r3972 - packages/trunk/parsec47/debian/patches
Peter De Wachter
pdewacht-guest at alioth.debian.org
Wed Aug 29 18:40:57 UTC 2007
Author: pdewacht-guest
Date: 2007-08-29 18:40:57 +0000 (Wed, 29 Aug 2007)
New Revision: 3972
Modified:
packages/trunk/parsec47/debian/patches/fixes.patch
Log:
"version" semantics changed in gdc 0.24. I got it working, but lost Windows compatibility :(
Modified: packages/trunk/parsec47/debian/patches/fixes.patch
===================================================================
--- packages/trunk/parsec47/debian/patches/fixes.patch 2007-08-29 18:37:24 UTC (rev 3971)
+++ packages/trunk/parsec47/debian/patches/fixes.patch 2007-08-29 18:40:57 UTC (rev 3972)
@@ -1,22 +1,16 @@
Index: parsec47-0.2.dfsg1/import/opengl.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/opengl.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/opengl.d 2007-08-29 19:50:27.000000000 +0200
-@@ -1,6 +1,10 @@
+--- parsec47-0.2.dfsg1.orig/import/opengl.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/opengl.d 2007-08-29 20:38:12.000000000 +0200
+@@ -1,6 +1,4 @@
-import std.c.windows.windows;
-
-extern(Windows):
-+version (Win32) {
-+ private import std.c.windows.windows;
-+ extern(Windows):
-+}
-+version (linux) {
-+ extern(C):
-+}
++extern(C):
alias uint GLenum;
alias ubyte GLboolean;
-@@ -1111,345 +1115,343 @@
+@@ -1111,345 +1109,343 @@
/*************************************************************/
@@ -698,7 +692,7 @@
/* EXT_vertex_array */
typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i);
-@@ -1483,4 +1485,4 @@
+@@ -1483,4 +1479,4 @@
typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
(GLenum target, GLenum pname, GLfloat *params);
@@ -706,8 +700,8 @@
+//import openglu;
Index: parsec47-0.2.dfsg1/import/openglu.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/openglu.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/openglu.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/openglu.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/openglu.d 2007-08-29 20:38:12.000000000 +0200
@@ -1,6 +1,11 @@
import opengl;
@@ -731,8 +725,8 @@
/* TessProperty */
Index: parsec47-0.2.dfsg1/import/SDL.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL.d 2007-08-29 20:38:12.000000000 +0200
@@ -31,7 +31,7 @@
import SDL_events;
import SDL_video;
@@ -760,8 +754,8 @@
++/
Index: parsec47-0.2.dfsg1/import/SDL_endian.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_endian.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_endian.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_endian.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_endian.d 2007-08-29 20:38:12.000000000 +0200
@@ -57,9 +57,9 @@
Uint64 SDL_Swap64(Uint64 val) {
Uint32 hi, lo;
@@ -776,8 +770,8 @@
val |= SDL_Swap32(hi);
Index: parsec47-0.2.dfsg1/import/SDL_events.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_events.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_events.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_events.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_events.d 2007-08-29 20:38:12.000000000 +0200
@@ -304,7 +304,7 @@
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
current processing state of the specified event.
@@ -789,8 +783,8 @@
const uint SDL_ENABLE = 1;
Index: parsec47-0.2.dfsg1/import/SDL_getenv.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_getenv.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_getenv.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_getenv.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_getenv.d 2007-08-29 20:38:12.000000000 +0200
@@ -2,6 +2,7 @@
extern(C):
@@ -807,7 +801,7 @@
Index: parsec47-0.2.dfsg1/import/SDL_Keysym.d
===================================================================
--- /dev/null 1970-01-01 00:00:00.000000000 +0000
-+++ parsec47-0.2.dfsg1/import/SDL_Keysym.d 2007-08-29 19:50:01.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_Keysym.d 2007-08-29 20:38:12.000000000 +0200
@@ -0,0 +1,308 @@
+/*
+ SDL - Simple DirectMedia Layer
@@ -1119,8 +1113,8 @@
+const uint KMOD_META = (KMOD_LMETA|KMOD_RMETA);
Index: parsec47-0.2.dfsg1/import/SDL_mixer.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_mixer.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_mixer.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_mixer.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_mixer.d 2007-08-29 20:38:12.000000000 +0200
@@ -22,9 +22,32 @@
// convert to D by shinichiro.h
@@ -1157,8 +1151,8 @@
Index: parsec47-0.2.dfsg1/import/SDL_mouse.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_mouse.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_mouse.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_mouse.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_mouse.d 2007-08-29 20:38:12.000000000 +0200
@@ -109,6 +109,8 @@
const uint SDL_BUTTON_LEFT = 1;
const uint SDL_BUTTON_MIDDLE = 2;
@@ -1170,8 +1164,8 @@
const uint SDL_BUTTON_RMASK = SDL_PRESSED << (SDL_BUTTON_RIGHT - 1);
Index: parsec47-0.2.dfsg1/import/SDL_quit.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_quit.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_quit.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_quit.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_quit.d 2007-08-29 20:38:12.000000000 +0200
@@ -43,5 +43,5 @@
bit SDL_QuitRequested()
{
@@ -1181,8 +1175,8 @@
}
Index: parsec47-0.2.dfsg1/import/SDL_rwops.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_rwops.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_rwops.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_rwops.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_rwops.d 2007-08-29 20:38:12.000000000 +0200
@@ -28,6 +28,11 @@
