r2935 - in packages/trunk/vodovod/debian: . patches
Miriam Ruiz
baby-guest at alioth.debian.org
Wed Jun 13 10:36:25 UTC 2007
Author: baby-guest
Date: 2007-06-13 10:36:25 +0000 (Wed, 13 Jun 2007)
New Revision: 2935
Modified:
packages/trunk/vodovod/debian/changelog
packages/trunk/vodovod/debian/patches/datadir.patch
Log:
New upstream version: 1.10
Modified: packages/trunk/vodovod/debian/changelog
===================================================================
--- packages/trunk/vodovod/debian/changelog 2007-06-13 10:13:08 UTC (rev 2934)
+++ packages/trunk/vodovod/debian/changelog 2007-06-13 10:36:25 UTC (rev 2935)
@@ -1,3 +1,9 @@
+vodovod (1.10-1) unstable; urgency=low
+
+ * New Upstream Release.
+
+ -- Miriam Ruiz <little_miry at yahoo.es> Wed, 13 Jun 2007 08:41:03 +0000
+
vodovod (1.05-1) unstable; urgency=low
* Initial release (Closes: #427976)
Modified: packages/trunk/vodovod/debian/patches/datadir.patch
===================================================================
--- packages/trunk/vodovod/debian/patches/datadir.patch 2007-06-13 10:13:08 UTC (rev 2934)
+++ packages/trunk/vodovod/debian/patches/datadir.patch 2007-06-13 10:36:25 UTC (rev 2935)
@@ -1,5 +1,5 @@
---- vodovod-1.05.orig/game.cpp
-+++ vodovod-1.05/game.cpp
+--- vodovod-1.10.orig/game.cpp
++++ vodovod-1.10/game.cpp
@@ -29,7 +29,7 @@
extern ResourceManager *Data;
//-----------------------------------------------------------------------------
@@ -9,7 +9,7 @@
{
difficultyM = difficulty;
SetupGame();
-@@ -148,7 +148,7 @@
+@@ -176,7 +176,7 @@
mapM.RenderNextShape(*(queueM.begin()));
SDL_Rect r;
@@ -18,8 +18,19 @@
NjamSetRect(r, 363, 533);
SDL_BlitSurface(next, 0, Screen, &r);
---- vodovod-1.05.orig/resource.h
-+++ vodovod-1.05/resource.h
+--- vodovod-1.10.orig/sutils.cpp
++++ vodovod-1.10/sutils.cpp
+@@ -374,7 +374,7 @@
+ throw Exiter(SDL_GetError());
+ printf("Ok.\n");
+
+- SDL_Surface *icon = Data->getGfx("icon", "data/abicon.bmp");
++ SDL_Surface *icon = Data->getGfx("icon", DATADIR "/abicon.bmp");
+ if (!icon)
+ throw Exiter(SDL_GetError());
+ SDL_WM_SetIcon(icon, NULL);
+--- vodovod-1.10.orig/resource.h
++++ vodovod-1.10/resource.h
@@ -20,6 +20,10 @@
#ifndef MB_RESOURCE_H
#define MB_RESOURCE_H
@@ -31,9 +42,9 @@
#include <string>
#include <map>
#include "SDL.h"
---- vodovod-1.05.orig/allmenus.cpp
-+++ vodovod-1.05/allmenus.cpp
-@@ -33,7 +33,7 @@
+--- vodovod-1.10.orig/allmenus.cpp
++++ vodovod-1.10/allmenus.cpp
+@@ -36,7 +36,7 @@
//-----------------------------------------------------------------------------
MainMenu::MainMenu(NjamFont *font_ptr, int x, int y):
Menu(font_ptr, x, y),
@@ -51,9 +62,9 @@
int row = 10;
const int col = 16;
font.WriteTextColRow(Screen, col, row++, "GOAL OF THE GAME IS TO USE PIPES TO CONNECT THE HOUSE AT THE TOP");
---- vodovod-1.05.orig/map.cpp
-+++ vodovod-1.05/map.cpp
-@@ -401,7 +401,7 @@
+--- vodovod-1.10.orig/map.cpp
++++ vodovod-1.10/map.cpp
+@@ -433,7 +433,7 @@
{
SDL_Rect r;
RenderBackground(xStartM*60 - 27); // 633 = 11
@@ -62,28 +73,17 @@
NjamSetRect(r, 12, 529);
SDL_BlitSurface(tank, 0, Screen, &r);
---- vodovod-1.05.orig/main.cpp
-+++ vodovod-1.05/main.cpp
-@@ -54,7 +54,7 @@
- throw Exiter(SDL_GetError());
- printf("Ok.\n");
-
-- SDL_Surface *icon = Data->getGfx("icon", "data/abicon.bmp");
-+ SDL_Surface *icon = Data->getGfx("icon", DATADIR "/abicon.bmp");
- if (!icon)
- throw Exiter(SDL_GetError());
- SDL_WM_SetIcon(icon, NULL);
-@@ -117,24 +117,24 @@
- config().getValue("fullscreen", Fullscreen);
+--- vodovod-1.10.orig/main.cpp
++++ vodovod-1.10/main.cpp
+@@ -101,38 +101,38 @@
InitVideo(Fullscreen);
+ audio = InitAudio();
- SDL_Surface *vodovod = Data->getGfx("vodovod", "data/vodovod.png");
-- Data->getGfx("background", "data/main.png");
- Data->getGfx("dirt", "data/slate.png");
- Data->getGfx("queue", "data/queue.png");
- Data->getGfx("blocks", "data/block.png");
+ SDL_Surface *vodovod = Data->getGfx("vodovod", DATADIR "/vodovod.png");
-+ Data->getGfx("background", DATADIR "/main.png");
+ Data->getGfx("dirt", DATADIR "/slate.png");
+ Data->getGfx("queue", DATADIR "/queue.png");
+ Data->getGfx("blocks", DATADIR "/block.png");
@@ -106,7 +106,29 @@
Uint32 back = SDL_MapRGB(human->format, 223, 232, 255);
SDL_SetColorKey(human, SDL_SRCCOLORKEY, back);
-@@ -146,7 +146,7 @@
+ // preload music
+ if (audio)
+ {
+- Data->getMusic("walk", "data/walk.xm");
+- Data->getMusic("flow", "data/flow.xm");
+- Data->getMusic("tune", "data/vodovod.xm");
++ Data->getMusic("walk", DATADIR "/walk.xm");
++ Data->getMusic("flow", DATADIR "/flow.xm");
++ Data->getMusic("tune", DATADIR "/vodovod.xm");
+
+ // preload sounds
+- Data->getSfx("drop", "data/drop.wav");
+- Data->getSfx("levelend", "data/mapend.wav");
+- Data->getSfx("bubbles", "data/bubbles.wav");
+- Data->getSfx("metal", "data/metal.wav");
++ Data->getSfx("drop", DATADIR "/drop.wav");
++ Data->getSfx("levelend", DATADIR "/mapend.wav");
++ Data->getSfx("bubbles", DATADIR "/bubbles.wav");
++ Data->getSfx("metal", DATADIR "/metal.wav");
+ }
+
+ // render some background picture for menu
+@@ -143,7 +143,7 @@
SDL_BlitSurface(vodovod, 0, Screen, &r);
SDL_Flip(Screen);
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