r6093 - packages/trunk/boswars/debian

Cyril Brulebois kibi-guest at alioth.debian.org
Sun Mar 16 00:27:19 UTC 2008


Author: kibi-guest
Date: 2008-03-16 00:27:19 +0000 (Sun, 16 Mar 2008)
New Revision: 6093

Modified:
   packages/trunk/boswars/debian/copyright
Log:
Still more work on the copyright file.

Modified: packages/trunk/boswars/debian/copyright
===================================================================
--- packages/trunk/boswars/debian/copyright	2008-03-15 23:00:21 UTC (rev 6092)
+++ packages/trunk/boswars/debian/copyright	2008-03-16 00:27:19 UTC (rev 6093)
@@ -2,8 +2,8 @@
 X-Debianized-By: Cyril Brulebois <cyril.brulebois at enst-bretagne.fr>
 X-Debianized-Date: Sun, 12 Aug 2007 09:16:35 +0000.
 X-Source-Downloaded-From: http://www.boswars.org/
-TODO: X-Upstream-Authors:
 
+
 Files: *
 Copyright: © 1998-2008 The Bos Wars and Stratagus Project
 	   © 1998-2008 Francois Beerten
@@ -15,7 +15,6 @@
 	   © 1998-2008 Russell Smith
 	   © 1998-2008 Vladi Belperchinov-Shabanski
 	   © 1998-2008 Crestez Leonard
-	   © 2000-2007 Ludovic Pollet
 	   © 2007 Invasion Team
 	   © 2000-2007 Frank Loeffler
 	   © 2000-2005 Josh Cogliati
@@ -30,30 +29,302 @@
 	   © 1998-2007 Valery Shchedrin
 	   © 1999-2007 Martin Renold
 	   © 1999-2008 Stephan Rasenberg
+	   © 2001-2004 The SCons Foundation
+	   © 2004-2008 Tina Petersen Jensen
+License: GPL-2, GPL-2+ (as detailed below)
+ | This work, Bos Wars, is copyrighted in 2004-2008 by Tina Petersen Jensen,
+ | Francois Beerten et al.
+ |
+ | This game is free software; you can redistribute it and/or modify
+ | it under the terms of the GNU General Public License as published by
+ | the Free Software Foundation; either version 2 of the License, or
+ | (at your option) any later version.
+ |
+ | This game is distributed in the hope that it will be useful,
+ | but WITHOUT ANY WARRANTY; without even the implied warranty of
+ | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ | GNU General Public License for more details.
+ |
+ | You should have received a copy of the GNU General Public License
+ | along with this program; if not, write to the Free Software
+ | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
+ | 02110-1301, USA.
+ |
+ |
+ | Bos Wars as a whole is distributed under the GNU general public
+ | license version 2, which is available in the file LICENSE.txt.
+ |
+ | The license covers the whole game including all of the game scripts, graphics,
+ | and sounds. Note that if it did not, you would have no license and thus no
+ | right to use them. All the elements in Bos Wars, like for example
+ | the scripts or graphics, are all built (written, drawn, rendered,...) such
+ | that they link together.
+ |
+ | Bos Wars as a whole forms a copyrighted work. Any project which
+ | uses *any* part of Bos Wars creates a derived work. As such the
+ | conditions of the GPL apply and for instance the resulting work (as a whole)
+ | must be licensed under the GPL too.
+ |
+ | The GPL defines the source of a work to be the preferred form of the work
+ | for making modifications to it. This means for e.g. rendered images the
+ | complete 3d-model used to generate the image (e.g. including the raw images of
+ | the textures), or for music the midi files used to generate it (if done so)
+ | with the addditional patch sets.
+ |
+ | The sources can be downloaded from the project website (http://bos.seul.org) or
+ | got upon request.
