[openjk] branch upstream updated (2c72ebe -> 7a5c138)
Simon McVittie
smcv at debian.org
Sun Jan 4 21:54:45 UTC 2015
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream
in repository openjk.
from 2c72ebe Imported Upstream version 0~20141229+ds1
new f2c14c3 Imported Upstream version 0~20150103+ds1
new 7a5c138 Imported Upstream version 0~20150104+ds1
The 2 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
CMakeLists.txt | 14 +
code/Ragl/graph_region.h | 5 +-
code/Ragl/graph_triangulate.h | 5 +-
code/Ragl/graph_vs.h | 5 +-
code/Ragl/kdtree_vs.h | 5 +-
code/Ragl/ragl_common.h | 5 +-
code/Ratl/array_vs.h | 5 +-
code/Ratl/bits_vs.h | 5 +-
code/Ratl/grid_vs.h | 5 +-
code/Ratl/handle_pool_vs.h | 5 +-
code/Ratl/hash_pool_vs.h | 5 +-
code/Ratl/heap_vs.h | 5 +-
code/Ratl/list_vs.h | 5 +-
code/Ratl/map_vs.h | 5 +-
code/Ratl/pool_vs.h | 5 +-
code/Ratl/queue_vs.h | 5 +-
code/Ratl/ratl.cpp | 5 +-
code/Ratl/ratl_common.h | 5 +-
code/Ratl/scheduler_vs.h | 5 +-
code/Ratl/stack_vs.h | 5 +-
code/Ratl/string_vs.h | 5 +-
code/Ratl/vector_vs.h | 5 +-
code/Ravl/CBounds.cpp | 5 +-
code/Ravl/CBounds.h | 5 +-
code/Ravl/CMatrix.h | 5 +-
code/Ravl/CVec.cpp | 5 +-
code/Ravl/CVec.h | 5 +-
code/Rufl/hfile.cpp | 5 +-
code/Rufl/hfile.h | 5 +-
code/Rufl/hstring.cpp | 5 +-
code/Rufl/hstring.h | 5 +-
code/cgame/FX_ATSTMain.cpp | 5 +-
code/cgame/FX_Blaster.cpp | 5 +-
code/cgame/FX_Bowcaster.cpp | 5 +-
code/cgame/FX_BryarPistol.cpp | 5 +-
code/cgame/FX_Concussion.cpp | 5 +-
code/cgame/FX_DEMP2.cpp | 5 +-
code/cgame/FX_Disruptor.cpp | 5 +-
code/cgame/FX_Emplaced.cpp | 5 +-
code/cgame/FX_Flechette.cpp | 5 +-
code/cgame/FX_HeavyRepeater.cpp | 5 +-
code/cgame/FX_NoghriShot.cpp | 5 +-
code/cgame/FX_RocketLauncher.cpp | 5 +-
code/cgame/FX_TuskenShot.cpp | 5 +-
code/cgame/FxPrimitives.cpp | 5 +-
code/cgame/FxPrimitives.h | 5 +-
code/cgame/FxScheduler.cpp | 5 +-
code/cgame/FxScheduler.h | 5 +-
code/cgame/FxSystem.cpp | 5 +-
code/cgame/FxSystem.h | 5 +-
code/cgame/FxTemplate.cpp | 5 +-
code/cgame/FxUtil.cpp | 5 +-
code/cgame/FxUtil.h | 5 +-
code/cgame/animtable.h | 5 +-
code/cgame/cg_camera.cpp | 5 +-
code/cgame/cg_camera.h | 5 +-
code/cgame/cg_consolecmds.cpp | 5 +-
code/cgame/cg_credits.cpp | 5 +-
code/cgame/cg_draw.cpp | 5 +-
code/cgame/cg_drawtools.cpp | 5 +-
code/cgame/cg_effects.cpp | 5 +-
code/cgame/cg_ents.cpp | 61 +++-
code/cgame/cg_event.cpp | 21 +-
code/cgame/cg_headers.cpp | 5 +-
code/cgame/cg_headers.h | 5 +-
code/cgame/cg_info.cpp | 5 +-
code/cgame/cg_lights.cpp | 5 +-
code/cgame/cg_local.h | 7 +-
code/cgame/cg_localents.cpp | 5 +-
code/cgame/cg_main.cpp | 5 +-
code/cgame/cg_marks.cpp | 5 +-
code/cgame/cg_media.h | 5 +-
code/cgame/cg_players.cpp | 5 +-
