[openjk] branch master updated (803a023 -> c392a4c)

Simon McVittie smcv at debian.org
Sun Jan 4 21:54:42 UTC 2015


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch master
in repository openjk.

      from  803a023   Add man pages
       new  8e38f75   Use NET_Sleep() (or Sys_Sleep() for SP) to avoid busy-waiting
       new  681979e   Update copyright file based on upstream feedback
       new  f2c14c3   Imported Upstream version 0~20150103+ds1
       new  277895a   Merge tag 'upstream/0_20150103+ds1'
       new  40f8ced   New upstream snapshot; update patches
       new  4d0744c   fix incorrect syntax in copyright file
       new  6ac1e15   Add patch fixing an uninitialized variable
       new  60f4509   Improve .desktop files
       new  7a5c138   Imported Upstream version 0~20150104+ds1
       new  24bc647   Merge tag 'upstream/0_20150104+ds1'
       new  c392a4c   New upstream snapshot fixing some regressions

The 11 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 CMakeLists.txt                                     |  14 +
 code/Ragl/graph_region.h                           |   5 +-
 code/Ragl/graph_triangulate.h                      |   5 +-
 code/Ragl/graph_vs.h                               |   5 +-
 code/Ragl/kdtree_vs.h                              |   5 +-
 code/Ragl/ragl_common.h                            |   5 +-
 code/Ratl/array_vs.h                               |   5 +-
 code/Ratl/bits_vs.h                                |   5 +-
 code/Ratl/grid_vs.h                                |   5 +-
 code/Ratl/handle_pool_vs.h                         |   5 +-
 code/Ratl/hash_pool_vs.h                           |   5 +-
 code/Ratl/heap_vs.h                                |   5 +-
 code/Ratl/list_vs.h                                |   5 +-
 code/Ratl/map_vs.h                                 |   5 +-
 code/Ratl/pool_vs.h                                |   5 +-
 code/Ratl/queue_vs.h                               |   5 +-
 code/Ratl/ratl.cpp                                 |   5 +-
 code/Ratl/ratl_common.h                            |   5 +-
 code/Ratl/scheduler_vs.h                           |   5 +-
 code/Ratl/stack_vs.h                               |   5 +-
 code/Ratl/string_vs.h                              |   5 +-
 code/Ratl/vector_vs.h                              |   5 +-
 code/Ravl/CBounds.cpp                              |   5 +-
 code/Ravl/CBounds.h                                |   5 +-
 code/Ravl/CMatrix.h                                |   5 +-
 code/Ravl/CVec.cpp                                 |   5 +-
 code/Ravl/CVec.h                                   |   5 +-
 code/Rufl/hfile.cpp                                |   5 +-
 code/Rufl/hfile.h                                  |   5 +-
 code/Rufl/hstring.cpp                              |   5 +-
 code/Rufl/hstring.h                                |   5 +-
 code/cgame/FX_ATSTMain.cpp                         |   5 +-
 code/cgame/FX_Blaster.cpp                          |   5 +-
 code/cgame/FX_Bowcaster.cpp                        |   5 +-
 code/cgame/FX_BryarPistol.cpp                      |   5 +-
 code/cgame/FX_Concussion.cpp                       |   5 +-
 code/cgame/FX_DEMP2.cpp                            |   5 +-
 code/cgame/FX_Disruptor.cpp                        |   5 +-
 code/cgame/FX_Emplaced.cpp                         |   5 +-
 code/cgame/FX_Flechette.cpp                        |   5 +-
 code/cgame/FX_HeavyRepeater.cpp                    |   5 +-
 code/cgame/FX_NoghriShot.cpp                       |   5 +-
 code/cgame/FX_RocketLauncher.cpp                   |   5 +-
 code/cgame/FX_TuskenShot.cpp                       |   5 +-
 code/cgame/FxPrimitives.cpp                        |   5 +-
 code/cgame/FxPrimitives.h                          |   5 +-
 code/cgame/FxScheduler.cpp                         |   5 +-
 code/cgame/FxScheduler.h                           |   5 +-
 code/cgame/FxSystem.cpp                            |   5 +-
 code/cgame/FxSystem.h                              |   5 +-
 code/cgame/FxTemplate.cpp                          |   5 +-
 code/cgame/FxUtil.cpp                              |   5 +-
 code/cgame/FxUtil.h                                |   5 +-
 code/cgame/animtable.h                             |   5 +-
 code/cgame/cg_camera.cpp                           |   5 +-
 code/cgame/cg_camera.h                             |   5 +-
 code/cgame/cg_consolecmds.cpp                      |   5 +-
 code/cgame/cg_credits.cpp                          |   5 +-
 code/cgame/cg_draw.cpp                             |   5 +-
 code/cgame/cg_drawtools.cpp                        |   5 +-
 code/cgame/cg_effects.cpp                          |   5 +-
 code/cgame/cg_ents.cpp                             |  61 +-
 code/cgame/cg_event.cpp                            |  21 +-
