[SCM] Packaging for quakespasm branch, master, updated. debian/0.85.6-1-16-g6855edf
David Banks
amoebae at gmail.com
Sat Mar 31 18:03:03 UTC 2012
The following commit has been merged in the master branch:
commit ca37d52c0fd744bd4f7bdb2c1d92956238f32dc8
Author: David Banks <amoebae at gmail.com>
Date: Tue Mar 27 14:30:57 2012 +0100
update the manual page: remove dead options, revise descriptions, add placeholders
diff --git a/debian/quakespasm.1 b/debian/quakespasm.1
index 49a5865..b7e4582 100644
--- a/debian/quakespasm.1
+++ b/debian/quakespasm.1
@@ -2,7 +2,7 @@
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
-.TH QUAKESPASM 1 "2011-02-25"
+.TH QUAKESPASM 1 "2012-03-27"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
@@ -35,25 +35,25 @@ for portability and 64 bit correctness.
This program follows the Quake convention, with long options starting with a
single dash (`-'). A summary of options is included below.
.TP
-.B \-basedir
+.B \-basedir \fIdirectory\fR
Specify the location of the game data files.
.TP
.B \-bgsound
Continue to play sound when the game window is backgrounded.
.TP
-.B \-bpp
+.B \-bpp \fIinteger\fR
Specify the colour depth used for the video mode.
.TP
.B \-cd
Use CD audio.
.TP
-.B \-cddev
+.B \-cddev \fIdevice\fR
Specify the CD device to be used for CD audio.
.TP
.B \-condebug
Write a log file containing debugging information.
.TP
-.B \-consize
+.B \-consize \fIinteger\fR
Specify the size of the console buffer in kilobytes.
.TP
.B \-current
@@ -72,38 +72,35 @@ Use a full screen video mode.
Fitz mode: disable Quakespasm customizations, act like vanilla Fitzquake.
.TP
.B \-force
-Force the switch to the specified video mode.
+Force the switch to the video mode specified by other command line arguments.
.TP
.B \-fullsbar
Enable the refreshing of the full status bar.
.TP
-.B \-game
+.B \-game \fIname\fR
Start the game using the files from a mission pack or a mod.
.TP
-.B \-heapsize
+.B \-heapsize \fIinteger\fR
Start the game and allocate the specified number of kilobytes of memory for the
game.
.TP
-.B \-height
+.B \-height \fIpixels\fR
Specify the vertical resolution to use for the game screen.
.TP
.B \-hipnotic
Start the game with the Hipnotic mission pack.
.TP
-.B \-ip
+.B \-ip \fIip-address\fR
Start the game and specify an alternative IP address to be used by the game.
.TP
-.B \-ipxport
-The port number to be used by the server for the IPX/SPX network protocol.
+.B \-ipxport \fIport\fR
+The port number to be used by the server for the IPX network protocol.
.TP
-.B \-listen
+.B \-listen \fIinteger\fR
Specify the maximum number of players that can connect to the listen server.
.TP
.B \-minmemory
-The minimum amount of memory that will be allocated by the game.
-.TP
-.B \-mode
-Start the game at the specified OpenGL video mode.
+Allocate as little memory as possible while remaining functional.
.TP
.B \-noadd
Disable the use of the OpenGL additive texture environment extension.
@@ -133,19 +130,13 @@ Disable the use of the OpenGL multitexture extension.
Disable support for sound hardware.
.TP
.B \-noudp
-Disable support for the TCP/IP network protocol.
+Disable support for the UDP network protocol.
.TP
-.B \-particles
+.B \-particles \fIinteger\fR
Specify the maximum number of particles to be rendered on the screen at once.
.TP
-.B \-path
-Specify the location of game files.
-.TP
-.B \-port
-The UDP port number used for the TCP/IP network protocol for the server.
-.TP
-.B \-proghack
-Skip processing of 'progs.dat' when searching for files.
+.B \-port \fIport\fR
+Specify port for both IPX and UDP network protocols.
.TP
.B \-quoth
Use extensions from the Quoth mod.
@@ -153,22 +144,21 @@ Use extensions from the Quoth mod.
.B \-rogue
Start the game with the Rogue mission pack.
.TP
-.B \-sndspeed
-Specify the sampling rate used for sound.
+.B \-sndspeed \fIsample-rate\fR
+Specify the sampling rate used for sound, default is 11025.
.TP
-.B \-udpport
-Specify the UDP port number that the game should use for the TCP/IP network
-protocol.
+.B \-udpport \fIport\fR
+Specify the UDP port number that the game should use for network play.
.TP
.B \-w, \-window
Start the game in a windowed OpenGL video mode.
.TP
-.B \-width
+.B \-width \fIpixels\fR
The horizontal resolution to use for the game screen.
.TP
-.B \-zone
-Specify the amount of memory in bytes to allocate to holding dynamic information
-such as aliases.
+.B \-zone \fIkb\fR
+Specify the amount of memory in kilobytes to allocate to holding dynamic
+information such as aliases.
.SH AUTHOR
Quakespasm was written by Kristian Duske and John Fitzgibbons.
.PP
--
Packaging for quakespasm
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