r4941 - in packages/trunk/conquest/debian: . patches
Barry deFreese
bddebian-guest at alioth.debian.org
Fri Dec 14 15:09:01 UTC 2007
Author: bddebian-guest
Date: 2007-12-14 15:09:00 +0000 (Fri, 14 Dec 2007)
New Revision: 4941
Added:
packages/trunk/conquest/debian/patches/
packages/trunk/conquest/debian/patches/01_man_pages.diff
packages/trunk/conquest/debian/patches/series
Modified:
packages/trunk/conquest/debian/changelog
packages/trunk/conquest/debian/control
Log:
Duh, forgot to add patches on last commit
Modified: packages/trunk/conquest/debian/changelog
===================================================================
--- packages/trunk/conquest/debian/changelog 2007-12-14 11:19:32 UTC (rev 4940)
+++ packages/trunk/conquest/debian/changelog 2007-12-14 15:09:00 UTC (rev 4941)
@@ -1,7 +1,7 @@
conquest (8.3-2) UNRELEASED; urgency=low
[ Barry deFreese ]
- * Add myself to uploaders
+ * Add myself to uploaders (Closes: #454998)
* Fix watch file
* Debhelperize build system
* Add quilt patching system
@@ -9,7 +9,7 @@
+ Thanks to Emmet Hikory for the patch and debhelper fixes
* Add Homepage and VCS tags to control
* Make conquestgl.6 not a symlink since its in seperate binary package
- * Add myself to uploaders
+ * Update to Standards Version 3.7.3
-- Barry deFreese <bddebian at comcast.net> Sun, 04 Nov 2007 14:06:31 -0500
Modified: packages/trunk/conquest/debian/control
===================================================================
--- packages/trunk/conquest/debian/control 2007-12-14 11:19:32 UTC (rev 4940)
+++ packages/trunk/conquest/debian/control 2007-12-14 15:09:00 UTC (rev 4941)
@@ -4,7 +4,7 @@
Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
Uploaders: Barry deFreese <bddebian at comcast.net>
Build-Depends: debhelper (>> 5.0), autotools-dev, quilt, flex, bison, libncurses5-dev, zlib1g-dev, libgl1-mesa-dev | libgl-dev, freeglut3-dev | libglut-dev, libglu1-mesa-dev | libglu-dev, libxt-dev, libxi-dev, libxmu-dev, libsdl1.2-dev, libsdl-mixer1.2-dev
-Standards-Version: 3.7.2
+Standards-Version: 3.7.3
Homepage: http://www.radscan.com/conquest.html
Vcs-Svn: ssh://svn.debian.org/svn/pkg-games/packages/trunk/conquest/
Vcs-Browser: http://svn.debian.org/wsvn/pkg-games/packages/trunk/conquest/?op=log
Added: packages/trunk/conquest/debian/patches/01_man_pages.diff
===================================================================
--- packages/trunk/conquest/debian/patches/01_man_pages.diff (rev 0)
+++ packages/trunk/conquest/debian/patches/01_man_pages.diff 2007-12-14 15:09:00 UTC (rev 4941)
@@ -0,0 +1,579 @@
+--- conquest-8.3.orig/conqai.man
++++ conquest-8.3/conqai.man
+@@ -4,7 +4,7 @@
+ conqai \(em Conquest AI override program
+ .SH "SYNOPSIS"
+ .PP
+-\fBconqai\fP [\fB-r\fP]
++\fBconqai\fP [\fB\-r\fP]
+ .SH "DESCRIPTION"
+ .PP
+ \fBconqai\fP is a program that allows suitably privileged individuals
+@@ -20,7 +20,7 @@
+ \fBconqai\fP is running.
+ .PP
+ .SH "OPTIONS"
+-.IP "\fB-r\fP " 10
++.IP "\fB\-r\fP " 10
+ Return control of the robots to the Conquest driver. Be sure to do
+ this after you are finished running conqai to debug the AI, otherwise
+ the robots won't do anything but sit there.
