r4019 - packages/trunk/cultivation/debian/patches
Miriam Ruiz
baby-guest at alioth.debian.org
Fri Aug 31 20:33:57 UTC 2007
Author: baby-guest
Date: 2007-08-31 20:33:57 +0000 (Fri, 31 Aug 2007)
New Revision: 4019
Modified:
packages/trunk/cultivation/debian/patches/mouse_pos.patch
Log:
Improved patch
Modified: packages/trunk/cultivation/debian/patches/mouse_pos.patch
===================================================================
--- packages/trunk/cultivation/debian/patches/mouse_pos.patch 2007-08-31 20:09:39 UTC (rev 4018)
+++ packages/trunk/cultivation/debian/patches/mouse_pos.patch 2007-08-31 20:33:57 UTC (rev 4019)
@@ -4,9 +4,9 @@
Index: cultivation-8.20070809.dfsg1/game2/gameSource/game.cpp
===================================================================
---- cultivation-8.20070809.dfsg1.orig/game2/gameSource/game.cpp 2007-08-31 19:57:32.000000000 +0000
-+++ cultivation-8.20070809.dfsg1/game2/gameSource/game.cpp 2007-08-31 20:00:42.000000000 +0000
-@@ -2627,69 +2627,10 @@
+--- cultivation-8.20070809.dfsg1.orig/game2/gameSource/game.cpp 2007-08-31 20:12:42.000000000 +0000
++++ cultivation-8.20070809.dfsg1/game2/gameSource/game.cpp 2007-08-31 20:30:46.000000000 +0000
+@@ -2627,69 +2627,20 @@
void GameSceneHandler::projectScreenPointIntoScene( int inX, int inY,
double *outSceneX,
double *outSceneY ) {
@@ -63,20 +63,27 @@
-
- // need to invert the resulting y and translate it for some reson
-
-- Vector3D *viewPosition = screen->getViewPosition();
--
+ Vector3D *viewPosition = screen->getViewPosition();
++ double xsize,ysize,w=screen->getWidth(),h=screen->getHeight(), f=46, r;
++ r=w/h;
++ if (r>1.0 && r<1.5) f=46*(1.5-r)*2+48*(r-1)*2;
++ r=h/w;
++ if (r>1.0 && r<1.5) f=46*(1.5-r)*2+48*(r-1)*2;
++ xsize=ysize=f;
+
- yWorld = -yWorld + 2 * viewPosition->mY;
-
- delete viewPosition;
-
-
--
++ if (w>h) xsize=f*w/h;
++ if (w<h) ysize=f*h/w;
+
- *outSceneX = xWorld;
- *outSceneY = yWorld;
-+ Vector3D *viewPosition = screen->getViewPosition();
-+ *outSceneX = viewPosition->mX-(inX-screen->getWidth()/2.0)*46.0/screen->getWidth();
-+ *outSceneY = viewPosition->mY-(inY-screen->getHeight()/2.0)*46.0/screen->getHeight();
-+ delete viewPosition;
++ *outSceneX = viewPosition->mX-(inX-w/2.0)*xsize/screen->getWidth();
++ *outSceneY = viewPosition->mY-(inY-h/2.0)*ysize/screen->getHeight();
++ delete viewPosition;
}
void GameSceneHandler::keyPressed(
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