[openjk] branch upstream updated (2c72ebe -> 7a5c138)

Simon McVittie smcv at debian.org
Sun Jan 4 21:54:45 UTC 2015


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream
in repository openjk.

      from  2c72ebe   Imported Upstream version 0~20141229+ds1
       new  f2c14c3   Imported Upstream version 0~20150103+ds1
       new  7a5c138   Imported Upstream version 0~20150104+ds1

The 2 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 CMakeLists.txt                          |  14 +
 code/Ragl/graph_region.h                |   5 +-
 code/Ragl/graph_triangulate.h           |   5 +-
 code/Ragl/graph_vs.h                    |   5 +-
 code/Ragl/kdtree_vs.h                   |   5 +-
 code/Ragl/ragl_common.h                 |   5 +-
 code/Ratl/array_vs.h                    |   5 +-
 code/Ratl/bits_vs.h                     |   5 +-
 code/Ratl/grid_vs.h                     |   5 +-
 code/Ratl/handle_pool_vs.h              |   5 +-
 code/Ratl/hash_pool_vs.h                |   5 +-
 code/Ratl/heap_vs.h                     |   5 +-
 code/Ratl/list_vs.h                     |   5 +-
 code/Ratl/map_vs.h                      |   5 +-
 code/Ratl/pool_vs.h                     |   5 +-
 code/Ratl/queue_vs.h                    |   5 +-
 code/Ratl/ratl.cpp                      |   5 +-
 code/Ratl/ratl_common.h                 |   5 +-
 code/Ratl/scheduler_vs.h                |   5 +-
 code/Ratl/stack_vs.h                    |   5 +-
 code/Ratl/string_vs.h                   |   5 +-
 code/Ratl/vector_vs.h                   |   5 +-
 code/Ravl/CBounds.cpp                   |   5 +-
 code/Ravl/CBounds.h                     |   5 +-
 code/Ravl/CMatrix.h                     |   5 +-
 code/Ravl/CVec.cpp                      |   5 +-
 code/Ravl/CVec.h                        |   5 +-
 code/Rufl/hfile.cpp                     |   5 +-
 code/Rufl/hfile.h                       |   5 +-
 code/Rufl/hstring.cpp                   |   5 +-
 code/Rufl/hstring.h                     |   5 +-
 code/cgame/FX_ATSTMain.cpp              |   5 +-
 code/cgame/FX_Blaster.cpp               |   5 +-
 code/cgame/FX_Bowcaster.cpp             |   5 +-
 code/cgame/FX_BryarPistol.cpp           |   5 +-
 code/cgame/FX_Concussion.cpp            |   5 +-
 code/cgame/FX_DEMP2.cpp                 |   5 +-
 code/cgame/FX_Disruptor.cpp             |   5 +-
 code/cgame/FX_Emplaced.cpp              |   5 +-
 code/cgame/FX_Flechette.cpp             |   5 +-
 code/cgame/FX_HeavyRepeater.cpp         |   5 +-
 code/cgame/FX_NoghriShot.cpp            |   5 +-
 code/cgame/FX_RocketLauncher.cpp        |   5 +-
 code/cgame/FX_TuskenShot.cpp            |   5 +-
 code/cgame/FxPrimitives.cpp             |   5 +-
 code/cgame/FxPrimitives.h               |   5 +-
 code/cgame/FxScheduler.cpp              |   5 +-
 code/cgame/FxScheduler.h                |   5 +-
 code/cgame/FxSystem.cpp                 |   5 +-
 code/cgame/FxSystem.h                   |   5 +-
 code/cgame/FxTemplate.cpp               |   5 +-
 code/cgame/FxUtil.cpp                   |   5 +-
 code/cgame/FxUtil.h                     |   5 +-
 code/cgame/animtable.h                  |   5 +-
 code/cgame/cg_camera.cpp                |   5 +-
 code/cgame/cg_camera.h                  |   5 +-
 code/cgame/cg_consolecmds.cpp           |   5 +-
 code/cgame/cg_credits.cpp               |   5 +-
 code/cgame/cg_draw.cpp                  |   5 +-
 code/cgame/cg_drawtools.cpp             |   5 +-
 code/cgame/cg_effects.cpp               |   5 +-
 code/cgame/cg_ents.cpp                  |  61 +++-
 code/cgame/cg_event.cpp                 |  21 +-
 code/cgame/cg_headers.cpp               |   5 +-
 code/cgame/cg_headers.h                 |   5 +-
 code/cgame/cg_info.cpp                  |   5 +-
 code/cgame/cg_lights.cpp                |   5 +-