code/cgame/cg_playerstate.cpp | 5 +-
code/cgame/cg_predict.cpp | 5 +-
code/cgame/cg_public.h | 5 +-
code/cgame/cg_scoreboard.cpp | 5 +-
code/cgame/cg_servercmds.cpp | 5 +-
code/cgame/cg_snapshot.cpp | 5 +-
code/cgame/cg_syscalls.cpp | 5 +-
code/cgame/cg_text.cpp | 5 +-
code/cgame/cg_view.cpp | 5 +-
code/cgame/cg_weapons.cpp | 16 +-
code/cgame/common_headers.h | 5 +-
code/cgame/strip_objectives.h | 5 +-
code/client/cl_cgame.cpp | 5 +-
code/client/cl_cin.cpp | 5 +-
code/client/cl_console.cpp | 5 +-
code/client/cl_input.cpp | 5 +-
code/client/cl_keys.cpp | 5 +-
code/client/cl_main.cpp | 5 +-
code/client/cl_mp3.cpp | 5 +-
code/client/cl_mp3.h | 5 +-
code/client/cl_parse.cpp | 5 +-
code/client/cl_scrn.cpp | 15 +-
code/client/cl_ui.cpp | 5 +-
code/client/client.h | 5 +-
code/client/client_ui.h | 5 +-
code/client/keycodes.h | 5 +-
code/client/keys.h | 5 +-
code/client/snd_ambient.cpp | 5 +-
code/client/snd_ambient.h | 5 +-
code/client/snd_dma.cpp | 5 +-
code/client/snd_local.h | 5 +-
code/client/snd_mem.cpp | 5 +-
code/client/snd_mix.cpp | 5 +-
code/client/snd_music.cpp | 5 +-
code/client/snd_music.h | 5 +-
code/client/snd_public.h | 5 +-
code/client/vmachine.cpp | 5 +-
code/client/vmachine.h | 5 +-
code/game/AI_Animal.cpp | 5 +-
code/game/AI_AssassinDroid.cpp | 5 +-
code/game/AI_Atst.cpp | 5 +-
code/game/AI_BobaFett.cpp | 5 +-
code/game/AI_Civilian.cpp | 5 +-
code/game/AI_Default.cpp | 5 +-
code/game/AI_Droid.cpp | 5 +-
code/game/AI_GalakMech.cpp | 5 +-
code/game/AI_Grenadier.cpp | 5 +-
code/game/AI_HazardTrooper.cpp | 5 +-
code/game/AI_Howler.cpp | 5 +-
code/game/AI_ImperialProbe.cpp | 5 +-
code/game/AI_Interrogator.cpp | 5 +-
code/game/AI_Jedi.cpp | 5 +-
code/game/AI_Mark1.cpp | 5 +-
code/game/AI_Mark2.cpp | 5 +-
code/game/AI_MineMonster.cpp | 5 +-
code/game/AI_Rancor.cpp | 5 +-
code/game/AI_Remote.cpp | 5 +-
code/game/AI_RocketTrooper.cpp | 5 +-
code/game/AI_SaberDroid.cpp | 5 +-
code/game/AI_SandCreature.cpp | 5 +-
code/game/AI_Seeker.cpp | 5 +-
code/game/AI_Sentry.cpp | 5 +-
code/game/AI_Sniper.cpp | 5 +-
code/game/AI_Stormtrooper.cpp | 5 +-
code/game/AI_Tusken.cpp | 5 +-
code/game/AI_Utils.cpp | 5 +-
code/game/AI_Wampa.cpp | 5 +-
code/game/AnimalNPC.cpp | 5 +-
code/game/FighterNPC.cpp | 5 +-
code/game/G_Timer.cpp | 5 +-
code/game/NPC.cpp | 5 +-
code/game/NPC_behavior.cpp | 5 +-
code/game/NPC_combat.cpp | 5 +-
code/game/NPC_goal.cpp | 5 +-
code/game/NPC_misc.cpp | 5 +-
code/game/NPC_move.cpp | 5 +-
code/game/NPC_reactions.cpp | 5 +-
code/game/NPC_senses.cpp | 5 +-
code/game/NPC_sounds.cpp | 5 +-
code/game/NPC_spawn.cpp | 40 ++-
code/game/NPC_stats.cpp | 5 +-
code/game/NPC_utils.cpp | 5 +-
code/game/Q3_Interface.cpp | 5 +-