 code/cgame/cg_headers.cpp                          |   5 +-
 code/cgame/cg_headers.h                            |   5 +-
 code/cgame/cg_info.cpp                             |   5 +-
 code/cgame/cg_lights.cpp                           |   5 +-
 code/cgame/cg_local.h                              |   7 +-
 code/cgame/cg_localents.cpp                        |   5 +-
 code/cgame/cg_main.cpp                             |   5 +-
 code/cgame/cg_marks.cpp                            |   5 +-
 code/cgame/cg_media.h                              |   5 +-
 code/cgame/cg_players.cpp                          |   5 +-
 code/cgame/cg_playerstate.cpp                      |   5 +-
 code/cgame/cg_predict.cpp                          |   5 +-
 code/cgame/cg_public.h                             |   5 +-
 code/cgame/cg_scoreboard.cpp                       |   5 +-
 code/cgame/cg_servercmds.cpp                       |   5 +-
 code/cgame/cg_snapshot.cpp                         |   5 +-
 code/cgame/cg_syscalls.cpp                         |   5 +-
 code/cgame/cg_text.cpp                             |   5 +-
 code/cgame/cg_view.cpp                             |   5 +-
 code/cgame/cg_weapons.cpp                          |  16 +-
 code/cgame/common_headers.h                        |   5 +-
 code/cgame/strip_objectives.h                      |   5 +-
 code/client/cl_cgame.cpp                           |   5 +-
 code/client/cl_cin.cpp                             |   5 +-
 code/client/cl_console.cpp                         |   5 +-
 code/client/cl_input.cpp                           |   5 +-
 code/client/cl_keys.cpp                            |   5 +-
 code/client/cl_main.cpp                            |   5 +-
 code/client/cl_mp3.cpp                             |   5 +-
 code/client/cl_mp3.h                               |   5 +-
 code/client/cl_parse.cpp                           |   5 +-
 code/client/cl_scrn.cpp                            |  15 +-
 code/client/cl_ui.cpp                              |   5 +-
 code/client/client.h                               |   5 +-
 code/client/client_ui.h                            |   5 +-
 code/client/keycodes.h                             |   5 +-
 code/client/keys.h                                 |   5 +-
 code/client/snd_ambient.cpp                        |   5 +-
 code/client/snd_ambient.h                          |   5 +-
 code/client/snd_dma.cpp                            |   5 +-
 code/client/snd_local.h                            |   5 +-
 code/client/snd_mem.cpp                            |   5 +-
 code/client/snd_mix.cpp                            |   5 +-
 code/client/snd_music.cpp                          |   5 +-
 code/client/snd_music.h                            |   5 +-
 code/client/snd_public.h                           |   5 +-
 code/client/vmachine.cpp                           |   5 +-
 code/client/vmachine.h                             |   5 +-
 code/game/AI_Animal.cpp                            |   5 +-
 code/game/AI_AssassinDroid.cpp                     |   5 +-
 code/game/AI_Atst.cpp                              |   5 +-
 code/game/AI_BobaFett.cpp                          |   5 +-
 code/game/AI_Civilian.cpp                          |   5 +-
 code/game/AI_Default.cpp                           |   5 +-
 code/game/AI_Droid.cpp                             |   5 +-
 code/game/AI_GalakMech.cpp                         |   5 +-
 code/game/AI_Grenadier.cpp                         |   5 +-
 code/game/AI_HazardTrooper.cpp                     |   5 +-
 code/game/AI_Howler.cpp                            |   5 +-
 code/game/AI_ImperialProbe.cpp                     |   5 +-
 code/game/AI_Interrogator.cpp                      |   5 +-
 code/game/AI_Jedi.cpp                              |   5 +-
 code/game/AI_Mark1.cpp                             |   5 +-
 code/game/AI_Mark2.cpp                             |   5 +-
 code/game/AI_MineMonster.cpp                       |   5 +-
 code/game/AI_Rancor.cpp                            |   5 +-
 code/game/AI_Remote.cpp                            |   5 +-
 code/game/AI_RocketTrooper.cpp                     |   5 +-
 code/game/AI_SaberDroid.cpp                        |   5 +-
 code/game/AI_SandCreature.cpp                      |   5 +-
 code/game/AI_Seeker.cpp                            |   5 +-
 code/game/AI_Sentry.cpp                            |   5 +-
 code/game/AI_Sniper.cpp                            |   5 +-
 code/game/AI_Stormtrooper.cpp                      |   5 +-
 code/game/AI_Tusken.cpp                            |   5 +-
 code/game/AI_Utils.cpp                             |   5 +-
 code/game/AI_Wampa.cpp                             |   5 +-
 code/game/AnimalNPC.cpp                            |   5 +-
 code/game/FighterNPC.cpp                           |   5 +-
 code/game/G_Timer.cpp                              |   5 +-
