[SCM] clone of the legendary first person shooter Doom branch, master, updated. upstream/2.5.0+dfsg1-19-g1125a27

Jon Dowland jmtd at debian.org
Fri Sep 3 15:36:53 UTC 2010


The following commit has been merged in the master branch:
commit c8dcf8d4c89b683f14220955c1274fd57beb4989
Author: Jon Dowland <jmtd at debian.org>
Date:   Fri Sep 3 15:43:05 2010 +0100

    document stop using quilt

diff --git a/config.h b/config.h
deleted file mode 100644
index 0b2e39a..0000000
--- a/config.h
+++ /dev/null
@@ -1,209 +0,0 @@
-/* config.h.  Generated from config.h.in by configure.  */
-/* config.h.in.  Generated from configure.ac by autoheader.  */
-
-/* Uncomment this to exhaustively run memory checks while the game is running
-   (this is EXTREMELY slow). */
-/* #undef CHECKHEAP */
-
-/* Define for support for MBF helper dogs */
-#define DOGS 1
-
-/* Define to be the path where Doom WADs are stored */
-#define DOOMWADDIR "/usr/local/share/games/doom"
-
-/* Define if you are building with OpenGL support */
-#define GL_DOOM 1
-
-/* Define to 1 if you have the <asm/byteorder.h> header file. */
-#define HAVE_ASM_BYTEORDER_H 1
-
-/* Define to 1 if you have the declaration of `sys_siglist', and to 0 if you
-   don't. */
-#define HAVE_DECL_SYS_SIGLIST 1
-
-/* Define to 1 if you have the `getopt' function. */
-#define HAVE_GETOPT 1
-
-/* Define to 1 if you have the `inet_aton' function. */
-#define HAVE_INET_ATON 1
-
-/* Define to 1 if you have the `inet_ntop' function. */
-#define HAVE_INET_NTOP 1
-
-/* Define to 1 if you have the `inet_pton' function. */
-#define HAVE_INET_PTON 1
-
-/* Define to 1 if you have the <inttypes.h> header file. */
-#define HAVE_INTTYPES_H 1
-
-/* Define if you have struct sockaddr_in6 */
-#define HAVE_IPv6 1
-
-/* Define to 1 if you have the `m' library (-lm). */
-#define HAVE_LIBM 1
-
-/* Define to 1 if you have the `png' library (-lpng). */
-#define HAVE_LIBPNG 1
-
-/* Define to 1 if you have the `SDL_mixer' library (-lSDL_mixer). */
-/* #undef HAVE_LIBSDL_MIXER */
-
-/* Define if you have the SDL net library -lSDL_net */
-/* #undef HAVE_LIBSDL_NET */
-
-/* Define to 1 if you have the <memory.h> header file. */
-#define HAVE_MEMORY_H 1
-
-/* Define to 1 if you have the `mmap' function. */
-#define HAVE_MMAP 1
-
-/* Define if you want network game support */
-/* #undef HAVE_NET */
-
-/* Define to 1 if you have the <sched.h> header file. */
-#define HAVE_SCHED_H 1
-
-/* Define to 1 if you have the `sched_setaffinity' function. */
-#define HAVE_SCHED_SETAFFINITY 1
-
-/* Define to 1 if you have the `SDL_JoystickGetAxis' function. */
-#define HAVE_SDL_JOYSTICKGETAXIS 1
-
-/* Define to 1 if you have the `snprintf' function. */
-#define HAVE_SNPRINTF 1
-
-/* Define to 1 if you have the <stdint.h> header file. */
-#define HAVE_STDINT_H 1
-
-/* Define to 1 if you have the <stdlib.h> header file. */
-#define HAVE_STDLIB_H 1
-
-/* Define to 1 if you have the <strings.h> header file. */
-#define HAVE_STRINGS_H 1
-
-/* Define to 1 if you have the <string.h> header file. */
-#define HAVE_STRING_H 1
-
-/* Define to 1 if you have the <sys/stat.h> header file. */
-#define HAVE_SYS_STAT_H 1
-
-/* Define to 1 if you have the <sys/types.h> header file. */
-#define HAVE_SYS_TYPES_H 1
-
-/* Define to 1 if you have <sys/wait.h> that is POSIX.1 compatible. */
-#define HAVE_SYS_WAIT_H 1
-
-/* Define to 1 if you have the <unistd.h> header file. */
-#define HAVE_UNISTD_H 1
-
-/* Define to 1 if you have the `usleep' function. */
-#define HAVE_USLEEP 1
-
-/* Define to 1 if you have the `vsnprintf' function. */
-#define HAVE_VSNPRINTF 1
-
-/* Uncomment this to cause heap dumps to be generated. Only useful if
-   INSTRUMENTED is also defined. */
-/* #undef HEAPDUMP */
-
-/* Define for high resolution support */
-#define HIGHRES 1
-
-/* Define on targets supporting 386 assembly */
-#define I386_ASM 1
-
-/* Define this to see real-time memory allocation statistics, and enable extra
-   debugging features */
-/* #undef INSTRUMENTED */
-
-/* If your platform has a fast version of max, define MAX to it */
-/* #undef MAX */
-
-/* If your platform has a fast version of min, define MIN to it */
-/* #undef MIN */
-
-/* Name of package */
-#define PACKAGE "prboom"
-
-/* Define to the address where bug reports for this package should be sent. */
-#define PACKAGE_BUGREPORT ""
-
-/* Define to the full name of this package. */
-#define PACKAGE_NAME "prboom"
-
-/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "prboom 2.5.0"
-
-/* Define to the one symbol short name of this package. */
-#define PACKAGE_TARNAME "prboom"
-
-/* Define to the version of this package. */
-#define PACKAGE_VERSION "2.5.0"
-
-/* Set to the attribute to apply to struct definitions to make them packed */
-#define PACKEDATTR __attribute__((packed))
-
-/* Define to enable internal range checking */
-/* #undef RANGECHECK */
-
-/* Define if you have an old SDL_net, such that the UDPpacket structure has a
-   src member instead of an address member */
-/* #undef SDL_NET_UDP_PACKET_SRC */
-
-/* When defined this causes quick checks which only impose significant
-   overhead if a posible error is detected. */
-#define SIMPLECHECKS 1
-
-/* Define to 1 if you have the ANSI C header files. */
-#define STDC_HEADERS 1
-
-/* Defining this causes time stamps to be created each time a lump is locked,
-   and lumps locked for long periods of time are reported */
-/* #undef TIMEDIAG */
-
-/* Define if you want to use gluImageScale */
-#define USE_GLU_IMAGESCALE 1
-
-/* Define if you want to use gluBuild2DMipmaps */
-#define USE_GLU_MIPMAP 1
-
-/* Define if you want to use the SDL net lib */
-/* #undef USE_SDL_NET */
-
-/* Version number of package */
-#define VERSION "2.5.0"
-
-/* Define if using the dmalloc debugging malloc package */
-/* #undef WITH_DMALLOC */
-
-/* Define to 1 if your processor stores words with the most significant byte
-   first (like Motorola and SPARC, unlike Intel and VAX). */
-/* #undef WORDS_BIGENDIAN */
-
-/* Define this to perform id checks on zone blocks, to detect corrupted and
-   illegally freed blocks */
-#define ZONEIDCHECK 1
-
-/* Define to empty if `const' does not conform to ANSI C. */
-/* #undef const */
-
-/* Define to `int' if <sys/types.h> doesn't define. */
-/* #undef gid_t */
-
-/* Define to `__inline__' or `__inline' if that's what the C compiler
-   calls it, or to nothing if 'inline' is not supported under any name.  */
-#ifndef __cplusplus
-/* #undef inline */
-#endif
-
-/* Define to `unsigned int' if <sys/types.h> does not define. */
-/* #undef size_t */
-
-/* Define to strcasecmp, if we have it */
-#define stricmp strcasecmp
-
-/* Define to strncasecmp, if we have it */
-#define strnicmp strncasecmp
-
-/* Define to `int' if <sys/types.h> doesn't define. */
-/* #undef uid_t */
diff --git a/debian/changelog b/debian/changelog
index d57cd2b..72b9462 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -7,8 +7,9 @@ prboom (2:2.5.0+dfsg1-6) unstable; urgency=low
   * remove Moritz Muehlenhoff from uploaders, by request.
     Thanks Moritz for your work!
   * bump standards version to 3.9.1.
+  * stop using quilt for patch management (use the VCS)
 