 code/cgame/cg_local.h                   |   7 +-
 code/cgame/cg_localents.cpp             |   5 +-
 code/cgame/cg_main.cpp                  |   5 +-
 code/cgame/cg_marks.cpp                 |   5 +-
 code/cgame/cg_media.h                   |   5 +-
 code/cgame/cg_players.cpp               |   5 +-
 code/cgame/cg_playerstate.cpp           |   5 +-
 code/cgame/cg_predict.cpp               |   5 +-
 code/cgame/cg_public.h                  |   5 +-
 code/cgame/cg_scoreboard.cpp            |   5 +-
 code/cgame/cg_servercmds.cpp            |   5 +-
 code/cgame/cg_snapshot.cpp              |   5 +-
 code/cgame/cg_syscalls.cpp              |   5 +-
 code/cgame/cg_text.cpp                  |   5 +-
 code/cgame/cg_view.cpp                  |   5 +-
 code/cgame/cg_weapons.cpp               |  16 +-
 code/cgame/common_headers.h             |   5 +-
 code/cgame/strip_objectives.h           |   5 +-
 code/client/cl_cgame.cpp                |   5 +-
 code/client/cl_cin.cpp                  |   5 +-
 code/client/cl_console.cpp              |   5 +-
 code/client/cl_input.cpp                |   5 +-
 code/client/cl_keys.cpp                 |   5 +-
 code/client/cl_main.cpp                 |   5 +-
 code/client/cl_mp3.cpp                  |   5 +-
 code/client/cl_mp3.h                    |   5 +-
 code/client/cl_parse.cpp                |   5 +-
 code/client/cl_scrn.cpp                 |  15 +-
 code/client/cl_ui.cpp                   |   5 +-
 code/client/client.h                    |   5 +-
 code/client/client_ui.h                 |   5 +-
 code/client/keycodes.h                  |   5 +-
 code/client/keys.h                      |   5 +-
 code/client/snd_ambient.cpp             |   5 +-
 code/client/snd_ambient.h               |   5 +-
 code/client/snd_dma.cpp                 |   5 +-
 code/client/snd_local.h                 |   5 +-
 code/client/snd_mem.cpp                 |   5 +-
 code/client/snd_mix.cpp                 |   5 +-
 code/client/snd_music.cpp               |   5 +-
 code/client/snd_music.h                 |   5 +-
 code/client/snd_public.h                |   5 +-
 code/client/vmachine.cpp                |   5 +-
 code/client/vmachine.h                  |   5 +-
 code/game/AI_Animal.cpp                 |   5 +-
 code/game/AI_AssassinDroid.cpp          |   5 +-
 code/game/AI_Atst.cpp                   |   5 +-
 code/game/AI_BobaFett.cpp               |   5 +-
 code/game/AI_Civilian.cpp               |   5 +-
 code/game/AI_Default.cpp                |   5 +-
 code/game/AI_Droid.cpp                  |   5 +-
 code/game/AI_GalakMech.cpp              |   5 +-
 code/game/AI_Grenadier.cpp              |   5 +-
 code/game/AI_HazardTrooper.cpp          |   5 +-
 code/game/AI_Howler.cpp                 |   5 +-
 code/game/AI_ImperialProbe.cpp          |   5 +-
 code/game/AI_Interrogator.cpp           |   5 +-
 code/game/AI_Jedi.cpp                   |   5 +-
 code/game/AI_Mark1.cpp                  |   5 +-
 code/game/AI_Mark2.cpp                  |   5 +-
 code/game/AI_MineMonster.cpp            |   5 +-
 code/game/AI_Rancor.cpp                 |   5 +-
 code/game/AI_Remote.cpp                 |   5 +-
 code/game/AI_RocketTrooper.cpp          |   5 +-
 code/game/AI_SaberDroid.cpp             |   5 +-
 code/game/AI_SandCreature.cpp           |   5 +-
 code/game/AI_Seeker.cpp                 |   5 +-
 code/game/AI_Sentry.cpp                 |   5 +-
 code/game/AI_Sniper.cpp                 |   5 +-
 code/game/AI_Stormtrooper.cpp           |   5 +-
 code/game/AI_Tusken.cpp                 |   5 +-
 code/game/AI_Utils.cpp                  |   5 +-
 code/game/AI_Wampa.cpp                  |   5 +-
 code/game/AnimalNPC.cpp                 |   5 +-
 code/game/FighterNPC.cpp                |   5 +-
 code/game/G_Timer.cpp                   |   5 +-
 code/game/NPC.cpp                       |   5 +-
