[openjk] 04/11: Merge tag 'upstream/0_20150103+ds1'

Simon McVittie smcv at debian.org
Sun Jan 4 21:54:43 UTC 2015


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch master
in repository openjk.

commit 277895aff4864e31d706905ba5b1c956ca6e26bd
Merge: 681979e f2c14c3
Author: Simon McVittie <smcv at debian.org>
Date:   Sat Jan 3 22:30:18 2015 +0000

    Merge tag 'upstream/0_20150103+ds1'
    
    Upstream version 0~20150103+ds1

 CMakeLists.txt                        |  14 +
 code/Ragl/graph_region.h              |   5 +-
 code/Ragl/graph_triangulate.h         |   5 +-
 code/Ragl/graph_vs.h                  |   5 +-
 code/Ragl/kdtree_vs.h                 |   5 +-
 code/Ragl/ragl_common.h               |   5 +-
 code/Ratl/array_vs.h                  |   5 +-
 code/Ratl/bits_vs.h                   |   5 +-
 code/Ratl/grid_vs.h                   |   5 +-
 code/Ratl/handle_pool_vs.h            |   5 +-
 code/Ratl/hash_pool_vs.h              |   5 +-
 code/Ratl/heap_vs.h                   |   5 +-
 code/Ratl/list_vs.h                   |   5 +-
 code/Ratl/map_vs.h                    |   5 +-
 code/Ratl/pool_vs.h                   |   5 +-
 code/Ratl/queue_vs.h                  |   5 +-
 code/Ratl/ratl.cpp                    |   5 +-
 code/Ratl/ratl_common.h               |   5 +-
 code/Ratl/scheduler_vs.h              |   5 +-
 code/Ratl/stack_vs.h                  |   5 +-
 code/Ratl/string_vs.h                 |   5 +-
 code/Ratl/vector_vs.h                 |   5 +-
 code/Ravl/CBounds.cpp                 |   5 +-
 code/Ravl/CBounds.h                   |   5 +-
 code/Ravl/CMatrix.h                   |   5 +-
 code/Ravl/CVec.cpp                    |   5 +-
 code/Ravl/CVec.h                      |   5 +-
 code/Rufl/hfile.cpp                   |   5 +-
 code/Rufl/hfile.h                     |   5 +-
 code/Rufl/hstring.cpp                 |   5 +-
 code/Rufl/hstring.h                   |   5 +-
 code/cgame/FX_ATSTMain.cpp            |   5 +-
 code/cgame/FX_Blaster.cpp             |   5 +-
 code/cgame/FX_Bowcaster.cpp           |   5 +-
 code/cgame/FX_BryarPistol.cpp         |   5 +-
 code/cgame/FX_Concussion.cpp          |   5 +-
 code/cgame/FX_DEMP2.cpp               |   5 +-
 code/cgame/FX_Disruptor.cpp           |   5 +-
 code/cgame/FX_Emplaced.cpp            |   5 +-
 code/cgame/FX_Flechette.cpp           |   5 +-
 code/cgame/FX_HeavyRepeater.cpp       |   5 +-
 code/cgame/FX_NoghriShot.cpp          |   5 +-
 code/cgame/FX_RocketLauncher.cpp      |   5 +-
 code/cgame/FX_TuskenShot.cpp          |   5 +-
 code/cgame/FxPrimitives.cpp           |   5 +-
 code/cgame/FxPrimitives.h             |   5 +-
 code/cgame/FxScheduler.cpp            |   5 +-
 code/cgame/FxScheduler.h              |   5 +-
 code/cgame/FxSystem.cpp               |   5 +-
 code/cgame/FxSystem.h                 |   5 +-
 code/cgame/FxTemplate.cpp             |   5 +-
 code/cgame/FxUtil.cpp                 |   5 +-
 code/cgame/FxUtil.h                   |   5 +-
 code/cgame/animtable.h                |   5 +-
 code/cgame/cg_camera.cpp              |   5 +-
 code/cgame/cg_camera.h                |   5 +-
 code/cgame/cg_consolecmds.cpp         |   5 +-
 code/cgame/cg_credits.cpp             |   5 +-
 code/cgame/cg_draw.cpp                |   5 +-
 code/cgame/cg_drawtools.cpp           |   5 +-
 code/cgame/cg_effects.cpp             |   5 +-
 code/cgame/cg_ents.cpp                |  58 +++-
 code/cgame/cg_event.cpp               |  21 +-
 code/cgame/cg_headers.cpp             |   5 +-
 code/cgame/cg_headers.h               |   5 +-
 code/cgame/cg_info.cpp                |   5 +-
 code/cgame/cg_lights.cpp              |   5 +-
