[game-data-packager] 02/02: progressbar: refresh when 100% is reached
Alexandre Detiste
detiste-guest at moszumanska.debian.org
Sun Apr 12 10:01:43 UTC 2015
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detiste-guest pushed a commit to branch master
in repository game-data-packager.
commit 4f06f5477d791e6ffc03be2258d3a38fd26cd969
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date: Sun Apr 12 11:59:37 2015 +0200
progressbar: refresh when 100% is reached
without that, dpkg-deb make it feels GDP has hanged
(real fix should be to help dpkg on #778451)
---
game_data_packager/__init__.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/game_data_packager/__init__.py b/game_data_packager/__init__.py
index fd02872..12fabf6 100644
--- a/game_data_packager/__init__.py
+++ b/game_data_packager/__init__.py
@@ -141,7 +141,7 @@ class HashedFile(object):
pad = [' ']
def update_progress(s):
ts = time.time()
- if ts < update_progress.ts + 0.2:
+ if ts < update_progress.ts + 0.2 and not s.startswith('100%'):
return
update_progress.ts = ts
if len(pad[0]) <= len(s):
--
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