+ |
+ | As a special exception the sources are not required for the following files:
+ |   graphics/elites/missile/nuke.png
+ |   graphics/elites/ui/ui_1024_bpanel.png
+ |   graphics/elites/ui/ui_1280_bpanel.png
+ |   graphics/elites/ui/ui_1600_bpanel.png
+ |   graphics/elites/ui/ui_640_bpanel.png
+ |   graphics/elites/ui/ui_800_bpanel.png
+ |   graphics/elites/ui/ui_info.png
+ |   graphics/elites/ui/ui_minimap.png
+ |   graphics/general/ui_buttons.png
+ |   graphics/missiles/green_cross.png
+ |   graphics/neutral/units/corpses.png
+ |   graphics/screens/defeat.png
+ |   graphics/screens/menu.png
+ |   graphics/screens/victory.png
+ |   graphics/tiles/desert.png
+ |   graphics/ui/rosace1.png
+ |   graphics/ui/x_startpoint.png
+ |   maps/antarticum/terrain.png
+ |   maps/battlefield/terrain.png
+ |   maps/bridge/terrain.png
+ |   maps/canyon/terrain.png
+ |   maps/islandwar/terrain.png
+ |   maps/patches/128x.png
+ |   maps/patches/256x.png
+ |   maps/patches/32x.png
+ |   maps/patches/512-hill-01x.png
+ |   maps/patches/512-hill-02x.png
+ |   maps/patches/512-hill-03x.png
+ |   maps/patches/512-hill-04x.png
+ |   maps/patches/512-lake-01x.png
+ |   maps/patches/512x.png
+ |   maps/patches/64x.png
+ |   maps/patches/terrain.png
+ |   maps/river/terrain.png
+ |   maps/tutorial/terrain.png
+ |   sounds/bazoo_g_hit.wav
+ |   sounds/grenadier_g_hit.wav
+ |   sounds/ui/click.wav.gz
+ |   units/antharus/antharus.png
+ |   units/antharus/icon.png
+ |   units/apcs/ico_apcs.png
+ |   units/apcs/smolder_action.wav
+ |   units/apcs/smolder_attack.wav
+ |   units/apcs/smolder.completed.wav
+ |   units/apcs/smolder_die.wav
+ |   units/apcs/smolder_select.wav
+ |   units/apcs/smolder.underattack.wav
+ |   units/apcs/unit_apcs.png
+ |   units/apcs/unit_apcs_s.png
+ |   units/artil/ico_artil.png
+ |   units/artil/unit_artil.png
+ |   units/artil/unit_artil_s.png
+ |   units/assault/assault_action.wav
+ |   units/assault/assault_attack.wav
+ |   units/assault/assault_die.wav
+ |   units/assault/assault_select.wav
+ |   units/assault/assault.unit.ready.wav
+ |   units/assault/assault.unit.underattack.wav
+ |   units/bazoo/bazoo_action.wav
+ |   units/bazoo/bazoo_attack.wav
+ |   units/bazoo/bazoo_die.wav
+ |   units/bazoo/bazoo.ready.wav
+ |   units/bazoo/bazoo_select.wav
+ |   units/bazoo/bazoo.underattack.wav
+ |   units/bazoo/ico_bazoo.png
+ |   units/bazoo/unit_bazoo_c.png
+ |   units/bazoo/unit_bazoo.png
+ |   units/bazoo/unit_bazoo_s.png
+ |   units/bomber/ico_bomber.png
+ |   units/bomber/missile.png
+ |   units/bomber/unit_bomber.png
+ |   units/bomber/unit_bomber_s.png
+ |   units/camera/sfx_camera.select.wav
+ |   units/camp/sfx_camp.die.wav
+ |   units/camp/sfx_camp.select.wav
+ |   units/camp/training.camp.completed.wav
+ |   units/camp/training.camp.underattack.wav
+ |   units/chopper/ico_chopper.png
+ |   units/chopper/unit_chopper.png
+ |   units/chopper/unit_chopper_s.png
+ |   units/corpses/build-dead-2.png
+ |   units/dorcoz/ico_dorcoz.png
+ |   units/dorcoz/mis_plasma_sml.png
+ |   units/dorcoz/unit_dorcoz.png
+ |   units/engineer/engineer_action.wav
+ |   units/engineer/engineer_attack.wav
+ |   units/engineer/engineer_die.wav
+ |   units/engineer/engineer.ready.wav
+ |   units/engineer/engineer_select.wav