 code/game/NPC.cpp                                  |   5 +-
 code/game/NPC_behavior.cpp                         |   5 +-
 code/game/NPC_combat.cpp                           |   5 +-
 code/game/NPC_goal.cpp                             |   5 +-
 code/game/NPC_misc.cpp                             |   5 +-
 code/game/NPC_move.cpp                             |   5 +-
 code/game/NPC_reactions.cpp                        |   5 +-
 code/game/NPC_senses.cpp                           |   5 +-
 code/game/NPC_sounds.cpp                           |   5 +-
 code/game/NPC_spawn.cpp                            |  40 +-
 code/game/NPC_stats.cpp                            |   5 +-
 code/game/NPC_utils.cpp                            |   5 +-
 code/game/Q3_Interface.cpp                         |   5 +-
 code/game/Q3_Interface.h                           |   5 +-
 code/game/SpeederNPC.cpp                           |   5 +-
 code/game/WalkerNPC.cpp                            |   5 +-
 code/game/ai.h                                     |   5 +-
 code/game/anims.h                                  |   5 +-
 code/game/b_local.h                                |   5 +-
 code/game/b_public.h                               |   5 +-
 code/game/bg_local.h                               |   5 +-
 code/game/bg_misc.cpp                              |   5 +-
 code/game/bg_pangles.cpp                           |   5 +-
 code/game/bg_panimate.cpp                          |   5 +-
 code/game/bg_pmove.cpp                             |   5 +-
 code/game/bg_public.h                              |   5 +-
 code/game/bg_slidemove.cpp                         |   5 +-
 code/game/bg_vehicleLoad.cpp                       | 445 ++++++------
 code/game/bset.h                                   |   5 +-
 code/game/bstate.h                                 |   5 +-
 code/game/channels.h                               |   5 +-
 code/game/common_headers.h                         |   5 +-
 code/game/dmstates.h                               |   5 +-
 code/game/events.h                                 |   5 +-
 code/game/fields.h                                 |   5 +-
 code/game/g_active.cpp                             |   5 +-
 code/game/g_breakable.cpp                          |   5 +-
 code/game/g_camera.cpp                             |   5 +-
 code/game/g_client.cpp                             |  10 +-
 code/game/g_cmds.cpp                               |   5 +-
 code/game/g_combat.cpp                             |   5 +-
 code/game/g_emplaced.cpp                           |   5 +-
 code/game/g_functions.cpp                          |   5 +-
 code/game/g_functions.h                            |   5 +-
 code/game/g_fx.cpp                                 |   5 +-
 code/game/g_inventory.cpp                          |   5 +-
 code/game/g_itemLoad.cpp                           |   5 +-
 code/game/g_items.cpp                              |   5 +-
 code/game/g_items.h                                |   5 +-
 code/game/g_local.h                                |   5 +-
 code/game/g_main.cpp                               |   5 +-
 code/game/g_mem.cpp                                |   5 +-
 code/game/g_misc.cpp                               |   5 +-
 code/game/g_misc_model.cpp                         |   5 +-
 code/game/g_missile.cpp                            |   5 +-
 code/game/g_mover.cpp                              |   5 +-
 code/game/g_nav.cpp                                |   5 +-
 code/game/g_nav.h                                  |   5 +-
 code/game/g_navigator.cpp                          |   5 +-
 code/game/g_navigator.h                            |   5 +-
 code/game/g_navnew.cpp                             |   5 +-
 code/game/g_object.cpp                             |   5 +-
 code/game/g_objectives.cpp                         |   5 +-
 code/game/g_public.h                               |   5 +-
 code/game/g_rail.cpp                               |   5 +-
 code/game/g_ref.cpp                                |   5 +-
 code/game/g_roff.cpp                               |   5 +-
 code/game/g_roff.h                                 |   5 +-
 code/game/g_savegame.cpp                           |   5 +-
 code/game/g_session.cpp                            |   5 +-
 code/game/g_shared.h                               |   5 +-
 code/game/g_spawn.cpp                              |   5 +-
 code/game/g_svcmds.cpp                             |   5 +-
 code/game/g_target.cpp                             |   5 +-
 code/game/g_trigger.cpp                            |   5 +-
 code/game/g_turret.cpp                             |   5 +-
 code/game/g_usable.cpp                             |   5 +-
 code/game/g_utils.cpp                              |   5 +-
 code/game/g_vehicles.cpp                           |   9 +-
 code/game/g_vehicles.h                             |   8 +-
