[SCM] Worms style game branch, master, updated. debian/0.9.13-1
Dmitry E. Oboukhov
unera at debian.org
Mon Apr 5 06:58:22 UTC 2010
The following commit has been merged in the master branch:
commit dba58097e10725170e9ae1101101b94bfb85064c
Author: Dmitry E. Oboukhov <unera at debian.org>
Date: Mon Apr 5 10:35:35 2010 +0400
new upstream version
diff --git a/debian/changelog b/debian/changelog
index e6166fe..da0dde6 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,59 @@
+hedgewars (0.9.13-1) unstable; urgency=low
+
+ * New upstream version
+ * many bug fixes
+ * speed optimisations
+ * many new hats, hats visible while using rope and blowtorch
+ * Exploding barrels
+ * AI uses new weapons, aware of fire, can fight in artillery mode
+ * New options in ammo editing - crate probability, delays
+ * option of semi-opaque hog name tags to avoid fail when
+ land is hidden by name
+ * new British voicepack
+ * notification sound when people join your room
+ * translation updates
+ * contextual help when using weapons menu
+ * 3d effect for waves
+ * fade effect when starting/stopping game
+ * new game modes - place hedgehog, king mode, randomise starts,
+ allies share ammo, disable girders
+ * shift + direction to turn without moving
+ * view ammo menu when not your turn
+ * new font for CJK text and better CJK detection
+ * dud mines
+ * hat reservation for donators (hats should be released to public
+ in 6 months or so)
+ * team flags
+ * visual effects: dust on fall impact, smoke, shotgun shells,
+ blink team name on start of turn, hogs pulling weapons out,
+ falling flakes kicked by explosion and more
+ * hogs react to throwing grenades / dynamite and when near them
+ * graphic of crate contents when picking up weapon/utility
+ * walk sound for hedgehogs
+ * UFO changed to homing bee
+ * splashes/droplets when things fall in the water
+ * 45 degree bounce when throwing grenades
+ * new bounce sounds
+ * information on game rules when starting game
+ * knockball map (scripted map)
+ * Birdy weapon and poisoning effect
+ * maze generator for new random maps
+ * new crazy map template
+ * new Olympics, Desert themes, visual updates to many other themes
+ * Background texture for land for a 3d effect on explosions
+ * frontend able to delete teams
+ * ignore/friends lists in frontend
+ * alt weapon preview on rope, parachute
+ * updated options in frontend: independent toggles for
+ frontend/game sound/music, select locale
+ * More
+ * lua scripting
+ Lua scripting allows the easy creation of missions and special maps.
+ Examples of this can be seen in the Knockball and Basketball maps,
+ that are now scripted
+
+ -- Dmitry E. Oboukhov <unera at debian.org> Mon, 05 Apr 2010 10:31:01 +0400
+
hedgewars (0.9.12-2) unstable; urgency=low
* fixes 'FTBFS: Error: Illegal parameter: -Nu', closes: #573694,
diff --git a/hedgewars-src-0.9.12.tar.bz2 b/hedgewars-src-0.9.13.tar.bz2
similarity index 75%
rename from hedgewars-src-0.9.12.tar.bz2
rename to hedgewars-src-0.9.13.tar.bz2
index a558dff..d9a8083 100644
Binary files a/hedgewars-src-0.9.12.tar.bz2 and b/hedgewars-src-0.9.13.tar.bz2 differ
--
Worms style game
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