code/game/Q3_Interface.h | 5 +-
code/game/SpeederNPC.cpp | 5 +-
code/game/WalkerNPC.cpp | 5 +-
code/game/ai.h | 5 +-
code/game/anims.h | 5 +-
code/game/b_local.h | 5 +-
code/game/b_public.h | 5 +-
code/game/bg_local.h | 5 +-
code/game/bg_misc.cpp | 5 +-
code/game/bg_pangles.cpp | 5 +-
code/game/bg_panimate.cpp | 5 +-
code/game/bg_pmove.cpp | 5 +-
code/game/bg_public.h | 5 +-
code/game/bg_slidemove.cpp | 5 +-
code/game/bg_vehicleLoad.cpp | 445 ++++++++++++------------
code/game/bset.h | 5 +-
code/game/bstate.h | 5 +-
code/game/channels.h | 5 +-
code/game/common_headers.h | 5 +-
code/game/dmstates.h | 5 +-
code/game/events.h | 5 +-
code/game/fields.h | 5 +-
code/game/g_active.cpp | 5 +-
code/game/g_breakable.cpp | 5 +-
code/game/g_camera.cpp | 5 +-
code/game/g_client.cpp | 10 +-
code/game/g_cmds.cpp | 5 +-
code/game/g_combat.cpp | 5 +-
code/game/g_emplaced.cpp | 5 +-
code/game/g_functions.cpp | 5 +-
code/game/g_functions.h | 5 +-
code/game/g_fx.cpp | 5 +-
code/game/g_inventory.cpp | 5 +-
code/game/g_itemLoad.cpp | 5 +-
code/game/g_items.cpp | 5 +-
code/game/g_items.h | 5 +-
code/game/g_local.h | 5 +-
code/game/g_main.cpp | 5 +-
code/game/g_mem.cpp | 5 +-
code/game/g_misc.cpp | 5 +-
code/game/g_misc_model.cpp | 5 +-
code/game/g_missile.cpp | 5 +-
code/game/g_mover.cpp | 5 +-
code/game/g_nav.cpp | 5 +-
code/game/g_nav.h | 5 +-
code/game/g_navigator.cpp | 5 +-
code/game/g_navigator.h | 5 +-
code/game/g_navnew.cpp | 5 +-
code/game/g_object.cpp | 5 +-
code/game/g_objectives.cpp | 5 +-
code/game/g_public.h | 5 +-
code/game/g_rail.cpp | 5 +-
code/game/g_ref.cpp | 5 +-
code/game/g_roff.cpp | 5 +-
code/game/g_roff.h | 5 +-
code/game/g_savegame.cpp | 5 +-
code/game/g_session.cpp | 5 +-
code/game/g_shared.h | 5 +-
code/game/g_spawn.cpp | 5 +-
code/game/g_svcmds.cpp | 5 +-
code/game/g_target.cpp | 5 +-
code/game/g_trigger.cpp | 5 +-
code/game/g_turret.cpp | 5 +-
code/game/g_usable.cpp | 5 +-
code/game/g_utils.cpp | 5 +-
code/game/g_vehicles.cpp | 9 +-
code/game/g_vehicles.h | 8 +-
code/game/g_weapon.cpp | 249 ++++++++++---
code/game/g_weaponLoad.cpp | 5 +-
code/game/genericparser2.cpp | 5 +-
code/game/genericparser2.h | 5 +-
code/game/ghoul2_shared.h | 5 +-
code/game/hitlocs.h | 5 +-
code/game/npc_headers.h | 5 +-
code/game/objectives.h | 5 +-
code/game/say.h | 5 +-
code/game/statindex.h | 5 +-
code/game/surfaceflags.h | 5 +-
code/game/teams.h | 5 +-
code/game/w_local.h | 5 +-
code/game/weapons.h | 5 +-
code/game/wp_atst.cpp | 5 +-
code/game/wp_blaster_pistol.cpp | 5 +-
code/game/wp_blaster_rifle.cpp | 7 +-
code/game/wp_bot_laser.cpp | 5 +-
code/game/wp_bowcaster.cpp | 5 +-
code/game/wp_concussion.cpp | 5 +-
