r13473 - packages/trunk/0ad/debian

Vincent Cheng vincentc-guest at alioth.debian.org
Mon Apr 9 23:48:29 UTC 2012


Author: vincentc-guest
Date: 2012-04-09 23:48:29 +0000 (Mon, 09 Apr 2012)
New Revision: 13473

Modified:
   packages/trunk/0ad/debian/0ad.6
   packages/trunk/0ad/debian/changelog
   packages/trunk/0ad/debian/control
Log:
0ad: Update manpage and build-depends


Modified: packages/trunk/0ad/debian/0ad.6
===================================================================
--- packages/trunk/0ad/debian/0ad.6	2012-04-09 23:27:56 UTC (rev 13472)
+++ packages/trunk/0ad/debian/0ad.6	2012-04-09 23:48:29 UTC (rev 13473)
@@ -1,4 +1,4 @@
-.TH 0AD "6" "April 7, 2010"
+.TH 0AD "6" "April 7, 2012"
 .SH NAME
 0ad \- A real-time strategy game of ancient warfare
 .SH SYNOPSIS
@@ -6,40 +6,134 @@
 .RI [ options ]
 .SH DESCRIPTION
 0 A.D. is a free, open-source, cross-platform real-time strategy game
-of ancient warfare.
+of ancient warfare. As the military leader of an ancient civilisation,
+you must gather the resources you need to raise a military force
+capable of dominating your enemies.
 .SH OPTIONS
-A summary of options is included below.
+.SS Basic gameplay
 .TP
-.B \-autostart=MAP
-load the file 'MAP' instead of showing the main menu
+.B \-autostart
+Load a map instead of showing main menu (see below).
 .TP
+.B \-editor
+Launch the Atlas scenario editor.
+.TP
+.B \-mod NAME
+Start the game using NAME mod.
+.TP
+.B \-quickstart
+Load faster (disables audio and some system info logging).
+.SS Autostart
+.TP
+.B \-autostart=NAME
+Map NAME for scenario, or rms name for random map.
+.TP
+.B \-autostart-ai=PLAYER:AI
+Adds named AI to the given PLAYER (e.g. 2:testbot).
+.SS Multiplayer
+.TP
+.B \-autostart-playername=NAME
+Multiplayer local player NAME (default 'anonymous').
+.TP
+.B \-autostart-host
+Multiplayer host mode.
+.TP
+.B \-autostart-players=NUMBER
+Multiplayer host: NUMBER of client players (default 2).
+.TP
+.B \-autostart-client
+Multiplayer client mode.
+.TP
+.B \-autostart-ip=IP
+Multiplayer client: connect to this host IP.
+.SS Random maps only
+.TP
+.B \-autostart-random
+Random map.
+.TP
+.B \-autostart-random=SEED
+Random map with SEED value (default 0, use -1 for random).
+.TP
+.B \-autostart-size=TILES
+Random map SIZE in tiles (default 192).
+.TP
+.B \-autostart-players=NUMBER
+NUMBER of players on random map.
+.SS Configuration
+.TP
 .B \-conf:KEY=VALUE
-set a config value (overrides the contents of system.cfg)
+Set a config value (overrides the contents of system.cfg).
 .TP
 .B \-g=F
-set the gamma correction to 'F' (default 1.0)
+Set the gamma correction to 'F' (default 1.0).
 .TP
-.B \-quickstart
-load faster (disables audio and some system info logging)
+.B \-nosound
+Disable audio.
 .TP
+.B \-onlyPublicFiles
+Force game to use only the public (default) mod.
+.TP
 .B \-shadows
-enable shadows
+Enable shadows.
 .TP
 .B \-vsync
-enable VSync, i.e. lock FPS to monitor refresh rate
+Enable VSync, i.e. lock FPS to monitor refresh rate.
 .TP
 .B \-xres=N
-set screen X resolution to 'N'
+Set screen X resolution to 'N'.
 .TP
 .B \-yres=N
-set screen Y resolution to 'N'
+Set screen Y resolution to 'N'.
+.SS Advanced / diagnostic
 .TP
-.B \-editor
-launch the Atlas scenario editor
+.B \-dumpSchema
+Creates a file entity.rng in the working directory, containing
+complete entity XML schema, used by various analysis tools.
+.TP
+.B \-replay=PATH
+Non-visual replay of a previous game, used for analysis purposes.
+PATH is system path to commands.txt containing simulation log.
+.TP
+.B \-writableRoot
+Store runtime game data in root data directory (only use if you
+have write permissions on that directory).
+.SS Archive builder
+.TP
+.B \-archivebuild=PATH
+System PATH of the base directory containing mod data to be
+archived/precached.
+.TP
+.B \-archivebuild-output=PATH
+System PATH to output of the resulting .zip archive (use with
+archivebuild).
+.TP
+.B \-archivebuild-compress
+Enable deflate compression in the .zip (no zip compression by
+default since it hurts compression of release packages).
+
+.SH "FILES"
+.TP
+.B ~/.config/0ad/config/local.cfg
+User specific settings. You may put in this file any user specific
+settings using the same syntax of the default settings file.
+.PP
+0 A.D. also uses the 
+.B ~/.cache/0ad/
+,
+.B ~/.config/0ad/
+and
+.B ~/.local/share/0ad/
+directories for other user specific files, such as texture cache,
+screenshots and saved games.
+
 .SH SEE ALSO
-/usr/share/doc/0ad/
-.br
-http://www.wildfiregames.com/0ad/
+.TP
+.B http://wildfiregames.com/0ad/
+0 A.D. main web site.
+.TP
+.B http://trac.wildfiregames.com/
+0 A.D. wiki and developer web site.
+
 .SH AUTHOR
 0ad was written by the 0 A.D. Team.
 .PP

Modified: packages/trunk/0ad/debian/changelog
===================================================================
--- packages/trunk/0ad/debian/changelog	2012-04-09 23:27:56 UTC (rev 13472)
+++ packages/trunk/0ad/debian/changelog	2012-04-09 23:48:29 UTC (rev 13473)
@@ -1,3 +1,14 @@
+0ad (0~r11339-2) UNRELEASED; urgency=low
+
+  * Update debian/0ad.6.
+  * Change build-depends on libjpeg8-dev to libjpeg-dev.
+  * Change build-depends on libcurl4-gnutls-dev to 
+    libcurl4-gnutls-dev | libcurl4-openssl-dev | libcurl4-dev.
+
+  * TODO: test re-build to see if libogg-dev can really be removed
+
+ -- Vincent Cheng <Vincentc1208 at gmail.com>  Mon, 09 Apr 2012 16:30:56 -0700
+
 0ad (0~r11339-1) unstable; urgency=low
 
   * Initial release (Closes: #594800)

Modified: packages/trunk/0ad/debian/control
===================================================================
--- packages/trunk/0ad/debian/control	2012-04-09 23:27:56 UTC (rev 13472)
+++ packages/trunk/0ad/debian/control	2012-04-09 23:48:29 UTC (rev 13473)
@@ -9,10 +9,10 @@
  libboost-dev,
  libboost-filesystem-dev,
  libboost-signals-dev,
- libcurl4-gnutls-dev,
+ libcurl4-gnutls-dev | libcurl4-openssl-dev | libcurl4-dev,
  libenet-dev (>= 1.3),
  libgamin-dev,
- libjpeg8-dev,
+ libjpeg-dev,
  libmozjs185-dev,
  libnvtt-dev,
  libogg-dev,




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