r11320 - in packages/trunk/love/debian: . patches source

Miriam Ruiz miriam at alioth.debian.org
Fri Aug 27 13:36:31 UTC 2010


Author: miriam
Date: 2010-08-27 13:36:29 +0000 (Fri, 27 Aug 2010)
New Revision: 11320

Added:
   packages/trunk/love/debian/patches/scripts_source.patch
   packages/trunk/love/debian/source/
   packages/trunk/love/debian/source/format
Modified:
   packages/trunk/love/debian/changelog
   packages/trunk/love/debian/patches/gcc-4.4.patch
   packages/trunk/love/debian/patches/series
Log:
Added source code for embedded lua



Modified: packages/trunk/love/debian/changelog
===================================================================
--- packages/trunk/love/debian/changelog	2010-08-27 12:47:12 UTC (rev 11319)
+++ packages/trunk/love/debian/changelog	2010-08-27 13:36:29 UTC (rev 11320)
@@ -9,6 +9,7 @@
   * Refreshed gcc-4.4.patch and removed the rest of patches
   * Added support for alternatives, so that different versions of löve can
     co-exist in the system
+  * Changed source format to 3.0 (native)
 
  -- Miriam Ruiz <little_miry at yahoo.es>  Wed, 25 Aug 2010 05:06:09 +0200
 

Modified: packages/trunk/love/debian/patches/gcc-4.4.patch
===================================================================
--- packages/trunk/love/debian/patches/gcc-4.4.patch	2010-08-27 12:47:12 UTC (rev 11319)
+++ packages/trunk/love/debian/patches/gcc-4.4.patch	2010-08-27 13:36:29 UTC (rev 11320)
@@ -1,13 +1,13 @@
 # See: http://bugs.debian.org/505703
 # Thanks to Martin Michlmayr <tbm at cyrius.com>
 
---- a/src/modules/graphics/opengl/ImageFont.cpp
-+++ b/src/modules/graphics/opengl/ImageFont.cpp
-@@ -21,6 +21,7 @@
- #include "ImageFont.h"
+--- love-0.6.2.orig/src/modules/graphics/opengl/ImageFont.cpp
++++ love-0.6.2/src/modules/graphics/opengl/ImageFont.cpp
+@@ -22,6 +22,7 @@
  
+ #include <common/math.h>
  #include <SDL_opengl.h>
 +#include <cstdio>
  
- using std::string;
- 
+ namespace love
+ {

Added: packages/trunk/love/debian/patches/scripts_source.patch
===================================================================
--- packages/trunk/love/debian/patches/scripts_source.patch	                        (rev 0)
+++ packages/trunk/love/debian/patches/scripts_source.patch	2010-08-27 13:36:29 UTC (rev 11320)
@@ -0,0 +1,1042 @@
+# http://bitbucket.org/rude/love/src/db7cd0682883/src/scripts/
+
+--- /dev/null
++++ love-0.6.2/src/scripts/audio.lua
+@@ -0,0 +1,41 @@
++--[[
++Copyright (c) 2006-2010 LOVE Development Team
++
++This software is provided 'as-is', without any express or implied
++warranty.  In no event will the authors be held liable for any damages
++arising from the use of this software.
++
++Permission is granted to anyone to use this software for any purpose,
++including commercial applications, and to alter it and redistribute it
++freely, subject to the following restrictions:
++
++1. The origin of this software must not be misrepresented; you must not
++   claim that you wrote the original software. If you use this software
++   in a product, an acknowledgment in the product documentation would be
++   appreciated but is not required.
++2. Altered source versions must be plainly marked as such, and must not be
++   misrepresented as being the original software.
++3. This notice may not be removed or altered from any source distribution.