 code/game/NPC_behavior.cpp              |   5 +-
 code/game/NPC_combat.cpp                |   5 +-
 code/game/NPC_goal.cpp                  |   5 +-
 code/game/NPC_misc.cpp                  |   5 +-
 code/game/NPC_move.cpp                  |   5 +-
 code/game/NPC_reactions.cpp             |   5 +-
 code/game/NPC_senses.cpp                |   5 +-
 code/game/NPC_sounds.cpp                |   5 +-
 code/game/NPC_spawn.cpp                 |  40 ++-
 code/game/NPC_stats.cpp                 |   5 +-
 code/game/NPC_utils.cpp                 |   5 +-
 code/game/Q3_Interface.cpp              |   5 +-
 code/game/Q3_Interface.h                |   5 +-
 code/game/SpeederNPC.cpp                |   5 +-
 code/game/WalkerNPC.cpp                 |   5 +-
 code/game/ai.h                          |   5 +-
 code/game/anims.h                       |   5 +-
 code/game/b_local.h                     |   5 +-
 code/game/b_public.h                    |   5 +-
 code/game/bg_local.h                    |   5 +-
 code/game/bg_misc.cpp                   |   5 +-
 code/game/bg_pangles.cpp                |   5 +-
 code/game/bg_panimate.cpp               |   5 +-
 code/game/bg_pmove.cpp                  |   5 +-
 code/game/bg_public.h                   |   5 +-
 code/game/bg_slidemove.cpp              |   5 +-
 code/game/bg_vehicleLoad.cpp            | 445 ++++++++++++------------
 code/game/bset.h                        |   5 +-
 code/game/bstate.h                      |   5 +-
 code/game/channels.h                    |   5 +-
 code/game/common_headers.h              |   5 +-
 code/game/dmstates.h                    |   5 +-
 code/game/events.h                      |   5 +-
 code/game/fields.h                      |   5 +-
 code/game/g_active.cpp                  |   5 +-
 code/game/g_breakable.cpp               |   5 +-
 code/game/g_camera.cpp                  |   5 +-
 code/game/g_client.cpp                  |  10 +-
 code/game/g_cmds.cpp                    |   5 +-
 code/game/g_combat.cpp                  |   5 +-
 code/game/g_emplaced.cpp                |   5 +-
 code/game/g_functions.cpp               |   5 +-
 code/game/g_functions.h                 |   5 +-
 code/game/g_fx.cpp                      |   5 +-
 code/game/g_inventory.cpp               |   5 +-
 code/game/g_itemLoad.cpp                |   5 +-
 code/game/g_items.cpp                   |   5 +-
 code/game/g_items.h                     |   5 +-
 code/game/g_local.h                     |   5 +-
 code/game/g_main.cpp                    |   5 +-
 code/game/g_mem.cpp                     |   5 +-
 code/game/g_misc.cpp                    |   5 +-
 code/game/g_misc_model.cpp              |   5 +-
 code/game/g_missile.cpp                 |   5 +-
 code/game/g_mover.cpp                   |   5 +-
 code/game/g_nav.cpp                     |   5 +-
 code/game/g_nav.h                       |   5 +-
 code/game/g_navigator.cpp               |   5 +-
 code/game/g_navigator.h                 |   5 +-
 code/game/g_navnew.cpp                  |   5 +-
 code/game/g_object.cpp                  |   5 +-
 code/game/g_objectives.cpp              |   5 +-
 code/game/g_public.h                    |   5 +-
 code/game/g_rail.cpp                    |   5 +-
 code/game/g_ref.cpp                     |   5 +-
 code/game/g_roff.cpp                    |   5 +-
 code/game/g_roff.h                      |   5 +-
 code/game/g_savegame.cpp                |   5 +-
 code/game/g_session.cpp                 |   5 +-
 code/game/g_shared.h                    |   5 +-
 code/game/g_spawn.cpp                   |   5 +-
 code/game/g_svcmds.cpp                  |   5 +-
 code/game/g_target.cpp                  |   5 +-
 code/game/g_trigger.cpp                 |   5 +-
 code/game/g_turret.cpp                  |   5 +-
 code/game/g_usable.cpp                  |   5 +-