code/game/wp_demp2.cpp | 5 +-
code/game/wp_det_pack.cpp | 5 +-
code/game/wp_disruptor.cpp | 5 +-
code/game/wp_emplaced_gun.cpp | 5 +-
code/game/wp_flechette.cpp | 5 +-
code/game/wp_melee.cpp | 5 +-
code/game/wp_noghri_stick.cpp | 5 +-
code/game/wp_repeater.cpp | 5 +-
code/game/wp_rocket_launcher.cpp | 5 +-
code/game/wp_saber.cpp | 7 +-
code/game/wp_saber.h | 5 +-
code/game/wp_saberLoad.cpp | 7 +-
code/game/wp_stun_baton.cpp | 5 +-
code/game/wp_thermal.cpp | 5 +-
code/game/wp_trip_mine.cpp | 5 +-
code/game/wp_tusken.cpp | 5 +-
code/ghoul2/G2.h | 5 +-
code/ghoul2/ghoul2_gore.h | 5 +-
code/icarus/BlockStream.cpp | 5 +-
code/icarus/IcarusImplementation.cpp | 5 +-
code/icarus/IcarusImplementation.h | 5 +-
code/icarus/IcarusInterface.h | 5 +-
code/icarus/Sequence.cpp | 5 +-
code/icarus/Sequencer.cpp | 5 +-
code/icarus/StdAfx.h | 5 +-
code/icarus/TaskManager.cpp | 5 +-
code/icarus/blockstream.h | 5 +-
code/icarus/sequence.h | 5 +-
code/icarus/sequencer.h | 5 +-
code/icarus/taskmanager.h | 5 +-
code/qcommon/MiniHeap.h | 5 +-
code/qcommon/chash.h | 5 +-
code/qcommon/cm_load.cpp | 5 +-
code/qcommon/cm_local.h | 5 +-
code/qcommon/cm_patch.cpp | 5 +-
code/qcommon/cm_patch.h | 5 +-
code/qcommon/cm_polylib.cpp | 5 +-
code/qcommon/cm_polylib.h | 5 +-
code/qcommon/cm_public.h | 5 +-
code/qcommon/cm_test.cpp | 5 +-
code/qcommon/cm_trace.cpp | 5 +-
code/qcommon/cmd.cpp | 5 +-
code/qcommon/common.cpp | 5 +-
code/qcommon/cvar.cpp | 5 +-
code/qcommon/files.h | 9 +-
code/qcommon/files_common.cpp | 5 +-
code/qcommon/files_pc.cpp | 5 +-
code/qcommon/md4.cpp | 5 +-
code/qcommon/msg.cpp | 5 +-
code/qcommon/net_chan.cpp | 5 +-
code/qcommon/q_math.cpp | 5 +-
code/qcommon/q_shared.cpp | 271 ++++++++-------
code/qcommon/q_shared.h | 6 +-
code/qcommon/qcommon.h | 5 +-
code/qcommon/qfiles.h | 5 +-
code/qcommon/sstring.h | 5 +-
code/qcommon/stringed_ingame.cpp | 5 +-
code/qcommon/stringed_ingame.h | 5 +-
code/qcommon/stringed_interface.cpp | 5 +-
code/qcommon/stringed_interface.h | 5 +-
code/qcommon/strip.cpp | 5 +-
code/qcommon/strippublic.h | 5 +-
code/qcommon/stv_version.h | 5 +-
code/qcommon/tags.h | 5 +-
code/qcommon/timing.h | 5 +-
code/qcommon/tri_coll_test.cpp | 5 +-
code/qcommon/tri_coll_test.h | 5 +-
code/qcommon/z_memman_pc.cpp | 5 +-
code/rd-common/mdx_format.h | 5 +-
code/rd-common/tr_font.cpp | 13 +-
code/rd-common/tr_font.h | 5 +-
code/rd-common/tr_image_jpg.cpp | 4 +
code/rd-common/tr_noise.cpp | 5 +-
code/rd-common/tr_public.h | 5 +-
code/rd-common/tr_types.h | 5 +-
code/rd-vanilla/CMakeLists.txt | 15 +-
code/rd-vanilla/G2_API.cpp | 5 +-
code/rd-vanilla/G2_bolts.cpp | 5 +-
code/rd-vanilla/G2_bones.cpp | 5 +-
code/rd-vanilla/G2_misc.cpp | 5 +-