++--]]
++
++function love.audio.newSource(a, b)
++	if type(a) == "string" then
++		a = love.filesystem.newFile(a)
++	end
++	if type(a) == "userdata" then
++		if a:typeOf("File") then
++			a = love.sound.newDecoder(a)
++		end
++		
++		if a:typeOf("Decoder") then
++			if b == "static" then
++				a = love.sound.newSoundData(a)
++			end
++			return love.audio.newSource1(a)
++		end
++		if a:typeOf("SoundData") then
++			return love.audio.newSource1(a)
++		end
++	end
++	error("No matching overload")
++end
+\ No newline at end of file
+--- /dev/null
++++ love-0.6.2/src/scripts/auto.lua
+@@ -0,0 +1,93 @@
++-- Usage:
++-- lua auto.lua <name1> <name2> .. <nameN>
++--
++-- Example:
++-- lua auto.lua boot graphics
++
++max_width = 15
++
++function auto(name)
++
++	local src = name .. ".lua"
++	local dst = name .. ".lua.h"
++	local cpp_name = name .. "_lua"
++
++	-- Read source Lua file
++	local src_file = io.open(src, "rb")
++	local src_data = src_file:read("*a")
++ 	local src_len = #src_data
++	src_file:close()
++
++	local lines = {}
++	local line = {}
++	table.insert(lines, line)
++
++	for i=1,src_len do
++		table.insert(line, string.byte(src_data, i))
++		if math.mod(i, max_width) == 0 then
++			line = {}
++			table.insert(lines, line)
++		end
++	end
++
++	local src_output = "const unsigned char "..cpp_name.."[] = \n{\n"
++
++	for i,line in ipairs(lines) do
++		local concat = {}
++		for j,b in ipairs(line) do
++			table.insert(concat, string.format("0x%02X,", b))
++		end
++		src_output = src_output .. "\t" .. table.concat(concat, "").."\n"
++	end
++
++	src_output = src_output .. "};"
++
++	local include = true
++
++	-- Read dst
++	local dst_lines = {}
++	for line in io.lines(dst) do
++
++		if line == "// ["..src.."]" then
++			include = false
++			table.insert(dst_lines, line)
++			table.insert(dst_lines, src_output)
++		end
++
++		if line == "// [/"..src.."]" then
++			include = true
++		end
++
++		if include then
++			table.insert(dst_lines, line)
++		end
++	end
++
++	local tmp_data = table.concat(dst_lines, "\n")
++
++	-- Overwrite the old file only if they are different.
++	local dst_file = io.open(dst, "rb")
++	dst_data = dst_file:read("*a")
++	dst_file:close()
++
++	if tmp_data == dst_data then
++		print(name .. ": no change")
++	else
++
++		local dst_file = io.open(dst, "wb")
++		dst_file:write(tmp_data)
++		dst_file:close()
++
++		print(name .. ": updated")
++	end
++
++end
++
++if #arg == 0 then
++	print("Usage: lua auto.lua <name1> <name2> .. <name3>")
++else
++	for i, v in ipairs(arg) do
++		auto(v)
++	end
++end
++
+--- /dev/null
++++ love-0.6.2/src/scripts/boot.lua
+@@ -0,0 +1,841 @@
++--[[
++Copyright (c) 2006-2010 LOVE Development Team
++
++This software is provided 'as-is', without any express or implied
++warranty.  In no event will the authors be held liable for any damages
++arising from the use of this software.
++
++Permission is granted to anyone to use this software for any purpose,
++including commercial applications, and to alter it and redistribute it
++freely, subject to the following restrictions:
++
++1. The origin of this software must not be misrepresented; you must not
++   claim that you wrote the original software. If you use this software
++   in a product, an acknowledgment in the product documentation would be
++   appreciated but is not required.
++2. Altered source versions must be plainly marked as such, and must not be
++   misrepresented as being the original software.
++3. This notice may not be removed or altered from any source distribution.
++--]]
++
++-- Make sure love table exists.
++if not love then love = {} end
++
++-- Used for setup:
++love.path = {}
++love.arg = {}
++
++-- Unparsed arguments:
++argv = {}
++
++-- Replace any \ with /.