+ |   units/engineer/engineer.underattack.wav
+ |   units/engineer/ico_engineer.png
+ |   units/engineer/unit_engineer_c.png
+ |   units/engineer/unit_engineer.png
+ |   units/engineer/unit_engineer_s.png
+ |   units/generator/power.plant.completed.wav
+ |   units/generator/power.plant.underattack.wav
+ |   units/generator/sfx_pplnt.die.wav
+ |   units/generator/sfx_pplnt.select.wav
+ |   units/grenadier/grenadier_action.wav
+ |   units/grenadier/grenadier_attack.wav
+ |   units/grenadier/grenadier_die.wav
+ |   units/grenadier/grenadier.ready.wav
+ |   units/grenadier/grenadier_select.wav
+ |   units/grenadier/grenadier.underattack.wav
+ |   units/grenadier/ico_grenadier.png
+ |   units/grenadier/unit_grenadier_c.png
+ |   units/grenadier/unit_grenadier.png
+ |   units/grenadier/unit_grenadier_s.png
+ |   units/gturret/gturret_attack.wav
+ |   units/gturret/gturret_select.wav
+ |   units/harvester/harvester_action.wav
+ |   units/harvester/harvester_attack.wav
+ |   units/harvester/harvester.completed.wav
+ |   units/harvester/harvester_die.wav
+ |   units/harvester/harvester_select.wav
+ |   units/harvester/harvester.underattack.wav
+ |   units/hospital/hospital.completed.wav
+ |   units/hospital/hospital.underattack.wav
+ |   units/hospital/sfx_hosp.die.wav
+ |   units/hospital/sfx_hosp.select.wav
+ |   units/medic/medic_action.wav
+ |   units/medic/medic_attack.wav
+ |   units/medic/medic_die.wav
+ |   units/medic/medic.ready.wav
+ |   units/medic/medic_select.wav
+ |   units/medic/medic.underattack.wav
+ |   units/morels/morel_1.png
+ |   units/morels/morel_1s.png
+ |   units/morels/morel_2i.png
+ |   units/morels/morel_2.png
+ |   units/morels/morel_2s.png
+ |   units/morels/morel_3i.png
+ |   units/morels/morel_3.png
+ |   units/morels/morel_3s.png
+ |   units/morels/morel_4i.png
+ |   units/morels/morel_4.png
+ |   units/morels/morel_4s.png
+ |   units/morels/morel_5i.png
+ |   units/morels/morel_5.png
+ |   units/morels/morel_5s.png
+ |   units/morels/morel_6i.png
+ |   units/morels/morel_6.png
+ |   units/morels/morel_6s.png
+ |   units/morels/morel_7i.png
+ |   units/morels/morel_7.png
+ |   units/morels/morel_7s.png
+ |   units/nukeplant/power.plant.completed.wav
+ |   units/nukeplant/power.plant.underattack.wav
+ |   units/nukeplant/sfx_pplnt.die.wav
+ |   units/nukeplant/sfx_pplnt.select.wav
+ |   units/radar/sfx_rdar.select.wav
+ |   units/research/research.completed.wav
+ |   units/research/research.facility.completed.wav
+ |   units/research/research.facility.underattack.wav
+ |   units/research/sfx_rfac.die.wav
+ |   units/research/sfx_rfac.select.wav
+ |   units/rocks/rock_1i.png
+ |   units/rocks/rock_1.png
+ |   units/rocks/rock_1s.png
+ |   units/rocks/rock_2i.png
+ |   units/rocks/rock_2.png
+ |   units/rocks/rock_2s.png
+ |   units/rocks/rock_3i.png
+ |   units/rocks/rock_3.png
+ |   units/rocks/rock_3s.png
+ |   units/rocks/rock_4i.png
+ |   units/rocks/rock_4.png
+ |   units/rocks/rock_4s.png
+ |   units/rocks/rock_5i.png
+ |   units/rocks/rock_5.png
+ |   units/rocks/rock_5s.png
+ |   units/rocks/rock_6i.png
+ |   units/rocks/rock_6.png
+ |   units/rocks/rock_6s.png
+ |   units/rocksfield/ico_rocks_field.png
+ |   units/rocksfield/rocks_field.png
+ |   units/rocksfield/rocks_field_s.png
+ |   units/rtank/ico_rtank.png
