r14843 - in packages/tags/box2d: . 2.3.0+ds-1/debian

Markus Koschany apo-guest at moszumanska.debian.org
Fri Jan 17 21:53:19 UTC 2014


Author: apo-guest
Date: 2014-01-17 21:53:18 +0000 (Fri, 17 Jan 2014)
New Revision: 14843

Added:
   packages/tags/box2d/2.3.0+ds-1/
   packages/tags/box2d/2.3.0+ds-1/debian/changelog
   packages/tags/box2d/2.3.0+ds-1/debian/control
Removed:
   packages/tags/box2d/2.3.0+ds-1/debian/changelog
   packages/tags/box2d/2.3.0+ds-1/debian/control
Log:
[svn-buildpackage] Tagging box2d 2.3.0+ds-1

Deleted: packages/tags/box2d/2.3.0+ds-1/debian/changelog
===================================================================
--- packages/trunk/box2d/debian/changelog	2013-12-29 09:23:16 UTC (rev 14740)
+++ packages/tags/box2d/2.3.0+ds-1/debian/changelog	2014-01-17 21:53:18 UTC (rev 14843)
@@ -1,46 +0,0 @@
-box2d (2.3.0+ds-1) experimental; urgency=low
-
-  [ Markus Koschany ]
-  * Add myself to Uploaders.
-  * New upstream release 2.3.0. (Closes: #610814)
-    - Repack the source tarball and remove libraries that are already included
-      in Debian.
-    - Rename shared library and -dbg package to libbox2d2.3.0 to reflect the
-      SONAME bump and ABI change.
-    - Add new libbox2d-doc package and install the API documentation and the
-      manual.
-    - Remove superfluous ${shlibs:Depends}-variable from -dev and -dbg
-      packages.
-    - Drop dh-buildinfo from Build-Depends. It is not needed.
-    - Multiarchify box2d.
-  * Register documentation with doc-base.
-  * Drop Makefile. Not needed.
-  * Rename box2d.pc to box2d.pc.in. Update pkg-config file and make it aware of
-    Multiarch.
-  * Update debian/copyright to copyright format 1.0.
-  * Update to Standards-Version 3.9.5, no changes.
-  * Add a new get-orig-source target to debian/rules.
-  * Ensure that Box2D can be built twice in a row and override dh_clean.
-
-  [ Evgeni Golov ]
-  * Correct Vcs-* URLs to point to anonscm.debian.org
-
-  [ Barry deFreese ]
-    + Library name in correct case. (Closes: #692245).
-    + Drop existing Debian patches as they no longer apply.
-    + Update rules and bump to debhelper 9 build-dep and compat.
-    + Change to source format 3.0 (quilt). Drop quilt depends.
-  * Update watch file.
-    + Thanks to Bart Martens.
-
- -- Markus Koschany <apo at gambaru.de>  Fri, 08 Nov 2013 15:55:29 +0100
-
-box2d (2.0.1+dfsg1-1) unstable; urgency=low
-
-  [ Miriam Ruiz ]
-  * Initial release (Closes: #496991)
-
-  [ Barry deFreese ]
-  * Add myself to uploaders.
-
- -- Barry deFreese <bdefreese at debian.org>  Sun, 12 Apr 2009 14:33:33 -0400

