r13436 - in packages/trunk/torus-trooper/debian: . patches
Vincent Fourmond
fourmond at alioth.debian.org
Thu Mar 29 20:08:41 UTC 2012
Author: fourmond
Date: 2012-03-29 20:08:40 +0000 (Thu, 29 Mar 2012)
New Revision: 13436
Modified:
packages/trunk/torus-trooper/debian/changelog
packages/trunk/torus-trooper/debian/control
packages/trunk/torus-trooper/debian/patches/fixes.patch
Log:
[torus-trooper] fix link order problems
Modified: packages/trunk/torus-trooper/debian/changelog
===================================================================
--- packages/trunk/torus-trooper/debian/changelog 2012-03-28 04:17:34 UTC (rev 13435)
+++ packages/trunk/torus-trooper/debian/changelog 2012-03-29 20:08:40 UTC (rev 13436)
@@ -1,3 +1,11 @@
+torus-trooper (0.22.dfsg1-8) unstable; urgency=low
+
+ * Team upload.
+ * Tweak the build order to avoid circular dependencies (closes: #664799)
+ * Conforms to standards 3.9.3
+
+ -- Vincent Fourmond <fourmond at debian.org> Thu, 29 Mar 2012 21:49:01 +0200
+
torus-trooper (0.22.dfsg1-7) unstable; urgency=low
* Team upload.
@@ -6,7 +14,6 @@
* Provide build-arch and build-indep targets
* Conforms to standards 3.9.2
-
-- Vincent Fourmond <fourmond at debian.org> Sat, 07 Jan 2012 16:40:02 +0100
torus-trooper (0.22.dfsg1-6) unstable; urgency=low
Modified: packages/trunk/torus-trooper/debian/control
===================================================================
--- packages/trunk/torus-trooper/debian/control 2012-03-28 04:17:34 UTC (rev 13435)
+++ packages/trunk/torus-trooper/debian/control 2012-03-29 20:08:40 UTC (rev 13436)
@@ -6,7 +6,7 @@
Build-Depends: debhelper (>= 5), gdc-v1,
libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev,
libsdl1.2-dev, libsdl-mixer1.2-dev, libbulletml-dev
-Standards-Version: 3.9.2
+Standards-Version: 3.9.3
Homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html
Vcs-Svn: svn://svn.debian.org/svn/pkg-games/packages/trunk/torus-trooper/
Vcs-Browser: http://svn.debian.org/wsvn/pkg-games/packages/trunk/torus-trooper/?op=log
Modified: packages/trunk/torus-trooper/debian/patches/fixes.patch
===================================================================
--- packages/trunk/torus-trooper/debian/patches/fixes.patch 2012-03-28 04:17:34 UTC (rev 13435)
+++ packages/trunk/torus-trooper/debian/patches/fixes.patch 2012-03-29 20:08:40 UTC (rev 13436)
@@ -1,8 +1,10 @@
# Copyright (C) 2007 Marcel Unbehaun <frostworks at gmx.de>
# Distributed under the same license as the game. See debian/copyright.
---- a/import/SDL.d
-+++ b/import/SDL.d
+Index: torus-trooper-0.22.dfsg1/import/SDL.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/import/SDL.d 2004-11-10 23:45:22.000000000 +0100
++++ torus-trooper-0.22.dfsg1/import/SDL.d 2012-03-29 22:04:24.516751384 +0200
@@ -20,18 +20,28 @@
slouken at devolution.com
*/
@@ -65,8 +67,10 @@
- SDL_Quit();
-}
-+/
---- a/import/SDL_events.d
-+++ b/import/SDL_events.d
+Index: torus-trooper-0.22.dfsg1/import/SDL_events.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/import/SDL_events.d 2005-01-01 22:40:28.000000000 +0100
++++ torus-trooper-0.22.dfsg1/import/SDL_events.d 2012-03-29 22:04:24.516751384 +0200
@@ -304,8 +304,8 @@
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
current processing state of the specified event.