 code/game/g_weapon.cpp                             | 249 +++++--
 code/game/g_weaponLoad.cpp                         |   5 +-
 code/game/genericparser2.cpp                       |   5 +-
 code/game/genericparser2.h                         |   5 +-
 code/game/ghoul2_shared.h                          |   5 +-
 code/game/hitlocs.h                                |   5 +-
 code/game/npc_headers.h                            |   5 +-
 code/game/objectives.h                             |   5 +-
 code/game/say.h                                    |   5 +-
 code/game/statindex.h                              |   5 +-
 code/game/surfaceflags.h                           |   5 +-
 code/game/teams.h                                  |   5 +-
 code/game/w_local.h                                |   5 +-
 code/game/weapons.h                                |   5 +-
 code/game/wp_atst.cpp                              |   5 +-
 code/game/wp_blaster_pistol.cpp                    |   5 +-
 code/game/wp_blaster_rifle.cpp                     |   7 +-
 code/game/wp_bot_laser.cpp                         |   5 +-
 code/game/wp_bowcaster.cpp                         |   5 +-
 code/game/wp_concussion.cpp                        |   5 +-
 code/game/wp_demp2.cpp                             |   5 +-
 code/game/wp_det_pack.cpp                          |   5 +-
 code/game/wp_disruptor.cpp                         |   5 +-
 code/game/wp_emplaced_gun.cpp                      |   5 +-
 code/game/wp_flechette.cpp                         |   5 +-
 code/game/wp_melee.cpp                             |   5 +-
 code/game/wp_noghri_stick.cpp                      |   5 +-
 code/game/wp_repeater.cpp                          |   5 +-
 code/game/wp_rocket_launcher.cpp                   |   5 +-
 code/game/wp_saber.cpp                             |   7 +-
 code/game/wp_saber.h                               |   5 +-
 code/game/wp_saberLoad.cpp                         |   7 +-
 code/game/wp_stun_baton.cpp                        |   5 +-
 code/game/wp_thermal.cpp                           |   5 +-
 code/game/wp_trip_mine.cpp                         |   5 +-
 code/game/wp_tusken.cpp                            |   5 +-
 code/ghoul2/G2.h                                   |   5 +-
 code/ghoul2/ghoul2_gore.h                          |   5 +-
 code/icarus/BlockStream.cpp                        |   5 +-
 code/icarus/IcarusImplementation.cpp               |   5 +-
 code/icarus/IcarusImplementation.h                 |   5 +-
 code/icarus/IcarusInterface.h                      |   5 +-
 code/icarus/Sequence.cpp                           |   5 +-
 code/icarus/Sequencer.cpp                          |   5 +-
 code/icarus/StdAfx.h                               |   5 +-
 code/icarus/TaskManager.cpp                        |   5 +-
 code/icarus/blockstream.h                          |   5 +-
 code/icarus/sequence.h                             |   5 +-
 code/icarus/sequencer.h                            |   5 +-
 code/icarus/taskmanager.h                          |   5 +-
 code/qcommon/MiniHeap.h                            |   5 +-
 code/qcommon/chash.h                               |   5 +-
 code/qcommon/cm_load.cpp                           |   5 +-
 code/qcommon/cm_local.h                            |   5 +-
 code/qcommon/cm_patch.cpp                          |   5 +-
 code/qcommon/cm_patch.h                            |   5 +-
 code/qcommon/cm_polylib.cpp                        |   5 +-
 code/qcommon/cm_polylib.h                          |   5 +-
 code/qcommon/cm_public.h                           |   5 +-
 code/qcommon/cm_test.cpp                           |   5 +-
 code/qcommon/cm_trace.cpp                          |   5 +-
 code/qcommon/cmd.cpp                               |   5 +-
 code/qcommon/common.cpp                            |   5 +-
 code/qcommon/cvar.cpp                              |   5 +-
 code/qcommon/files.h                               |   9 +-
 code/qcommon/files_common.cpp                      |   5 +-
 code/qcommon/files_pc.cpp                          |   5 +-
 code/qcommon/md4.cpp                               |   5 +-
 code/qcommon/msg.cpp                               |   5 +-
 code/qcommon/net_chan.cpp                          |   5 +-
 code/qcommon/q_math.cpp                            |   5 +-
 code/qcommon/q_shared.cpp                          | 271 +++----
 code/qcommon/q_shared.h                            |   6 +-
 code/qcommon/qcommon.h                             |   5 +-
 code/qcommon/qfiles.h                              |   5 +-
 code/qcommon/sstring.h                             |   5 +-
 code/qcommon/stringed_ingame.cpp                   |   5 +-
 code/qcommon/stringed_ingame.h                     |   5 +-
 code/qcommon/stringed_interface.cpp                |   5 +-
