[game-data-packager] 01/01: doom2-masterlevels: adapt doomsayd tweak after os.system to s.call change
Alexandre Detiste
detiste-guest at moszumanska.debian.org
Sun Apr 19 09:06:20 UTC 2015
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detiste-guest pushed a commit to branch master
in repository game-data-packager.
commit effec121013d1224ccfb32d9ab63ba6066dde997
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date: Sun Apr 19 11:05:04 2015 +0200
doom2-masterlevels: adapt doomsayd tweak after os.system to s.call change
---
runtime/doom2-masterlevels.py | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/runtime/doom2-masterlevels.py b/runtime/doom2-masterlevels.py
index 2a439f5..309d2a0 100755
--- a/runtime/doom2-masterlevels.py
+++ b/runtime/doom2-masterlevels.py
@@ -213,13 +213,13 @@ def run_game(event):
break
for button in radiobuttonDefault.get_group():
if button.get_active():
- engine = button.get_label().split(' ')[0]
+ engine = [button.get_label().split(' ')[0]]
break
- if 'doomsday' in engine:
- engine = 'doomsday -game doom2'
+ if 'doomsday' in engine[0]:
+ engine = ['doomsday', '-game', 'doom2']
if warp:
- subprocess.call([engine, '-file', '/usr/share/games/doom/%s.wad' % game,
+ subprocess.call(engine + ['-file', '/usr/share/games/doom/%s.wad' % game,
'-warp', '%d' % warp, '-skill', difficulty])
treeview.connect("cursor-changed", select_game)
--
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