@
 +	rm src/abagames/util/sdl/*.o
 +	rm src/abagames/util/bulletml/*.o
 +	rm import/*.o
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Bonus.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Bonus.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Bonus.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Bonus.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Bonus.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Bonus.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.Bonus;
@@ -1460,10 +1460,10 @@
  			    BOX_SIZE, BOX_SIZE);
        P47Screen.drawBoxLine(pos.x - oy - BOX_SIZE / 2, pos.y + ox - BOX_SIZE / 2,
  			    BOX_SIZE, BOX_SIZE);
-Index: parsec47.0.2.dfsg1/src/abagames/p47/BulletActor.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/BulletActor.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/BulletActor.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/BulletActor.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/BulletActor.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/BulletActor.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.BulletActor;
@@ -1550,10 +1550,10 @@
       ];
  
    public static void createDisplayLists() {
-Index: parsec47.0.2.dfsg1/src/abagames/p47/BulletActorPool.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/BulletActorPool.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/BulletActorPool.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/BulletActorPool.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d	2007-08-29 19:50:01.000000000 +0200
 @@ -32,10 +32,10 @@
    }
  
@@ -1627,10 +1627,10 @@
      return rtod(std.math.atan2(t.x - b.x, t.y - b.y) * xrev);
    }
  }
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Enemy.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Enemy.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Enemy.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Enemy.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.Enemy;
@@ -1852,10 +1852,10 @@
  	      ActorPool rolls, ActorPool locks, Ship ship, P47GameManager manager) {
      this.field = field;
      this.bullets = bullets;
-Index: parsec47.0.2.dfsg1/src/abagames/p47/EnemyType.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/EnemyType.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/EnemyType.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/EnemyType.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d	2007-08-29 19:50:01.000000000 +0200
 @@ -123,7 +123,7 @@
  
    // To avoid using the same morph pattern.
@@ -1945,10 +1945,10 @@
      if (rank < 10)
        firePeriod /= (2 - rank * 0.1);
    }
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Field.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Field.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Field.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Field.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Field.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Field.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.Field;
@@ -2018,10 +2018,10 @@
      for (int i = 0; i < RING_POS_NUM; i++, d += RING_DEG) {
        ringPos[i] = new Vector;
        ringPos[i].x = sin(d) * RING_RADIUS;
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Fragment.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Fragment.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Fragment.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Fragment.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Fragment.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Fragment.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.Fragment;
@@ -2040,10 +2040,10 @@
      for (int i = 0; i < POINT_NUM; i++) {
        pos[i] = new Vector;
        vel[i] = new Vector;
-Index: parsec47.0.2.dfsg1/src/abagames/p47/LetterRender.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/LetterRender.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/LetterRender.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/LetterRender.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/LetterRender.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/LetterRender.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.LetterRender;
@@ -2102,10 +2102,10 @@
      [[
       [0, 1.15f, 0.65f, 0.3f, 0],
       [-0.6f, 0.55f, 0.65f, 0.3f, 90], [0.6f, 0.55f, 0.65f, 0.3f, 90],
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Lock.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Lock.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Lock.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Lock.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Lock.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Lock.d	2007-08-29 19:50:01.000000000 +0200
 @@ -52,7 +52,7 @@
    }
  
@@ -2115,10 +2115,10 @@
      ship = li.ship;
      field = li.field;
      manager = li.manager;
-Index: parsec47.0.2.dfsg1/src/abagames/p47/LuminousActorPool.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/LuminousActorPool.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/LuminousActorPool.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/LuminousActorPool.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/LuminousActorPool.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/LuminousActorPool.d	2007-08-29 19:50:01.000000000 +0200
 @@ -22,7 +22,7 @@
    public void drawLuminous() {
      for (int i = 0; i < actor.length; i++) {
@@ -2128,10 +2128,10 @@
      }
    }
  }
-Index: parsec47.0.2.dfsg1/src/abagames/p47/LuminousScreen.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/LuminousScreen.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/LuminousScreen.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/LuminousScreen.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/LuminousScreen.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/LuminousScreen.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.LuminousScreen;
@@ -2168,10 +2168,10 @@
  		     0, 0, luminousTextureWidth, luminousTextureHeight, 0);
      glViewport(0, 0, screenWidth, screenHeight);
    }
-Index: parsec47.0.2.dfsg1/src/abagames/p47/P47Boot.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/P47Boot.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/P47Boot.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/P47Boot.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47Boot.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/P47Boot.d	2007-08-29 19:50:01.000000000 +0200
 @@ -6,7 +6,7 @@
  module abagames.p47.P47Boot;
  
@@ -2199,10 +2199,10 @@
        if (l < 0 || l > 1) {
  	usage(args[0]);
  	throw new Exception("Invalid options");
-Index: parsec47.0.2.dfsg1/src/abagames/p47/P47GameManager.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/P47GameManager.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/P47GameManager.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/P47GameManager.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47GameManager.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/P47GameManager.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,10 +5,33 @@
   */
  module abagames.p47.P47GameManager;
@@ -2400,10 +2400,10 @@
      if (left < 0)
        return;
      LetterRender.drawString("LEFT", 520, 260, 25, LetterRender.TO_DOWN);
-Index: parsec47.0.2.dfsg1/src/abagames/p47/P47Screen.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/P47Screen.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/P47Screen.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/P47Screen.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47Screen.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/P47Screen.d	2007-08-29 19:50:01.000000000 +0200
 @@ -5,7 +5,7 @@
   */
  module abagames.p47.P47Screen;
@@ -2440,10 +2440,10 @@
  	if (n > 0) {
  	  float yo = (y2 - y1) / n, yos = 0;
  	  float xo;
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Roll.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Roll.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Roll.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Roll.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Roll.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Roll.d	2007-08-29 19:50:01.000000000 +0200
 @@ -40,7 +40,7 @@
    }
  
