[SCM] Wormux PKG branch, master, updated. upstream/0.8.3-52-g55e0e8b
Eddy Petrișor
eddy.petrisor at gmail.com
Sat Sep 26 15:13:21 UTC 2009
The following commit has been merged in the master branch:
commit ac4a470d9c239ae8b7bbc86af3338dafcf52cbde
Author: Eddy Petrișor <eddy.petrisor at gmail.com>
Date: Sat Aug 22 10:39:06 2009 +0300
delete a backup file
diff --git a/data/game_mode/skin_viewer.xml~ b/data/game_mode/skin_viewer.xml~
deleted file mode 100644
index 82740de..0000000
--- a/data/game_mode/skin_viewer.xml~
+++ /dev/null
@@ -1,476 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!DOCTYPE game_mode SYSTEM "game_mode.dtd" []>
-<game_mode>
-
- <auto_change_character>true</auto_change_character>
- <allow_character_selection>always</allow_character_selection>
- <!-- either 'always','never','before_first_action' -->
-
- <duration_turn>6000</duration_turn>
- <duration_move_player>2</duration_move_player>
- <duration_exchange_player>1</duration_exchange_player>
- <duration_before_death_mode>6000</duration_before_death_mode>
- <damage_per_turn_during_death_mode>5</damage_per_turn_during_death_mode>
-
- <gravity>30</gravity>
- <safe_fall>15</safe_fall>
- <damage_per_fall_unit>2</damage_per_fall_unit>
-
- <max_teams>2</max_teams>
- <nb_characters>10</nb_characters>
-
- <character>
- <energy initial="10000" maximum="20000" />
- <jump strength="8" angle="-60" />
- <super_jump strength="11" angle="-80" />
- <back_jump strength="9" angle="-100" />
- <death_explosion>
- <damage>1</damage>
- <explosion_range>50</explosion_range>
- <particle_range>55</particle_range>
- <blast_force>1500</blast_force>
- <blast_range>50</blast_range>
- </death_explosion>
- <walking_pause>15</walking_pause>
- </character>
-
- <barrel>
- <explosion>
- <damage>1</damage>
- <explosion_range>100</explosion_range>
- <particle_range>105</particle_range>
- <blast_force>1500</blast_force>
- <blast_range>100</blast_range>
- </explosion>
- </barrel>
-
- <bonus_box>
- <explosion>
- <damage>1</damage>
- <explosion_range>50</explosion_range>
- <particle_range>50</particle_range>
- <blast_force>500</blast_force>
- <blast_range>50</blast_range>
- </explosion>
- <probability>
- <air_attack ammo="1">0.9</air_attack>
- <anvil_launcher ammo="1">0.7</anvil_launcher>
- <airhammer ammo="2">1</airhammer>
- <automatic_bazooka ammo="2">0.8</automatic_bazooka>
- <baseball ammo="2">1</baseball>
- <blowtorch ammo="2">1</blowtorch>
- <bounce_ball ammo="1">1</bounce_ball>
- <construct ammo="3">1</construct>
- <cluster_bomb ammo="1">1</cluster_bomb>
- <cluzooka ammo="2">0.9</cluzooka>
- <disco_grenade ammo="1">0.7</disco_grenade>
- <dynamite ammo="2">0.9</dynamite>
- <gnulauncher ammo="1">0.9</gnulauncher>
- <flamethrower ammo="1">1</flamethrower>
- <footbomb ammo="1">0.7</footbomb>
- <grapple ammo="2">1</grapple>
- <jetpack ammo="1">1</jetpack>
- <lowgrav ammo="1">1</lowgrav>
- <m16 ammo="1">0.9</m16>
- <parachute ammo="2">1</parachute>
- <polecatlauncher ammo="1">0.8</polecatlauncher>
- <riot_bomb ammo="1">1</riot_bomb>
- <shotgun ammo="1">1</shotgun>
- <snipe_rifle ammo="1">1</snipe_rifle>
- <teleportation ammo="2">1</teleportation>
- <tux ammo="1">0.8</tux>
-
- <bazooka ammo="1">0.0</bazooka>
- <gun ammo="1">0.0</gun>
- <grenade ammo="1">0.0</grenade>
- <minelauncher ammo="1">0.0</minelauncher>
- <slap ammo="1">0.0</slap>
- <suicide ammo="1">0.0</suicide>
- <skip_turn ammo="1">0.0</skip_turn>
- <syringe ammo="1">0.0</syringe>
- </probability>
- <life_points>20</life_points>
- </bonus_box>
-
- <medkit>
- <life_points>20</life_points>
- <energy_boost>25</energy_boost>
- </medkit>
-
- <weapons>
- <air_attack>
- <nb_ammo>-1</nb_ammo>
- <nbr_obus>4</nbr_obus>
- <damage>1</damage>
- <mass>300</mass>
- <speed>10</speed>
- <explosion_range>80</explosion_range>
- <particle_range>80</particle_range>
- <blast_range>85</blast_range>
- <blast_force>1500</blast_force>
- </air_attack>
-
- <anvil_launcher>
-
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <mass>1000</mass>
- <speed>0</speed>
- </anvil_launcher>
-
- <airhammer>
- <min_angle>0</min_angle>
- <max_angle>0</max_angle>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>20</unit_per_ammo>
- <damage>1</damage>
- <range>30</range>
- </airhammer>
-
- <automatic_bazooka>
