[SCM] Packaging for Gargoyle - graphical player for Interactive Fiction games branch, master, updated. upstream/2009-08-25-18-g92550b7

Sylvain Beucler beuc at beuc.net
Mon Sep 28 21:28:20 UTC 2009


The following commit has been merged in the master branch:
commit 5cdfd31bf438565eb5a6c48157a63cab7b465609
Author: Sylvain Beucler <beuc at beuc.net>
Date:   Wed Sep 23 19:30:24 2009 +0200

    Move BUILD in README.source

diff --git a/debian/BUILD b/debian/BUILD
deleted file mode 100644
index 9d39766..0000000
--- a/debian/BUILD
+++ /dev/null
@@ -1,43 +0,0 @@
-Notes for the packagers
-=======================
-
-Building
---------
-
-We use git-buildpackage.
-
-See http://wiki.debian.org/Games/VCS/git#Building for tips.
-
-
-Sound dependency
-----------------
-
-Gargoyle can use either SDL+SDL_mixer+SDL_sound (a free sound stack)
-or fmod (a non-free sound library). In our build, SDL is used.  So no
-need to worry about the fmod dependency or licensing.
-
-
-Fonts
------
-
-Gargoyle provides 2 sets of default fonts, a monospace (Luxi Mono) and
-a proportional (BitStream Charter).  Luxi is non-free, so we're
-replacing it.
-
-More information in patches/dfsg_replace_luximono_font.patch .
-
-
-Testing
--------
-
-- Test sound and graphics:
-  http://ifwiki.org/index.php/The_Moon_Watch
-  Inform game compiled to the Glulxe VM in Blorb archive
-
-- Test accents
-  http://ifwiki.org/index.php/Le_Temple_de_Feu
-  Inform Z-Machine game
-
-- Test HTML TADS (currently not working)
-  http://www.ifwiki.org/index.php/Gun_Mute
-  TADS3 + HTML TADS
diff --git a/debian/README.source b/debian/README.source
index 53122d5..05ac520 100644
--- a/debian/README.source
+++ b/debian/README.source
@@ -1,4 +1,49 @@
+Patching
+========
+
 This package uses the quilt system to manage a (small) stack of
 patches.
 
 Check /usr/share/doc/quilt/README.source for more information.
+
+
+Building
+========
+
+We use git-buildpackage.
+
+See http://wiki.debian.org/Games/VCS/git#Building for tips.
+
+
+Sound dependency
+================
+
+Gargoyle can use either SDL+SDL_mixer+SDL_sound (a free sound stack)
+or fmod (a non-free sound library). In our build, SDL is used.  So no
+need to worry about the fmod dependency or licensing.
+
+
+Fonts
+=====
+
+Gargoyle provides 2 sets of default fonts, a monospace (Luxi Mono) and
+a proportional (BitStream Charter).  Luxi is non-free, so we're
+replacing it.
+
+More information in patches/dfsg_replace_luximono_font.patch .
+
+
+Testing
+=======
+
+- Test sound and graphics:
+  http://ifwiki.org/index.php/The_Moon_Watch
+  Inform game compiled to the Glulxe VM in Blorb archive
+
+- Test accents
+  http://ifwiki.org/index.php/Le_Temple_de_Feu
+  Inform Z-Machine game
+
+- Test HTML TADS (currently not working)
+  http://www.ifwiki.org/index.php/Gun_Mute
+  TADS3 + HTML TADS

-- 
Packaging for Gargoyle - graphical player for Interactive Fiction games



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