[SCM] multi-platform emulator, including NES, GB/A, Lynx, PC Engine branch, master-experimental, updated. debian/0.9.19-1-2-g781519a
Stephen Kitt
steve at sk2.org
Mon Mar 5 23:54:51 UTC 2012
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The following commit has been merged in the master-experimental branch:
commit 781519ad4dc6141de1f6356a0477bf27abe83f58
Author: Stephen Kitt <steve at sk2.org>
Date: Mon Feb 20 08:37:39 2012 +0100
Fix interpolation shaders (patch by Valfar).
diff --git a/debian/changelog b/debian/changelog
index d88b35f..5fe743d 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,6 +1,7 @@
mednafen (0.9.19-2) experimental; urgency=low
* Build with zlib 1.2.6 and later (patch by Michał Ziąbkowski).
+ * Fix interpolation shaders (patch by "Valfar").
-- Stephen Kitt <steve at sk2.org> Mon, 20 Feb 2012 06:52:07 +0100
diff --git a/debian/patches/series b/debian/patches/series
index 4f3f041..449f529 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -2,3 +2,4 @@ use-system-tremor.patch
hardening-fixes.patch
spelling-fixes.patch
gzip-1.2.6-fix.patch
+shader-fix.patch
diff --git a/debian/patches/shader-fix.patch b/debian/patches/shader-fix.patch
new file mode 100644
index 0000000..b4e91db
--- /dev/null
+++ b/debian/patches/shader-fix.patch
@@ -0,0 +1,14 @@
+Description: Pass correct argument to texture2D() in interpolation shader
+Origin: http://forum.fobby.net/index.php?t=rview&goto=2420#msg_2420
+
+--- mednafen.orig/src/drivers/shader.cpp
++++ mednafen/src/drivers/shader.cpp
+@@ -70,7 +70,7 @@
+ switch(ipolate_axis & 3)
+ {
+ case 0:
+- ret += std::string("gl_FragColor = texture2D(Tex0, gl_TexCoord[0]);\n");
++ ret += std::string("gl_FragColor = texture2D(Tex0, vec2(gl_TexCoord[0]));\n");
+ break;
+
+ case 1:
--
multi-platform emulator, including NES, GB/A, Lynx, PC Engine
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