- -- Jon Dowland <jmtd at debian.org>  Fri, 03 Sep 2010 15:07:51 +0100
+ -- Jon Dowland <jmtd at debian.org>  Fri, 03 Sep 2010 15:42:51 +0100
 
 prboom (2:2.5.0+dfsg1-5) unstable; urgency=low
 
diff --git a/prboom.spec b/prboom.spec
deleted file mode 100644
index 25ba990..0000000
--- a/prboom.spec
+++ /dev/null
@@ -1,47 +0,0 @@
-%define doomname prboom
-
-Name: %{doomname}
-Summary: Doom - classic 3D shoot-em-up game
-Version: 2.5.0
-Release: 1
-Source: ftp://prdownloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz
-URL: http://prboom.sourceforge.net/
-Group: Amusements/Games
-BuildRoot: /var/tmp/%{doomname}-buildroot
-License: GPL
-Packager: Colin Phipps <cph at moria.org.uk>
-Prefix: %{_prefix}
-Autoreq: 0
-Requires: libSDL-1.2.so.0, libSDL_mixer-1.2.so.0, libSDL_net-1.2.so.0, libm.so.6, libc.so.6
-
-%description
-Doom is the classic 3D shoot-em-up game. It must have been one of the best
-selling games ever; it totally outclassed any  3D world games that preceded
-it, with amazing speed, flexibility, and outstanding gameplay. The specs to
-the game were released, and thousands of extra levels were written by fans of
-the game; even today new levels are written for Doom faster then any one person
-could play them. 
-
-%prep
-rm -rf $RPM_BUILD_ROOT
-
-%setup -q
-
-%build
-%configure --disable-cpu-opt
-make
-
-%install
-make %{?buildroot:DESTDIR=%{buildroot}} install
-
-%clean
-rm -rf $RPM_BUILD_ROOT
-
-%files
-%{_mandir}/man5
-%{_mandir}/man6
-%docdir %{_docdir}
-%{_docdir}
-/usr/games
-%{_datadir}/games/doom/prboom.wad
-

-- 
clone of the legendary first person shooter Doom



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