+ |   units/rtank/unit_rtank.png
+ |   units/rtank/unit_rtank_s.png
+ |   units/tank/ico_tank.png
+ |   units/tank/unit_tank.png
+ |   units/tank/unit_tank_s.png
+ |   units/tree/tree01_i.png
+ |   units/tree/tree01.png
+ |   units/tree/tree01_s.png
+ |   units/tree02/tree02.png
+ |   units/tree02/tree02_s.png
+ |   units/tree03/tree03.png
+ |   units/tree03/tree03_s.png
+ |   units/tree04/tree04.png
+ |   units/tree04/tree04_s.png
+ |   units/vault/elite.fort.completed.wav
+ |   units/vault/elite.fort.underattack.wav
+ |   units/vault/sfx_fort.die.wav
+ |   units/vault/sfx_fort.select.wav
+ |   units/vehiclefactory/sfx_vfac.die.wav
+ |   units/vehiclefactory/sfx_vfac.select.wav
+ |   units/vehiclefactory/vehicle_c.png
+ |   units/vehiclefactory/vehicle.factory.completed.wav
+ |   units/vehiclefactory/vehicle_factory_i.png
+ |   units/vehiclefactory/vehicle_factory.png
+ |   units/vehiclefactory/vehicle_factory_s.png
+ |   units/vehiclefactory/vehicle.factory.underattack.wav
+ |   video/bos_intro.ogg
+ |   video/stratagus_intro.ogg
+ | If a file from this list is renamed, this list should be changed accordingly.
+ | If a file from this list is deleted, then it should be
+ | removed from this list. The exception does not apply if a file from this
+ | list is replaced or changed. In that case, the file has to be removed from
+ | the list and sources provided.
+ |
+ | By default, the content of Bos Wars is distributed under the GNU General
+ | Public License version 2, or (at your option) any later version.
+ |
+ | The Bos Wars engine is based on the Stratagus engine. The engine is
+ | distributed under the GNU General Public License version 2. This implies
+ | that the whole project can only be distributed under the GNU General Public
+ | License version 2 and not later versions as long as that engine is used.
+ |
+ | The engine includes the following elements which have their own
+ | licence and copyrights:
+ | * Guichan from http://guichan.sourceforge.net/.
+ |   Details in doc/guichan-copyright.txt.
+ | * Tolua++ from http://www.codenix.com/~tolua/.
+ |   Details in doc/tolua-copyright.txt.
+ |
+ | The binary packages with static builds can also include the following elements:
+ | * SDL from http://www.libsdl.org/.
+ |   Details in doc/README-SDL.txt.
+ | * Lua from http://lua.org
+ |   Details in doc/lua-copyright.txt.
+ | * Vorbis, Ogg and Theora from http://xiph.org/.
+ |   Details in doc/xiph-copyright.txt.
+ | * libstdc++ and libgcc_p from ftp://gcc.gnu.org/pub/gcc/releases/.
+ |   Details in doc/gcclibs-copyright.txt.
+ |
+ | This text forms the copyright notice and may not be altered.
+X-License-Origin: COPYRIGHT.txt
+X-Comment: On Debian systems, the complete text of the GNU General
+ Public License, version 2 can be found in “/usr/share/common-licenses/GPL-2”.
+X-Additional-Authors: Jon Gabrielson
 
 
 
-TODO: Copyright:
-TODO: License: GPL + MANY STUFF, see COPYRIGHT.txt
-
-Files:
-doc/scripts/findlua.py: Basic script.
-doc/scripts/makeindex.py: Basic script.
-doc/scripts/showindex.py: Basic script.
-languages/genpot.sh: Trivial script.
-languages/updatepo.sh: Trivial script.
-tools/installers/nsi/release.sh: Basic script.
-tools/scons/crossmingw.py: Basic script as well.
-
-
-TODO: No copyright.
-TODO: No license.
