[game-data-packager] 25/25: doom2 master levels: don't ship borked .desktop and icon
Simon McVittie
smcv at debian.org
Wed Feb 4 10:01:37 UTC 2015
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch master
in repository game-data-packager.
commit 4fd1c57f69478ecdc62db336b1dea7abd56549a6
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date: Mon Feb 2 12:05:24 2015 +0100
doom2 master levels: don't ship borked .desktop and icon
---
data/doom2.yaml | 1 +
game_data_packager/games/doom_common.py | 5 +++++
2 files changed, 6 insertions(+)
diff --git a/data/doom2.yaml b/data/doom2.yaml
index 1d38639..f7d8189 100644
--- a/data/doom2.yaml
+++ b/data/doom2.yaml
@@ -30,6 +30,7 @@ packages:
doom2-masterlevels-wad:
longname: Master Levels for DOOM II
expansion_for: doom2-wad
+ create_desktop_file: false
steam:
id: 9160
path: "common/Master Levels of Doom"
diff --git a/game_data_packager/games/doom_common.py b/game_data_packager/games/doom_common.py
index 0bc2d0d..c76945f 100644
--- a/game_data_packager/games/doom_common.py
+++ b/game_data_packager/games/doom_common.py
@@ -83,6 +83,9 @@ class DoomGameData(GameData):
package.engine = self.yaml['packages'][package.name].get(
'doom_engine')
+ package.create_desktop_file = self.yaml['packages'][package.name].get(
+ 'create_desktop_file', True)
+
def construct_package(self, binary):
return WadPackage(binary)
@@ -126,6 +129,8 @@ class DoomGameData(GameData):
def fill_extra_files(self, package, destdir):
super(DoomGameData, self).fill_extra_files(package, destdir)
+ if not package.create_desktop_file:
+ return
main_wad = package.main_wad
wad_base = os.path.splitext(main_wad)[0]
--
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