++function love.path.normalslashes(p)
++	return string.gsub(p, "\\", "/")
++end
++
++-- Makes sure there is a slash at the end
++-- of a path.
++function love.path.endslash(p)
++	if string.sub(p, string.len(p)-1) ~= "/" then
++		return p .. "/"
++	else
++		return p
++	end
++end
++
++-- Checks whether a path is absolute or not.
++function love.path.abs(p)
++
++	local tmp = love.path.normalslashes(p)
++
++	-- Path is absolute if it starts with a "/".
++	if string.find(tmp, "/") == 1 then
++		return true
++	end
++
++	-- Path is absolute if it starts with a
++	-- letter followed by a colon.
++	if string.find(tmp, "%a:") == 1 then
++		return true
++	end
++
++	-- Relative.
++	return false
++
++end
++
++-- Converts any path into a full path.
++function love.path.getfull(p)
++
++	if love.path.abs(p) then
++		return love.path.normalslashes(p)
++	end
++
++	local cwd = love.filesystem.getWorkingDirectory()
++	cwd = love.path.normalslashes(cwd)
++	cwd = love.path.endslash(cwd)
++
++	-- Construct a full path.
++	return cwd .. love.path.normalslashes(p)
++
++end
++
++-- Returns the leaf of a full path.
++function love.path.leaf(p)
++	local a = 1
++	local last = p
++
++	while a do
++		a = string.find(p, "/", a+1)
++
++		if a then
++			last = string.sub(p, a+1)
++		end
++	end
++
++	return last
++end
++
++-- Finds the key in the table with the lowest integral index. The lowest
++-- will typically the executable, for instance "lua5.1.exe".
++function love.arg.getLow(a)
++	local m = math.huge
++	for k,v in pairs(a) do
++		if k < m then
++			m = k
++		end
++	end
++	return a[m]
++end
++
++love.arg.options = {
++	console = { a = 0 },
++	game = { a = 1 }
++}
++
++function love.arg.parse_option(m, i)
++	m.set = true
++
++	if m.a > 0 then
++		m.arg = {}
++		for j=i,i+m.a-1 do
++			table.insert(m.arg, arg[j])
++			i = j
++		end
++	end
++
++	return i
++end
++
++function love.arg.parse_options()
++
++	local game
++	local argc = #arg
++
++	for i=1,argc do
++		-- Look for options.
++		local s, e, m = string.find(arg[i], "%-%-(.+)")
++
++		if m and love.arg.options[m] then
++			i = love.arg.parse_option(love.arg.options[m], i+1)
++		elseif not game then
++			game = i
++		end
++	end
++
++	if not love.arg.options.game.set then
++		love.arg.parse_option(love.arg.options.game, game or 0)
++	end
++end
++
++function love.createhandlers()
++
++	-- Standard callback handlers.
++	love.handlers = {
++		kp = function (b, u)
++			if love.keypressed then love.keypressed(b, u) end
++		end,
++		kr = function (b)
++			if love.keyreleased then love.keyreleased(b) end
++		end,
++		mp = function (x,y,b)
++			if love.mousepressed then love.mousepressed(x,y,b) end
++		end,
++		mr = function (x,y,b)
++			if love.mousereleased then love.mousereleased(x,y,b) end
++		end,
++		jp = function (j,b)
++			if love.joystickpressed then love.joystickpressed(j,b) end
++		end,
++		jr = function (j,b)
++			if love.joystickreleased then love.joystickreleased(j,b) end
++		end,
++		q = function ()
++			return
++		end,
++	}
++
++end
++
++-- This can't be overriden.
++function love.boot()
++
++	-- This is absolutely needed.
++	require("love")
++	require("love.filesystem")
++
++	love.arg.parse_options()
++
++	local o = love.arg.options
++
++	local abs_arg0 = love.path.getfull(love.arg.getLow(arg))
++	love.filesystem.init(abs_arg0)
++
++	-- Is this one of those fancy "fused" games?