+@@ -34,12 +34,12 @@
+ others). Permission is granted to copy, distribute and/or modify this
+ document under the terms of the GNU GPL. Conquest is
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conqdriv.man
++++ conquest-8.3/conqdriv.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conqdriv.man 576 2006-08-20 05:51:33Z jon $
++.\" $Id: conqdriv.man 576 2006\-08\-20 05:51:33Z jon $
+ .TH "conqdriv" 6 "" ""
+ .SH NAME
+ conqdriv \- Drive a Conquest universe.
+@@ -47,12 +47,12 @@
+ conqinitrc and texturesrc files.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conqinit.man
++++ conquest-8.3/conqinit.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conquest.man 566 2006-07-30 00:54:31Z jon $
++.\" $Id: conquest.man 566 2006\-07\-30 00:54:31Z jon $
+ .TH "conqinit" 6 "" ""
+ .SH NAME
+ conqinit \- a utility for the Conquest Init parser (CQI)
+@@ -9,14 +9,14 @@
+ .PP
+ \fBconqinit\fP can be used to test the parser, perform syntax checking
+ on conqinitrc and texturesrc files, as well as to generate initdata.h
+-and sounddata.h header files containing compiled-in defaults.
++and sounddata.h header files containing compiled\(hyin defaults.
+ .PP
+ CQI is a lex/yacc parser that is used by \fBConquest\fP 8.1.2a or
+ later for configuration of the planets and other general purpose data,
+ and for the GL client \fBconquestgl\fP, for the specification of
+ colors, textures, animation definitions, sound, and music.
+ .PP
+-These pre\-generated header files (initdata.h, sounddata.h) contain
++These pre\(hygenerated header files (initdata.h, sounddata.h) contain
+ defaults compiled directly into conquest, in the event the relevant
+ CQI config file could not be opened or successfully read on startup.
+ End users should not generate these files. Validated header files are
+@@ -92,7 +92,7 @@
+ by \fBconqinit\fP, as well as other information not mentioned here.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+
+
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conqmetad.man
++++ conquest-8.3/conqmetad.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conqmetad.man 576 2006-08-20 05:51:33Z jon $
++.\" $Id: conqmetad.man 576 2006\-08\-20 05:51:33Z jon $
+ .TH "conqmetad" 6 "" ""
+ .SH NAME
+ conqmetad \- a Conquest Meta server
+@@ -13,7 +13,7 @@
+ \fB\-m\fP option. This makes it easy for people to find prospective
+ games.
+ .PP
+-The de-facto Conquest Meta server runs at \fBconquest.radscan.com\fP.
++The de\(hyfacto Conquest Meta server runs at \fBconquest.radscan.com\fP.
+ .PP
+ The meta server listens on port UDP port 1700 for announcements from
+ \fBconquestd\fP servers. TCP connections to port 1700 cause
+@@ -56,12 +56,12 @@
+ conqinitrc and texturesrc files.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conqoper.man
++++ conquest-8.3/conqoper.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conqoper.man 576 2006-08-20 05:51:33Z jon $
++.\" $Id: conqoper.man 576 2006\-08\-20 05:51:33Z jon $
+ .TH "conqoper" 6 "" ""
+ .SH NAME
+ conqoper \- Conquest Operator (CO) program.
+@@ -16,7 +16,7 @@
+ In order to run \fBconqoper\fP, you must be a member of the
+ \fIconquest\fP group (in /etc/groups), or you must be the root user.
+ .PP
+-\fBconqoper\fP supports a few \fInon\-interactive\fP options listed
++\fBconqoper\fP supports a few \fInon\(hyinteractive\fP options listed
+ below. When any of these options are specified, \fBconqoper\fP will
+ perform the requested action and exit. When no options are specified,
+ \fBconqoper\fP will run in an interactive mode.