extern(C):
@@ -1274,8 +1268,8 @@
}
Index: parsec47-0.2.dfsg1/import/SDL_syswm.d
===================================================================
---- parsec47-0.2.dfsg1.orig/import/SDL_syswm.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/import/SDL_syswm.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/import/SDL_syswm.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_syswm.d 2007-08-29 20:38:12.000000000 +0200
@@ -22,7 +22,7 @@
/* Include file for SDL custom system window manager hooks */
@@ -1288,7 +1282,7 @@
Index: parsec47-0.2.dfsg1/import/SDL_Version.d
===================================================================
--- /dev/null 1970-01-01 00:00:00.000000000 +0000
-+++ parsec47-0.2.dfsg1/import/SDL_Version.d 2007-08-29 19:50:01.000000000 +0200
++++ parsec47-0.2.dfsg1/import/SDL_Version.d 2007-08-29 20:38:12.000000000 +0200
@@ -0,0 +1,75 @@
+/*
+ SDL - Simple DirectMedia Layer
@@ -1367,8 +1361,8 @@
+SDL_version * SDL_Linked_Version();
Index: parsec47-0.2.dfsg1/src/abagames/p47/Bonus.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Bonus.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Bonus.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Bonus.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Bonus.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.Bonus;
@@ -1428,8 +1422,8 @@
BOX_SIZE, BOX_SIZE);
Index: parsec47-0.2.dfsg1/src/abagames/p47/BulletActor.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/BulletActor.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/BulletActor.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/BulletActor.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/BulletActor.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.BulletActor;
@@ -1518,8 +1512,8 @@
public static void createDisplayLists() {
Index: parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/BulletActorPool.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/BulletActorPool.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/BulletActorPool.d 2007-08-29 20:38:12.000000000 +0200
@@ -32,10 +32,10 @@
}
@@ -1595,8 +1589,8 @@
}
Index: parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Enemy.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Enemy.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Enemy.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.Enemy;
@@ -1820,8 +1814,8 @@
this.bullets = bullets;
Index: parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/EnemyType.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/EnemyType.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/EnemyType.d 2007-08-29 20:38:12.000000000 +0200
@@ -123,7 +123,7 @@
// To avoid using the same morph pattern.
@@ -1913,8 +1907,8 @@
}
Index: parsec47-0.2.dfsg1/src/abagames/p47/Field.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Field.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Field.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Field.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Field.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.Field;
@@ -1986,8 +1980,8 @@
ringPos[i].x = sin(d) * RING_RADIUS;
Index: parsec47-0.2.dfsg1/src/abagames/p47/Fragment.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Fragment.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Fragment.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Fragment.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Fragment.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.Fragment;
@@ -2008,8 +2002,8 @@
vel[i] = new Vector;
Index: parsec47-0.2.dfsg1/src/abagames/p47/LetterRender.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/LetterRender.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/LetterRender.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/LetterRender.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/LetterRender.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.LetterRender;
@@ -2070,8 +2064,8 @@
[-0.6f, 0.55f, 0.65f, 0.3f, 90], [0.6f, 0.55f, 0.65f, 0.3f, 90],
Index: parsec47-0.2.dfsg1/src/abagames/p47/Lock.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Lock.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Lock.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Lock.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Lock.d 2007-08-29 20:38:12.000000000 +0200
@@ -52,7 +52,7 @@
}
@@ -2083,8 +2077,8 @@
manager = li.manager;
Index: parsec47-0.2.dfsg1/src/abagames/p47/LuminousActorPool.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/LuminousActorPool.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/LuminousActorPool.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/LuminousActorPool.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/LuminousActorPool.d 2007-08-29 20:38:12.000000000 +0200
@@ -22,7 +22,7 @@
public void drawLuminous() {
for (int i = 0; i < actor.length; i++) {
@@ -2096,8 +2090,8 @@
}
Index: parsec47-0.2.dfsg1/src/abagames/p47/LuminousScreen.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/LuminousScreen.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/LuminousScreen.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/LuminousScreen.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/LuminousScreen.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.LuminousScreen;
@@ -2136,8 +2130,8 @@
}
Index: parsec47-0.2.dfsg1/src/abagames/p47/P47Boot.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47Boot.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/P47Boot.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47Boot.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/P47Boot.d 2007-08-29 20:38:12.000000000 +0200
@@ -6,7 +6,7 @@