 code/cgame/cg_local.h                 |   7 +-
 code/cgame/cg_localents.cpp           |   5 +-
 code/cgame/cg_main.cpp                |   5 +-
 code/cgame/cg_marks.cpp               |   5 +-
 code/cgame/cg_media.h                 |   5 +-
 code/cgame/cg_players.cpp             |   5 +-
 code/cgame/cg_playerstate.cpp         |   5 +-
 code/cgame/cg_predict.cpp             |   5 +-
 code/cgame/cg_public.h                |   5 +-
 code/cgame/cg_scoreboard.cpp          |   5 +-
 code/cgame/cg_servercmds.cpp          |   5 +-
 code/cgame/cg_snapshot.cpp            |   5 +-
 code/cgame/cg_syscalls.cpp            |   5 +-
 code/cgame/cg_text.cpp                |   5 +-
 code/cgame/cg_view.cpp                |   5 +-
 code/cgame/cg_weapons.cpp             |  16 +-
 code/cgame/common_headers.h           |   5 +-
 code/cgame/strip_objectives.h         |   5 +-
 code/client/cl_cgame.cpp              |   5 +-
 code/client/cl_cin.cpp                |   5 +-
 code/client/cl_console.cpp            |   5 +-
 code/client/cl_input.cpp              |   5 +-
 code/client/cl_keys.cpp               |   5 +-
 code/client/cl_main.cpp               |   5 +-
 code/client/cl_mp3.cpp                |   5 +-
 code/client/cl_mp3.h                  |   5 +-
 code/client/cl_parse.cpp              |   5 +-
 code/client/cl_scrn.cpp               |  15 +-
 code/client/cl_ui.cpp                 |   5 +-
 code/client/client.h                  |   5 +-
 code/client/client_ui.h               |   5 +-
 code/client/keycodes.h                |   5 +-
 code/client/keys.h                    |   5 +-
 code/client/snd_ambient.cpp           |   5 +-
 code/client/snd_ambient.h             |   5 +-
 code/client/snd_dma.cpp               |   5 +-
 code/client/snd_local.h               |   5 +-
 code/client/snd_mem.cpp               |   5 +-
 code/client/snd_mix.cpp               |   5 +-
 code/client/snd_music.cpp             |   5 +-
 code/client/snd_music.h               |   5 +-
 code/client/snd_public.h              |   5 +-
 code/client/vmachine.cpp              |   5 +-
 code/client/vmachine.h                |   5 +-
 code/game/AI_Animal.cpp               |   5 +-
 code/game/AI_AssassinDroid.cpp        |   5 +-
 code/game/AI_Atst.cpp                 |   5 +-
 code/game/AI_BobaFett.cpp             |   5 +-
 code/game/AI_Civilian.cpp             |   5 +-
 code/game/AI_Default.cpp              |   5 +-
 code/game/AI_Droid.cpp                |   5 +-
 code/game/AI_GalakMech.cpp            |   5 +-
 code/game/AI_Grenadier.cpp            |   5 +-
 code/game/AI_HazardTrooper.cpp        |   5 +-
 code/game/AI_Howler.cpp               |   5 +-
 code/game/AI_ImperialProbe.cpp        |   5 +-
 code/game/AI_Interrogator.cpp         |   5 +-
 code/game/AI_Jedi.cpp                 |   5 +-
 code/game/AI_Mark1.cpp                |   5 +-
 code/game/AI_Mark2.cpp                |   5 +-
 code/game/AI_MineMonster.cpp          |   5 +-
 code/game/AI_Rancor.cpp               |   5 +-
 code/game/AI_Remote.cpp               |   5 +-
 code/game/AI_RocketTrooper.cpp        |   5 +-
 code/game/AI_SaberDroid.cpp           |   5 +-
 code/game/AI_SandCreature.cpp         |   5 +-
 code/game/AI_Seeker.cpp               |   5 +-
 code/game/AI_Sentry.cpp               |   5 +-
 code/game/AI_Sniper.cpp               |   5 +-
 code/game/AI_Stormtrooper.cpp         |   5 +-
 code/game/AI_Tusken.cpp               |   5 +-
 code/game/AI_Utils.cpp                |   5 +-
 code/game/AI_Wampa.cpp                |   5 +-
 code/game/AnimalNPC.cpp               |   5 +-
 code/game/FighterNPC.cpp              |   5 +-
 code/game/G_Timer.cpp                 |   5 +-
