[SCM] xboxdrv packaging branch, master, updated. debian/0.8.2-1-30-g7d4df49
Andrey Rahmatullin
wrar at wrar.name
Fri Feb 3 16:26:15 UTC 2012
The following commit has been merged in the master branch:
commit 66ed88942bbdf220e33ff537a8e17b503bdbe891
Author: Andrey Rahmatullin <wrar at wrar.name>
Date: Fri Feb 3 22:01:05 2012 +0600
Update debian/patches/fix-xboxdrv-manpage.patch for 0.8.4.
diff --git a/debian/patches/fix-xboxdrv-manpage.patch b/debian/patches/fix-xboxdrv-manpage.patch
index 0ebf7d7..0be9f66 100644
--- a/debian/patches/fix-xboxdrv-manpage.patch
+++ b/debian/patches/fix-xboxdrv-manpage.patch
@@ -2,10 +2,10 @@ Description: Fix xboxdrv.1 errors reported by lintian
Fix all hyphen-used-as-minus-sign and spelling-error-in-manpage reports.
Author: Andrey Rahmatullin <wrar at wrar.name>
Forwarded: no
-Last-Update: 2011-08-06
+Last-Update: 2012-02-03
diff --git a/doc/xboxdrv.1 b/doc/xboxdrv.1
-index 15a97d4..6aa678b 100644
+index d801ea7..b3b7bd3 100644
--- a/doc/xboxdrv.1
+++ b/doc/xboxdrv.1
@@ -56,7 +56,7 @@ for more information.
@@ -28,7 +28,7 @@ index 15a97d4..6aa678b 100644
section for better readability.
The \*(T<\fIexamples/\fR\*(T> directory contains
-@@ -334,7 +334,7 @@ xpad module loaded and want to use xboxdrv without
+@@ -347,7 +347,7 @@ xpad module loaded and want to use xboxdrv without
unloading it.
.TP
\*(T<\fB\-\-generic\-usb\-spec\fR\*(T> \fINAME=VALUE,...\fR
@@ -37,7 +37,7 @@ index 15a97d4..6aa678b 100644
endpoint \*(T<\fBgeneric\-usb\fR\*(T> will read. The
spec as the form
of \fINAME=VALUE,...\fR. Allowed values are:
-@@ -767,7 +767,7 @@ T}
+@@ -789,7 +789,7 @@ T}
T{
lt(7), rt(8)
T} T{
@@ -46,7 +46,7 @@ index 15a97d4..6aa678b 100644
T}
T{
tl, tr
-@@ -777,7 +777,7 @@ T}
+@@ -799,7 +799,7 @@ T}
T{
du(up), dd(down), dl(left), dr(right)
T} T{
@@ -55,7 +55,7 @@ index 15a97d4..6aa678b 100644
T}
T{
green, red, yellow, blue, orange
-@@ -789,7 +789,7 @@ T}
+@@ -811,7 +811,7 @@ T}
Just like with \*(T<\fB\-\-ui\-buttonmap\fR\*(T> you can add button filter to each button.
.TP
\*(T<\fB\-\-axismap\fR\*(T> \fIAXIS=MAPPING,...\fR
@@ -64,7 +64,7 @@ index 15a97d4..6aa678b 100644
mapping. In addition you can supply a sign to indicate that an axis
should be inverted. So if you want to invert the y1 axis start with:
-@@ -832,7 +832,7 @@ as autofire while another one, emitting the same signal, acts normally.
+@@ -854,7 +854,7 @@ as autofire while another one, emitting the same signal, acts normally.
.fi
.TP
\*(T<\fB\-\-axis\-sensitivty \fR\*(T>\fIAXIS=SENSITIVITY\fR,...
@@ -73,7 +73,7 @@ index 15a97d4..6aa678b 100644
.nf
\*(T<$ xboxdrv \-\-axis\-sensitivty X1=\-1.0,Y1=\-1.0\*(T>
-@@ -841,7 +841,7 @@ The sensitive of an axis can be adjusted via --axis-sensitivty:
+@@ -863,7 +863,7 @@ The sensitive of an axis can be adjusted via --axis-sensitivty:
A value of 0 gives you the default linear sensitivity,
values larger then 0 will give you higher sensitivity,
while values smaller then 0 will give you lower
@@ -82,7 +82,7 @@ index 15a97d4..6aa678b 100644
will generally give good results, everything beyond that
won't be of much practical use.
-@@ -924,7 +924,7 @@ Will give you controls that are relative to your
+@@ -946,7 +946,7 @@ Will give you controls that are relative to your
character instead of your viewpoint.
.TP
\*(T<\fB\-\-four\-way\-restrictor\fR\*(T>
@@ -91,7 +91,7 @@ index 15a97d4..6aa678b 100644
limit the movement on both analogsticks to only four
directions (up, down, left, right), the diagonals (up/left,
up/right, down/left, down/right) are filtered out from the
-@@ -1060,7 +1060,7 @@ switch this behaviour off.
+@@ -1082,7 +1082,7 @@ switch this behaviour off.
\*(T<\fB\-\-device\-name NAME\fR\*(T>
Changes the descriptive name the device will have. This
options acts the same as
@@ -100,7 +100,7 @@ index 15a97d4..6aa678b 100644
.TP
\*(T<\fB\-\-device\-names TYPE.SLOT=NAME,...\fR\*(T>
Changes the descriptive name the device will
-@@ -1075,7 +1075,7 @@ matches everything.
+@@ -1097,7 +1097,7 @@ matches everything.
Changes the vendor, product, version and bus id that the
device will have. The last two arguments are optional.