+@@ -71,12 +71,12 @@
+ conqinitrc and texturesrc files.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conqstrat.man
++++ conquest-8.3/conqstrat.man
+@@ -3,7 +3,7 @@
+ conqstrat \(em modify Robot strategy tables
+ .SH "SYNOPSIS"
+ .PP
+-\fBconqstrat\fP [\fB-v\fP] [\fB-d\fP] [\fB-U\fP] [\fB-o \fIfile\fP\fP]
++\fBconqstrat\fP [\fB\-v\fP] [\fB\-d\fP] [\fB\-U\fP] [\fB\-o \fIfile\fP\fP]
+ .SH "DESCRIPTION"
+ .PP
+ This manual page documents briefly the
+@@ -19,17 +19,17 @@
+ the new AI directly, or generate a conqdata.h file that can be compiled into
+ Conquest and used as the default when the universe is initialized.
+ .SH "OPTIONS"
+-.IP "\fB-v\fP " 10
++.IP "\fB\-v\fP " 10
+ Be verbose about everything.
+-.IP "\fB-d\fP " 10
++.IP "\fB\-d\fP " 10
+ Turn on lots of debugging.
+-.IP "\fB-U\fP " 10
++.IP "\fB\-U\fP " 10
+ Update the common block directly. This is the most common use for
+-non-conquest developers. NOTE: If you then use \fIconqoper\fP to
++non\(hyconquest developers. NOTE: If you then use \fIconqoper\fP to
+ initialize the common block, your AI will be lost and replaced with the
+-compiled-in default, so you will need to re\-run this command to
+-re\-install your own AI again.
+-.IP "\fB-o \fP\fIfile\fP " 10
++compiled\(hyin default, so you will need to re\(hyrun this command to
++re\(hyinstall your own AI again.
++.IP "\fB\-o \fP\fIfile\fP " 10
+ Output to \fIfile\fP. Without this
+ option, output will go to stdout. The normal use of this option is to
+ generate a header file that is compiled directly into conquest
+@@ -44,7 +44,7 @@
+ AI (with minor fixes) supplied in the original VAX/VMS conquest
+ distribution. It is also the default AI compiled into Conquest.
+ \fIconqrule.easy\fP is an AI that is a bit easier on new players :)
+-You can install it in an initialized game with \fIconqstrat -U
++You can install it in an initialized game with \fIconqstrat \-U
+ <conqrule.easy\fP.
+ .SH "AUTHOR"
+ .PP
+@@ -53,12 +53,12 @@
+ others). Permission is granted to copy, distribute and/or modify this
+ document under the terms of the GNU GPL. Conquest is
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conquest.man
++++ conquest-8.3/conquest.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conquest.man 688 2006-11-27 22:34:45Z jon $
++.\" $Id: conquest.man 688 2006\-11\-27 22:34:45Z jon $
+ .TH "conquest" 6 "" ""
+ .SH NAME
+ conquestgl,conquest \- Conquest game clients
+@@ -13,13 +13,13 @@
+ \fBconquest\fP [OPTIONS]...
+ .SH DESCRIPTION
+ .PP
+-Conquest is a multi-player, real-time space combat game. The object
+-of the game is twofold. The short-range goal is to accumulate "kills"
++Conquest is a multi\(hyplayer, real\(hytime space combat game. The object
++of the game is twofold. The short\(hyrange goal is to accumulate "kills"
+ by shooting down enemy players. You get one kill point for each enemy
+ ship shot down, plus some extra if the enemy had kills too. The major
+ weapon used to shoot down ships is the photon torpedo.
+ .PP
+-The long-range goal is to conquer the universe for your team by taking
++The long\(hyrange goal is to conquer the universe for your team by taking
+ every \fIcore\fP planet. You take planets by killing off the enemy's armies via
+ bombardment, and then beaming your team's armies down. When all the
+ planets have been taken, the game ends, a new game begins, and the
+@@ -108,8 +108,8 @@
+ maximum warp. The ships teams have different top speeds: 8 for Cruisers, 9
+ for Destroyers, and 10 for Scouts.
+ .TP 8
+-.B -,+
+-Use \fB+\fP to raise your energy shields, \fB-\fP to lower them. Shields
++.B \-,+
++Use \fB+\fP to raise your energy shields, \fB\-\fP to lower them. Shields
+ protect you from enemy weapons; however, it takes more fuel and heat
+ to fly with them up.
