[SCM] Worms style game branch, master, updated. debian/0.9.13-1

Dmitry E. Oboukhov unera at debian.org
Mon Apr 5 06:58:22 UTC 2010


The following commit has been merged in the master branch:
commit dba58097e10725170e9ae1101101b94bfb85064c
Author: Dmitry E. Oboukhov <unera at debian.org>
Date:   Mon Apr 5 10:35:35 2010 +0400

    new upstream version

diff --git a/debian/changelog b/debian/changelog
index e6166fe..da0dde6 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,59 @@
+hedgewars (0.9.13-1) unstable; urgency=low
+
+  * New upstream version
+    *  many bug fixes
+    * speed optimisations
+    * many new hats, hats visible while using rope and blowtorch
+    * Exploding barrels
+    * AI uses new weapons, aware of fire, can fight in artillery mode
+    * New options in ammo editing - crate probability, delays
+    * option of semi-opaque hog name tags to avoid fail when
+      land is hidden by name
+    * new British voicepack
+    * notification sound when people join your room
+    * translation updates
+    * contextual help when using weapons menu
+    * 3d effect for waves
+    * fade effect when starting/stopping game
+    * new game modes - place hedgehog, king mode, randomise starts,
+      allies share ammo, disable girders
+    * shift + direction to turn without moving
+    * view ammo menu when not your turn
+    * new font for CJK text and better CJK detection
+    * dud mines
+    * hat reservation for donators (hats should be released to public
+      in 6 months or so)
+    * team flags
+    * visual effects: dust on fall impact, smoke, shotgun shells,
+      blink team name on start of turn, hogs pulling weapons out,
+      falling flakes kicked by explosion and more
+    * hogs react to throwing grenades / dynamite and when near them
+    * graphic of crate contents when picking up weapon/utility
+    * walk sound for hedgehogs
+    * UFO changed to homing bee
+    * splashes/droplets when things fall in the water
+    * 45 degree bounce when throwing grenades
+    * new bounce sounds
+    * information on game rules when starting game
+    * knockball map (scripted map)
+    * Birdy weapon and poisoning effect
+    * maze generator for new random maps
+    * new crazy map template
+    * new Olympics, Desert themes, visual updates to many other themes
+    * Background texture for land for a 3d effect on explosions
+    * frontend able to delete teams
+    * ignore/friends lists in frontend
+    * alt weapon preview on rope, parachute
+    * updated options in frontend: independent toggles for
+      frontend/game sound/music, select locale
+    * More
+    * lua scripting
+      Lua scripting allows the easy creation of missions and special maps.
+      Examples of this can be seen in the Knockball and Basketball maps,
+      that are now scripted
+
+ -- Dmitry E. Oboukhov <unera at debian.org>  Mon, 05 Apr 2010 10:31:01 +0400
+
 hedgewars (0.9.12-2) unstable; urgency=low
 
   * fixes 'FTBFS: Error: Illegal parameter: -Nu', closes: #573694,
diff --git a/hedgewars-src-0.9.12.tar.bz2 b/hedgewars-src-0.9.13.tar.bz2
similarity index 75%
rename from hedgewars-src-0.9.12.tar.bz2
rename to hedgewars-src-0.9.13.tar.bz2
index a558dff..d9a8083 100644
Binary files a/hedgewars-src-0.9.12.tar.bz2 and b/hedgewars-src-0.9.13.tar.bz2 differ

-- 
Worms style game



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