[SCM] Packaging for quakespasm branch, master, updated. upstream/0.85.4-33-gf000e4c
David Banks
amoebae at gmail.com
Sat Jul 9 19:36:04 UTC 2011
The following commit has been merged in the master branch:
commit 38fc46a1a8a8b2bd9ad7c058ec6d741474163fce
Author: David Banks <amoebae at gmail.com>
Date: Sat Jul 9 20:20:03 2011 +0100
give some more examples
diff --git a/debian/README.Debian b/debian/README.Debian
index d330a3a..063aee2 100644
--- a/debian/README.Debian
+++ b/debian/README.Debian
@@ -19,9 +19,12 @@ Running the engine manually
The engine looks for the data in the *current directory* by default, so it
expects to find 'id1/pak0.pak' wherever you started the game. You can
-specify another directory like so:
+specify another directory using the -basedir option.
- quakespasm -basedir /usr/local/share/quake
+ # use the quake-data package
+ quakespasm -basedir /usr/share/quake
+ # use some data files in your home directory
+ quakespasm -basedir ~/my-quake-install
Please see this thread for discussion of Quakespasm:
http://www.celephais.net/board/view_thread.php?id=60452
--
Packaging for quakespasm
More information about the Pkg-games-commits
mailing list