 code/game/NPC.cpp                     |   5 +-
 code/game/NPC_behavior.cpp            |   5 +-
 code/game/NPC_combat.cpp              |   5 +-
 code/game/NPC_goal.cpp                |   5 +-
 code/game/NPC_misc.cpp                |   5 +-
 code/game/NPC_move.cpp                |   5 +-
 code/game/NPC_reactions.cpp           |   5 +-
 code/game/NPC_senses.cpp              |   5 +-
 code/game/NPC_sounds.cpp              |   5 +-
 code/game/NPC_spawn.cpp               |  40 ++-
 code/game/NPC_stats.cpp               |   5 +-
 code/game/NPC_utils.cpp               |   5 +-
 code/game/Q3_Interface.cpp            |   5 +-
 code/game/Q3_Interface.h              |   5 +-
 code/game/SpeederNPC.cpp              |   5 +-
 code/game/WalkerNPC.cpp               |   5 +-
 code/game/ai.h                        |   5 +-
 code/game/anims.h                     |   5 +-
 code/game/b_local.h                   |   5 +-
 code/game/b_public.h                  |   5 +-
 code/game/bg_local.h                  |   5 +-
 code/game/bg_misc.cpp                 |   5 +-
 code/game/bg_pangles.cpp              |   5 +-
 code/game/bg_panimate.cpp             |   5 +-
 code/game/bg_pmove.cpp                |   5 +-
 code/game/bg_public.h                 |   5 +-
 code/game/bg_slidemove.cpp            |   5 +-
 code/game/bg_vehicleLoad.cpp          | 489 +++++++++++++---------------
 code/game/bset.h                      |   5 +-
 code/game/bstate.h                    |   5 +-
 code/game/channels.h                  |   5 +-
 code/game/common_headers.h            |   5 +-
 code/game/dmstates.h                  |   5 +-
 code/game/events.h                    |   5 +-
 code/game/fields.h                    |   5 +-
 code/game/g_active.cpp                |   5 +-
 code/game/g_breakable.cpp             |   5 +-
 code/game/g_camera.cpp                |   5 +-
 code/game/g_client.cpp                |  10 +-
 code/game/g_cmds.cpp                  |   5 +-
 code/game/g_combat.cpp                |   5 +-
 code/game/g_emplaced.cpp              |   5 +-
 code/game/g_functions.cpp             |   5 +-
 code/game/g_functions.h               |   5 +-
 code/game/g_fx.cpp                    |   5 +-
 code/game/g_inventory.cpp             |   5 +-
 code/game/g_itemLoad.cpp              |   5 +-
 code/game/g_items.cpp                 |   5 +-
 code/game/g_items.h                   |   5 +-
 code/game/g_local.h                   |   5 +-
 code/game/g_main.cpp                  |   5 +-
 code/game/g_mem.cpp                   |   5 +-
 code/game/g_misc.cpp                  |   5 +-
 code/game/g_misc_model.cpp            |   5 +-
 code/game/g_missile.cpp               |   5 +-
 code/game/g_mover.cpp                 |   5 +-
 code/game/g_nav.cpp                   |   5 +-
 code/game/g_nav.h                     |   5 +-
 code/game/g_navigator.cpp             |   5 +-
 code/game/g_navigator.h               |   5 +-
 code/game/g_navnew.cpp                |   5 +-
 code/game/g_object.cpp                |   5 +-
 code/game/g_objectives.cpp            |   5 +-
 code/game/g_public.h                  |   5 +-
 code/game/g_rail.cpp                  |   5 +-
 code/game/g_ref.cpp                   |   5 +-
 code/game/g_roff.cpp                  |   5 +-
 code/game/g_roff.h                    |   5 +-
 code/game/g_savegame.cpp              |   5 +-
 code/game/g_session.cpp               |   5 +-
 code/game/g_shared.h                  |   5 +-
 code/game/g_spawn.cpp                 |   5 +-
 code/game/g_svcmds.cpp                |   5 +-
 code/game/g_target.cpp                |   5 +-
 code/game/g_trigger.cpp               |   5 +-