++	local can_has_game = pcall(love.filesystem.setSource, abs_arg0)
++
++	if not can_has_game and o.game.set and o.game.arg[1] then
++		local full_source =  love.path.getfull(o.game.arg[1])
++		local leaf = love.path.leaf(full_source)
++		love.filesystem.setIdentity(leaf)
++		can_has_game = pcall(love.filesystem.setSource, full_source)
++	end
++
++	if can_has_game and not (love.filesystem.exists("main.lua") or love.filesystem.exists("conf.lua")) then
++		no_game_code = true
++	end
++
++	if not can_has_game then
++		love.filesystem = nil
++		love.nogame()
++	end
++
++end
++
++function love.init()
++
++	-- Create default configuration settings.
++	local c = {
++		title = "Untitled",
++		author = "Unnamed",
++		version = 0,
++		screen = {
++			width = 800,
++			height = 600,
++			fullscreen = false,
++			vsync = true,
++			fsaa = 0,
++		},
++		modules = {
++			event = true,
++			keyboard = true,
++			mouse = true,
++			timer = true,
++			joystick = true,
++			image = true,
++			graphics = true,
++			audio = true,
++			physics = true,
++			sound = true,
++		},
++		console = false, -- Only relevant for windows.
++	}
++
++	-- If config file exists, load it and allow it to update config table.
++	if not love.conf and love.filesystem and love.filesystem.exists("conf.lua") then
++		require("conf.lua")
++	end
++
++	-- Yes, conf.lua might not exist, but there are other ways of making
++	-- love.conf appear, so we should check for it anyway.
++	if love.conf then
++		local ok, err = pcall(love.conf, c)
++		if not ok then
++			print(err)
++			-- continue
++		end
++	end
++
++	if love.arg.options.console.set then
++		c.console = true
++	end
++
++	-- Gets desired modules.
++	for k,v in pairs(c.modules) do
++		if v then
++			require("love." .. k)
++		end
++	end
++
++	if love.event then
++		love.createhandlers()
++	end
++
++	-- Setup screen here.
++	if c.screen and c.modules.graphics then
++		if love.graphics.checkMode(c.screen.width, c.screen.height, c.screen.fullscreen) then
++			assert(love.graphics.setMode(c.screen.width, c.screen.height, c.screen.fullscreen, c.screen.vsync, c.screen.fsaa), "Could not set screen mode")
++		end
++		love.graphics.setCaption(c.title)
++	end
++
++	if love.filesystem and love.filesystem.exists("main.lua") then require("main.lua") end
++
++	if no_game_code then
++		error("No code to run\nYour game might be packaged incorrectly\nMake sure main.lua is at the top level of the zip")
++	end
++
++	-- Console hack
++	if c.console and love._openConsole then
++		love._openConsole()
++	end
++
++end
++
++function love.run()
++
++	if love.load then love.load(arg) end
++
++	local dt = 0
++
++	-- Main loop time.
++	while true do
++		if love.timer then
++			love.timer.step()
++			dt = love.timer.getDelta()
++		end
++		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
++		if love.graphics then
++			love.graphics.clear()
++			if love.draw then love.draw() end
++		end
++
++		-- Process events.
++		if love.event then
++			for e,a,b,c in love.event.poll() do
++				if e == "q" then
++					if love.audio then
++						love.audio.stop()
++					end
++					return
++				end
++				love.handlers[e](a,b,c)
++			end
++		end
++
++		if love.timer then love.timer.sleep(1) end
++		if love.graphics then love.graphics.present() end
++
++	end
++
++end
++
++-----------------------------------------------------------
++-- Default screen.