+ .TP 8
+@@ -119,7 +119,7 @@
+ the arrow keys (see below), a ship number (precede it with an 's'), or
+ a planet name. If you set course for a planet, you have the option of
+ locking on to it by terminating the line with a TAB instead of a
+-carriage return - then you will orbit automatically when you get
++carriage return \- then you will orbit automatically when you get
+ there.
+ .TP 8
+ .B p,P
+@@ -130,7 +130,7 @@
+ specify the direction to fire using either degrees or the arrow keys.
+ .TP 8
+ .B *,d,D
+-Lower case \fBd\fP or \fB*\fP detonates near-by enemy torps before they get
++Lower case \fBd\fP or \fB*\fP detonates nearby enemy torps before they get
+ close enough to damage you. Use this command *alot*. Upper case \fBD\fP
+ detonates your own torps, for instance in case you missed. Since you
+ can only have nine torps out at a time, this can be useful.
+@@ -160,7 +160,7 @@
+ .TP 8
+ .B b
+ Once you have blasted a planet down to three armies, you can beam your
+-own armies down to do hand-to-hand combat and replace them.
++own armies down to do hand\(hyto\(hyhand combat and replace them.
+ .TP 8
+ .B m
+ Use the \fBm\fP command to send messages. You can send to single ships
+@@ -180,10 +180,10 @@
+ Pressing TAB will show you the 'next' last information you asked for.
+ .TP 8
+ .B Q
+-The only way out besides getting killed is to self-destruct. There is
+-a 15-second time delay because it is not honorable to quit in the heat
++The only way out besides getting killed is to self\(hydestruct. There is
++a 15\(hysecond time delay because it is not honorable to quit in the heat
+ of battle. If the server has the \fIVacant\fP flag enabled, then you
+-can use the Control-Backslash key to quit immediately, leaving your
++can use the Control\(hyBackslash key to quit immediately, leaving your
+ ship intact. If you decide to go \fIVacant\fP, be careful where you
+ leave your ship. :)
+ .TP 8
+@@ -208,7 +208,7 @@
+ Cloaking device. You can activate the cloaking device by typing \fBC\fP
+ followed by a TAB. While the cloaking device is in operation, you are
+ invisible, even to your teammates. However, the cloaker uses a LOT of
+-energy - so much that you can't use your weapons while it's on. A
++energy \- so much that you can't use your weapons while it's on. A
+ second \fBC\fP will turn it off again.
+ .TP 8
+ .B E
+@@ -227,7 +227,7 @@
+ .TP 8
+ .B K
+ Attempt a coup. If all of your team's armies get killed, you may think
+-you are in deep fecal matter. Not so - you can still get some back by
++you are in deep fecal matter. Not so \- you can still get some back by
+ pulling a coup. Try it.
+ .TP 8
+ .B L
+@@ -293,14 +293,14 @@
+ The easiest and quickest way to change direction is with the direction
+ keys or the keypad if your terminal definition supports it. However,
+ if you are prompted to enter a direction, for example to fire phasers,
+-or set course, you can use the letters "qweadzxc" on the left-hand
++or set course, you can use the letters "qweadzxc" on the left\(hyhand
+ side of your keyboard, called "direction keys" for historical
+ reasons. The keys are assumed to be arranged as follows (if you have a
+ Dvorak keyboard, you are in trouble):
+
+ Q W E
+ \\|/
+- A--+--D
++ A\-\-+\-\-D
+ /|\\
+ Z X C
+
+@@ -333,7 +333,7 @@
+ nearest friendly (repair) planet
+ .TP 8
+ .B nfp
+-nearest friendly class-M (fuel) planet
++nearest friendly class\(hyM (fuel) planet
+ .TP 8
+ .B nap
+ nearest planet with available armies (greater than 3 total armies)
+@@ -359,21 +359,21 @@
+ of armies won't be considered. For example, \fBna8\fP specifies the
+ nearest planet with 8 (eight) or more armies, \fBnf14\fP is the nearest
+ fuel planet with 14 or more armies, \fBnep1000\fP is the nearest
+-non-scanned planet.
++non\(hyscanned planet.