-
 Files: engine/guichan/*
 Copyright: © 2004-2005 darkbits
 	   © 2004-2005 Per Larsson a.k.a finalman
 	   © 2004-2005 Olof Naessén a.k.a jansem/yakslem
-License:
+License: BSD-3
  | /*      _______   __   __   __   ______   __   __   _______   __   __
  |  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
  |  *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
@@ -107,392 +378,38 @@
  |  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
  |  * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  |  */
+X-License-Origin: doc/guichan-copyright.txt
 
 
+
 Files: engine/tolua/*
 TODO: Copyright:
 TODO: License:
 
 
 
+Files: languages/*.po
+Copyright: © 2006 Alexander Petkov <sasho_manga_fen at yahoo.com>
+	   © 2006 Bent Jakobsen <jakobsen.bent at gmail.com>
+	   © 2006 Dirk
+	   © 2006 Kimmo Merikivi <kimmo.merikivi at pp1.inet.fi>
+	   © 2006 Francois Beerten
+	   © 2006 Encolpe Degoute <encolpe.degoute at ingeniweb.com>
+	   © 2007 Eric Kok <erickok at gmail.com>
+	   © 2006-2007 Giovanni Oliveira <giovanni.oliveira at gmail.com>
+	   © 2007-2008 Olov Gustavsson <olov.gustavsson at bredband.net>
+	   © 2007 Murat Şenel <muratasenel at gmail.com>
+	   © 2007 Radim Luža <radimluza at seznam.cz>
+	   © 2006 Julien Pourchez
+	   © 2006 Loïs Taulelle
+	   © 2006 Francois Beerten
+	   © 2005 Wojciech Zylinski <gulldarek at tlen.pl>
+	   © 2007 Olov Gustavsson <olov.gustavsson at bredband.net>
+License: GPL, GPL-2+
 
 
 
-
-Upstream Authors: Missing:
-
-    Jon Gabrielson
-    Radim Luža
-    Tina Petersen Jensen
-
-    [Tolua]
-    Waldemar Celes
-
-
-Copyright: Missing:
-    Copyright 2001-2004 The SCons Foundation [SConstruct fragments only]
-    Copyright 2006 Julien Pourchez
-    Copyright 2007 Radim Luža
-    Copyright 2007 Giovanni Oliveira
-
-    [Tolua]
-    Copyright (C) 2003 Waldemar Celes
-
-
-License:
-
-    This package is free software; you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation; either version 2 of the License, or
-    (at your option) any later version.
-
-    This package is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this package; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
-
-On Debian systems, the complete text of the GNU General
-Public License can be found in `/usr/share/common-licenses/GPL'.
-
-The Debian packaging is:
-  (C) 2007, Cyril Brulebois <cyril.brulebois at enst-bretagne.fr>
-and is licensed under the GPL, see above.
-
-
-The complete license is quoted below:
-
-,---[ COPYRIGHT.txt ]---
-|
-| This work, Bos Wars, is copyrighted in 2004-2007 by Tina Petersen Jensen,
-| Francois Beerten et al.
-|
-| This game is free software; you can redistribute it and/or modify
-| it under the terms of the GNU General Public License as published by
-| the Free Software Foundation; either version 2 of the License, or
-| (at your option) any later version.
-|
-| This game is distributed in the hope that it will be useful,
-| but WITHOUT ANY WARRANTY; without even the implied warranty of
-| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-| GNU General Public License for more details.
-|
-| You should have received a copy of the GNU General Public License
-| along with this program; if not, write to the Free Software
-| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
-| 02110-1301, USA.
-|
-|
-| Bos Wars as a whole is distributed under the GNU general public
-| license version 2, which is available in the file LICENSE.txt.
-|
-| The license covers the whole game including all of the game scripts, graphics,
-| and sounds. Note that if it did not, you would have no license and thus no
-| right to use them. All the elements in Bos Wars, like for example
-| the scripts or graphics, are all built (written, drawn, rendered,...) such
-| that they link together.
-|
-| Bos Wars as a whole forms a copyrighted work. Any project which
-| uses *any* part of Bos Wars creates a derived work. As such the
-| conditions of the GPL apply and for instance the resulting work (as a whole)
-| must be licensed under the GPL too.
-|
-| The GPL defines the source of a work to be the preferred form of the work
-| for making modifications to it. This means for e.g. rendered images the
-| complete 3d-model used to generate the image (e.g. including the raw images of
-| the textures), or for music the midi files used to generate it (if done so)
-| with the addditional patch sets.