Copied: packages/tags/box2d/2.3.0+ds-1/debian/changelog (from rev 14741, packages/trunk/box2d/debian/changelog)
===================================================================
--- packages/tags/box2d/2.3.0+ds-1/debian/changelog	                        (rev 0)
+++ packages/tags/box2d/2.3.0+ds-1/debian/changelog	2014-01-17 21:53:18 UTC (rev 14843)
@@ -0,0 +1,46 @@
+box2d (2.3.0+ds-1) experimental; urgency=low
+
+  [ Markus Koschany ]
+  * Add myself to Uploaders.
+  * New upstream release 2.3.0. (Closes: #610814)
+    - Repack the source tarball and remove libraries that are already included
+      in Debian.
+    - Rename shared library and -dbg package to libbox2d2.3.0 to reflect the
+      SONAME bump and ABI change.
+    - Add new libbox2d-doc package and install the API documentation and the
+      manual.
+    - Remove superfluous ${shlibs:Depends}-variable from -dev and -dbg
+      packages.
+    - Drop dh-buildinfo from Build-Depends. It is not needed.
+    - Multiarchify box2d.
+  * Register documentation with doc-base.
+  * Drop Makefile. Not needed.
+  * Rename box2d.pc to box2d.pc.in. Update pkg-config file and make it aware of
+    Multiarch.
+  * Update debian/copyright to copyright format 1.0.
+  * Update to Standards-Version 3.9.5, no changes.
+  * Add a new get-orig-source target to debian/rules.
+  * Ensure that Box2D can be built twice in a row and override dh_clean.
+
+  [ Evgeni Golov ]
+  * Correct Vcs-* URLs to point to anonscm.debian.org
+
+  [ Barry deFreese ]
+    + Library name in correct case. (Closes: #692245).
+    + Drop existing Debian patches as they no longer apply.
+    + Update rules and bump to debhelper 9 build-dep and compat.
+    + Change to source format 3.0 (quilt). Drop quilt depends.
+  * Update watch file.
+    + Thanks to Bart Martens.
+
+ -- Markus Koschany <apo at gambaru.de>  Sun, 29 Dec 2013 12:26:31 +0100
+
+box2d (2.0.1+dfsg1-1) unstable; urgency=low
+
+  [ Miriam Ruiz ]
+  * Initial release (Closes: #496991)
+
+  [ Barry deFreese ]
+  * Add myself to uploaders.
+
+ -- Barry deFreese <bdefreese at debian.org>  Sun, 12 Apr 2009 14:33:33 -0400

Deleted: packages/tags/box2d/2.3.0+ds-1/debian/control
===================================================================
--- packages/trunk/box2d/debian/control	2013-12-29 09:23:16 UTC (rev 14740)
+++ packages/tags/box2d/2.3.0+ds-1/debian/control	2014-01-17 21:53:18 UTC (rev 14843)
@@ -1,83 +0,0 @@
-Source: box2d
-Section: libs
-Priority: optional
-Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
-Uploaders:
- Miriam Ruiz <little_miry at yahoo.es>,
- Barry deFreese <bdefreese at debian.org>,
- Markus Koschany <apo at gambaru.de>
-Build-Depends:
- cmake,
- debhelper (>= 9)
-Build-Depends-Indep:
- doxygen,
- graphviz,
- rdfind,
- symlinks
-Standards-Version: 3.9.5
-Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/box2d/
-Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/box2d/
-Homepage: http://www.box2d.org/
-
-Package: libbox2d-dev
-Section: libdevel
-Architecture: any
-Depends:
- libbox2d2.3.0 (= ${binary:Version}),
- ${misc:Depends}
-Description: 2D physics engine - development files
- 2D rigid body simulation library for games. Programmers can use it in
- their games to make objects move in believable ways and make the world
- seem more interactive. From the game's point of view a physics engine is
- just a system for procedural animation. Rather than paying (or begging)
- an animator to move your actors around, you can let Sir Isaac Newton do
- the directing.
- .
- This package contains the development libraries and headers.
-
-Package: libbox2d-doc
-Section: doc
-Architecture: all
-Depends:
- libjs-jquery,
- ${misc:Depends}
-Description: 2D physics engine - documentation
- 2D rigid body simulation library for games. Programmers can use it in
- their games to make objects move in believable ways and make the world
- seem more interactive.
- .
- This package contains the API documentation and the manual.
-
-Package: libbox2d2.3.0
-Architecture: any
-Multi-Arch: same
-Pre-Depends:
- ${misc:Pre-Depends}
-Depends:
- ${misc:Depends},
- ${shlibs:Depends}
-Description: 2D physics engine
- 2D rigid body simulation library for games. Programmers can use it in
- their games to make objects move in believable ways and make the world
- seem more interactive. From the game's point of view a physics engine is
- just a system for procedural animation. Rather than paying (or begging)
- an animator to move your actors around, you can let Sir Isaac Newton do
- the directing.
-
-Package: libbox2d2.3.0-dbg
-Section: debug
-Priority: extra
-Architecture: any
-Multi-Arch: same
-Depends:
- libbox2d2.3.0 (= ${binary:Version}),
- ${misc:Depends}
-Description: 2D physics engine - debugging symbols
- 2D rigid body simulation library for games. Programmers can use it in
- their games to make objects move in believable ways and make the world
- seem more interactive. From the game's point of view a physics engine is
- just a system for procedural animation. Rather than paying (or begging)
- an animator to move your actors around, you can let Sir Isaac Newton do
- the directing.
- .
- This package contains the debugging symbols.

