[SCM] Packaging for sauerbraten game engine branch, master, updated. debian/0.0.20100728.dfsg-5-4-g0aaf4e5

Bruno Kleinert fuddl at tauware.de
Tue Jun 21 15:36:29 UTC 2011


The following commit has been merged in the master branch:
commit 4ef767ecef5082b5eb295a101f87aa8a7edd665a
Author: Bruno Kleinert <fuddl at tauware.de>
Date:   Fri Jun 10 16:04:56 2011 +0200

    Imported Upstream version 0.0.20100728.dfsg+repack

diff --git a/include/wincompat.h b/include/wincompat.h
deleted file mode 100644
index 3bdbc4f..0000000
--- a/include/wincompat.h
+++ /dev/null
@@ -1,81 +0,0 @@
-#if !defined(WINCOMPAT_INCLUDED) && !defined(PLATFORM_WINDOWS) && !defined(WIN32) && !defined(WINDOWS) && !defined(__WIN32__)
-#define WINCOMPAT_INCLUDED
-
-/**
- * 
- * Author: Magnus Naeslund (mag at fbab.net, mag at bahnhof.se)
- * (c) 2000 Magnus Naeslund, all rights reserved
- * 
- */
-
-#include <sys/time.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include <termios.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#ifndef TRUE
-  #define TRUE 1
-#endif
-#ifndef FALSE
-  #define FALSE 0
-#endif
-
-#define _kbhit kbhit
-#define stricmp strcasecmp
-#define strnicmp strncasecmp
-
-#define Sleep(x) usleep((x)*1000)
-
-static int            inited=0;
-static struct termios ori;
-
-static void tcatexit(){
-   tcsetattr(0,0,&ori);
-}
-
-static void init_terminal(){
-   struct termios t;
-   tcgetattr(0,&t);
-   tcgetattr(0,&ori);
-   t.c_lflag &= ~(ICANON);
-   tcsetattr(0,0,&t);
-   atexit(tcatexit);
-}
-
-static inline int kbhit(){
-  fd_set rfds;
-  struct timeval tv;
-
-   if (!inited){
-	  inited=1;
-	  init_terminal();
-   }
-   
-   FD_ZERO(&rfds);
-   FD_SET(0, &rfds);
-   tv.tv_sec = 0;
-   tv.tv_usec = 10*1000;
-   return select(1, &rfds, NULL, NULL, &tv)>0;
-}
-
-static inline int getch(){
-   fd_set rfds;
-   
-   if (!inited){
-	  inited=1;
-	  init_terminal();
-   }
-   
-   FD_ZERO(&rfds);
-   FD_SET(0, &rfds);
-   if (select(1, &rfds, NULL, NULL, NULL)>0)
-	 return getchar();
-   else{
-	  printf("wincompat.h: select() on fd 0 failed\n");
-	  return 0xDeadBeef;
-   }	 
-}
-
-#endif

-- 
Packaging for sauerbraten game engine



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