-|
-| The sources can be downloaded from the project website (http://bos.seul.org) or
-| got upon request.
-|
-| As a special exception the sources are not required for the following files:
-|   graphics/elites/missile/nuke.png
-|   graphics/elites/ui/ui_1024_bpanel.png
-|   graphics/elites/ui/ui_1280_bpanel.png
-|   graphics/elites/ui/ui_1600_bpanel.png
-|   graphics/elites/ui/ui_640_bpanel.png
-|   graphics/elites/ui/ui_800_bpanel.png
-|   graphics/elites/ui/ui_info.png
-|   graphics/elites/ui/ui_minimap.png
-|   graphics/general/magnifying_glass.png
-|   graphics/general/ui_buttons.png
-|   graphics/missiles/big_fire.png
-|   graphics/missiles/expl_160x128x1.png
-|   graphics/missiles/expl_288x288x1.png
-|   graphics/missiles/expl_64x64x1.png
-|   graphics/missiles/explosion.png
-|   graphics/missiles/green_cross.png
-|   graphics/missiles/small_fire.png
-|   graphics/neutral/units/corpses.png
-|   graphics/screens/defeat.png
-|   graphics/screens/menu.png
-|   graphics/screens/victory.png
-|   graphics/tiles/desert.png
-|   graphics/tiles/winter.png
-|   graphics/ui/rosace1.png
-|   graphics/ui/x_startpoint.png
-|   maps/antarticum/terrain.png
-|   maps/battlefield/terrain.png
-|   maps/bridge/terrain.png
-|   maps/canyon/terrain.png
-|   maps/islandwar/terrain.png
-|   maps/patches/128x.png
-|   maps/patches/256x.png
-|   maps/patches/32x.png
-|   maps/patches/512-hill-01x.png
-|   maps/patches/512-hill-02x.png
-|   maps/patches/512-hill-03x.png
-|   maps/patches/512-hill-04x.png
-|   maps/patches/512-lake-01x.png
-|   maps/patches/512x.png
-|   maps/patches/64x.png
-|   maps/patches/terrain.png
-|   maps/river/terrain.png
-|   maps/tutorial/terrain.png
-|   sounds/bazoo_g_hit.wav
-|   sounds/grenadier_g_hit.wav
-|   sounds/ui/click.wav.gz
-|   units/antharus/antharus.png
-|   units/antharus/icon.png
-|   units/apcs/ico_apcs.png
-|   units/apcs/smolder_action.wav
-|   units/apcs/smolder_attack.wav
-|   units/apcs/smolder.completed.wav
-|   units/apcs/smolder_die.wav
-|   units/apcs/smolder_select.wav
-|   units/apcs/smolder.underattack.wav
-|   units/apcs/unit_apcs.png
-|   units/apcs/unit_apcs_s.png
-|   units/artil/ico_artil.png
-|   units/artil/unit_artil.png
-|   units/artil/unit_artil_s.png
-|   units/assault/assault_action.wav
-|   units/assault/assault_attack.wav
-|   units/assault/assault_die.wav
-|   units/assault/assault_select.wav
-|   units/assault/assault.unit.ready.wav
-|   units/assault/assault.unit.underattack.wav
-|   units/bazoo/bazoo_action.wav
-|   units/bazoo/bazoo_attack.wav
-|   units/bazoo/bazoo_die.wav
-|   units/bazoo/bazoo.ready.wav
-|   units/bazoo/bazoo_select.wav
-|   units/bazoo/bazoo.underattack.wav
-|   units/bazoo/ico_bazoo.png
-|   units/bazoo/unit_bazoo_c.png
-|   units/bazoo/unit_bazoo.png
-|   units/bazoo/unit_bazoo_s.png
-|   units/bomber/ico_bomber.png
-|   units/bomber/missile.png
-|   units/bomber/unit_bomber.png
-|   units/bomber/unit_bomber_s.png
-|   units/camera/sfx_camera.select.wav
-|   units/camp/sfx_camp.die.wav
-|   units/camp/sfx_camp.select.wav
-|   units/camp/training.camp.completed.wav
-|   units/camp/training.camp.underattack.wav
-|   units/chopper/ico_chopper.png
-|   units/chopper/unit_chopper.png
-|   units/chopper/unit_chopper_s.png
-|   units/corpses/build-dead-2.png
-|   units/dorcoz/ico_dorcoz.png
-|   units/dorcoz/mis_plasma_sml.png
-|   units/dorcoz/unit_dorcoz.png