Copied: packages/tags/box2d/2.3.0+ds-1/debian/control (from rev 14842, packages/trunk/box2d/debian/control)
===================================================================
--- packages/tags/box2d/2.3.0+ds-1/debian/control	                        (rev 0)
+++ packages/tags/box2d/2.3.0+ds-1/debian/control	2014-01-17 21:53:18 UTC (rev 14843)
@@ -0,0 +1,81 @@
+Source: box2d
+Section: libs
+Priority: optional
+Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
+Uploaders:
+ Miriam Ruiz <little_miry at yahoo.es>,
+ Barry deFreese <bdefreese at debian.org>,
+ Markus Koschany <apo at gambaru.de>
+Build-Depends:
+ cmake,
+ debhelper (>= 9)
+Build-Depends-Indep:
+ doxygen,
+ graphviz,
+ rdfind,
+ symlinks
+Standards-Version: 3.9.5
+Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/box2d/
+Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/box2d/
+Homepage: http://www.box2d.org/
+
+Package: libbox2d-dev
+Section: libdevel
+Architecture: any
+Depends:
+ libbox2d2.3.0 (= ${binary:Version}),
+ ${misc:Depends}
+Description: 2D physics engine - development files
+ 2D rigid body simulation library for games. Programmers can use it in
+ their games to make objects move in believable ways and make the world
+ seem more interactive. From the game's point of view a physics engine is
+ just a system for procedural animation. Rather than paying (or begging)
+ an animator to move your actors around, you can let Sir Isaac Newton do
+ the directing.
+ .
+ This package contains the development libraries and headers.
+
+Package: libbox2d-doc
+Section: doc
+Architecture: all
+Depends:
+ libjs-jquery,
+ ${misc:Depends}
+Description: 2D physics engine - documentation
+ 2D rigid body simulation library for games. Programmers can use it in
+ their games to make objects move in believable ways and make the world
+ seem more interactive.
+ .
+ This package contains the API documentation and the manual.
+
+Package: libbox2d2.3.0
+Architecture: any
+Multi-Arch: same
+Depends:
+ ${misc:Depends},
+ ${shlibs:Depends}
+Description: 2D physics engine
+ 2D rigid body simulation library for games. Programmers can use it in
+ their games to make objects move in believable ways and make the world
+ seem more interactive. From the game's point of view a physics engine is
+ just a system for procedural animation. Rather than paying (or begging)
+ an animator to move your actors around, you can let Sir Isaac Newton do
+ the directing.
+
+Package: libbox2d2.3.0-dbg
+Section: debug
+Priority: extra
+Architecture: any
+Multi-Arch: same
+Depends:
+ libbox2d2.3.0 (= ${binary:Version}),
+ ${misc:Depends}
+Description: 2D physics engine - debugging symbols
+ 2D rigid body simulation library for games. Programmers can use it in
+ their games to make objects move in believable ways and make the world
+ seem more interactive. From the game's point of view a physics engine is
+ just a system for procedural animation. Rather than paying (or begging)
+ an animator to move your actors around, you can let Sir Isaac Newton do
+ the directing.
+ .
+ This package contains the debugging symbols.




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