++-----------------------------------------------------------
++
++function love.nogame()
++
++	love.load = function()
++
++		major, minor, rev = string.match(love._version_string, "(%d)%.(%d)%.(%d)")
++		if not major then major = 0 end
++		if not minor then minor = 0 end
++		if not rev then rev = 0 end
++	
++		love.graphics.setBackgroundColor(0x84, 0xca, 0xff)
++
++		names = {
++			"wheel_0",
++			"wheel_1",
++			"wheel_2",
++			"wheel_3",
++			"wheel_4",
++			"wheel_5",
++			"wheel_6",
++			"wheel_7",
++			"wheel_8",
++			"wheel_9",
++			"belt_tooth",
++			"belt_track",
++			"turret_body",
++			"turret_cannon",
++			"star",
++			"knoll01",
++			"knoll02",
++			"knoll03",
++			"knoll04",
++			"tree01",
++			"bubble",
++			"love",
++		}
++
++		local decode = function(file)
++			return love.graphics.newImage(love.image.newImageData(file))
++		end
++
++		images = {}
++
++		for i,v in pairs(names) do
++			images[v] = decode(love["_"..v.."_png"])
++		end
++
++		pools = {
++			{
++				images.knoll01,
++				images.knoll02,
++			},
++			{
++				images.knoll03,
++				images.knoll04,
++			},
++		}
++
++		List = {}
++		List.__index = List
++
++		List.new = function(self)
++			local o = {
++				head = nil,
++			}
++			setmetatable(o, List)
++			return o
++		end
++
++		List.update = function(self, dt)
++			local n = self.head
++			while n do
++				n:update(dt)
++				n = n.next
++			end
++		end
++
++		List.draw = function(self)
++			local n = self.head
++			while n do
++				n:draw()
++				n = n.next
++			end
++		end
++
++		Node = {}
++		Node.__index = Node
++
++		Node.new = function(self, object)
++			local o = {
++				next = nil,
++			}
++			setmetatable(o, List)
++			return o
++		end
++
++		Node.insert = function(self, list)
++			local h = list.head
++			list.head = self
++			self.next = h
++		end
++
++		Node.remove = function(self)
++			parent.next = self.next
++		end
++
++		Object = Node:new()
++		Object.__index = Object
++		setmetatable(Object, Node)
++
++		Object.new = function(self)
++			local o = {
++				image = nil,
++				x = 0,
++				y = 0,
++				dx = -400,
++				dy = 0,
++				scale = 1,
++				r = 0,
++				duration = 30,
++				passed = 0,
++				t = 0,
++				alpha = 255
++			}
++			setmetatable(o, Object)
++			return o
++		end
++
++		Object.update = function(self, dt)
++			self.passed = self.passed + dt
++			while self.passed > self.duration do
++				self.passed = self.passed - self.duration
++			end
++			self.t = self.passed/self.duration
++		end
++
++		Object.draw = function(self)
++			if self.image then
++				local x = self.x + self.dx*self.t
++				local y = self.y + self.dy*self.t
++				local r = self.r*self.t
++				love.graphics.setColor(255, 255, 255, self.alpha)
++				love.graphics.draw(self.image, x, y, r, self.scale)
++				love.graphics.setColor(255, 255, 255, 255)
++			end
++		end
++
++		Tree = Object:new()
++		Tree.__index = Tree
++		setmetatable(Tree, Object)
++
++		Tree.new = function(self)
++			local o = {}
++			o.image = images.tree01
++			o.x = 800 + math.random(0, 800)
++			o.y = 300 + math.random(0, 40)
++			o.xt = -200;
++			o.dx = o.xt - o.x
++			o.speed = 100
++			o.duration = -o.dx/o.speed