 code/game/g_utils.cpp                   |   5 +-
 code/game/g_vehicles.cpp                |   9 +-
 code/game/g_vehicles.h                  |   8 +-
 code/game/g_weapon.cpp                  | 249 ++++++++++---
 code/game/g_weaponLoad.cpp              |   5 +-
 code/game/genericparser2.cpp            |   5 +-
 code/game/genericparser2.h              |   5 +-
 code/game/ghoul2_shared.h               |   5 +-
 code/game/hitlocs.h                     |   5 +-
 code/game/npc_headers.h                 |   5 +-
 code/game/objectives.h                  |   5 +-
 code/game/say.h                         |   5 +-
 code/game/statindex.h                   |   5 +-
 code/game/surfaceflags.h                |   5 +-
 code/game/teams.h                       |   5 +-
 code/game/w_local.h                     |   5 +-
 code/game/weapons.h                     |   5 +-
 code/game/wp_atst.cpp                   |   5 +-
 code/game/wp_blaster_pistol.cpp         |   5 +-
 code/game/wp_blaster_rifle.cpp          |   7 +-
 code/game/wp_bot_laser.cpp              |   5 +-
 code/game/wp_bowcaster.cpp              |   5 +-
 code/game/wp_concussion.cpp             |   5 +-
 code/game/wp_demp2.cpp                  |   5 +-
 code/game/wp_det_pack.cpp               |   5 +-
 code/game/wp_disruptor.cpp              |   5 +-
 code/game/wp_emplaced_gun.cpp           |   5 +-
 code/game/wp_flechette.cpp              |   5 +-
 code/game/wp_melee.cpp                  |   5 +-
 code/game/wp_noghri_stick.cpp           |   5 +-
 code/game/wp_repeater.cpp               |   5 +-
 code/game/wp_rocket_launcher.cpp        |   5 +-
 code/game/wp_saber.cpp                  |   7 +-
 code/game/wp_saber.h                    |   5 +-
 code/game/wp_saberLoad.cpp              |   7 +-
 code/game/wp_stun_baton.cpp             |   5 +-
 code/game/wp_thermal.cpp                |   5 +-
 code/game/wp_trip_mine.cpp              |   5 +-
 code/game/wp_tusken.cpp                 |   5 +-
 code/ghoul2/G2.h                        |   5 +-
 code/ghoul2/ghoul2_gore.h               |   5 +-
 code/icarus/BlockStream.cpp             |   5 +-
 code/icarus/IcarusImplementation.cpp    |   5 +-
 code/icarus/IcarusImplementation.h      |   5 +-
 code/icarus/IcarusInterface.h           |   5 +-
 code/icarus/Sequence.cpp                |   5 +-
 code/icarus/Sequencer.cpp               |   5 +-
 code/icarus/StdAfx.h                    |   5 +-
 code/icarus/TaskManager.cpp             |   5 +-
 code/icarus/blockstream.h               |   5 +-
 code/icarus/sequence.h                  |   5 +-
 code/icarus/sequencer.h                 |   5 +-
 code/icarus/taskmanager.h               |   5 +-
 code/qcommon/MiniHeap.h                 |   5 +-
 code/qcommon/chash.h                    |   5 +-
 code/qcommon/cm_load.cpp                |   5 +-
 code/qcommon/cm_local.h                 |   5 +-
 code/qcommon/cm_patch.cpp               |   5 +-
 code/qcommon/cm_patch.h                 |   5 +-
 code/qcommon/cm_polylib.cpp             |   5 +-
 code/qcommon/cm_polylib.h               |   5 +-
 code/qcommon/cm_public.h                |   5 +-
 code/qcommon/cm_test.cpp                |   5 +-
 code/qcommon/cm_trace.cpp               |   5 +-
 code/qcommon/cmd.cpp                    |   5 +-
 code/qcommon/common.cpp                 |   5 +-
 code/qcommon/cvar.cpp                   |   5 +-
 code/qcommon/files.h                    |   9 +-
 code/qcommon/files_common.cpp           |   5 +-
 code/qcommon/files_pc.cpp               |   5 +-
 code/qcommon/md4.cpp                    |   5 +-
 code/qcommon/msg.cpp                    |   5 +-
 code/qcommon/net_chan.cpp               |   5 +-
 code/qcommon/q_math.cpp                 |   5 +-
 code/qcommon/q_shared.cpp               | 271 ++++++++-------
 code/qcommon/q_shared.h                 |   6 +-