@@ -80,19 +84,22 @@
+const int SDL_DISABLE = 0;
+const int SDL_ENABLE = 1;
Uint8 SDL_EventState(Uint8 type, int state);
---- /dev/null
-+++ b/Makefile
-@@ -0,0 +1,30 @@
+Index: torus-trooper-0.22.dfsg1/Makefile
+===================================================================
+--- /dev/null 1970-01-01 00:00:00.000000000 +0000
++++ torus-trooper-0.22.dfsg1/Makefile 2012-03-29 22:04:24.516751384 +0200
+@@ -0,0 +1,31 @@
+SOURCES=src/abagames/tt/camera.d src/abagames/tt/boot.d\
+ src/abagames/tt/barrage.d src/abagames/tt/bullettarget.d\
-+ src/abagames/tt/replay.d src/abagames/tt/ship.d src/abagames/tt/particle.d\
++ src/abagames/tt/replay.d src/abagames/tt/shape.d \
++ src/abagames/tt/ship.d src/abagames/tt/particle.d\
+ src/abagames/tt/tunnel.d src/abagames/tt/enemy.d src/abagames/tt/bulletactor.d\
+ src/abagames/tt/gamemanager.d src/abagames/tt/screen.d src/abagames/tt/title.d\
+ src/abagames/tt/stagemanager.d src/abagames/tt/bulletactorpool.d\
+ src/abagames/tt/shot.d src/abagames/tt/prefmanager.d\
+ src/abagames/tt/bulletimpl.d src/abagames/tt/letter.d\
+ src/abagames/tt/soundmanager.d src/abagames/tt/floatletter.d\
-+ src/abagames/tt/shape.d src/abagames/util/actor.d src/abagames/util/rand.d\
++ src/abagames/util/actor.d src/abagames/util/rand.d\
+ src/abagames/util/sdl/input.d src/abagames/util/sdl/sound.d\
+ src/abagames/util/sdl/pad.d src/abagames/util/sdl/screen3d.d\
+ src/abagames/util/sdl/mainloop.d src/abagames/util/sdl/gamemanager.d\
@@ -113,8 +120,10 @@
+
+$(OBJS): %.o: %.d
+ gdc-v1 -c -o $@ -Iimport -Isrc $(DFLAGS) $<
---- a/src/abagames/util/logger.d
-+++ b/src/abagames/util/logger.d
+Index: torus-trooper-0.22.dfsg1/src/abagames/util/logger.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/src/abagames/util/logger.d 2004-11-10 23:45:22.000000000 +0100
++++ torus-trooper-0.22.dfsg1/src/abagames/util/logger.d 2012-03-29 22:04:24.516751384 +0200
@@ -5,7 +5,7 @@
*/
module abagames.util.logger;
@@ -160,8 +169,10 @@
if (e.next)
error(e.next);
}
---- a/src/abagames/util/sdl/luminous.d
-+++ b/src/abagames/util/sdl/luminous.d
+Index: torus-trooper-0.22.dfsg1/src/abagames/util/sdl/luminous.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/src/abagames/util/sdl/luminous.d 2005-01-01 22:40:28.000000000 +0100
++++ torus-trooper-0.22.dfsg1/src/abagames/util/sdl/luminous.d 2012-03-29 22:04:24.516751384 +0200
@@ -9,6 +9,7 @@
private import std.string;
private import opengl;
@@ -179,8 +190,10 @@
int i;
memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
glGenTextures(1, &luminousTexture);
---- a/src/abagames/tt/barrage.d
-+++ b/src/abagames/tt/barrage.d
+Index: torus-trooper-0.22.dfsg1/src/abagames/tt/barrage.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/src/abagames/tt/barrage.d 2005-01-01 22:40:28.000000000 +0100
++++ torus-trooper-0.22.dfsg1/src/abagames/tt/barrage.d 2012-03-29 22:04:24.516751384 +0200
@@ -98,6 +98,7 @@
public static void load() {
char[][] dirs = listdir(BARRAGE_DIR_NAME);
@@ -189,8 +202,10 @@
char[][] files = listdir(BARRAGE_DIR_NAME ~ "/" ~ dirName);
foreach (char[] fileName; files) {
if (getExt(fileName) != "xml")
---- a/src/abagames/tt/camera.d
-+++ b/src/abagames/tt/camera.d
+Index: torus-trooper-0.22.dfsg1/src/abagames/tt/camera.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/src/abagames/tt/camera.d 2005-01-09 13:50:00.000000000 +0100