code/rd-vanilla/G2_surfaces.cpp | 5 +-
code/rd-vanilla/tr_WorldEffects.cpp | 5 +-
code/rd-vanilla/tr_WorldEffects.h | 5 +-
{codemp => code}/rd-vanilla/tr_arb.cpp | 2 +-
code/rd-vanilla/tr_backend.cpp | 28 +-
code/rd-vanilla/tr_bsp.cpp | 30 +-
code/rd-vanilla/tr_cmds.cpp | 48 +--
code/rd-vanilla/tr_curve.cpp | 5 +-
code/rd-vanilla/tr_draw.cpp | 11 +-
code/rd-vanilla/tr_flares.cpp | 430 -----------------------
code/rd-vanilla/tr_ghoul2.cpp | 5 +-
code/rd-vanilla/tr_image.cpp | 597 +++-----------------------------
code/rd-vanilla/tr_init.cpp | 17 +-
code/rd-vanilla/tr_light.cpp | 5 +-
code/rd-vanilla/tr_local.h | 30 +-
code/rd-vanilla/tr_main.cpp | 7 +-
code/rd-vanilla/tr_marks.cpp | 5 +-
code/rd-vanilla/tr_mesh.cpp | 5 +-
code/rd-vanilla/tr_model.cpp | 48 ++-
code/rd-vanilla/tr_quicksprite.cpp | 5 +-
code/rd-vanilla/tr_quicksprite.h | 5 +-
code/rd-vanilla/tr_scene.cpp | 5 +-
code/rd-vanilla/tr_shade.cpp | 5 +-
code/rd-vanilla/tr_shade_calc.cpp | 5 +-
code/rd-vanilla/tr_shader.cpp | 382 +++++++-------------
code/rd-vanilla/tr_shadows.cpp | 5 +-
{codemp => code}/rd-vanilla/tr_skin.cpp | 406 ++++++++++++----------
code/rd-vanilla/tr_sky.cpp | 74 ++--
code/rd-vanilla/tr_stl.cpp | 16 +-
code/rd-vanilla/tr_stl.h | 5 +-
code/rd-vanilla/tr_surface.cpp | 10 +-
code/rd-vanilla/tr_surfacesprites.cpp | 5 +-
code/rd-vanilla/tr_world.cpp | 5 +-
code/server/exe_headers.cpp | 5 +-
code/server/exe_headers.h | 5 +-
code/server/server.h | 5 +-
code/server/sv_ccmds.cpp | 5 +-
code/server/sv_client.cpp | 5 +-
code/server/sv_game.cpp | 5 +-
code/server/sv_init.cpp | 5 +-
code/server/sv_main.cpp | 5 +-
code/server/sv_savegame.cpp | 5 +-
code/server/sv_snapshot.cpp | 5 +-
code/server/sv_world.cpp | 5 +-
code/sys/sys_loadlib.h | 26 ++
code/ui/gameinfo.cpp | 5 +-
code/ui/gameinfo.h | 5 +-
code/ui/menudef.h | 5 +-
code/ui/ui_atoms.cpp | 5 +-
code/ui/ui_connect.cpp | 5 +-
code/ui/ui_local.h | 5 +-
code/ui/ui_main.cpp | 5 +-
code/ui/ui_public.h | 5 +-
code/ui/ui_saber.cpp | 5 +-
code/ui/ui_shared.cpp | 5 +-
code/ui/ui_shared.h | 5 +-
code/ui/ui_syscalls.cpp | 5 +-
code/win32/AutoVersion.h | 5 +-
code/win32/afxres.h | 5 +-
code/win32/win_gamma.cpp | 5 +-
code/win32/win_glimp.cpp | 5 +-
code/win32/win_input.cpp | 5 +-
code/win32/win_local.h | 5 +-
code/win32/win_main.cpp | 34 +-
code/win32/win_qgl.cpp | 5 +-
code/win32/win_shared.cpp | 5 +-
code/win32/win_snd.cpp | 5 +-
code/win32/win_syscon.cpp | 5 +-
code/win32/win_wndproc.cpp | 5 +-
codeJK2/cgame/FX_ATSTMain.cpp | 5 +-
codeJK2/cgame/FX_Blaster.cpp | 5 +-
codeJK2/cgame/FX_Bowcaster.cpp | 5 +-
codeJK2/cgame/FX_BryarPistol.cpp | 5 +-
codeJK2/cgame/FX_DEMP2.cpp | 5 +-
codeJK2/cgame/FX_Disruptor.cpp | 5 +-