 code/qcommon/qcommon.h                  |   5 +-
 code/qcommon/qfiles.h                   |   5 +-
 code/qcommon/sstring.h                  |   5 +-
 code/qcommon/stringed_ingame.cpp        |   5 +-
 code/qcommon/stringed_ingame.h          |   5 +-
 code/qcommon/stringed_interface.cpp     |   5 +-
 code/qcommon/stringed_interface.h       |   5 +-
 code/qcommon/strip.cpp                  |   5 +-
 code/qcommon/strippublic.h              |   5 +-
 code/qcommon/stv_version.h              |   5 +-
 code/qcommon/tags.h                     |   5 +-
 code/qcommon/timing.h                   |   5 +-
 code/qcommon/tri_coll_test.cpp          |   5 +-
 code/qcommon/tri_coll_test.h            |   5 +-
 code/qcommon/z_memman_pc.cpp            |   5 +-
 code/rd-common/mdx_format.h             |   5 +-
 code/rd-common/tr_font.cpp              |  13 +-
 code/rd-common/tr_font.h                |   5 +-
 code/rd-common/tr_image_jpg.cpp         |   4 +
 code/rd-common/tr_noise.cpp             |   5 +-
 code/rd-common/tr_public.h              |   5 +-
 code/rd-common/tr_types.h               |   5 +-
 code/rd-vanilla/CMakeLists.txt          |  15 +-
 code/rd-vanilla/G2_API.cpp              |   5 +-
 code/rd-vanilla/G2_bolts.cpp            |   5 +-
 code/rd-vanilla/G2_bones.cpp            |   5 +-
 code/rd-vanilla/G2_misc.cpp             |   5 +-
 code/rd-vanilla/G2_surfaces.cpp         |   5 +-
 code/rd-vanilla/tr_WorldEffects.cpp     |   5 +-
 code/rd-vanilla/tr_WorldEffects.h       |   5 +-
 {codemp => code}/rd-vanilla/tr_arb.cpp  |   2 +-
 code/rd-vanilla/tr_backend.cpp          |  28 +-
 code/rd-vanilla/tr_bsp.cpp              |  30 +-
 code/rd-vanilla/tr_cmds.cpp             |  48 +--
 code/rd-vanilla/tr_curve.cpp            |   5 +-
 code/rd-vanilla/tr_draw.cpp             |  11 +-
 code/rd-vanilla/tr_flares.cpp           | 430 -----------------------
 code/rd-vanilla/tr_ghoul2.cpp           |   5 +-
 code/rd-vanilla/tr_image.cpp            | 597 +++-----------------------------
 code/rd-vanilla/tr_init.cpp             |  17 +-
 code/rd-vanilla/tr_light.cpp            |   5 +-
 code/rd-vanilla/tr_local.h              |  30 +-
 code/rd-vanilla/tr_main.cpp             |   7 +-
 code/rd-vanilla/tr_marks.cpp            |   5 +-
 code/rd-vanilla/tr_mesh.cpp             |   5 +-
 code/rd-vanilla/tr_model.cpp            |  48 ++-
 code/rd-vanilla/tr_quicksprite.cpp      |   5 +-
 code/rd-vanilla/tr_quicksprite.h        |   5 +-
 code/rd-vanilla/tr_scene.cpp            |   5 +-
 code/rd-vanilla/tr_shade.cpp            |   5 +-
 code/rd-vanilla/tr_shade_calc.cpp       |   5 +-
 code/rd-vanilla/tr_shader.cpp           | 382 +++++++-------------
 code/rd-vanilla/tr_shadows.cpp          |   5 +-
 {codemp => code}/rd-vanilla/tr_skin.cpp | 406 ++++++++++++----------
 code/rd-vanilla/tr_sky.cpp              |  74 ++--
 code/rd-vanilla/tr_stl.cpp              |  16 +-
 code/rd-vanilla/tr_stl.h                |   5 +-
 code/rd-vanilla/tr_surface.cpp          |  10 +-
 code/rd-vanilla/tr_surfacesprites.cpp   |   5 +-
 code/rd-vanilla/tr_world.cpp            |   5 +-
 code/server/exe_headers.cpp             |   5 +-
 code/server/exe_headers.h               |   5 +-
 code/server/server.h                    |   5 +-
 code/server/sv_ccmds.cpp                |   5 +-
 code/server/sv_client.cpp               |   5 +-
 code/server/sv_game.cpp                 |   5 +-
 code/server/sv_init.cpp                 |   5 +-
 code/server/sv_main.cpp                 |   5 +-
 code/server/sv_savegame.cpp             |   5 +-
 code/server/sv_snapshot.cpp             |   5 +-
 code/server/sv_world.cpp                |   5 +-
 code/sys/sys_loadlib.h                  |  26 ++
 code/ui/gameinfo.cpp                    |   5 +-
 code/ui/gameinfo.h                      |   5 +-
 code/ui/menudef.h                       |   5 +-