++			setmetatable(o, Tree)
++			return o
++		end
++
++		Star = Object:new()
++		Star.__index = Star
++		setmetatable(Star, Object)
++
++		Star.new = function(self, speed, scale)
++			local o = {}
++			o.image = images.star
++			o.x = 800 + math.random(0, 800)
++			o.y = -200 + math.random(0, 300)
++			o.xt = -50;
++			o.dy = 400
++			o.dx = o.xt - o.x
++			o.speed = speed
++			o.scale = scale
++			o.duration = -o.dx/o.speed
++			o.r = math.pi * 5
++			o.alpha = 100 + math.random(155)
++			setmetatable(o, Star)
++			return o
++		end
++
++		Knoll = Object:new()
++		Knoll.__index = Knoll
++		setmetatable(Knoll, Object)
++
++		Knoll.new = function(self, pool, var, speed)
++			local o = {}
++			o.image = pools[pool][math.random(1, #pools[pool])]
++			o.x = 800 + math.random(0, 800)
++			o.y = 300 + var - math.random(0, var*2)
++			o.xt = -200;
++			o.dx = o.xt - o.x
++			o.speed = speed
++			o.duration = -o.dx/o.speed
++			setmetatable(o, Star)
++			return o
++		end
++
++		Belt = Object:new()
++		Belt.__index = Belt
++		setmetatable(Belt, Object)
++
++		Belt.new = function(self, n)
++
++			local o = {}
++
++			o.r = 30
++			o.d = o.r*2
++			o.half_c = math.pi*o.r
++			o.c = 2*o.half_c
++			o.x = 200
++			o.y = 300
++			o.th = 1
++			o.ta = 1
++			o.w = o.th*o.half_c
++			o.total = o.th*2+o.ta*2
++			o.teeth = {}
++
++			for i=0,n-1 do
++				local b = { x = 0, y = 0, t = (o.total/n)*i }
++				table.insert(o.teeth, b)
++			end
++
++			setmetatable(o, Belt)
++			return o
++		end
++
++		Belt.update = function(self, dt)
++			for i,b in ipairs(self.teeth) do
++				b.t = b.t + dt
++
++				if b.t < self.th then
++					local t = b.t
++					b.x = self.x + self.w * (t/self.th)
++					b.y = self.y
++				elseif b.t < self.th + self.ta then
++					local t = (self.th + self.ta - b.t)
++					b.x = self.x + self.w + math.cos(-math.pi*t + math.pi/2)*self.r
++					b.y = self.y + self.r + math.sin(-math.pi*t + math.pi/2)*self.r
++				elseif b.t < self.th*2 + self.ta then
++					local t = (b.t - self.th*2 + self.ta)/self.th
++					b.x = self.x + self.w * (2-t)
++					b.y = self.y + self.d
++				elseif b.t < self.total then
++					local t = (self.th*2 + self.ta - b.t)
++					b.x = self.x + math.cos(-math.pi*t + math.pi/2)*self.r
++					b.y = self.y + self.r + math.sin(-math.pi*t + math.pi/2)*self.r
++				else
++					b.t = b.t - self.total
++				end
++			end
++		end
++
++		Belt.draw = function(self)
++			for i,b in ipairs(self.teeth) do
++				love.graphics.draw(images.belt_tooth, b.x, b.y)
++			end
++		end
++
++		Tank = Object:new()
++		Tank.__index = Tank
++		setmetatable(Tank, Object)
++
++		Tank.new = function(self)
++			local o = {}
++			o.x = 200
++			o.y = 490
++			o.i = 49
++			o.belt = Belt:new(30)
++			o.belt.x = o.x-7
++			o.belt.y = o.y-37
++			o.angle = 0
++			setmetatable(o, Tank)
++			return o
++		end
++
++		Tank.update = function(self, dt)
++			self.angle = self.angle + dt * math.pi/2
++			self.belt:update(dt)
++		end
++
++
++		Tank.draw = function(self)
++			love.graphics.draw(images.turret_cannon, self.x+30, self.y-80)
++			love.graphics.draw(images.turret_body, self.x-12, self.y-110)