 code/qcommon/stringed_interface.h                  |   5 +-
 code/qcommon/strip.cpp                             |   5 +-
 code/qcommon/strippublic.h                         |   5 +-
 code/qcommon/stv_version.h                         |   5 +-
 code/qcommon/tags.h                                |   5 +-
 code/qcommon/timing.h                              |   5 +-
 code/qcommon/tri_coll_test.cpp                     |   5 +-
 code/qcommon/tri_coll_test.h                       |   5 +-
 code/qcommon/z_memman_pc.cpp                       |   5 +-
 code/rd-common/mdx_format.h                        |   5 +-
 code/rd-common/tr_font.cpp                         |  13 +-
 code/rd-common/tr_font.h                           |   5 +-
 code/rd-common/tr_image_jpg.cpp                    |   4 +
 code/rd-common/tr_noise.cpp                        |   5 +-
 code/rd-common/tr_public.h                         |   5 +-
 code/rd-common/tr_types.h                          |   5 +-
 code/rd-vanilla/CMakeLists.txt                     |  15 +-
 code/rd-vanilla/G2_API.cpp                         |   5 +-
 code/rd-vanilla/G2_bolts.cpp                       |   5 +-
 code/rd-vanilla/G2_bones.cpp                       |   5 +-
 code/rd-vanilla/G2_misc.cpp                        |   5 +-
 code/rd-vanilla/G2_surfaces.cpp                    |   5 +-
 code/rd-vanilla/tr_WorldEffects.cpp                |   5 +-
 code/rd-vanilla/tr_WorldEffects.h                  |   5 +-
 {codemp => code}/rd-vanilla/tr_arb.cpp             |   2 +-
 code/rd-vanilla/tr_backend.cpp                     |  28 +-
 code/rd-vanilla/tr_bsp.cpp                         |  30 +-
 code/rd-vanilla/tr_cmds.cpp                        |  48 +-
 code/rd-vanilla/tr_curve.cpp                       |   5 +-
 code/rd-vanilla/tr_draw.cpp                        |  11 +-
 code/rd-vanilla/tr_flares.cpp                      | 430 -----------
 code/rd-vanilla/tr_ghoul2.cpp                      |   5 +-
 code/rd-vanilla/tr_image.cpp                       | 597 ++-------------
 code/rd-vanilla/tr_init.cpp                        |  17 +-
 code/rd-vanilla/tr_light.cpp                       |   5 +-
 code/rd-vanilla/tr_local.h                         |  30 +-
 code/rd-vanilla/tr_main.cpp                        |   7 +-
 code/rd-vanilla/tr_marks.cpp                       |   5 +-
 code/rd-vanilla/tr_mesh.cpp                        |   5 +-
 code/rd-vanilla/tr_model.cpp                       |  48 +-
 code/rd-vanilla/tr_quicksprite.cpp                 |   5 +-
 code/rd-vanilla/tr_quicksprite.h                   |   5 +-
 code/rd-vanilla/tr_scene.cpp                       |   5 +-
 code/rd-vanilla/tr_shade.cpp                       |   5 +-
 code/rd-vanilla/tr_shade_calc.cpp                  |   5 +-
 code/rd-vanilla/tr_shader.cpp                      | 382 ++++------
 code/rd-vanilla/tr_shadows.cpp                     |   5 +-
 {codemp => code}/rd-vanilla/tr_skin.cpp            | 406 ++++++-----
 code/rd-vanilla/tr_sky.cpp                         |  74 +-
 code/rd-vanilla/tr_stl.cpp                         |  16 +-
 code/rd-vanilla/tr_stl.h                           |   5 +-
 code/rd-vanilla/tr_surface.cpp                     |  10 +-
 code/rd-vanilla/tr_surfacesprites.cpp              |   5 +-
 code/rd-vanilla/tr_world.cpp                       |   5 +-
 code/server/exe_headers.cpp                        |   5 +-
 code/server/exe_headers.h                          |   5 +-
 code/server/server.h                               |   5 +-
 code/server/sv_ccmds.cpp                           |   5 +-
 code/server/sv_client.cpp                          |   5 +-
 code/server/sv_game.cpp                            |   5 +-
 code/server/sv_init.cpp                            |   5 +-
 code/server/sv_main.cpp                            |   5 +-
 code/server/sv_savegame.cpp                        |   5 +-
 code/server/sv_snapshot.cpp                        |   5 +-
 code/server/sv_world.cpp                           |   5 +-
 code/sys/sys_loadlib.h                             |  26 +
 code/ui/gameinfo.cpp                               |   5 +-
 code/ui/gameinfo.h                                 |   5 +-
 code/ui/menudef.h                                  |   5 +-
 code/ui/ui_atoms.cpp                               |   5 +-
 code/ui/ui_connect.cpp                             |   5 +-
 code/ui/ui_local.h                                 |   5 +-
 code/ui/ui_main.cpp                                |   5 +-
 code/ui/ui_public.h                                |   5 +-
 code/ui/ui_saber.cpp                               |   5 +-
 code/ui/ui_shared.cpp                              |   5 +-
 code/ui/ui_shared.h                                |   5 +-
 code/ui/ui_syscalls.cpp                            |   5 +-
 code/win32/AutoVersion.h                           |   5 +-
 code/win32/afxres.h                                |   5 +-
