r4413 - packages/branches/wesnoth/experimental/debian

Gerfried Fuchs alfie at alioth.debian.org
Sun Oct 14 01:34:59 UTC 2007


Author: alfie
Date: 2007-10-14 01:34:59 +0000 (Sun, 14 Oct 2007)
New Revision: 4413

Modified:
   packages/branches/wesnoth/experimental/debian/changelog
   packages/branches/wesnoth/experimental/debian/control
Log:
grammar issue fixed (#446545)


Modified: packages/branches/wesnoth/experimental/debian/changelog
===================================================================
--- packages/branches/wesnoth/experimental/debian/changelog	2007-10-14 00:01:03 UTC (rev 4412)
+++ packages/branches/wesnoth/experimental/debian/changelog	2007-10-14 01:34:59 UTC (rev 4413)
@@ -1,3 +1,9 @@
+wesnoth (1:1.3.9-4) experimental; urgency=low
+
+  * Fixed a grammar issue in the package descriptions, closes: #446545
+
+ -- 
+
 wesnoth (1:1.3.9-3) experimental; urgency=low
 
   * Reupload to experimental with epoch to work around an upload fumble

Modified: packages/branches/wesnoth/experimental/debian/control
===================================================================
--- packages/branches/wesnoth/experimental/debian/control	2007-10-14 00:01:03 UTC (rev 4412)
+++ packages/branches/wesnoth/experimental/debian/control	2007-10-14 01:34:59 UTC (rev 4413)
@@ -17,7 +17,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-data
 Architecture: all
@@ -30,7 +30,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-music
 Architecture: all
@@ -41,7 +41,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-server
 Architecture: any
@@ -52,7 +52,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-editor
 Architecture: any
@@ -63,7 +63,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-httt
 Architecture: all
@@ -75,7 +75,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-tsg
 Architecture: all
@@ -86,7 +86,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-trow
 Architecture: all
@@ -98,7 +98,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-ttb
 Architecture: all
@@ -109,7 +109,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-ei
 Architecture: all
@@ -121,7 +121,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-utbs
 Architecture: all
@@ -132,7 +132,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-did
 Architecture: all
@@ -143,7 +143,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-nr
 Architecture: all
@@ -154,7 +154,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-sof
 Architecture: all
@@ -165,7 +165,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-sotbe
 Architecture: all
@@ -176,7 +176,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-l
 Architecture: all
@@ -187,7 +187,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-aoi
 Architecture: all
@@ -198,4 +198,4 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.




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