 code/game/g_turret.cpp                |   5 +-
 code/game/g_usable.cpp                |   5 +-
 code/game/g_utils.cpp                 |   5 +-
 code/game/g_vehicles.cpp              |   9 +-
 code/game/g_vehicles.h                |   8 +-
 code/game/g_weapon.cpp                | 249 ++++++++++----
 code/game/g_weaponLoad.cpp            |   5 +-
 code/game/genericparser2.cpp          |   5 +-
 code/game/genericparser2.h            |   5 +-
 code/game/ghoul2_shared.h             |   5 +-
 code/game/hitlocs.h                   |   5 +-
 code/game/npc_headers.h               |   5 +-
 code/game/objectives.h                |   5 +-
 code/game/say.h                       |   5 +-
 code/game/statindex.h                 |   5 +-
 code/game/surfaceflags.h              |   5 +-
 code/game/teams.h                     |   5 +-
 code/game/w_local.h                   |   5 +-
 code/game/weapons.h                   |   5 +-
 code/game/wp_atst.cpp                 |   5 +-
 code/game/wp_blaster_pistol.cpp       |   5 +-
 code/game/wp_blaster_rifle.cpp        |   7 +-
 code/game/wp_bot_laser.cpp            |   5 +-
 code/game/wp_bowcaster.cpp            |   5 +-
 code/game/wp_concussion.cpp           |   5 +-
 code/game/wp_demp2.cpp                |   5 +-
 code/game/wp_det_pack.cpp             |   5 +-
 code/game/wp_disruptor.cpp            |   5 +-
 code/game/wp_emplaced_gun.cpp         |   5 +-
 code/game/wp_flechette.cpp            |   5 +-
 code/game/wp_melee.cpp                |   5 +-
 code/game/wp_noghri_stick.cpp         |   5 +-
 code/game/wp_repeater.cpp             |   5 +-
 code/game/wp_rocket_launcher.cpp      |   5 +-
 code/game/wp_saber.cpp                |   7 +-
 code/game/wp_saber.h                  |   5 +-
 code/game/wp_saberLoad.cpp            |   7 +-
 code/game/wp_stun_baton.cpp           |   5 +-
 code/game/wp_thermal.cpp              |   5 +-
 code/game/wp_trip_mine.cpp            |   5 +-
 code/game/wp_tusken.cpp               |   5 +-
 code/ghoul2/G2.h                      |   5 +-
 code/ghoul2/ghoul2_gore.h             |   5 +-
 code/icarus/BlockStream.cpp           |   5 +-
 code/icarus/IcarusImplementation.cpp  |   5 +-
 code/icarus/IcarusImplementation.h    |   5 +-
 code/icarus/IcarusInterface.h         |   5 +-
 code/icarus/Sequence.cpp              |   5 +-
 code/icarus/Sequencer.cpp             |   5 +-
 code/icarus/StdAfx.h                  |   5 +-
 code/icarus/TaskManager.cpp           |   5 +-
 code/icarus/blockstream.h             |   5 +-
 code/icarus/sequence.h                |   5 +-
 code/icarus/sequencer.h               |   5 +-
 code/icarus/taskmanager.h             |   5 +-
 code/qcommon/MiniHeap.h               |   5 +-
 code/qcommon/chash.h                  |   5 +-
 code/qcommon/cm_load.cpp              |   5 +-
 code/qcommon/cm_local.h               |   5 +-
 code/qcommon/cm_patch.cpp             |   5 +-
 code/qcommon/cm_patch.h               |   5 +-
 code/qcommon/cm_polylib.cpp           |   5 +-
 code/qcommon/cm_polylib.h             |   5 +-
 code/qcommon/cm_public.h              |   5 +-
 code/qcommon/cm_test.cpp              |   5 +-
 code/qcommon/cm_trace.cpp             |   5 +-
 code/qcommon/cmd.cpp                  |   5 +-
 code/qcommon/common.cpp               |   5 +-
 code/qcommon/cvar.cpp                 |   5 +-
 code/qcommon/files.h                  |   9 +-
 code/qcommon/files_common.cpp         |   5 +-
 code/qcommon/files_pc.cpp             |   5 +-
 code/qcommon/md4.cpp                  |   5 +-
 code/qcommon/msg.cpp                  |   5 +-
 code/qcommon/net_chan.cpp             |   5 +-
 code/qcommon/q_math.cpp               |   5 +-