- <max_strength>55</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-60</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>80</explosion_range>
- <particle_range>80</particle_range>
- <blast_range>75</blast_range>
- <blast_force>2500</blast_force>
- <timeout>3</timeout>
- <uncontrolled_turn_speed>25</uncontrolled_turn_speed>
- <max_controlled_turn_speed>10</max_controlled_turn_speed>
- <fuel_time>10</fuel_time>
- <rocket_force>2500</rocket_force>
- <allow_change_timeout>1</allow_change_timeout>
- </automatic_bazooka>
-
- <baseball>
- <min_angle>-30</min_angle>
- <max_angle>75</max_angle>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <strength>2500</strength>
- <range>45</range>
- <display_crosshair>0</display_crosshair>
- </baseball>
-
- <bazooka>
- <max_strength>55</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-60</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>80</explosion_range>
- <particle_range>80</particle_range>
- <blast_range>75</blast_range>
- <blast_force>2500</blast_force>
- </bazooka>
-
- <cluzooka>
- <max_strength>55</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-60</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>30</explosion_range>
- <particle_range>20</particle_range>
- <blast_range>50</blast_range>
- <blast_force>4500</blast_force>
- <timeout>3</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- <nb_fragments>5</nb_fragments>
- <nb_angle_dispersion>75</nb_angle_dispersion>
- </cluzooka>
-
- <blowtorch>
- <nb_ammo>-1</nb_ammo>
- <min_angle>-45</min_angle>
- <max_angle>45</max_angle>
- <unit_per_ammo>20</unit_per_ammo>
- <range>10</range>
- </blowtorch>
-
- <bounce_ball>
- <max_strength>0</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>45</min_angle>
- <max_angle>45</max_angle>
- <explosion_range>50</explosion_range>
- <particle_range>55</particle_range>
- <blast_range>4</blast_range>
- <blast_force>8</blast_force>
- <timeout>10</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- </bounce_ball>
-
- <construct>
- <nb_ammo>-1</nb_ammo>
- </construct>
-
- <cluster_bomb>
- <max_strength>55</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>50</explosion_range>
- <particle_range>55</particle_range>
- <blast_range>50</blast_range>
- <blast_force>250</blast_force>
- <timeout>3</timeout>
- <nb_fragments>5</nb_fragments>
- <allow_change_timeout>1</allow_change_timeout>
- </cluster_bomb>
-
- <disco_grenade>
-
- <nb_ammo>-1</nb_ammo>
- <max_strength>40</max_strength>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>125</explosion_range>
- <particle_range>125</particle_range>
- <blast_range>150</blast_range>
- <blast_force>1500</blast_force>
- <timeout>5</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- </disco_grenade>
-
- <footbomb>
- <max_strength>100</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>100</explosion_range>
- <particle_range>100</particle_range>
- <blast_range>100</blast_range>
- <blast_force>1000</blast_force>
- <timeout>5</timeout>
- <nb_fragments>2</nb_fragments>
- <nb_recursions>2</nb_recursions>
- <nb_angle_dispersion>45</nb_angle_dispersion>
- <nb_min_speed>15</nb_min_speed>
- <nb_max_speed>35</nb_max_speed>
- <allow_change_timeout>1</allow_change_timeout>
- </footbomb>
-
- <dynamite>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <explosion_range>100</explosion_range>
- <particle_range>110</particle_range>
- <blast_force>3000</blast_force>
- <blast_range>100</blast_range>
- <timeout>3</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- </dynamite>
-
- <flamethrower>
- <min_angle>-90</min_angle>
- <max_angle>90</max_angle>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>25</unit_per_ammo>
- <damage>1</damage>
- <explosion_range>3</explosion_range>
- <particle_range>16</particle_range>
- </flamethrower>
-
- <gnulauncher>
- <max_strength>25</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>100</explosion_range>
- <particle_range>110</particle_range>
- <blast_force>3000</blast_force>
- <blast_range>100</blast_range>
- <timeout>6</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- <display_crosshair>0</display_crosshair>
- </gnulauncher>
-
- <grapple>
- <nb_ammo>-1</nb_ammo>
- <change_weapon>1</change_weapon>
- <min_angle>-45</min_angle>
- <max_angle>89</max_angle>
