[SCM] Packaging for Gargoyle - graphical player for Interactive Fiction games branch, master, updated. upstream/2009-08-25-16-gbe783ed
Sylvain Beucler
beuc at beuc.net
Fri Sep 18 17:31:50 UTC 2009
The following commit has been merged in the master branch:
commit be783ed4373155e81a90cb5a34236da2f3c0d5db
Author: Sylvain Beucler <beuc at beuc.net>
Date: Fri Sep 18 19:30:42 2009 +0200
Doc fixes: mention git-buildpackage in BUILD, Unicode support in control, and summarize the patches in changelog
diff --git a/debian/BUILD b/debian/BUILD
index af2ea94..9d39766 100644
--- a/debian/BUILD
+++ b/debian/BUILD
@@ -1,6 +1,14 @@
Notes for the packagers
=======================
+Building
+--------
+
+We use git-buildpackage.
+
+See http://wiki.debian.org/Games/VCS/git#Building for tips.
+
+
Sound dependency
----------------
diff --git a/debian/changelog b/debian/changelog
index 258f335..7a77c74 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,5 +1,12 @@
gargoyle-free (2009-08-25-1) unstable; urgency=low
* Initial release (Closes: #546217)
+ * Drop the non-free Alan and Hugo interpreters, as well as the non-free
+ Luxi Mono monospace font, from the upstream tarball
+ * Replace Luxi Mono with DejaVu Sans Mono
+ * Load GPL-incompatible DejaVu Sans Mono font from an external file (located
+ using libfontconfig), instead of bundling it in the GPL executable
+ * Link to SDL_sound dynamically (instead of statically)
+ * Install and locate auxiliary binaries in /usr/lib/gargoyle/
-- Sylvain Beucler <beuc at beuc.net> Fri, 11 Sep 2009 20:09:43 +0200
diff --git a/debian/control b/debian/control
index a19f1e1..70883b6 100644
--- a/debian/control
+++ b/debian/control
@@ -32,10 +32,12 @@ Description: graphical player for Interactive Fiction games
(note: do not confuse the Git Glux interpreter with the Git DVCS or
the GNU Interactive Tools)
.
- Technically all the interpreters support the Glk API to manage I/O
- (keyboard, graphics, sounds, file) in IF games. Gargoyle provides a
- Glk implementation called garglk that displays texts and images in a
- graphical Gtk window, with care on typography.
+ Gargoyle also features graphics, sounds and Unicode support.
+ .
+ Technically all the bundled interpreters support the Glk API to
+ manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle
+ provides a Glk implementation called garglk that displays texts and
+ images in a graphical Gtk window, with care on typography.
.
Limitations:
.
--
Packaging for Gargoyle - graphical player for Interactive Fiction games
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