+
+ You can find info out about the second nearest object by terminating
+ your information request with a TAB instead of a carriage return. For
+ example, to find out about the second nearest planet type
+ \fBinp<TAB>\fP.
+
+-You can't use these when firing weapons - that would be too easy.
++You can't use these when firing weapons \- that would be too easy.
+
+ .SH "MACROS"
+ .PP
+ Macros are sequences of Conquest commands that are issued when a
+ Function Key (Fkey) or mouse button (OpenGL client only) is hit. On
+-PC hardware, these are the F1-F12 keys. With certain emulators the
+-Shifted F1-12 keys (F13-F24) are available too.
++PC hardware, these are the F1\-F12 keys. With certain emulators the
++Shifted F1\-12 keys (F13\-F24) are available too.
+
+ With the GL client, version 8.1.2f or better, support for assigning
+ macros to mouse buttons is also provided. Modifiers like Alt,
+@@ -421,7 +421,7 @@
+ .PP
+ Here is a quick command reference.
+
+- 0-9,= set warp factor (= is 10)
++ 0\-9,= set warp factor (= is 10)
+ A change w/e allocations
+ b beam armies
+ B bombard a planet
+@@ -444,16 +444,16 @@
+ o come into orbit
+ p launch photon torpedoes
+ P launch photon torpedo burst
+- Q initiate self-destruct
++ Q initiate self\(hydestruct
+ r refit your ship
+ R enter repair mode
+ S more user statistics
+ t engage tractor beams
+ T team list
+- u un-engage tractor beams
++ u unengage tractor beams
+ U user statistics
+ W set war or peace
+- - lower shields
++ \- lower shields
+ + raise shields
+ / player list
+ ? planet list
+@@ -487,12 +487,12 @@
+ conqinitrc and texturesrc files.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conquestd.man
++++ conquest-8.3/conquestd.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conquestd.man 576 2006-08-20 05:51:33Z jon $
++.\" $Id: conquestd.man 576 2006\-08\-20 05:51:33Z jon $
+ .TH "conquestd" 6 "" ""
+ .SH NAME
+ conquestd \- a Conquest game server
+@@ -68,7 +68,7 @@
+
+ In it's simplest (and insecure) form, you can simply run:
+
+- $ conquestd -d
++ $ conquestd \-d
+
+ This will start \fBconquestd\fP, which will fork itself into the background
+ and run as your user id.
+@@ -85,18 +85,18 @@
+ To support internet playes securely, start \fBconquestd\fP as root,
+ and have it run as user 'nobody' by passing the \fB\-u nobody\fP option on
+ the command line. Of course you can create and use some other
+-non-privileged, non-interactive user for this task as well.
++non\(hyprivileged, non\(hyinteractive user for this task as well.
+
+ Something like the following is a good idea:
+
+- # conquestd -d -u nobody
++ # conquestd \-d \-u nobody
+
+ This will have \fBconquestd\fP setuid() permanently to user 'nobody' before
+ beginning operations. On most unix systems, user 'nobody' has no home
+ directory, password, or privileges, and therefore is a safe user id to
+ run under.
+
+-You must be the root user in order to use the '-u' option.
++You must be the root user in order to use the '\-u' option.
+
+ DO NOT run \fBconquestd\fP as the root user itself. Although the code
+ *should* be safe, don't take my word for it.
+@@ -104,10 +104,10 @@
+ .SH "NOTIFYING THE METASERVER"
+ .PP
+ If you are going to run a server that will be available to the public
+-via the Internet, you should pass the '-m' option to conquestd when
++via the Internet, you should pass the '\-m' option to conquestd when
+ you start it.
+
+-When running with the '-m' option, conquestd will contact the Conquest
++When running with the '\-m' option, conquestd will contact the Conquest
+ Meta Server running at conquest.radscan.com, and announce your server,
+ so that other people will know about it.
+
+@@ -120,11 +120,11 @@
+ to it to play.
+
+ The list of currently active servers can be seen in the game by
+-running your client (conquestgl or conquest) with the '-m' flag.
++running your client (conquestgl or conquest) with the '\-m' flag.
