[game-data-packager] 02/02: progress bar: refresh every 0.2s at most (#782313)
Alexandre Detiste
detiste-guest at moszumanska.debian.org
Fri Apr 10 12:39:10 UTC 2015
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detiste-guest pushed a commit to branch master
in repository game-data-packager.
commit e6e8578033e2ffd3e846eab38aa0525d4d90f7a5
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date: Fri Apr 10 14:36:49 2015 +0200
progress bar: refresh every 0.2s at most (#782313)
---
game_data_packager/__init__.py | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/game_data_packager/__init__.py b/game_data_packager/__init__.py
index 64aaf3c..cc11219 100644
--- a/game_data_packager/__init__.py
+++ b/game_data_packager/__init__.py
@@ -140,9 +140,14 @@ class HashedFile(object):
if progress and sys.stderr.isatty():
pad = [' ']
def update_progress(s):
+ ts = time.time()
+ if ts < update_progress.ts + 0.2:
+ return
+ update_progress.ts = ts
if len(pad[0]) <= len(s):
pad[0] = ' ' * len(s)
print(' %s \r %s\r' % (pad[0], s), end='', file=sys.stderr)
+ update_progress.ts = time.time()
else:
update_progress = lambda s: None
--
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