 code/win32/win_gamma.cpp                           |   5 +-
 code/win32/win_glimp.cpp                           |   5 +-
 code/win32/win_input.cpp                           |   5 +-
 code/win32/win_local.h                             |   5 +-
 code/win32/win_main.cpp                            |  34 +-
 code/win32/win_qgl.cpp                             |   5 +-
 code/win32/win_shared.cpp                          |   5 +-
 code/win32/win_snd.cpp                             |   5 +-
 code/win32/win_syscon.cpp                          |   5 +-
 code/win32/win_wndproc.cpp                         |   5 +-
 codeJK2/cgame/FX_ATSTMain.cpp                      |   5 +-
 codeJK2/cgame/FX_Blaster.cpp                       |   5 +-
 codeJK2/cgame/FX_Bowcaster.cpp                     |   5 +-
 codeJK2/cgame/FX_BryarPistol.cpp                   |   5 +-
 codeJK2/cgame/FX_DEMP2.cpp                         |   5 +-
 codeJK2/cgame/FX_Disruptor.cpp                     |   5 +-
 codeJK2/cgame/FX_Emplaced.cpp                      |   5 +-
 codeJK2/cgame/FX_Flechette.cpp                     |   5 +-
 codeJK2/cgame/FX_HeavyRepeater.cpp                 |   5 +-
 codeJK2/cgame/FX_RocketLauncher.cpp                |   5 +-
 codeJK2/cgame/FxPrimitives.cpp                     |   5 +-
 codeJK2/cgame/FxPrimitives.h                       |   5 +-
 codeJK2/cgame/FxScheduler.cpp                      |   5 +-
 codeJK2/cgame/FxScheduler.h                        |   5 +-
 codeJK2/cgame/FxSystem.cpp                         |   5 +-
 codeJK2/cgame/FxSystem.h                           |   5 +-
 codeJK2/cgame/FxTemplate.cpp                       |   5 +-
 codeJK2/cgame/FxUtil.cpp                           |   5 +-
 codeJK2/cgame/FxUtil.h                             |   5 +-
 codeJK2/cgame/animtable.h                          |   5 +-
 codeJK2/cgame/cg_camera.cpp                        |   5 +-
 codeJK2/cgame/cg_camera.h                          |   5 +-
 codeJK2/cgame/cg_consolecmds.cpp                   |   5 +-
 codeJK2/cgame/cg_credits.cpp                       |   5 +-
 codeJK2/cgame/cg_draw.cpp                          |   5 +-
 codeJK2/cgame/cg_drawtools.cpp                     |   5 +-
 codeJK2/cgame/cg_effects.cpp                       |   5 +-
 codeJK2/cgame/cg_ents.cpp                          |   5 +-
 codeJK2/cgame/cg_event.cpp                         |   5 +-
 codeJK2/cgame/cg_info.cpp                          |   5 +-
 codeJK2/cgame/cg_lights.cpp                        |   5 +-
 codeJK2/cgame/cg_local.h                           |   5 +-
 codeJK2/cgame/cg_localents.cpp                     |   5 +-
 codeJK2/cgame/cg_main.cpp                          |   5 +-
 codeJK2/cgame/cg_marks.cpp                         |   5 +-
 codeJK2/cgame/cg_media.h                           |   5 +-
 codeJK2/cgame/cg_players.cpp                       |   5 +-
 codeJK2/cgame/cg_playerstate.cpp                   |   5 +-
 codeJK2/cgame/cg_predict.cpp                       |   5 +-
 codeJK2/cgame/cg_public.h                          |   5 +-
 codeJK2/cgame/cg_scoreboard.cpp                    |   5 +-
 codeJK2/cgame/cg_servercmds.cpp                    |   5 +-
 codeJK2/cgame/cg_snapshot.cpp                      |   5 +-
 codeJK2/cgame/cg_syscalls.cpp                      |   5 +-
 codeJK2/cgame/cg_text.cpp                          |   5 +-
 codeJK2/cgame/cg_view.cpp                          |   5 +-
 codeJK2/cgame/cg_weapons.cpp                       |   5 +-
 codeJK2/cgame/strip_objectives.h                   |   5 +-
 codeJK2/game/AI_Atst.cpp                           |   5 +-
 codeJK2/game/AI_Default.cpp                        |   5 +-
 codeJK2/game/AI_Droid.cpp                          |   5 +-
 codeJK2/game/AI_GalakMech.cpp                      |   5 +-
 codeJK2/game/AI_Grenadier.cpp                      |   5 +-
 codeJK2/game/AI_Howler.cpp                         |   5 +-
 codeJK2/game/AI_ImperialProbe.cpp                  |   5 +-
 codeJK2/game/AI_Interrogator.cpp                   |   5 +-
 codeJK2/game/AI_Jedi.cpp                           |   5 +-
 codeJK2/game/AI_Mark1.cpp                          |   5 +-
 codeJK2/game/AI_Mark2.cpp                          |   5 +-
 codeJK2/game/AI_MineMonster.cpp                    |   5 +-
 codeJK2/game/AI_Remote.cpp                         |   5 +-
 codeJK2/game/AI_Seeker.cpp                         |   5 +-
 codeJK2/game/AI_Sentry.cpp                         |   5 +-
 codeJK2/game/AI_Sniper.cpp                         |   5 +-
 codeJK2/game/AI_Stormtrooper.cpp                   |   5 +-
 codeJK2/game/AI_Utils.cpp                          |   5 +-
 codeJK2/game/G_Timer.cpp                           |   5 +-
 codeJK2/game/NPC.cpp                               |   5 +-
 codeJK2/game/NPC_behavior.cpp                      |   5 +-