@@ -2453,10 +2453,10 @@
      ship = ri.ship;
      field = ri.field;
      manager = ri.manager;
-Index: parsec47.0.2.dfsg1/src/abagames/p47/Shot.d
+Index: parsec47-0.2.dfsg1/src/abagames/p47/Shot.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/p47/Shot.d	2004-01-01 20:26:42.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/p47/Shot.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Shot.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Shot.d	2007-08-29 19:50:01.000000000 +0200
 @@ -35,7 +35,7 @@
    }
  
@@ -2466,10 +2466,10 @@
      field = si.field;
      pos = new Vector;
      vel = new Vector;
-Index: parsec47.0.2.dfsg1/src/abagames/util/Logger.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/Logger.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/Logger.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/Logger.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/Logger.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/Logger.d	2007-08-29 19:50:01.000000000 +0200
 @@ -52,26 +52,26 @@
  public class Logger {
  
@@ -2505,10 +2505,10 @@
      if (e.next)
        error(e.next);
    }
-Index: parsec47.0.2.dfsg1/src/abagames/util/sdl/Input.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Input.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/sdl/Input.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/sdl/Input.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Input.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Input.d	2007-08-29 19:50:01.000000000 +0200
 @@ -7,6 +7,29 @@
  
  private:
@@ -2539,10 +2539,10 @@
  
  /**
   * Input device interface.
-Index: parsec47.0.2.dfsg1/src/abagames/util/sdl/MainLoop.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/MainLoop.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/sdl/MainLoop.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/sdl/MainLoop.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/MainLoop.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/MainLoop.d	2007-08-29 19:50:01.000000000 +0200
 @@ -8,6 +8,29 @@
  private:
  import std.string;
@@ -2582,10 +2582,10 @@
        if (frame <= 0) {
  	frame = 1;
  	SDL_Delay(prvTickCount+interval-nowTick);
-Index: parsec47.0.2.dfsg1/src/abagames/util/sdl/Pad.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Pad.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/sdl/Pad.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/sdl/Pad.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Pad.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Pad.d	2007-08-29 19:50:01.000000000 +0200
 @@ -8,6 +8,29 @@
  private:
  import std.string;
@@ -2616,10 +2616,10 @@
  import abagames.util.sdl.Input;
  import abagames.util.sdl.SDLInitFailedException;
  
-Index: parsec47.0.2.dfsg1/src/abagames/util/sdl/Screen3D.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Screen3D.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/sdl/Screen3D.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/sdl/Screen3D.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Screen3D.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Screen3D.d	2007-08-29 19:50:01.000000000 +0200
 @@ -8,6 +8,29 @@
  private:
  import std.string;
@@ -2670,10 +2670,10 @@
  	      0.1f, farPlane);
      glMatrixMode(GL_MODELVIEW);
    }
-Index: parsec47.0.2.dfsg1/src/abagames/util/sdl/Sound.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Sound.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/sdl/Sound.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/sdl/Sound.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Sound.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Sound.d	2007-08-29 19:50:01.000000000 +0200
 @@ -8,6 +8,29 @@
  private:
  import std.string;
@@ -2704,10 +2704,10 @@
  import SDL_mixer;
  import abagames.util.sdl.SDLInitFailedException;
  
-Index: parsec47.0.2.dfsg1/src/abagames/util/sdl/Texture.d
+Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Texture.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/abagames/util/sdl/Texture.d	2004-01-01 20:26:44.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/abagames/util/sdl/Texture.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Texture.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Texture.d	2007-08-29 19:50:01.000000000 +0200
 @@ -9,6 +9,29 @@
  import std.string;
  import opengl;
@@ -2738,10 +2738,10 @@
  import abagames.util.sdl.SDLInitFailedException;
  
  /**
-Index: parsec47.0.2.dfsg1/src/dirent_d.c
+Index: parsec47-0.2.dfsg1/src/dirent_d.c
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/dirent_d.c	2003-11-29 02:26:30.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/dirent_d.c	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/dirent_d.c	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/dirent_d.c	2007-08-29 19:50:01.000000000 +0200
 @@ -1,50 +1,4 @@
 -#ifdef WINDOWS
  
@@ -2800,10 +2800,10 @@
 -#endif // WINDOWS
 +
  
-Index: parsec47.0.2.dfsg1/src/mt.d
+Index: parsec47-0.2.dfsg1/src/mt.d
 ===================================================================
---- parsec47.0.2.dfsg1.orig/src/mt.d	2003-11-29 02:26:30.000000000 +0000
-+++ parsec47.0.2.dfsg1/src/mt.d	2007-08-26 19:56:17.000000000 +0000
+--- parsec47-0.2.dfsg1.orig/src/mt.d	2007-08-29 19:49:58.000000000 +0200
++++ parsec47-0.2.dfsg1/src/mt.d	2007-08-29 19:50:01.000000000 +0200
 @@ -162,7 +162,7 @@
      y ^= (y << 15) & 0xefc60000UL;
      y ^= (y >> 18);




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