++			love.graphics.draw(images.belt_track, self.belt.x-74, self.belt.y-28)		
++			love.graphics.draw(images["wheel_"..tostring(major)], self.x, self.y, self.angle, 1, 1, 32, 32)
++			love.graphics.draw(images["wheel_"..tostring(minor)], self.x+self.i, self.y, self.angle, 1, 1, 32, 32)
++			love.graphics.draw(images["wheel_"..tostring(rev)], self.x+self.i*2, self.y, self.angle, 1, 1, 32, 32)
++			self.belt:draw()
++		end
++
++		Bubble = Object:new()
++		Bubble.__index = Bubble
++		setmetatable(Bubble, Object)
++
++		 Bubble.new = function(self)
++			local o = {}
++			o.x = 240
++			o.y = 190
++			o.angle = 0
++			setmetatable(o, Bubble)
++			return o
++		end
++
++		Bubble.update = function(self, dt)
++			self.angle = self.angle + dt*5
++		end
++
++		Bubble.draw = function(self)
++			local yv = math.sin(self.angle)*5
++			love.graphics.draw(images.bubble, self.x, self.y+yv)
++			love.graphics.draw(images.love, self.x+8, self.y+yv+95)
++		end
++
++		timers = {}
++
++		Timer = {}
++		Timer.__index = Timer
++
++		Timer.spawn = function(self, tick, f)
++			local o = {
++				passed = 0,
++				tick = tick,
++				f = f
++			}
++			setmetatable(o, Timer)
++			table.insert(timers, o)
++		end
++
++		Timer.update = function(self, dt)
++			self.passed = self.passed + dt
++			while self.passed > self.tick do
++				self.passed = self.passed - self.tick
++				self.f()
++			end
++		end
++
++		lists = {
++			b = List:new(),
++			f = List:new()
++		}
++
++		do
++			local t = Bubble:new()
++			t:insert(lists.f)
++		end
++
++		do
++			local t = Tank:new()
++			t:insert(lists.f)
++		end
++
++		for i=1,3 do
++			local t = Tree:new(50, 300)
++			t:insert(lists.b)
++		end
++
++
++		for i=1,2 do
++			local t = Knoll:new(1, 50, 100)
++			t:insert(lists.b)
++		end
++
++		for i=1,40 do
++			local t = Star:new(100, 1)
++			t:insert(lists.b)
++		end
++
++		for i=1,5 do
++			local t = Knoll:new(2, 100, 50)
++			t:insert(lists.b)
++		end
++
++		for i,v in pairs(lists) do
++			v:update(10)
++		end
++
++	end
++
++
++
++	love.update = function(dt)
++
++		for i,v in ipairs(timers) do v:update(dt) end
++
++
++		for i,v in pairs(lists) do
++			v:update(dt)
++		end
++
++		love.timer.sleep(10)
++	end
++
++
++	love.draw = function()
++
++		lists.b:draw()
++
++		-- Ground
++		love.graphics.setColor(146, 201, 87)
++		love.graphics.rectangle("fill", 0, 530, 800, 70)
++		love.graphics.setColor(205, 227, 161)
++		love.graphics.rectangle("fill", 0, 520, 800, 10)
++		love.graphics.setColor(255, 255, 255)
++
++		lists.f:draw()
++
++	end
++
++	love.conf = function(t)
++		t.title = "*Tank* you for using LOVE " .. love._version_string .. " (" .. love._version_codename .. ")"
++		t.modules.audio = false
++		t.modules.sound = false
++		t.modules.physics = false
++		t.modules.joystick = false
++		t.modules.native = false
++		t.modules.font = false
++	end
++
++end
++
++-----------------------------------------------------------
++-- Error screen.
++-----------------------------------------------------------
++
++function love.errhand(msg)
++
++	error_printer(msg)
++
++	if not love.graphics or not love.event or not love.graphics.isCreated() then
++		return
++	end
++
++	-- Load.