 codeJK2/game/NPC_combat.cpp                        |   5 +-
 codeJK2/game/NPC_goal.cpp                          |   5 +-
 codeJK2/game/NPC_misc.cpp                          |   5 +-
 codeJK2/game/NPC_move.cpp                          |   5 +-
 codeJK2/game/NPC_reactions.cpp                     |   5 +-
 codeJK2/game/NPC_senses.cpp                        |   5 +-
 codeJK2/game/NPC_sounds.cpp                        |   5 +-
 codeJK2/game/NPC_spawn.cpp                         |   5 +-
 codeJK2/game/NPC_stats.cpp                         |   5 +-
 codeJK2/game/NPC_utils.cpp                         |   5 +-
 codeJK2/game/Q3_Interface.cpp                      |   5 +-
 codeJK2/game/Q3_Interface.h                        |   5 +-
 codeJK2/game/Q3_Registers.cpp                      |   5 +-
 codeJK2/game/Q3_Registers.h                        |   5 +-
 codeJK2/game/ai.h                                  |   5 +-
 codeJK2/game/anims.h                               |   5 +-
 codeJK2/game/b_local.h                             |   5 +-
 codeJK2/game/b_public.h                            |   5 +-
 codeJK2/game/bg_local.h                            |   5 +-
 codeJK2/game/bg_misc.cpp                           |   5 +-
 codeJK2/game/bg_pangles.cpp                        |   5 +-
 codeJK2/game/bg_panimate.cpp                       |   5 +-
 codeJK2/game/bg_pmove.cpp                          |   5 +-
 codeJK2/game/bg_public.h                           |   5 +-
 codeJK2/game/bg_slidemove.cpp                      |   5 +-
 codeJK2/game/bset.h                                |   5 +-
 codeJK2/game/bstate.h                              |   5 +-
 codeJK2/game/channels.h                            |   5 +-
 codeJK2/game/characters.h                          |   5 +-
 codeJK2/game/dmstates.h                            |   5 +-
 codeJK2/game/events.h                              |   5 +-
 codeJK2/game/fields.h                              |   5 +-
 codeJK2/game/g_ICARUS.cpp                          |   5 +-
 codeJK2/game/g_active.cpp                          |   5 +-
 codeJK2/game/g_breakable.cpp                       |   5 +-
 codeJK2/game/g_camera.cpp                          |   5 +-
 codeJK2/game/g_client.cpp                          |   5 +-
 codeJK2/game/g_cmds.cpp                            |   5 +-
 codeJK2/game/g_combat.cpp                          |   5 +-
 codeJK2/game/g_functions.cpp                       |   5 +-
 codeJK2/game/g_functions.h                         |   5 +-
 codeJK2/game/g_fx.cpp                              |   5 +-
 codeJK2/game/g_headers.h                           |   5 +-
 codeJK2/game/g_icarus.h                            |   5 +-
 codeJK2/game/g_inventory.cpp                       |   5 +-
 codeJK2/game/g_itemLoad.cpp                        |   5 +-
 codeJK2/game/g_items.cpp                           |   5 +-
 codeJK2/game/g_items.h                             |   5 +-
 codeJK2/game/g_local.h                             |   5 +-
 codeJK2/game/g_main.cpp                            |   5 +-
 codeJK2/game/g_mem.cpp                             |   5 +-
 codeJK2/game/g_misc.cpp                            |   5 +-
 codeJK2/game/g_misc_model.cpp                      |   5 +-
 codeJK2/game/g_missile.cpp                         |   5 +-
 codeJK2/game/g_mover.cpp                           |   5 +-
 codeJK2/game/g_nav.cpp                             |   5 +-
 codeJK2/game/g_nav.h                               |   5 +-
 codeJK2/game/g_navigator.cpp                       |   5 +-
 codeJK2/game/g_navigator.h                         |   5 +-
 codeJK2/game/g_navnew.cpp                          |   5 +-
 codeJK2/game/g_object.cpp                          |   5 +-
 codeJK2/game/g_objectives.cpp                      |   5 +-
 codeJK2/game/g_public.h                            |   5 +-
 codeJK2/game/g_ref.cpp                             |   5 +-
 codeJK2/game/g_roff.cpp                            |   5 +-
 codeJK2/game/g_roff.h                              |   5 +-
 codeJK2/game/g_savegame.cpp                        |   5 +-
 codeJK2/game/g_session.cpp                         |   5 +-
 codeJK2/game/g_shared.h                            |   5 +-
 codeJK2/game/g_spawn.cpp                           |   5 +-
 codeJK2/game/g_svcmds.cpp                          |   5 +-
 codeJK2/game/g_target.cpp                          |   5 +-
 codeJK2/game/g_trigger.cpp                         |   5 +-
 codeJK2/game/g_turret.cpp                          |   5 +-
 codeJK2/game/g_usable.cpp                          |   5 +-
 codeJK2/game/g_utils.cpp                           |   5 +-
 codeJK2/game/g_weapon.cpp                          |   5 +-
 codeJK2/game/g_weaponLoad.cpp                      |   5 +-
 codeJK2/game/genericparser2.cpp                    |   5 +-
 codeJK2/game/genericparser2.h                      |   5 +-
