r6356 - packages/trunk/passage/debian

Paul Wise pabs at alioth.debian.org
Fri Mar 28 09:39:58 UTC 2008


Author: pabs
Date: 2008-03-28 09:39:58 +0000 (Fri, 28 Mar 2008)
New Revision: 6356

Modified:
   packages/trunk/passage/debian/control
   packages/trunk/passage/debian/passage.6
Log:
finish the manual page and package description

Modified: packages/trunk/passage/debian/control
===================================================================
--- packages/trunk/passage/debian/control	2008-03-28 09:28:15 UTC (rev 6355)
+++ packages/trunk/passage/debian/control	2008-03-28 09:39:58 UTC (rev 6356)
@@ -12,5 +12,11 @@
 Package: passage
 Architecture: any
 Depends: ${shlibs:Depends}, ${misc:Depends}
-Description: FIXME
- FIXME
+Description: game about the passage through life
+ Passage is a short, autobiographical pixelated art game by
+ Jason Rohrer. It can be explored in approximately 5 minutes.
+ Passage is meant to be memento mori game. If you enjoy the
+ game, you may want to try the followup, "Gravitation". If
+ you do not, please read the game creators statement on the
+ website and the experiences of other people linked from the
+ website.

Modified: packages/trunk/passage/debian/passage.6
===================================================================
--- packages/trunk/passage/debian/passage.6	2008-03-28 09:28:15 UTC (rev 6355)
+++ packages/trunk/passage/debian/passage.6	2008-03-28 09:39:58 UTC (rev 6356)
@@ -1,13 +1,35 @@
 .\" Placed in the public domain by Paul Wise <pabs at debian.org>
 .TH "passage" "6" "March 2008" "" "Games"
 .SH "NAME"
-passage \- FIXME
+passage \- a game about the passage through life
 .SH "SYNOPSIS"
 .B passage
 .SH "DESCRIPTION"
-Passage is a video game written by Jason Rohrer about FIXME
+Passage is a video game written by Jason Rohrer about navigating
+the maze that is life and the obstacles, rewards, disappointments,
+challenges, relationships and the inevitable departure that is
+part of the adventure of life.
 .PP
-FIXME
+Passage is an art game. As a result, some people love it and
+some people hate it. Check out the links to places it has been
+discussed on the website for some of the reactions.
+.PP
+The mechanics of the game are fairly simple. Your "score" is related
+to two things; exploration and treasure. Treasure pieces are represented
+by blue stars that you find in the treasure chests scattered about the
+maze of life's challenges. Some chests will be empty, so you must learn
+which sequence of gems on the front of the chests means treasure is inside.
+You have the option to team up with a spouse. If you do, exploring life
+will be more rewarding but some treasure will no longer be reachable.
+As in life, your spouse will die and that death will slow you down.
+In the end, you will die alone after your 5 minutes is up.
+.PP
+The most interesting part about this game is the emotions it evokes
+within the player of the game. The ultra-low-res pixel art helps
+here, by not being too distracting and by leaving plenty room for
+viewer interpretation.
+.PP
+The followup to Passage is Gravitation, another art game by Jason Rohrer.
 .SH "USAGE"
 Passage has no command-line options.
 .PP




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