+
+ You can also point your web browser to:
+
+- \fIhttp://radscan.com/cgi-bin/conqmeta.pl\fP
++ \fIhttp://radscan.com/cgi\-bin/conqmeta.pl\fP
+
+ If you want to be primitive, you can see the current list of servers
+ in raw format by simply:
+@@ -150,10 +150,10 @@
+ If you restrict outbound internet connections, you might want to
+ allow the following outgoing ports:
+
+-1700/tcp - if you want clients to be able to query the
++1700/tcp \- if you want clients to be able to query the
+ metaserver for active servers.
+
+-1700/udp - if you want your own server to be able to announce
++1700/udp \- if you want your own server to be able to announce
+ it's availability to the metaserver at conquest.radscan.com.
+ .SH "EXPIRING USERS"
+ .PP
+@@ -162,11 +162,11 @@
+
+ A user is expired:
+
+-A) if the user is a non OPER or non robot user - no expiration is
++A) if the user is a non OPER or non robot user \- no expiration is
+ ever done on these users.
+
+ B) the user hasn't entered the game in 'user_expiredays' days,
+-which is set in the system-wide conquestrc file.
++which is set in the system\(hywide conquestrc file.
+
+ C) the user isn't currently flying a ship.
+
+@@ -180,20 +180,20 @@
+
+ .SH "EXAMPLES"
+ .TP 8
+-.B conquestd -d
++.B conquestd \-d
+ This is \fBconquestd\fP simplest (and insecure) form. It kicks off
+ into the background (running as your UID) and serves a conquest game.
+ .TP 8
+-.B conquestd -d -u nobody
++.B conquestd \-d \-u nobody
+ When started as the root user, this will have \fBconquestd\fP setuid to
+ the user 'nobody' (a common, unprivileged account on unix systems) and
+ begin serving connections. For an Internet accessable server, these
+ are the recommended minimum options to use.
+ .TP 8
+-.B conquestd -d -u nobody -l
++.B conquestd \-d \-u nobody \-l
+ Run the server us user \fInobody\fP, serving only local clients.
+ .TP 8
+-.B conquestd -d -u nobody -m -N conquest.radscan.com
++.B conquestd \-d \-u nobody \-m \-N conquest.radscan.com
+ Run the server us user \fInobody\fP, announcing your server to the
+ conquest meta server, and tell the meta server that Internet clients
+ should use the hostname \fIconquest.radscan.com\fP to connect to your
+@@ -222,12 +222,12 @@
+ conqinitrc and texturesrc files.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
+only in patch2:
+unchanged:
+--- conquest-8.3.orig/conquestsh.man
++++ conquest-8.3/conquestsh.man
+@@ -1,4 +1,4 @@
+-.\" $Id: conqmetad.man 551 2006-07-17 04:43:10Z jon $
++.\" $Id: conqmetad.man 551 2006\-07\-17 04:43:10Z jon $
+ .TH "conquestsh" 6 "" ""
+ .SH NAME
+ conquestsh \- a Conquest shell for telnet players
+@@ -42,12 +42,12 @@
+ conqinitrc and texturesrc files.
+ .SH "COPYRIGHT"
+ .PP
+-Copyright (C)1994-2006 by Jon Trulson <jon at radscan.com> under the
++Copyright (C)1994\-2006 by Jon Trulson <jon at radscan.com> under the
+ ARTISTIC License.
+ .PP
+ Original VAX/VMS Ratfor Conquest:
+ .PP
+-Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres. Permission to
++Copyright (C)1983\-1986 by Jef Poskanzer and Craig Leres. Permission to
+ use, copy, modify, and distribute this software and its documentation
+ for any purpose and without fee is hereby granted, provided that this
+ copyright notice appear in all copies and in all supporting
Added: packages/trunk/conquest/debian/patches/series
===================================================================
--- packages/trunk/conquest/debian/patches/series (rev 0)
+++ packages/trunk/conquest/debian/patches/series 2007-12-14 15:09:00 UTC (rev 4941)
@@ -0,0 +1 @@
+01_man_pages.diff
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