 codeJK2/game/ghoul2_shared.h                       |   5 +-
 codeJK2/game/npc_headers.h                         |   5 +-
 codeJK2/game/objectives.h                          |   5 +-
 codeJK2/game/say.h                                 |   5 +-
 codeJK2/game/statindex.h                           |   5 +-
 codeJK2/game/surfaceflags.h                        |   5 +-
 codeJK2/game/teams.h                               |   5 +-
 codeJK2/game/w_local.h                             |   5 +-
 codeJK2/game/weapons.h                             |   5 +-
 codeJK2/game/wp_atst.cpp                           |   5 +-
 codeJK2/game/wp_blaster_rifle.cpp                  |   5 +-
 codeJK2/game/wp_bot_laser.cpp                      |   5 +-
 codeJK2/game/wp_bowcaster.cpp                      |   5 +-
 codeJK2/game/wp_bryar_pistol.cpp                   |   5 +-
 codeJK2/game/wp_demp2.cpp                          |   5 +-
 codeJK2/game/wp_det_pack.cpp                       |   5 +-
 codeJK2/game/wp_disruptor.cpp                      |   5 +-
 codeJK2/game/wp_emplaced_gun.cpp                   |   5 +-
 codeJK2/game/wp_flechette.cpp                      |   5 +-
 codeJK2/game/wp_melee.cpp                          |   5 +-
 codeJK2/game/wp_repeater.cpp                       |   5 +-
 codeJK2/game/wp_rocket_launcher.cpp                |   5 +-
 codeJK2/game/wp_saber.cpp                          |   5 +-
 codeJK2/game/wp_saber.h                            |   5 +-
 codeJK2/game/wp_stun_baton.cpp                     |   5 +-
 codeJK2/game/wp_thermal.cpp                        |   5 +-
 codeJK2/game/wp_trip_mine.cpp                      |   5 +-
 codeJK2/icarus/BlockStream.cpp                     |   5 +-
 codeJK2/icarus/Instance.cpp                        |   5 +-
 codeJK2/icarus/Sequence.cpp                        |   5 +-
 codeJK2/icarus/Sequencer.cpp                       |   5 +-
 codeJK2/icarus/TaskManager.cpp                     |   5 +-
 codeJK2/icarus/blockstream.h                       |   5 +-
 codeJK2/icarus/icarus.h                            |   5 +-
 codeJK2/icarus/instance.h                          |   5 +-
 codeJK2/icarus/interface.h                         |   5 +-
 codeJK2/icarus/interpreter.h                       |   5 +-
 codeJK2/icarus/sequence.h                          |   5 +-
 codeJK2/icarus/sequencer.h                         |   5 +-
 codeJK2/icarus/taskmanager.h                       |   5 +-
 codeJK2/icarus/tokenizer.h                         |   5 +-
 codeJK2/win32/AutoVersion.h                        |   5 +-
 codeJK2/win32/afxres.h                             |   5 +-
 codemp/client/cl_parse.cpp                         |   5 +
 codemp/client/cl_scrn.cpp                          |  10 -
 codemp/rd-common/tr_image_jpg.cpp                  |   4 +
 codemp/rd-vanilla/CMakeLists.txt                   |  12 +-
 codemp/server/sv_client.cpp                        |   6 +
 codemp/sys/sys_loadlib.h                           |  26 +
 debian/changelog                                   |   4 +-
 debian/copyright                                   | 132 +++-
 debian/openjk.desktop                              |   4 +-
 debian/openjk_sp.desktop                           |   4 +-
 debian/openjo_sp.desktop                           |   6 +-
 ...ing-an-external-libjpeg-turbo-or-libjpeg8.patch | 120 ---
 ...renderer-and-clients-to-a-bunch-of-unnece.patch |   4 +-
 .../Fix-use-of-uninitialized-variable.patch        |  23 +
 .../Import-sys_loadlib.h-from-ioquake3.patch       | 128 ----
 .../patches/Only-require-glext.h-on-Windows.patch  |  10 +-
 ...ep-or-Sys_Sleep-for-SP-to-avoid-busy-wait.patch | 801 +++++++++++++++++++++
 ...m-zlib-headers-if-we-re-using-system-zlib.patch | 113 ---
 ...b-out-debug-code-to-write-to-a-misc-Windo.patch |   6 +-
 debian/patches/series                              |   5 +-
 debian/rules                                       |   5 +-
 lib/minizip/ioapi.c                                |   5 +
 lib/minizip/unzip.h                                |   5 +
 607 files changed, 3447 insertions(+), 4146 deletions(-)
 copy {codemp => code}/rd-vanilla/tr_arb.cpp (99%)
 delete mode 100644 code/rd-vanilla/tr_flares.cpp
 copy {codemp => code}/rd-vanilla/tr_skin.cpp (58%)
 create mode 100644 code/sys/sys_loadlib.h
 create mode 100644 codemp/sys/sys_loadlib.h
 delete mode 100644 debian/patches/Allow-using-an-external-libjpeg-turbo-or-libjpeg8.patch
 create mode 100644 debian/patches/Fix-use-of-uninitialized-variable.patch
 delete mode 100644 debian/patches/Import-sys_loadlib.h-from-ioquake3.patch
 create mode 100644 debian/patches/Use-NET_Sleep-or-Sys_Sleep-for-SP-to-avoid-busy-wait.patch
 delete mode 100644 debian/patches/Use-system-zlib-headers-if-we-re-using-system-zlib.patch

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



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