-|   units/engineer/engineer_action.wav
-|   units/engineer/engineer_attack.wav
-|   units/engineer/engineer_die.wav
-|   units/engineer/engineer.ready.wav
-|   units/engineer/engineer_select.wav
-|   units/engineer/engineer.underattack.wav
-|   units/engineer/ico_engineer.png
-|   units/engineer/unit_engineer_c.png
-|   units/engineer/unit_engineer.png
-|   units/engineer/unit_engineer_s.png
-|   units/generator/power.plant.completed.wav
-|   units/generator/power.plant.underattack.wav
-|   units/generator/sfx_pplnt.die.wav
-|   units/generator/sfx_pplnt.select.wav
-|   units/grenadier/grenadier_action.wav
-|   units/grenadier/grenadier_attack.wav
-|   units/grenadier/grenadier_die.wav
-|   units/grenadier/grenadier.ready.wav
-|   units/grenadier/grenadier_select.wav
-|   units/grenadier/grenadier.underattack.wav
-|   units/grenadier/ico_grenadier.png
-|   units/grenadier/unit_grenadier_c.png
-|   units/grenadier/unit_grenadier.png
-|   units/grenadier/unit_grenadier_s.png
-|   units/gturret/gturret_attack.wav
-|   units/gturret/gturret_select.wav
-|   units/harvester/harvester_action.wav
-|   units/harvester/harvester_attack.wav
-|   units/harvester/harvester.completed.wav
-|   units/harvester/harvester_die.wav
-|   units/harvester/harvester_select.wav
-|   units/harvester/harvester.underattack.wav
-|   units/hospital/hospital.completed.wav
-|   units/hospital/hospital.underattack.wav
-|   units/hospital/sfx_hosp.die.wav
-|   units/hospital/sfx_hosp.select.wav
-|   units/medic/medic_action.wav
-|   units/medic/medic_attack.wav
-|   units/medic/medic_die.wav
-|   units/medic/medic.ready.wav
-|   units/medic/medic_select.wav
-|   units/medic/medic.underattack.wav
-|   units/morels/morel_1i.png
-|   units/morels/morel_1.png
-|   units/morels/morel_1s.png
-|   units/morels/morel_2i.png
-|   units/morels/morel_2.png
-|   units/morels/morel_2s.png
-|   units/morels/morel_3i.png
-|   units/morels/morel_3.png
-|   units/morels/morel_3s.png
-|   units/morels/morel_4i.png
-|   units/morels/morel_4.png
-|   units/morels/morel_4s.png
-|   units/morels/morel_5i.png
-|   units/morels/morel_5.png
-|   units/morels/morel_5s.png
-|   units/morels/morel_6i.png
-|   units/morels/morel_6.png
-|   units/morels/morel_6s.png
-|   units/morels/morel_7i.png
-|   units/morels/morel_7.png
-|   units/morels/morel_7s.png
-|   units/nukeplant/power.plant.completed.wav
-|   units/nukeplant/power.plant.underattack.wav
-|   units/nukeplant/sfx_pplnt.die.wav
-|   units/nukeplant/sfx_pplnt.select.wav
-|   units/radar/sfx_rdar.select.wav
-|   units/research/research.completed.wav
-|   units/research/research.facility.completed.wav
-|   units/research/research.facility.underattack.wav
-|   units/research/sfx_rfac.die.wav
-|   units/research/sfx_rfac.select.wav
-|   units/rocks/rock_1i.png
-|   units/rocks/rock_1.png
-|   units/rocks/rock_1s.png
-|   units/rocks/rock_2i.png
-|   units/rocks/rock_2.png
-|   units/rocks/rock_2s.png
-|   units/rocks/rock_3i.png
-|   units/rocks/rock_3.png
-|   units/rocks/rock_3s.png
-|   units/rocks/rock_4i.png
-|   units/rocks/rock_4.png
-|   units/rocks/rock_4s.png
-|   units/rocks/rock_5i.png
-|   units/rocks/rock_5.png
-|   units/rocks/rock_5s.png
-|   units/rocks/rock_6i.png
-|   units/rocks/rock_6.png
-|   units/rocks/rock_6s.png
-|   units/rocksfield/ico_rocks_field.png
-|   units/rocksfield/rocks_field.png