 code/qcommon/q_shared.cpp             | 271 ++++++++-------
 code/qcommon/q_shared.h               |   6 +-
 code/qcommon/qcommon.h                |   5 +-
 code/qcommon/qfiles.h                 |   5 +-
 code/qcommon/sstring.h                |   5 +-
 code/qcommon/stringed_ingame.cpp      |   5 +-
 code/qcommon/stringed_ingame.h        |   5 +-
 code/qcommon/stringed_interface.cpp   |   5 +-
 code/qcommon/stringed_interface.h     |   5 +-
 code/qcommon/strip.cpp                |   5 +-
 code/qcommon/strippublic.h            |   5 +-
 code/qcommon/stv_version.h            |   5 +-
 code/qcommon/tags.h                   |   5 +-
 code/qcommon/timing.h                 |   5 +-
 code/qcommon/tri_coll_test.cpp        |   5 +-
 code/qcommon/tri_coll_test.h          |   5 +-
 code/qcommon/z_memman_pc.cpp          |   5 +-
 code/rd-common/mdx_format.h           |   5 +-
 code/rd-common/tr_font.cpp            |  13 +-
 code/rd-common/tr_font.h              |   5 +-
 code/rd-common/tr_image_jpg.cpp       |   4 +
 code/rd-common/tr_noise.cpp           |   5 +-
 code/rd-common/tr_public.h            |   5 +-
 code/rd-common/tr_types.h             |   5 +-
 code/rd-vanilla/CMakeLists.txt        |  15 +-
 code/rd-vanilla/G2_API.cpp            |   5 +-
 code/rd-vanilla/G2_bolts.cpp          |   5 +-
 code/rd-vanilla/G2_bones.cpp          |   5 +-
 code/rd-vanilla/G2_misc.cpp           |   5 +-
 code/rd-vanilla/G2_surfaces.cpp       |   5 +-
 code/rd-vanilla/tr_WorldEffects.cpp   |   5 +-
 code/rd-vanilla/tr_WorldEffects.h     |   5 +-
 code/rd-vanilla/tr_arb.cpp            | 170 ++++++++++
 code/rd-vanilla/tr_backend.cpp        |  28 +-
 code/rd-vanilla/tr_bsp.cpp            |  30 +-
 code/rd-vanilla/tr_cmds.cpp           |  48 +--
 code/rd-vanilla/tr_curve.cpp          |   5 +-
 code/rd-vanilla/tr_draw.cpp           |  11 +-
 code/rd-vanilla/tr_flares.cpp         | 430 ------------------------
 code/rd-vanilla/tr_ghoul2.cpp         |   5 +-
 code/rd-vanilla/tr_image.cpp          | 597 +++-------------------------------
 code/rd-vanilla/tr_init.cpp           |  17 +-
 code/rd-vanilla/tr_light.cpp          |   5 +-
 code/rd-vanilla/tr_local.h            |  30 +-
 code/rd-vanilla/tr_main.cpp           |   7 +-
 code/rd-vanilla/tr_marks.cpp          |   5 +-
 code/rd-vanilla/tr_mesh.cpp           |   5 +-
 code/rd-vanilla/tr_model.cpp          |  48 ++-
 code/rd-vanilla/tr_quicksprite.cpp    |   5 +-
 code/rd-vanilla/tr_quicksprite.h      |   5 +-
 code/rd-vanilla/tr_scene.cpp          |   5 +-
 code/rd-vanilla/tr_shade.cpp          |   5 +-
 code/rd-vanilla/tr_shade_calc.cpp     |   5 +-
 code/rd-vanilla/tr_shader.cpp         | 382 +++++++---------------
 code/rd-vanilla/tr_shadows.cpp        |   5 +-
 code/rd-vanilla/tr_skin.cpp           | 466 ++++++++++++++++++++++++++
 code/rd-vanilla/tr_sky.cpp            |  74 ++---
 code/rd-vanilla/tr_stl.cpp            |  16 +-
 code/rd-vanilla/tr_stl.h              |   5 +-
 code/rd-vanilla/tr_surface.cpp        |  10 +-
 code/rd-vanilla/tr_surfacesprites.cpp |   5 +-
 code/rd-vanilla/tr_world.cpp          |   5 +-
 code/server/exe_headers.cpp           |   5 +-
 code/server/exe_headers.h             |   5 +-
 code/server/server.h                  |   5 +-
 code/server/sv_ccmds.cpp              |   5 +-
 code/server/sv_client.cpp             |   5 +-
 code/server/sv_game.cpp               |   5 +-
 code/server/sv_init.cpp               |   5 +-
 code/server/sv_main.cpp               |   5 +-
 code/server/sv_savegame.cpp           |   5 +-
 code/server/sv_snapshot.cpp           |   5 +-
 code/server/sv_world.cpp              |   5 +-