- <max_rope_length>500</max_rope_length>
- <automatic_growing_speed>12</automatic_growing_speed>
- <push_force>15</push_force>
- </grapple>
-
- <grenade>
- <max_strength>55</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>75</explosion_range>
- <particle_range>80</particle_range>
- <blast_range>75</blast_range>
- <blast_force>1000</blast_force>
- <timeout>3</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- </grenade>
-
- <gun>
- <min_angle>-89</min_angle>
- <max_angle>90</max_angle>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>2</unit_per_ammo>
- <damage>1</damage>
- <explosion_range>5</explosion_range>
- <particle_range>5</particle_range>
- <blast_range>2</blast_range>
- <blast_force>5</blast_force>
- </gun>
-
- <jetpack>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>30</unit_per_ammo>
- <change_weapon>1</change_weapon>
- </jetpack>
-
- <lowgrav>
- <nb_ammo>-1</nb_ammo>
- <change_weapon>1</change_weapon>
- </lowgrav>
-
- <m16> <!-- Aka submachine gun -->
- <min_angle>-40</min_angle>
- <max_angle>89</max_angle>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>10</unit_per_ammo>
- <damage>1</damage>
- <explosion_range>15</explosion_range>
- <particle_range>16</particle_range>
- </m16>
-
- <minelauncher>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <explosion_range>55</explosion_range>
- <particle_range>55</particle_range>
- <blast_range>55</blast_range>
- <blast_force>250</blast_force>
- <detection_range>1</detection_range>
- <speed_detection>2</speed_detection>
- <timeout>1</timeout>
- <escape_time>2</escape_time>
- </minelauncher>
-
- <parachute>
- <nb_ammo>-1</nb_ammo>
- <change_weapon>1</change_weapon>
- <wind_factor>400.0</wind_factor>
- <air_resist_factor>40.0</air_resist_factor>
- <force_side_displacement>2000.0</force_side_displacement>
- </parachute>
-
- <polecatlauncher>
- <max_strength>25</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>100</explosion_range>
- <particle_range>110</particle_range>
- <blast_force>3000</blast_force>
- <blast_range>100</blast_range>
- <timeout>6</timeout>
- <allow_change_timeout>1</allow_change_timeout>
- <display_crosshair>0</display_crosshair>
- </polecatlauncher>
-
- <riot_bomb>
- <max_strength>50</max_strength>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-60</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>125</explosion_range>
- <particle_range>25</particle_range>
- <blast_range>0</blast_range>
- <blast_force>0</blast_force>
- </riot_bomb>
-
- <shotgun> <!-- shotgun blues -->
- <min_angle>-40</min_angle>
- <max_angle>89</max_angle>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>2</unit_per_ammo>
- <damage>1</damage> <!-- per bullet! -->
- </shotgun>
-
- <skip_turn>
- <nb_ammo>-1</nb_ammo>
- </skip_turn>
-
- <slap>
- <min_angle>-45</min_angle>
- <max_angle>45</max_angle>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <range>25</range>
- <strength>300</strength>
- <display_crosshair>0</display_crosshair>
- <speed_on_hit>1000</speed_on_hit>
- </slap>
-
- <snipe_rifle>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <nb_ammo>-1</nb_ammo>
- <unit_per_ammo>2</unit_per_ammo>
- <damage>1</damage>
- <explosion_range>15</explosion_range>
- <particle_range>16</particle_range>
- <display_crosshair>0</display_crosshair>
- </snipe_rifle>
-
- <suicide>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <explosion_range>100</explosion_range>
- <particle_range>110</particle_range>
- <blast_force>3000</blast_force>
- <blast_range>100</blast_range>
- </suicide>
-
- <syringe>
- <min_angle>-50</min_angle>
- <max_angle>85</max_angle>
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <turns>10</turns>
- <range>45</range>
- <display_crosshair>0</display_crosshair>
- </syringe>
-
- <teleportation>
- <nb_ammo>-1</nb_ammo>
- </teleportation>
-
- <tux>
-
- <nb_ammo>-1</nb_ammo>
- <damage>1</damage>
- <min_angle>-89</min_angle>
- <max_angle>89</max_angle>
- <explosion_range>75</explosion_range>
- <particle_range>80</particle_range>
- <blast_range>75</blast_range>
- <blast_force>1000</blast_force>
- <speed>600</speed>
- <timeout>20</timeout>
- <display_crosshair>0</display_crosshair>
- </tux>
-
- </weapons>
-
-</game_mode>
--
Wormux PKG
More information about the Pkg-games-commits
mailing list