[SCM] multi-platform emulator, including NES, GB/A, Lynx, PC Engine branch, master-experimental, updated. debian/0.9.18-1-8-g86ae180

Stephen Kitt steve at sk2.org
Tue Jan 31 07:13:52 UTC 2012


The following commit has been merged in the master-experimental branch:
commit 73e4a740b9e237a96168fd149fc1d56bc0399bba
Author: Stephen Kitt <steve at sk2.org>
Date:   Tue Jan 31 07:22:28 2012 +0100

    Fix a spelling mistake.

diff --git a/debian/changelog b/debian/changelog
index d5b3e91..1d81e20 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -3,8 +3,9 @@ mednafen (0.9.19-1) experimental; urgency=low
   * New upstream WIP version.
   * Update copyright information.
   * Refresh use-system-tremor.patch and remove psx-big-endian-only.patch.
+  * Add spelling-fixes.patch based on Lintian's recommendations.
 
- -- Stephen Kitt <steve at sk2.org>  Tue, 31 Jan 2012 00:01:26 +0100
+ -- Stephen Kitt <steve at sk2.org>  Tue, 31 Jan 2012 07:21:35 +0100
 
 mednafen (0.9.18-1) experimental; urgency=low
 
diff --git a/debian/patches/series b/debian/patches/series
index 762d936..6c59cc0 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1,2 +1,3 @@
 use-system-tremor.patch
 hardening-fixes.patch
+spelling-fixes.patch
diff --git a/debian/patches/spelling-fixes.patch b/debian/patches/spelling-fixes.patch
new file mode 100644
index 0000000..c32fe43
--- /dev/null
+++ b/debian/patches/spelling-fixes.patch
@@ -0,0 +1,14 @@
+Description: Spelling fixes
+Author: Stephen Kitt <steve at sk2.org>
+
+--- mednafen.orig/src/vb/vb.cpp
++++ mednafen/src/vb/vb.cpp
+@@ -969,7 +969,7 @@
+ 
+ static const MDFNSetting_EnumList VB3DMode_List[] =
+ {
+- { "anaglyph", VB3DMODE_ANAGLYPH, gettext_noop("Anaglyph"), gettext_noop("Used in conjuction with classic dual-lens-color glasses.") },
++ { "anaglyph", VB3DMODE_ANAGLYPH, gettext_noop("Anaglyph"), gettext_noop("Used in conjunction with classic dual-lens-color glasses.") },
+  { "cscope",  VB3DMODE_CSCOPE, gettext_noop("CyberScope"), gettext_noop("Intended for use with the CyberScope 3D device.") },
+  { "sidebyside", VB3DMODE_SIDEBYSIDE, gettext_noop("Side-by-Side"), gettext_noop("The left-eye image is displayed on the left, and the right-eye image is displayed on the right.") },
+ // { "overunder", VB3DMODE_OVERUNDER },

-- 
multi-platform emulator, including NES, GB/A, Lynx, PC Engine



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