 code/sys/sys_loadlib.h                |  26 ++
 code/ui/gameinfo.cpp                  |   5 +-
 code/ui/gameinfo.h                    |   5 +-
 code/ui/menudef.h                     |   5 +-
 code/ui/ui_atoms.cpp                  |   5 +-
 code/ui/ui_connect.cpp                |   5 +-
 code/ui/ui_local.h                    |   5 +-
 code/ui/ui_main.cpp                   |   5 +-
 code/ui/ui_public.h                   |   5 +-
 code/ui/ui_saber.cpp                  |   5 +-
 code/ui/ui_shared.cpp                 |   5 +-
 code/ui/ui_shared.h                   |   5 +-
 code/ui/ui_syscalls.cpp               |   5 +-
 code/win32/AutoVersion.h              |   5 +-
 code/win32/afxres.h                   |   5 +-
 code/win32/win_gamma.cpp              |   5 +-
 code/win32/win_glimp.cpp              |   5 +-
 code/win32/win_input.cpp              |   5 +-
 code/win32/win_local.h                |   5 +-
 code/win32/win_main.cpp               |  34 +-
 code/win32/win_qgl.cpp                |   5 +-
 code/win32/win_shared.cpp             |   5 +-
 code/win32/win_snd.cpp                |   5 +-
 code/win32/win_syscon.cpp             |   5 +-
 code/win32/win_wndproc.cpp            |   5 +-
 codeJK2/cgame/FX_ATSTMain.cpp         |   5 +-
 codeJK2/cgame/FX_Blaster.cpp          |   5 +-
 codeJK2/cgame/FX_Bowcaster.cpp        |   5 +-
 codeJK2/cgame/FX_BryarPistol.cpp      |   5 +-
 codeJK2/cgame/FX_DEMP2.cpp            |   5 +-
 codeJK2/cgame/FX_Disruptor.cpp        |   5 +-
 codeJK2/cgame/FX_Emplaced.cpp         |   5 +-
 codeJK2/cgame/FX_Flechette.cpp        |   5 +-
 codeJK2/cgame/FX_HeavyRepeater.cpp    |   5 +-
 codeJK2/cgame/FX_RocketLauncher.cpp   |   5 +-
 codeJK2/cgame/FxPrimitives.cpp        |   5 +-
 codeJK2/cgame/FxPrimitives.h          |   5 +-
 codeJK2/cgame/FxScheduler.cpp         |   5 +-
 codeJK2/cgame/FxScheduler.h           |   5 +-
 codeJK2/cgame/FxSystem.cpp            |   5 +-
 codeJK2/cgame/FxSystem.h              |   5 +-
 codeJK2/cgame/FxTemplate.cpp          |   5 +-
 codeJK2/cgame/FxUtil.cpp              |   5 +-
 codeJK2/cgame/FxUtil.h                |   5 +-
 codeJK2/cgame/animtable.h             |   5 +-
 codeJK2/cgame/cg_camera.cpp           |   5 +-
 codeJK2/cgame/cg_camera.h             |   5 +-
 codeJK2/cgame/cg_consolecmds.cpp      |   5 +-
 codeJK2/cgame/cg_credits.cpp          |   5 +-
 codeJK2/cgame/cg_draw.cpp             |   5 +-
 codeJK2/cgame/cg_drawtools.cpp        |   5 +-
 codeJK2/cgame/cg_effects.cpp          |   5 +-
 codeJK2/cgame/cg_ents.cpp             |   5 +-
 codeJK2/cgame/cg_event.cpp            |   5 +-
 codeJK2/cgame/cg_info.cpp             |   5 +-
 codeJK2/cgame/cg_lights.cpp           |   5 +-
 codeJK2/cgame/cg_local.h              |   5 +-
 codeJK2/cgame/cg_localents.cpp        |   5 +-
 codeJK2/cgame/cg_main.cpp             |   5 +-
 codeJK2/cgame/cg_marks.cpp            |   5 +-
 codeJK2/cgame/cg_media.h              |   5 +-
 codeJK2/cgame/cg_players.cpp          |   5 +-
 codeJK2/cgame/cg_playerstate.cpp      |   5 +-
 codeJK2/cgame/cg_predict.cpp          |   5 +-
 codeJK2/cgame/cg_public.h             |   5 +-
 codeJK2/cgame/cg_scoreboard.cpp       |   5 +-
 codeJK2/cgame/cg_servercmds.cpp       |   5 +-
 codeJK2/cgame/cg_snapshot.cpp         |   5 +-
 codeJK2/cgame/cg_syscalls.cpp         |   5 +-
 codeJK2/cgame/cg_text.cpp             |   5 +-
 codeJK2/cgame/cg_view.cpp             |   5 +-
 codeJK2/cgame/cg_weapons.cpp          |   5 +-
 codeJK2/cgame/strip_objectives.h      |   5 +-
 codeJK2/game/AI_Atst.cpp              |   5 +-
 codeJK2/game/AI_Default.cpp           |   5 +-
 codeJK2/game/AI_Droid.cpp             |   5 +-
