r4413 - packages/branches/wesnoth/experimental/debian
Gerfried Fuchs
alfie at alioth.debian.org
Sun Oct 14 01:34:59 UTC 2007
Author: alfie
Date: 2007-10-14 01:34:59 +0000 (Sun, 14 Oct 2007)
New Revision: 4413
Modified:
packages/branches/wesnoth/experimental/debian/changelog
packages/branches/wesnoth/experimental/debian/control
Log:
grammar issue fixed (#446545)
Modified: packages/branches/wesnoth/experimental/debian/changelog
===================================================================
--- packages/branches/wesnoth/experimental/debian/changelog 2007-10-14 00:01:03 UTC (rev 4412)
+++ packages/branches/wesnoth/experimental/debian/changelog 2007-10-14 01:34:59 UTC (rev 4413)
@@ -1,3 +1,9 @@
+wesnoth (1:1.3.9-4) experimental; urgency=low
+
+ * Fixed a grammar issue in the package descriptions, closes: #446545
+
+ --
+
wesnoth (1:1.3.9-3) experimental; urgency=low
* Reupload to experimental with epoch to work around an upload fumble
Modified: packages/branches/wesnoth/experimental/debian/control
===================================================================
--- packages/branches/wesnoth/experimental/debian/control 2007-10-14 00:01:03 UTC (rev 4412)
+++ packages/branches/wesnoth/experimental/debian/control 2007-10-14 01:34:59 UTC (rev 4413)
@@ -17,7 +17,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-data
Architecture: all
@@ -30,7 +30,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-music
Architecture: all
@@ -41,7 +41,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-server
Architecture: any
@@ -52,7 +52,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-editor
Architecture: any
@@ -63,7 +63,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-httt
Architecture: all
@@ -75,7 +75,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-tsg
Architecture: all
@@ -86,7 +86,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-trow
Architecture: all
@@ -98,7 +98,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-ttb
Architecture: all
@@ -109,7 +109,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-ei
Architecture: all
@@ -121,7 +121,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-utbs
Architecture: all
@@ -132,7 +132,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-did
Architecture: all
@@ -143,7 +143,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-nr
Architecture: all
@@ -154,7 +154,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-sof
Architecture: all
@@ -165,7 +165,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-sotbe
Architecture: all
@@ -176,7 +176,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-l
Architecture: all
@@ -187,7 +187,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-aoi
Architecture: all
@@ -198,4 +198,4 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
More information about the Pkg-games-commits
mailing list