 code/ui/ui_atoms.cpp                    |   5 +-
 code/ui/ui_connect.cpp                  |   5 +-
 code/ui/ui_local.h                      |   5 +-
 code/ui/ui_main.cpp                     |   5 +-
 code/ui/ui_public.h                     |   5 +-
 code/ui/ui_saber.cpp                    |   5 +-
 code/ui/ui_shared.cpp                   |   5 +-
 code/ui/ui_shared.h                     |   5 +-
 code/ui/ui_syscalls.cpp                 |   5 +-
 code/win32/AutoVersion.h                |   5 +-
 code/win32/afxres.h                     |   5 +-
 code/win32/win_gamma.cpp                |   5 +-
 code/win32/win_glimp.cpp                |   5 +-
 code/win32/win_input.cpp                |   5 +-
 code/win32/win_local.h                  |   5 +-
 code/win32/win_main.cpp                 |  34 +-
 code/win32/win_qgl.cpp                  |   5 +-
 code/win32/win_shared.cpp               |   5 +-
 code/win32/win_snd.cpp                  |   5 +-
 code/win32/win_syscon.cpp               |   5 +-
 code/win32/win_wndproc.cpp              |   5 +-
 codeJK2/cgame/FX_ATSTMain.cpp           |   5 +-
 codeJK2/cgame/FX_Blaster.cpp            |   5 +-
 codeJK2/cgame/FX_Bowcaster.cpp          |   5 +-
 codeJK2/cgame/FX_BryarPistol.cpp        |   5 +-
 codeJK2/cgame/FX_DEMP2.cpp              |   5 +-
 codeJK2/cgame/FX_Disruptor.cpp          |   5 +-
 codeJK2/cgame/FX_Emplaced.cpp           |   5 +-
 codeJK2/cgame/FX_Flechette.cpp          |   5 +-
 codeJK2/cgame/FX_HeavyRepeater.cpp      |   5 +-
 codeJK2/cgame/FX_RocketLauncher.cpp     |   5 +-
 codeJK2/cgame/FxPrimitives.cpp          |   5 +-
 codeJK2/cgame/FxPrimitives.h            |   5 +-
 codeJK2/cgame/FxScheduler.cpp           |   5 +-
 codeJK2/cgame/FxScheduler.h             |   5 +-
 codeJK2/cgame/FxSystem.cpp              |   5 +-
 codeJK2/cgame/FxSystem.h                |   5 +-
 codeJK2/cgame/FxTemplate.cpp            |   5 +-
 codeJK2/cgame/FxUtil.cpp                |   5 +-
 codeJK2/cgame/FxUtil.h                  |   5 +-
 codeJK2/cgame/animtable.h               |   5 +-
 codeJK2/cgame/cg_camera.cpp             |   5 +-
 codeJK2/cgame/cg_camera.h               |   5 +-
 codeJK2/cgame/cg_consolecmds.cpp        |   5 +-
 codeJK2/cgame/cg_credits.cpp            |   5 +-
 codeJK2/cgame/cg_draw.cpp               |   5 +-
 codeJK2/cgame/cg_drawtools.cpp          |   5 +-
 codeJK2/cgame/cg_effects.cpp            |   5 +-
 codeJK2/cgame/cg_ents.cpp               |   5 +-
 codeJK2/cgame/cg_event.cpp              |   5 +-
 codeJK2/cgame/cg_info.cpp               |   5 +-
 codeJK2/cgame/cg_lights.cpp             |   5 +-
 codeJK2/cgame/cg_local.h                |   5 +-
 codeJK2/cgame/cg_localents.cpp          |   5 +-
 codeJK2/cgame/cg_main.cpp               |   5 +-
 codeJK2/cgame/cg_marks.cpp              |   5 +-
 codeJK2/cgame/cg_media.h                |   5 +-
 codeJK2/cgame/cg_players.cpp            |   5 +-
 codeJK2/cgame/cg_playerstate.cpp        |   5 +-
 codeJK2/cgame/cg_predict.cpp            |   5 +-
 codeJK2/cgame/cg_public.h               |   5 +-
 codeJK2/cgame/cg_scoreboard.cpp         |   5 +-
 codeJK2/cgame/cg_servercmds.cpp         |   5 +-
 codeJK2/cgame/cg_snapshot.cpp           |   5 +-
 codeJK2/cgame/cg_syscalls.cpp           |   5 +-
 codeJK2/cgame/cg_text.cpp               |   5 +-
 codeJK2/cgame/cg_view.cpp               |   5 +-
 codeJK2/cgame/cg_weapons.cpp            |   5 +-
 codeJK2/cgame/strip_objectives.h        |   5 +-
 codeJK2/game/AI_Atst.cpp                |   5 +-
 codeJK2/game/AI_Default.cpp             |   5 +-
 codeJK2/game/AI_Droid.cpp               |   5 +-
 codeJK2/game/AI_GalakMech.cpp           |   5 +-
 codeJK2/game/AI_Grenadier.cpp           |   5 +-
 codeJK2/game/AI_Howler.cpp              |   5 +-
 codeJK2/game/AI_ImperialProbe.cpp       |   5 +-
