r12970 - packages/trunk/megaglest/debian

Mark Vejvoda softcoder-guest at alioth.debian.org
Wed Dec 14 09:54:09 UTC 2011


Author: softcoder-guest
Date: 2011-12-14 09:54:09 +0000 (Wed, 14 Dec 2011)
New Revision: 12970

Removed:
   packages/trunk/megaglest/debian/megaglest.6
Modified:
   packages/trunk/megaglest/debian/megaglest.install
   packages/trunk/megaglest/debian/menu
Log:
updated to comply with debian standards

Deleted: packages/trunk/megaglest/debian/megaglest.6
===================================================================
--- packages/trunk/megaglest/debian/megaglest.6	2011-12-13 14:56:27 UTC (rev 12969)
+++ packages/trunk/megaglest/debian/megaglest.6	2011-12-14 09:54:09 UTC (rev 12970)
@@ -1,145 +0,0 @@
-.\"                                      Hey, EMACS: -*- nroff -*-
-.TH MEGAGLEST 6 "December, 2011"
-.SH NAME
-megaglest \- A free 3d real-time customizable strategy game.
-.SH SYNOPSIS
-.B megaglest
-.SH DESCRIPTION
-This manual page documents briefly the
-.B megaglest
-game commands and configuration.
-.PP
-
-.SH CONTROLS
-.TP 
-.B Camera
-.br
-f => toggle camera mode (game mode and free mode)
-.br
-w => move camera up (only on free camera more)
-.br
-s => move camera down (only on free camera more)
-.br
-a => rotate camera left (only on free camera more)
-.br
-d => rotate camera right (only on free camera more)
-.br
-up arrow or mouse on top => move camera forward
-.br
-down arrow or mouse on bottom => move camera backwards
-.br
-left arrow or mouse on left => move camera left
-.br
-right arrow or mouse on right => move camera right
-.TP
-.B Orders and Unit selection
-.br
-left mouse button => select or deselect units
-.br
-shift + left mouse button => add unit to selection
-.br
-control + left mouse button => remove unit from selection
-.br
-left mouse double click => select nearby units of this type
-.br
-right mouse button => auto order
-.br
-menu click => activate order
-.br
-left mouse when order is activated => give order
-.br
-right mouse when order is activated => cancel state
-.br
-number => recall group
-.br
-control + number => assign group
-.br
-a => activate attack command for selection
-.br
-m => activate move command for selection
-.br
-s => issue stop command to selection
-.br
-i => select next idle harvester
-.br
-b => select next building
-.br
-d => select next damaged unit
-.br
-t => select next storage unit
-.br
-r => select next producer unit
-.TP
-.B Other Keys
-.br
-c => switch display color
-.br
-- + => adjust game speed
-.br
-p => pause game
-.br
-e => save screen to TGA file
-.br
-alt + enter => toggle fullscreen/windowed
-
-.SH CONFIGURATION
-.TP
-.B MegaGlest can be configured in three ways:
-.br
-- in-game config menu: basic parameters
-.br
-- configuration tool: advanced parameters
-.br
-- glest.ini: all parameters
-
-.SH VIDEO CARD HINTS
-.TP
-.B Auto config.
-.br
-The first time you run the game it will try to detect the graphic settings most
-suitable for your video card. It's highly recommended that you don't change them
-unless you really know what you are doing. If you change the settings and you
-want to reset to the recommended ones, you can do it by using the auto config
-button in the in-game config menu.
-.TP
-.B Required card features.
-.br
-The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar
-extesion. Most video cards with recent drivers support this features. You can
-bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by
-"CheckGlCaps=0", but the game may crash or have graphics errors.
-.TP
-.B ATI card problems.
-.br
-It seems to be bug in some ATI OpenGL drivers that makes the game crash with
-certain card/driver configurations when using more than 1 light. Auto config  will
-detect this issue and turn off all secondary lights when it detects an ATI card.
-If you still want to try running the game using more than 1 light you can change
-this setting in the in-game config menu.
-.TP
-.B Shadows.
-.br
-The game features real-time shadows using different algorithms. 1) Projected: Fast
-shadows but they provide unit over terrain shadows only, and can produce incorrect
-shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are
-always correct and provide everything over everything shadows. In ATI cards they
-look aliased. Both types of shadows require a video card with 3 texture unit
-support. Auto config will set the most suitable shadow mode for your video card.
-.TP
-.B 3D textures
-.br
-The game uses 3D textures for some effects like animated water. Some old video cards
-(ie: GeForceMX) don't support this feature by hardware and the game runs really
-slow when the camera is near a river.  Auto config will detect this and disable
-3D textures when needed.
-
-
-.SH AUTHOR
-MegaGlest was written by:
-Titus Tscharntke (info at titusgames.de)
-Mark Vejvoda (www.soft-haus.com - mark_vejvoda at hotmail.com)
-
-Glest was written by Martino Figueroa et al (see readme.txt).
-.PP
-This manual page was written by Giuseppe Borzi <gborzi at ieee.org>,
-for the Debian project (but may be used by others).

Modified: packages/trunk/megaglest/debian/megaglest.install
===================================================================
--- packages/trunk/megaglest/debian/megaglest.install	2011-12-13 14:56:27 UTC (rev 12969)
+++ packages/trunk/megaglest/debian/megaglest.install	2011-12-14 09:54:09 UTC (rev 12970)
@@ -1,3 +1,3 @@
-debian/tmp/usr/bin/megaglest usr/games
-debian/tmp/usr/bin/megaglest_* usr/games
+usr/bin/megaglest usr/games
+usr/bin/megaglest_* usr/games
 

Modified: packages/trunk/megaglest/debian/menu
===================================================================
--- packages/trunk/megaglest/debian/menu	2011-12-13 14:56:27 UTC (rev 12969)
+++ packages/trunk/megaglest/debian/menu	2011-12-14 09:54:09 UTC (rev 12970)
@@ -2,6 +2,6 @@
 	needs="X11" \
 	section="Games/Strategy" \
 	title="MegaGlest" \
-	longtitle="A real time strategy game." \
+	longtitle="A 3D real time strategy game." \
 	command="/usr/games/megaglest" \
-	icon="/usr/share/pixmaps/megaglest.png"
+	icon="/usr/share/pixmaps/megaglest.xpm"




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