++	love.graphics.setScissor()
++	love.graphics.setBackgroundColor(89, 157, 220)
++	local font = love.graphics.newFont(love._vera_ttf, 14)
++	love.graphics.setFont(font)
++
++	love.graphics.setColor(255, 255, 255, 255)
++
++	local trace = debug.traceback()
++
++	love.graphics.clear()
++
++	local err = {}
++
++	table.insert(err, "Error\n")
++	table.insert(err, msg.."\n\n")
++
++	for l in string.gmatch(trace, "(.-)\n") do
++		if not string.match(l, "boot.lua") then
++			l = string.gsub(l, "stack traceback:", "Traceback\n")
++			table.insert(err, l)
++		end
++	end
++
++	local p = table.concat(err, "\n")
++
++	p = string.gsub(p, "\t", "")
++	p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
++
++	local function draw()
++		love.graphics.clear()
++		love.graphics.printf(p, 70, 70, love.graphics.getWidth() - 70)
++		love.graphics.present()
++	end
++
++	draw()
++
++	while true do
++		e, a, b, c = love.event.wait()
++
++		if e == "q" then
++			return
++		end
++		if e == "kp" and a == "escape" then
++			return
++		end
++
++		draw()
++
++	end
++
++end
++
++
++-----------------------------------------------------------
++-- The root of all calls.
++-----------------------------------------------------------
++
++function error_printer(msg)
++	print("boot", msg, debug.traceback())
++end
++
++result = xpcall(love.boot, error_printer)
++if not result then return end
++result = xpcall(love.init, love.errhand)
++if not result then return end
++result = xpcall(love.run, love.errhand)
++if not result then return end
+--- /dev/null
++++ love-0.6.2/src/scripts/graphics.lua
+@@ -0,0 +1,52 @@
++--[[
++Copyright (c) 2006-2010 LOVE Development Team
++
++This software is provided 'as-is', without any express or implied
++warranty.  In no event will the authors be held liable for any damages
++arising from the use of this software.
++
++Permission is granted to anyone to use this software for any purpose,
++including commercial applications, and to alter it and redistribute it
++freely, subject to the following restrictions:
++
++1. The origin of this software must not be misrepresented; you must not
++   claim that you wrote the original software. If you use this software
++   in a product, an acknowledgment in the product documentation would be
++   appreciated but is not required.
++2. Altered source versions must be plainly marked as such, and must not be
++   misrepresented as being the original software.
++3. This notice may not be removed or altered from any source distribution.
++--]]
++
++function love.graphics.newFont(font, size)
++	if type(font) == "number" then
++		size = font
++		font = love._vera_ttf
++	end
++	return love.graphics.newFont1(font, size)
++end
++
++love.graphics.setFont = function(font, size)
++	if type(font) == "number" then
++		size = font
++		font = love._vera_ttf
++	end
++	return love.graphics.setFont1(font, size)
++end
++
++love.graphics.print = function (...)
++	if not love.graphics.getFont() then 
++		love.graphics.setFont(love._vera_ttf, 12)
++	end
++	love.graphics.print1(...)
++	love.graphics.print = love.graphics.print1
++end
++
++love.graphics.printf = function (...)
++	if not love.graphics.getFont() then 
++		love.graphics.setFont(love._vera_ttf, 12)
++	end
++	love.graphics.printf1(...)
++	love.graphics.printf = love.graphics.printf1
++end
++

Modified: packages/trunk/love/debian/patches/series
===================================================================
--- packages/trunk/love/debian/patches/series	2010-08-27 12:47:12 UTC (rev 11319)
+++ packages/trunk/love/debian/patches/series	2010-08-27 13:36:29 UTC (rev 11320)
@@ -1 +1,2 @@
 gcc-4.4.patch
+scripts_source.patch

Added: packages/trunk/love/debian/source/format
===================================================================
--- packages/trunk/love/debian/source/format	                        (rev 0)
+++ packages/trunk/love/debian/source/format	2010-08-27 13:36:29 UTC (rev 11320)
@@ -0,0 +1 @@
+3.0 (native)




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