 codeJK2/game/AI_Interrogator.cpp        |   5 +-
 codeJK2/game/AI_Jedi.cpp                |   5 +-
 codeJK2/game/AI_Mark1.cpp               |   5 +-
 codeJK2/game/AI_Mark2.cpp               |   5 +-
 codeJK2/game/AI_MineMonster.cpp         |   5 +-
 codeJK2/game/AI_Remote.cpp              |   5 +-
 codeJK2/game/AI_Seeker.cpp              |   5 +-
 codeJK2/game/AI_Sentry.cpp              |   5 +-
 codeJK2/game/AI_Sniper.cpp              |   5 +-
 codeJK2/game/AI_Stormtrooper.cpp        |   5 +-
 codeJK2/game/AI_Utils.cpp               |   5 +-
 codeJK2/game/G_Timer.cpp                |   5 +-
 codeJK2/game/NPC.cpp                    |   5 +-
 codeJK2/game/NPC_behavior.cpp           |   5 +-
 codeJK2/game/NPC_combat.cpp             |   5 +-
 codeJK2/game/NPC_goal.cpp               |   5 +-
 codeJK2/game/NPC_misc.cpp               |   5 +-
 codeJK2/game/NPC_move.cpp               |   5 +-
 codeJK2/game/NPC_reactions.cpp          |   5 +-
 codeJK2/game/NPC_senses.cpp             |   5 +-
 codeJK2/game/NPC_sounds.cpp             |   5 +-
 codeJK2/game/NPC_spawn.cpp              |   5 +-
 codeJK2/game/NPC_stats.cpp              |   5 +-
 codeJK2/game/NPC_utils.cpp              |   5 +-
 codeJK2/game/Q3_Interface.cpp           |   5 +-
 codeJK2/game/Q3_Interface.h             |   5 +-
 codeJK2/game/Q3_Registers.cpp           |   5 +-
 codeJK2/game/Q3_Registers.h             |   5 +-
 codeJK2/game/ai.h                       |   5 +-
 codeJK2/game/anims.h                    |   5 +-
 codeJK2/game/b_local.h                  |   5 +-
 codeJK2/game/b_public.h                 |   5 +-
 codeJK2/game/bg_local.h                 |   5 +-
 codeJK2/game/bg_misc.cpp                |   5 +-
 codeJK2/game/bg_pangles.cpp             |   5 +-
 codeJK2/game/bg_panimate.cpp            |   5 +-
 codeJK2/game/bg_pmove.cpp               |   5 +-
 codeJK2/game/bg_public.h                |   5 +-
 codeJK2/game/bg_slidemove.cpp           |   5 +-
 codeJK2/game/bset.h                     |   5 +-
 codeJK2/game/bstate.h                   |   5 +-
 codeJK2/game/channels.h                 |   5 +-
 codeJK2/game/characters.h               |   5 +-
 codeJK2/game/dmstates.h                 |   5 +-
 codeJK2/game/events.h                   |   5 +-
 codeJK2/game/fields.h                   |   5 +-
 codeJK2/game/g_ICARUS.cpp               |   5 +-
 codeJK2/game/g_active.cpp               |   5 +-
 codeJK2/game/g_breakable.cpp            |   5 +-
 codeJK2/game/g_camera.cpp               |   5 +-
 codeJK2/game/g_client.cpp               |   5 +-
 codeJK2/game/g_cmds.cpp                 |   5 +-
 codeJK2/game/g_combat.cpp               |   5 +-
 codeJK2/game/g_functions.cpp            |   5 +-
 codeJK2/game/g_functions.h              |   5 +-
 codeJK2/game/g_fx.cpp                   |   5 +-
 codeJK2/game/g_headers.h                |   5 +-
 codeJK2/game/g_icarus.h                 |   5 +-
 codeJK2/game/g_inventory.cpp            |   5 +-
 codeJK2/game/g_itemLoad.cpp             |   5 +-
 codeJK2/game/g_items.cpp                |   5 +-
 codeJK2/game/g_items.h                  |   5 +-
 codeJK2/game/g_local.h                  |   5 +-
 codeJK2/game/g_main.cpp                 |   5 +-
 codeJK2/game/g_mem.cpp                  |   5 +-
 codeJK2/game/g_misc.cpp                 |   5 +-
 codeJK2/game/g_misc_model.cpp           |   5 +-
 codeJK2/game/g_missile.cpp              |   5 +-
 codeJK2/game/g_mover.cpp                |   5 +-
 codeJK2/game/g_nav.cpp                  |   5 +-
 codeJK2/game/g_nav.h                    |   5 +-
 codeJK2/game/g_navigator.cpp            |   5 +-
 codeJK2/game/g_navigator.h              |   5 +-
 codeJK2/game/g_navnew.cpp               |   5 +-
 codeJK2/game/g_object.cpp               |   5 +-
 codeJK2/game/g_objectives.cpp           |   5 +-
 codeJK2/game/g_public.h                 |   5 +-