-|   units/rocksfield/rocks_field_s.png
-|   units/rtank/ico_rtank.png
-|   units/rtank/unit_rtank.png
-|   units/rtank/unit_rtank_s.png
-|   units/tank/ico_tank.png
-|   units/tank/unit_tank.png
-|   units/tank/unit_tank_s.png
-|   units/tree/tree01_i.png
-|   units/tree/tree01.png
-|   units/tree/tree01_s.png
-|   units/tree02/tree02.png
-|   units/tree02/tree02_s.png
-|   units/tree03/tree03.png
-|   units/tree03/tree03_s.png
-|   units/tree04/tree04.png
-|   units/tree04/tree04_s.png
-|   units/vault/elite.fort.completed.wav
-|   units/vault/elite.fort.underattack.wav
-|   units/vault/sfx_fort.die.wav
-|   units/vault/sfx_fort.select.wav
-|   units/vehiclefactory/sfx_vfac.die.wav
-|   units/vehiclefactory/sfx_vfac.select.wav
-|   units/vehiclefactory/vehicle_c.png
-|   units/vehiclefactory/vehicle.factory.completed.wav
-|   units/vehiclefactory/vehicle_factory_i.png
-|   units/vehiclefactory/vehicle_factory.png
-|   units/vehiclefactory/vehicle_factory_s.png
-|   units/vehiclefactory/vehicle.factory.underattack.wav
-|   video/bos_intro.ogg
-|   video/stratagus_intro.ogg
-| If a file from this list is renamed, this list should be changed accordingly.
-| If a file from this list is deleted, then it should be
-| removed from this list. The exception does not apply if a file from this
-| list is replaced or changed. In that case, the file has to be removed from
-| the list and sources provided.
-|
-| The Bos Wars engine is based on the Stratagus engine. The engine is
-| distributed under the GNU General Public License version 2.
-|
-| The engine uses the SDL library, see doc/README-SDL.txt for the SDL copyright.
-| The engine also includes Guichan: doc/guichan-copyright.txt.
-|
-| This text forms the copyright notice and may not be altered.
-|
-`---
-
-
-
-,---[ doc/README-SDL.txt ]---
-|
-| Please distribute this file with the SDL runtime environment:
-|
-| The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
-| designed to make it easy to write multi-media software, such as games and
-| emulators.
-|
-| The Simple DirectMedia Layer library source code is available from:
-| http://www.libsdl.org/
-|
-| This library is distributed under the terms of the GNU LGPL license:
-| http://www.gnu.org/copyleft/lesser.html
-|
-`---
-
-Here is the LGPL blurb for completeness:
-
-    This package is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2 of the License, or (at your option) any later version.
-
-    This package is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this package; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
-
-On Debian systems, the complete text of the GNU Lesser General
-Public License can be found in `/usr/share/common-licenses/LGPL'.
-
-
-,---[ engine/tolua/* ]---
-|
-| /* tolua
-| ** Support code for Lua bindings.
-| ** Written by Waldemar Celes
-| ** TeCGraf/PUC-Rio
-| ** Apr 2003
-| ** $Id: tolua++.h 8496 2007-01-07 19:04:35Z feb $
-| */
-|
-| /* This code is free software; you can redistribute it and/or modify it.
-| ** The software provided hereunder is on an "as is" basis, and
-| ** the author has no obligation to provide maintenance, support, updates,
-| ** enhancements, or modifications.
-| */
-|
-`---
+Files: debian/*
+Copyright: © 2007-2008 Cyril Brulebois <cyril.brulebois at enst-bretagne.fr>
+License: GPL-2+
+TODO: Blurb and pointer here.




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