 codeJK2/game/AI_GalakMech.cpp         |   5 +-
 codeJK2/game/AI_Grenadier.cpp         |   5 +-
 codeJK2/game/AI_Howler.cpp            |   5 +-
 codeJK2/game/AI_ImperialProbe.cpp     |   5 +-
 codeJK2/game/AI_Interrogator.cpp      |   5 +-
 codeJK2/game/AI_Jedi.cpp              |   5 +-
 codeJK2/game/AI_Mark1.cpp             |   5 +-
 codeJK2/game/AI_Mark2.cpp             |   5 +-
 codeJK2/game/AI_MineMonster.cpp       |   5 +-
 codeJK2/game/AI_Remote.cpp            |   5 +-
 codeJK2/game/AI_Seeker.cpp            |   5 +-
 codeJK2/game/AI_Sentry.cpp            |   5 +-
 codeJK2/game/AI_Sniper.cpp            |   5 +-
 codeJK2/game/AI_Stormtrooper.cpp      |   5 +-
 codeJK2/game/AI_Utils.cpp             |   5 +-
 codeJK2/game/G_Timer.cpp              |   5 +-
 codeJK2/game/NPC.cpp                  |   5 +-
 codeJK2/game/NPC_behavior.cpp         |   5 +-
 codeJK2/game/NPC_combat.cpp           |   5 +-
 codeJK2/game/NPC_goal.cpp             |   5 +-
 codeJK2/game/NPC_misc.cpp             |   5 +-
 codeJK2/game/NPC_move.cpp             |   5 +-
 codeJK2/game/NPC_reactions.cpp        |   5 +-
 codeJK2/game/NPC_senses.cpp           |   5 +-
 codeJK2/game/NPC_sounds.cpp           |   5 +-
 codeJK2/game/NPC_spawn.cpp            |   5 +-
 codeJK2/game/NPC_stats.cpp            |   5 +-
 codeJK2/game/NPC_utils.cpp            |   5 +-
 codeJK2/game/Q3_Interface.cpp         |   5 +-
 codeJK2/game/Q3_Interface.h           |   5 +-
 codeJK2/game/Q3_Registers.cpp         |   5 +-
 codeJK2/game/Q3_Registers.h           |   5 +-
 codeJK2/game/ai.h                     |   5 +-
 codeJK2/game/anims.h                  |   5 +-
 codeJK2/game/b_local.h                |   5 +-
 codeJK2/game/b_public.h               |   5 +-
 codeJK2/game/bg_local.h               |   5 +-
 codeJK2/game/bg_misc.cpp              |   5 +-
 codeJK2/game/bg_pangles.cpp           |   5 +-
 codeJK2/game/bg_panimate.cpp          |   5 +-
 codeJK2/game/bg_pmove.cpp             |   5 +-
 codeJK2/game/bg_public.h              |   5 +-
 codeJK2/game/bg_slidemove.cpp         |   5 +-
 codeJK2/game/bset.h                   |   5 +-
 codeJK2/game/bstate.h                 |   5 +-
 codeJK2/game/channels.h               |   5 +-
 codeJK2/game/characters.h             |   5 +-
 codeJK2/game/dmstates.h               |   5 +-
 codeJK2/game/events.h                 |   5 +-
 codeJK2/game/fields.h                 |   5 +-
 codeJK2/game/g_ICARUS.cpp             |   5 +-
 codeJK2/game/g_active.cpp             |   5 +-
 codeJK2/game/g_breakable.cpp          |   5 +-
 codeJK2/game/g_camera.cpp             |   5 +-
 codeJK2/game/g_client.cpp             |   5 +-
 codeJK2/game/g_cmds.cpp               |   5 +-
 codeJK2/game/g_combat.cpp             |   5 +-
 codeJK2/game/g_functions.cpp          |   5 +-
 codeJK2/game/g_functions.h            |   5 +-
 codeJK2/game/g_fx.cpp                 |   5 +-
 codeJK2/game/g_headers.h              |   5 +-
 codeJK2/game/g_icarus.h               |   5 +-
 codeJK2/game/g_inventory.cpp          |   5 +-
 codeJK2/game/g_itemLoad.cpp           |   5 +-
 codeJK2/game/g_items.cpp              |   5 +-
 codeJK2/game/g_items.h                |   5 +-
 codeJK2/game/g_local.h                |   5 +-
 codeJK2/game/g_main.cpp               |   5 +-
 codeJK2/game/g_mem.cpp                |   5 +-
 codeJK2/game/g_misc.cpp               |   5 +-
 codeJK2/game/g_misc_model.cpp         |   5 +-
 codeJK2/game/g_missile.cpp            |   5 +-
 codeJK2/game/g_mover.cpp              |   5 +-
 codeJK2/game/g_nav.cpp                |   5 +-
 codeJK2/game/g_nav.h                  |   5 +-
 codeJK2/game/g_navigator.cpp          |   5 +-