module abagames.p47.P47Boot;
@@ -2167,8 +2161,8 @@
throw new Exception("Invalid options");
Index: parsec47-0.2.dfsg1/src/abagames/p47/P47GameManager.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47GameManager.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/P47GameManager.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47GameManager.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/P47GameManager.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,10 +5,33 @@
*/
module abagames.p47.P47GameManager;
@@ -2368,8 +2362,8 @@
LetterRender.drawString("LEFT", 520, 260, 25, LetterRender.TO_DOWN);
Index: parsec47-0.2.dfsg1/src/abagames/p47/P47Screen.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47Screen.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/P47Screen.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/P47Screen.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/P47Screen.d 2007-08-29 20:38:12.000000000 +0200
@@ -5,7 +5,7 @@
*/
module abagames.p47.P47Screen;
@@ -2408,8 +2402,8 @@
float xo;
Index: parsec47-0.2.dfsg1/src/abagames/p47/Roll.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Roll.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Roll.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Roll.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Roll.d 2007-08-29 20:38:12.000000000 +0200
@@ -40,7 +40,7 @@
}
@@ -2421,8 +2415,8 @@
manager = ri.manager;
Index: parsec47-0.2.dfsg1/src/abagames/p47/Shot.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/p47/Shot.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/p47/Shot.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/p47/Shot.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/p47/Shot.d 2007-08-29 20:38:12.000000000 +0200
@@ -35,7 +35,7 @@
}
@@ -2434,8 +2428,8 @@
vel = new Vector;
Index: parsec47-0.2.dfsg1/src/abagames/util/Logger.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/Logger.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/Logger.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/Logger.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/Logger.d 2007-08-29 20:38:12.000000000 +0200
@@ -52,26 +52,26 @@
public class Logger {
@@ -2473,8 +2467,8 @@
}
Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Input.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Input.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Input.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Input.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Input.d 2007-08-29 20:38:12.000000000 +0200
@@ -7,6 +7,29 @@
private:
@@ -2507,8 +2501,8 @@
* Input device interface.
Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/MainLoop.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/MainLoop.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/sdl/MainLoop.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/MainLoop.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/MainLoop.d 2007-08-29 20:38:12.000000000 +0200
@@ -8,6 +8,29 @@
private:
import std.string;
@@ -2550,8 +2544,8 @@
SDL_Delay(prvTickCount+interval-nowTick);
Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Pad.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Pad.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Pad.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Pad.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Pad.d 2007-08-29 20:38:12.000000000 +0200
@@ -8,6 +8,29 @@
private:
import std.string;
@@ -2584,8 +2578,8 @@
Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Screen3D.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Screen3D.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Screen3D.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Screen3D.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Screen3D.d 2007-08-29 20:38:12.000000000 +0200
@@ -8,6 +8,29 @@
private:
import std.string;
@@ -2638,8 +2632,8 @@
}
Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Sound.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Sound.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Sound.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Sound.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Sound.d 2007-08-29 20:38:12.000000000 +0200
@@ -8,6 +8,29 @@
private:
import std.string;
@@ -2672,8 +2666,8 @@
Index: parsec47-0.2.dfsg1/src/abagames/util/sdl/Texture.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Texture.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Texture.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/abagames/util/sdl/Texture.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/abagames/util/sdl/Texture.d 2007-08-29 20:38:12.000000000 +0200
@@ -9,6 +9,29 @@
import std.string;
import opengl;
@@ -2706,8 +2700,8 @@
/**
Index: parsec47-0.2.dfsg1/src/dirent_d.c
===================================================================
---- parsec47-0.2.dfsg1.orig/src/dirent_d.c 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/dirent_d.c 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/dirent_d.c 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/dirent_d.c 2007-08-29 20:38:12.000000000 +0200
@@ -1,50 +1,4 @@
-#ifdef WINDOWS
@@ -2768,8 +2762,8 @@
Index: parsec47-0.2.dfsg1/src/mt.d
===================================================================
---- parsec47-0.2.dfsg1.orig/src/mt.d 2007-08-29 19:49:58.000000000 +0200
-+++ parsec47-0.2.dfsg1/src/mt.d 2007-08-29 19:50:01.000000000 +0200
+--- parsec47-0.2.dfsg1.orig/src/mt.d 2007-08-29 20:38:08.000000000 +0200
++++ parsec47-0.2.dfsg1/src/mt.d 2007-08-29 20:38:12.000000000 +0200
@@ -162,7 +162,7 @@
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
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