 codeJK2/game/g_ref.cpp                  |   5 +-
 codeJK2/game/g_roff.cpp                 |   5 +-
 codeJK2/game/g_roff.h                   |   5 +-
 codeJK2/game/g_savegame.cpp             |   5 +-
 codeJK2/game/g_session.cpp              |   5 +-
 codeJK2/game/g_shared.h                 |   5 +-
 codeJK2/game/g_spawn.cpp                |   5 +-
 codeJK2/game/g_svcmds.cpp               |   5 +-
 codeJK2/game/g_target.cpp               |   5 +-
 codeJK2/game/g_trigger.cpp              |   5 +-
 codeJK2/game/g_turret.cpp               |   5 +-
 codeJK2/game/g_usable.cpp               |   5 +-
 codeJK2/game/g_utils.cpp                |   5 +-
 codeJK2/game/g_weapon.cpp               |   5 +-
 codeJK2/game/g_weaponLoad.cpp           |   5 +-
 codeJK2/game/genericparser2.cpp         |   5 +-
 codeJK2/game/genericparser2.h           |   5 +-
 codeJK2/game/ghoul2_shared.h            |   5 +-
 codeJK2/game/npc_headers.h              |   5 +-
 codeJK2/game/objectives.h               |   5 +-
 codeJK2/game/say.h                      |   5 +-
 codeJK2/game/statindex.h                |   5 +-
 codeJK2/game/surfaceflags.h             |   5 +-
 codeJK2/game/teams.h                    |   5 +-
 codeJK2/game/w_local.h                  |   5 +-
 codeJK2/game/weapons.h                  |   5 +-
 codeJK2/game/wp_atst.cpp                |   5 +-
 codeJK2/game/wp_blaster_rifle.cpp       |   5 +-
 codeJK2/game/wp_bot_laser.cpp           |   5 +-
 codeJK2/game/wp_bowcaster.cpp           |   5 +-
 codeJK2/game/wp_bryar_pistol.cpp        |   5 +-
 codeJK2/game/wp_demp2.cpp               |   5 +-
 codeJK2/game/wp_det_pack.cpp            |   5 +-
 codeJK2/game/wp_disruptor.cpp           |   5 +-
 codeJK2/game/wp_emplaced_gun.cpp        |   5 +-
 codeJK2/game/wp_flechette.cpp           |   5 +-
 codeJK2/game/wp_melee.cpp               |   5 +-
 codeJK2/game/wp_repeater.cpp            |   5 +-
 codeJK2/game/wp_rocket_launcher.cpp     |   5 +-
 codeJK2/game/wp_saber.cpp               |   5 +-
 codeJK2/game/wp_saber.h                 |   5 +-
 codeJK2/game/wp_stun_baton.cpp          |   5 +-
 codeJK2/game/wp_thermal.cpp             |   5 +-
 codeJK2/game/wp_trip_mine.cpp           |   5 +-
 codeJK2/icarus/BlockStream.cpp          |   5 +-
 codeJK2/icarus/Instance.cpp             |   5 +-
 codeJK2/icarus/Sequence.cpp             |   5 +-
 codeJK2/icarus/Sequencer.cpp            |   5 +-
 codeJK2/icarus/TaskManager.cpp          |   5 +-
 codeJK2/icarus/blockstream.h            |   5 +-
 codeJK2/icarus/icarus.h                 |   5 +-
 codeJK2/icarus/instance.h               |   5 +-
 codeJK2/icarus/interface.h              |   5 +-
 codeJK2/icarus/interpreter.h            |   5 +-
 codeJK2/icarus/sequence.h               |   5 +-
 codeJK2/icarus/sequencer.h              |   5 +-
 codeJK2/icarus/taskmanager.h            |   5 +-
 codeJK2/icarus/tokenizer.h              |   5 +-
 codeJK2/win32/AutoVersion.h             |   5 +-
 codeJK2/win32/afxres.h                  |   5 +-
 codemp/client/cl_parse.cpp              |   5 +
 codemp/client/cl_scrn.cpp               |  10 -
 codemp/rd-common/tr_image_jpg.cpp       |   4 +
 codemp/rd-vanilla/CMakeLists.txt        |  12 +-
 codemp/server/sv_client.cpp             |   6 +
 codemp/sys/sys_loadlib.h                |  26 ++
 lib/minizip/ioapi.c                     |   5 +
 lib/minizip/unzip.h                     |   5 +
 592 files changed, 2498 insertions(+), 3730 deletions(-)
 copy {codemp => code}/rd-vanilla/tr_arb.cpp (99%)
 delete mode 100644 code/rd-vanilla/tr_flares.cpp
 copy {codemp => code}/rd-vanilla/tr_skin.cpp (58%)
 create mode 100644 code/sys/sys_loadlib.h
 create mode 100644 codemp/sys/sys_loadlib.h

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



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