[SCM] Standalone 3D Game Maker and 3D Game Design program branch, master, updated. debian/2.7.1+dfsg-1-4-g93ad8c3
Scott Howard
showard at debian.org
Sun Jun 10 14:35:28 UTC 2012
The following commit has been merged in the master branch:
commit 93ad8c3e9c1400dc3aa596f8e127a64dd73e7c1d
Author: Scott Howard <showard at debian.org>
Date: Sun Jun 10 10:12:46 2012 -0400
build for release
diff --git a/debian/copyright b/debian/copyright
index 807edbc..f2070f3 100644
--- a/debian/copyright
+++ b/debian/copyright
@@ -1,34 +1,34 @@
-Format-Specification: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
-Name: Platinum Arts Sandbox 3D Game Maker
-Maintainer: Mike Tomaino, Platinum Arts, LLC <PlatinumArts at gmail.com>
+Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Upstream-Name: Platinum Arts Sandbox 3D Game Maker
+Upstream-Contact: Mike Tomaino, Platinum Arts, LLC <PlatinumArts at gmail.com>
Source: http://sandboxgamemaker.com/download-sandbox.html
Disclaimer: contrib because it recomends non-free sandboxgamemaker-data
-Files: src/*, *.cfg
+Files: src/* *.cfg
Copyright: Copyright (C) 2001-2009 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
License: ZLIB
Sauerbraten source code license, usage, and documentation.
-
+ .
You may use the Sauerbraten source code if you abide by the ZLIB license
http://www.opensource.org/licenses/zlib-license.php
(very similar to the BSD license):
-
-
+ .
+ .
LICENSE
=======
-
+ .
Sauerbraten game engine source code, any release.
-
+ .
Copyright (C) 2001-2009 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
-
+ .
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
-
+ .
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
-
+ .
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
@@ -36,8 +36,8 @@ License: ZLIB
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-
-
+ .
+ .
LICENSE NOTES
=============
The license covers the source code found in the "src" directory of this
@@ -45,28 +45,28 @@ License: ZLIB
ENet network library which Sauerbraten uses is covered by an MIT-style
license, which is however compatible with the above license for all
practical purposes.
-
+ .
Game media included in the game (maps, textures, sounds, models etc.)
are NOT covered by this license, and may have individual copyrights and
distribution restrictions (see individual readmes).
-
-
+ .
+ .
AUTHORS
======
Wouter "Aardappel" van Oortmerssen
http://strlen.com
-
+ .
Lee "eihrul" Salzman
http://lee.fov120.com
-
+ .
Mike "Gilt" Dysart
-
+ .
Robert "baby-rabbit" Pointon
http://www.fernlightning.com
-
+ .
Quinton "Quin" Reeves
http://bloodfrontier.com
-
+ .
For additional authors/contributors, see the Sauerbraten binary distribution readme.
Files: src/moviecube/*
@@ -75,26 +75,26 @@ License: ZLIB
Moviecube is a Machinima tool based on the Sauerbraten game engine, both of which are
covered under the ZLIB license. You may use the source code so long as you
obey this license, for further information see:
-
+ .
http://www.opensource.org/licenses/zlib-license.php
-
+ .
LICENSE
=======
-
+ .
Moviecube, Copyright (C) 2007-2008
Thomas Achtner
-
+ .
Sauerbraten, Copyright (C) 2001-2008
Wouter "aardappel" van Oortmerssen, Lee "eihrul" Salzman
-
+ .
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
-
+ .
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
-
+ .
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
@@ -102,19 +102,18 @@ License: ZLIB
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-
-
+ .
+ .
LICENSE NOTES
=============
The license covers the source code found in this directory of the
archive, the included enet network library is covered by an MIT-style license,
which is however compatible with the above license for all practical purposes.
-
+ .
Game media included in the game (maps, textures, sounds, models etc.)
are NOT covered by this license, and may have individual copyrights and
distribution restrictions (see individual readmes).
-
Files: debian/*
Copyright: 2009-2011, Scott Howard <showard314 at gmail.com>
License: MIT
@@ -136,7 +135,7 @@ License: MIT
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-Files: debian/icons/*, sandboxgamemaker.xpm, sandboxlogosmall.png
+Files: debian/icons/* sandboxgamemaker.xpm sandboxlogosmall.png
Copyright: 2009-2011, Platinum Arts LLC
License: GFDL-1.2
Permission is granted to copy, distribute and/or modify this document
--
Standalone 3D Game Maker and 3D Game Design program
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