[SCM] Packaging for bzflag branch, master, updated. upstream/2.0.16-61-g70bed9d

Ryan Kavanagh rak at debian.org
Mon Jul 23 22:57:29 UTC 2012


The following commit has been merged in the master branch:
commit ffc7b740435889f7375b42a507780afe8c806b2d
Author: Ryan Kavanagh <rak at debian.org>
Date:   Fri Jul 20 09:31:12 2012 -0400

    Update long descriptions for bzfllag-*

diff --git a/debian/control b/debian/control
index cff4869..30c6221 100644
--- a/debian/control
+++ b/debian/control
@@ -20,40 +20,66 @@ Package: bzflag
 Architecture: all
 Depends: ${misc:Depends}, bzflag-client, bzflag-server
 Description: 3D first person tank battle game
- BZFlag is a 3D multi-player multiplatform tank battle game
- that allows users to play against each other in a network
- environment. There are five teams: red, green, blue,
- purple and rogue (rogue tanks are black).  Destroying a
- player on another team scores a win, while being destroyed
- or destroying a teammate scores a loss. Rogues have no
- teammates (not even other rogues), so they cannot shoot
- teammates and they do not have a team score.
+ BZFlag is a 3D multi-player multiplatform tank battle game that allows users
+ to play against each other in a network environment. There are five teams:
+ red, green, blue, purple and rogue (rogue tanks are black). Destroying a
+ player on another team scores a win, while being destroyed or destroying a
+ teammate scores a loss. Rogues have no teammates (not even other rogues), so
+ they cannot shoot teammates and they do not have a team score.
  .
- There are two main styles of play: capture-the-flag and
- free-for-all. In capture-the-flag, each team (except
- rogues) has a team base and each team with at least one
- player has a team flag. The object is to capture an enemy
- team's flag by bringing it to your team's base. This
- destroys every player on the captured team, subtracts one
- from that team's score, and adds one to your team's score.
- In free-for-all, there are no team flags or team bases.
- The object is simply to get as high a score as possible.
+ There are two main styles of play: capture-the-flag and free-for-all. In
+ capture-the-flag, each team (except rogues) has a team base and each team with
+ at least one player has a team flag. The object is to capture an enemy team's
+ flag by bringing it to your team's base. This destroys every player on the
+ captured team, subtracts one from that team's score, and adds one to your
+ team's score. In free-for-all, there are no team flags or team bases. The
+ object is simply to get as high a score as possible.
  .
- This metapackage installs the client and server.
+ This metapackage installs the both the client and the server.
 
 Package: bzflag-client
 Architecture: any
 Depends: ${misc:Depends}, ${shlibs:Depends}, bzflag-data
 Replaces: bzflag (<< 2.4.0)
 Description: BZFlag client
- BZFlag client application.
+ BZFlag is a 3D multi-player multiplatform tank battle game that allows users
+ to play against each other in a network environment. There are five teams:
+ red, green, blue, purple and rogue (rogue tanks are black). Destroying a
+ player on another team scores a win, while being destroyed or destroying a
+ teammate scores a loss. Rogues have no teammates (not even other rogues), so
+ they cannot shoot teammates and they do not have a team score.
+ .
+ There are two main styles of play: capture-the-flag and free-for-all. In
+ capture-the-flag, each team (except rogues) has a team base and each team with
+ at least one player has a team flag. The object is to capture an enemy team's
+ flag by bringing it to your team's base. This destroys every player on the
+ captured team, subtracts one from that team's score, and adds one to your
+ team's score. In free-for-all, there are no team flags or team bases. The
+ object is simply to get as high a score as possible.
+ .
+ This package installs the BZFlag client compatible with 2.4.x BZFlag servers.
 
 Package: bzflag-data
 Architecture: all
 Depends: ${misc:Depends},
 Replaces: bzflag (<< 2.4.0)
 Description: BZFlag data file
- Data files needed by BZFlag client. Arch independent.
+ BZFlag is a 3D multi-player multiplatform tank battle game that allows users
+ to play against each other in a network environment. There are five teams:
+ red, green, blue, purple and rogue (rogue tanks are black). Destroying a
+ player on another team scores a win, while being destroyed or destroying a
+ teammate scores a loss. Rogues have no teammates (not even other rogues), so
+ they cannot shoot teammates and they do not have a team score.
+ .
+ There are two main styles of play: capture-the-flag and free-for-all. In
+ capture-the-flag, each team (except rogues) has a team base and each team with
+ at least one player has a team flag. The object is to capture an enemy team's
+ flag by bringing it to your team's base. This destroys every player on the
+ captured team, subtracts one from that team's score, and adds one to your
+ team's score. In free-for-all, there are no team flags or team bases. The
+ object is simply to get as high a score as possible.
+ .
+ This package installs the data files needed by the BZFlag client.
 
 Package: bzflag-server
 Architecture: any

-- 
Packaging for bzflag



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