++++ torus-trooper-0.22.dfsg1/src/abagames/tt/camera.d 2012-03-29 22:04:24.516751384 +0200
@@ -155,10 +155,10 @@
moveCnt--;
if (moveCnt < 0) {
@@ -206,8 +221,10 @@
zoomTrg = 3.0f / ofs;
if (zoomTrg < zoomMin)
zoomTrg = zoomMin;
---- a/src/abagames/tt/shape.d
-+++ b/src/abagames/tt/shape.d
+Index: torus-trooper-0.22.dfsg1/src/abagames/tt/shape.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/src/abagames/tt/shape.d 2004-11-13 00:46:02.000000000 +0100
++++ torus-trooper-0.22.dfsg1/src/abagames/tt/shape.d 2012-03-29 22:04:24.516751384 +0200
@@ -248,21 +248,23 @@
float wingD1, float wingD2, int color, int shp, int divNum,
int rev, bool damaged = false) {
@@ -247,8 +264,10 @@
float wofs = offset;
float whgt = rocketLength * (rand.nextFloat(0.5) + 1.5);
for (int i = 0; i < wingNum; i++) {
---- a/src/abagames/util/rand.d
-+++ b/src/abagames/util/rand.d
+Index: torus-trooper-0.22.dfsg1/src/abagames/util/rand.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/src/abagames/util/rand.d 2005-01-01 22:40:28.000000000 +0100
++++ torus-trooper-0.22.dfsg1/src/abagames/util/rand.d 2012-03-29 22:04:24.516751384 +0200
@@ -165,14 +165,14 @@
void next_state()
@@ -266,8 +285,10 @@
for (int j=N-M+1; --j; p++)
*p = p[M] ^ TWIST(p[0], p[1]);
---- a/import/opengl.d
-+++ b/import/opengl.d
+Index: torus-trooper-0.22.dfsg1/import/opengl.d
+===================================================================
+--- torus-trooper-0.22.dfsg1.orig/import/opengl.d 2004-11-10 23:45:22.000000000 +0100
++++ torus-trooper-0.22.dfsg1/import/opengl.d 2012-03-29 22:04:24.520751384 +0200
@@ -1116,7 +1116,7 @@
/*************************************************************/
@@ -286,11 +307,14 @@
void /*APIENTRY*/glStencilMask (GLuint mask);
void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
void /*APIENTRY*/glTexCoord1d (GLdouble s);
---- /dev/null
-+++ b/Makefile.pure
-@@ -0,0 +1,34 @@
-+SOURCES=src-hiz/abagames/tt/camera.d src-hiz/abagames/tt/boot.d\
-+ src-hiz/abagames/tt/barrage.d src-hiz/abagames/tt/bullettarget.d\
+Index: torus-trooper-0.22.dfsg1/Makefile.pure
+===================================================================
+--- /dev/null 1970-01-01 00:00:00.000000000 +0000
++++ torus-trooper-0.22.dfsg1/Makefile.pure 2012-03-29 22:04:37.796751719 +0200
+@@ -0,0 +1,35 @@
++SOURCES= src-hiz/abagames/tt/crystal.d src-hiz/abagames/tt/shape.d src-hiz/abagames/tt/camera.d src-hiz/abagames/tt/boot.d\
++ src-hiz/abagames/tt/barrage.d \
++ src-hiz/abagames/tt/bullettarget.d\
+ src-hiz/abagames/tt/replay.d src-hiz/abagames/tt/ship.d\
+ src-hiz/abagames/tt/particle.d src-hiz/abagames/tt/tunnel.d\
+ src-hiz/abagames/tt/enemy.d src-hiz/abagames/tt/bulletactor.d\
@@ -299,8 +323,8 @@
+ src-hiz/abagames/tt/bulletactorpool.d src-hiz/abagames/tt/shot.d\
+ src-hiz/abagames/tt/prefmanager.d src-hiz/abagames/tt/bulletimpl.d\
+ src-hiz/abagames/tt/letter.d src-hiz/abagames/tt/soundmanager.d\
-+ src-hiz/abagames/tt/floatletter.d src-hiz/abagames/tt/shape.d\
-+ src-hiz/abagames/tt/crystal.d\
++ src-hiz/abagames/tt/floatletter.d \
++ \
+ src-hiz/abagames/util/actor.d src-hiz/abagames/util/rand.d\
+ src-hiz/abagames/util/sdl/input.d src-hiz/abagames/util/sdl/sound.d\
+ src-hiz/abagames/util/sdl/pad.d src-hiz/abagames/util/sdl/screen3d.d\
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