This options acts the same as
@@ -109,7 +109,7 @@ index 15a97d4..6aa678b 100644
.TP
\*(T<\fB\-\-device\-usbids TYPE.SLOT=VENDOR:PRODUCT:VERSION:BUS,...\fR\*(T>
Changes the vendor, product, version and bus id the device will
-@@ -1270,7 +1270,7 @@ is \fIVALUE\fR * axis_state.
+@@ -1292,7 +1292,7 @@ is \fIVALUE\fR * axis_state.
gives the number of milisecond to pass before the event
is fired again (default: 5).
@@ -118,7 +118,7 @@ index 15a97d4..6aa678b 100644
the REL event being fired as soon as possible (i.e.
every \fItimeout\fR miliseconds).
This is the recomment way for handling mouse emulation,
-@@ -1323,7 +1323,7 @@ handler, while \*(T<\fBKEY_A\fR\*(T> is an argument for the
+@@ -1345,7 +1345,7 @@ handler, while \*(T<\fBKEY_A\fR\*(T> is an argument for the
event handler. What kind of arguments an event handler allows
depends on the event handler.
.PP
@@ -127,8 +127,8 @@ index 15a97d4..6aa678b 100644
just writing:
.PP
.nf
-@@ -1427,7 +1427,7 @@ will default to 'backward'.
- See \*(T<\fBcycle\-key\-named\fR\*(T> for a full example.
+@@ -1465,7 +1465,7 @@ To move backwards through the sequence another key must
+ be bound to \*(T<\fBsequence\-key\-ref\fR\*(T>.
.TP
\*(T<\fBexec\fR\*(T>
-The exec button handler allows to launch an application
@@ -136,7 +136,7 @@ index 15a97d4..6aa678b 100644
when the button was pressed. An example would look like
this:
-@@ -1506,7 +1506,7 @@ is \fIVALUE\fR * axis_state.
+@@ -1544,7 +1544,7 @@ is \fIVALUE\fR * axis_state.
gives the number of milisecond to pass before the event
is fired again (default: 5).
@@ -145,7 +145,7 @@ index 15a97d4..6aa678b 100644
the REL event being fired as soon as possible (i.e.
every \fItimeout\fR miliseconds).
This is the recomment way for handling mouse emulation,
-@@ -1561,7 +1561,7 @@ when it is not pressed and in unpressed state when it is
+@@ -1599,7 +1599,7 @@ when it is not pressed and in unpressed state when it is
pressed.
.TP
\*(T<\fBauto\fR\*(T>, \*(T<\fBautofire\fR\*(T>:\fIRATE\fR:\fIDELAY\fR
@@ -154,7 +154,7 @@ index 15a97d4..6aa678b 100644
press events when the button is held down. It takes two
optional parameters:
-@@ -1696,7 +1696,7 @@ If you want to permanently unload it add the following line to
+@@ -1752,7 +1752,7 @@ If you want to permanently unload it add the following line to
.fi
.PP
Next you have to load the uinput kernel module which allows
@@ -163,7 +163,7 @@ index 15a97d4..6aa678b 100644
joydev module handles the \*(T<\fI/dev/input/jsX\fR\*(T>
devices:
.PP
-@@ -1716,7 +1716,7 @@ start the userspace driver with:
+@@ -1772,7 +1772,7 @@ start the userspace driver with:
\*(T<$ xboxdrv\*(T>
.fi
.PP
@@ -172,7 +172,7 @@ index 15a97d4..6aa678b 100644
should often be enough) start the driver as root via:
.PP
.nf
-@@ -1743,7 +1743,7 @@ cases it is recomment to change the triggers to regular buttons via:
+@@ -1799,7 +1799,7 @@ cases it is recomment to change the triggers to regular buttons via:
.fi
.SS "USING MULTIPLE CONTROLLER"
If you want to use multiple wired controllers you need to start
@@ -181,7 +181,7 @@ index 15a97d4..6aa678b 100644
argument to select the appropriate controller like this:
.PP
.nf
-@@ -1798,7 +1798,7 @@ can limit which gamepad gets assigned to which slot with
+@@ -1854,7 +1854,7 @@ can limit which gamepad gets assigned to which slot with
the \*(T<\fB\-\-match\fR\*(T> option.
.PP
Note that xboxdrv will create the virtual uinput devices on
@@ -190,7 +190,7 @@ index 15a97d4..6aa678b 100644
plug in gamepads even after a game or an application like XBMC
has already been launched and still have it all function
properly.
-@@ -1868,7 +1868,7 @@ configuration in a game is most often not helpful, since you won't see
+@@ -1924,7 +1924,7 @@ configuration in a game is most often not helpful, since you won't see
the true cause beyond endless layers of abstraction between you and
the actual events. Luckily there are a few tools you can use to test,
all of these are command line based and it is recomment that you get
@@ -199,7 +199,7 @@ index 15a97d4..6aa678b 100644
.SS EVTEST
evtest lets you read raw input events from \*(T<\fI/dev/input/eventX\fR\*(T>. The
event devices are the very core of all event handling, things like the
-@@ -2150,7 +2150,7 @@ If you have success with that, send a patch
+@@ -2206,7 +2206,7 @@ If you have success with that, send a patch
to <\*(T<grumbel at gmail.com\*(T>>, if not, contact me too, I
might be able to provide additional help.
.PP
@@ -208,7 +208,7 @@ index 15a97d4..6aa678b 100644
enforce a USB device as well as a controller type an bypass any auto
detection.
.SS "\(dqUNKNOWN DATA: BYTES: 3 DATA: ...\(dq"
-@@ -2293,7 +2293,7 @@ And insert the following lines:
+@@ -2349,7 +2349,7 @@ And insert the following lines:
.fi
.SS "PERMANENT WORKAROUND BY DISABLING DEVICE AUTO DETECTION"
A fourth workaround involved disabling the autodetection of Xorg
--
xboxdrv packaging
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