 codeJK2/game/g_navigator.h            |   5 +-
 codeJK2/game/g_navnew.cpp             |   5 +-
 codeJK2/game/g_object.cpp             |   5 +-
 codeJK2/game/g_objectives.cpp         |   5 +-
 codeJK2/game/g_public.h               |   5 +-
 codeJK2/game/g_ref.cpp                |   5 +-
 codeJK2/game/g_roff.cpp               |   5 +-
 codeJK2/game/g_roff.h                 |   5 +-
 codeJK2/game/g_savegame.cpp           |   5 +-
 codeJK2/game/g_session.cpp            |   5 +-
 codeJK2/game/g_shared.h               |   5 +-
 codeJK2/game/g_spawn.cpp              |   5 +-
 codeJK2/game/g_svcmds.cpp             |   5 +-
 codeJK2/game/g_target.cpp             |   5 +-
 codeJK2/game/g_trigger.cpp            |   5 +-
 codeJK2/game/g_turret.cpp             |   5 +-
 codeJK2/game/g_usable.cpp             |   5 +-
 codeJK2/game/g_utils.cpp              |   5 +-
 codeJK2/game/g_weapon.cpp             |   5 +-
 codeJK2/game/g_weaponLoad.cpp         |   5 +-
 codeJK2/game/genericparser2.cpp       |   5 +-
 codeJK2/game/genericparser2.h         |   5 +-
 codeJK2/game/ghoul2_shared.h          |   5 +-
 codeJK2/game/npc_headers.h            |   5 +-
 codeJK2/game/objectives.h             |   5 +-
 codeJK2/game/say.h                    |   5 +-
 codeJK2/game/statindex.h              |   5 +-
 codeJK2/game/surfaceflags.h           |   5 +-
 codeJK2/game/teams.h                  |   5 +-
 codeJK2/game/w_local.h                |   5 +-
 codeJK2/game/weapons.h                |   5 +-
 codeJK2/game/wp_atst.cpp              |   5 +-
 codeJK2/game/wp_blaster_rifle.cpp     |   5 +-
 codeJK2/game/wp_bot_laser.cpp         |   5 +-
 codeJK2/game/wp_bowcaster.cpp         |   5 +-
 codeJK2/game/wp_bryar_pistol.cpp      |   5 +-
 codeJK2/game/wp_demp2.cpp             |   5 +-
 codeJK2/game/wp_det_pack.cpp          |   5 +-
 codeJK2/game/wp_disruptor.cpp         |   5 +-
 codeJK2/game/wp_emplaced_gun.cpp      |   5 +-
 codeJK2/game/wp_flechette.cpp         |   5 +-
 codeJK2/game/wp_melee.cpp             |   5 +-
 codeJK2/game/wp_repeater.cpp          |   5 +-
 codeJK2/game/wp_rocket_launcher.cpp   |   5 +-
 codeJK2/game/wp_saber.cpp             |   5 +-
 codeJK2/game/wp_saber.h               |   5 +-
 codeJK2/game/wp_stun_baton.cpp        |   5 +-
 codeJK2/game/wp_thermal.cpp           |   5 +-
 codeJK2/game/wp_trip_mine.cpp         |   5 +-
 codeJK2/icarus/BlockStream.cpp        |   5 +-
 codeJK2/icarus/Instance.cpp           |   5 +-
 codeJK2/icarus/Sequence.cpp           |   5 +-
 codeJK2/icarus/Sequencer.cpp          |   5 +-
 codeJK2/icarus/TaskManager.cpp        |   5 +-
 codeJK2/icarus/blockstream.h          |   5 +-
 codeJK2/icarus/icarus.h               |   5 +-
 codeJK2/icarus/instance.h             |   5 +-
 codeJK2/icarus/interface.h            |   5 +-
 codeJK2/icarus/interpreter.h          |   5 +-
 codeJK2/icarus/sequence.h             |   5 +-
 codeJK2/icarus/sequencer.h            |   5 +-
 codeJK2/icarus/taskmanager.h          |   5 +-
 codeJK2/icarus/tokenizer.h            |   5 +-
 codeJK2/win32/AutoVersion.h           |   5 +-
 codeJK2/win32/afxres.h                |   5 +-
 codemp/client/cl_parse.cpp            |   5 +
 codemp/client/cl_scrn.cpp             |  10 -
 codemp/rd-common/tr_image_jpg.cpp     |   4 +
 codemp/rd-vanilla/CMakeLists.txt      |  12 +-
 codemp/server/sv_client.cpp           |   6 +
 codemp/sys/sys_loadlib.h              |  26 ++
 lib/minizip/ioapi.c                   |   5 +
 lib/minizip/unzip.h                   |   5 +
 592 files changed, 2906 insertions(+), 3591 deletions(-)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



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