codeJK2/cgame/FX_Emplaced.cpp | 5 +-
codeJK2/cgame/FX_Flechette.cpp | 5 +-
codeJK2/cgame/FX_HeavyRepeater.cpp | 5 +-
codeJK2/cgame/FX_RocketLauncher.cpp | 5 +-
codeJK2/cgame/FxPrimitives.cpp | 5 +-
codeJK2/cgame/FxPrimitives.h | 5 +-
codeJK2/cgame/FxScheduler.cpp | 5 +-
codeJK2/cgame/FxScheduler.h | 5 +-
codeJK2/cgame/FxSystem.cpp | 5 +-
codeJK2/cgame/FxSystem.h | 5 +-
codeJK2/cgame/FxTemplate.cpp | 5 +-
codeJK2/cgame/FxUtil.cpp | 5 +-
codeJK2/cgame/FxUtil.h | 5 +-
codeJK2/cgame/animtable.h | 5 +-
codeJK2/cgame/cg_camera.cpp | 5 +-
codeJK2/cgame/cg_camera.h | 5 +-
codeJK2/cgame/cg_consolecmds.cpp | 5 +-
codeJK2/cgame/cg_credits.cpp | 5 +-
codeJK2/cgame/cg_draw.cpp | 5 +-
codeJK2/cgame/cg_drawtools.cpp | 5 +-
codeJK2/cgame/cg_effects.cpp | 5 +-
codeJK2/cgame/cg_ents.cpp | 5 +-
codeJK2/cgame/cg_event.cpp | 5 +-
codeJK2/cgame/cg_info.cpp | 5 +-
codeJK2/cgame/cg_lights.cpp | 5 +-
codeJK2/cgame/cg_local.h | 5 +-
codeJK2/cgame/cg_localents.cpp | 5 +-
codeJK2/cgame/cg_main.cpp | 5 +-
codeJK2/cgame/cg_marks.cpp | 5 +-
codeJK2/cgame/cg_media.h | 5 +-
codeJK2/cgame/cg_players.cpp | 5 +-
codeJK2/cgame/cg_playerstate.cpp | 5 +-
codeJK2/cgame/cg_predict.cpp | 5 +-
codeJK2/cgame/cg_public.h | 5 +-
codeJK2/cgame/cg_scoreboard.cpp | 5 +-
codeJK2/cgame/cg_servercmds.cpp | 5 +-
codeJK2/cgame/cg_snapshot.cpp | 5 +-
codeJK2/cgame/cg_syscalls.cpp | 5 +-
codeJK2/cgame/cg_text.cpp | 5 +-
codeJK2/cgame/cg_view.cpp | 5 +-
codeJK2/cgame/cg_weapons.cpp | 5 +-
codeJK2/cgame/strip_objectives.h | 5 +-
codeJK2/game/AI_Atst.cpp | 5 +-
codeJK2/game/AI_Default.cpp | 5 +-
codeJK2/game/AI_Droid.cpp | 5 +-
codeJK2/game/AI_GalakMech.cpp | 5 +-
codeJK2/game/AI_Grenadier.cpp | 5 +-
codeJK2/game/AI_Howler.cpp | 5 +-
codeJK2/game/AI_ImperialProbe.cpp | 5 +-
codeJK2/game/AI_Interrogator.cpp | 5 +-
codeJK2/game/AI_Jedi.cpp | 5 +-
codeJK2/game/AI_Mark1.cpp | 5 +-
codeJK2/game/AI_Mark2.cpp | 5 +-
codeJK2/game/AI_MineMonster.cpp | 5 +-
codeJK2/game/AI_Remote.cpp | 5 +-
codeJK2/game/AI_Seeker.cpp | 5 +-
codeJK2/game/AI_Sentry.cpp | 5 +-
codeJK2/game/AI_Sniper.cpp | 5 +-
codeJK2/game/AI_Stormtrooper.cpp | 5 +-
codeJK2/game/AI_Utils.cpp | 5 +-
codeJK2/game/G_Timer.cpp | 5 +-
codeJK2/game/NPC.cpp | 5 +-
codeJK2/game/NPC_behavior.cpp | 5 +-
codeJK2/game/NPC_combat.cpp | 5 +-
codeJK2/game/NPC_goal.cpp | 5 +-
codeJK2/game/NPC_misc.cpp | 5 +-
codeJK2/game/NPC_move.cpp | 5 +-
codeJK2/game/NPC_reactions.cpp | 5 +-
codeJK2/game/NPC_senses.cpp | 5 +-
codeJK2/game/NPC_sounds.cpp | 5 +-
codeJK2/game/NPC_spawn.cpp | 5 +-
codeJK2/game/NPC_stats.cpp | 5 +-
codeJK2/game/NPC_utils.cpp | 5 +-
codeJK2/game/Q3_Interface.cpp | 5 +-
codeJK2/game/Q3_Interface.h | 5 +-
codeJK2/game/Q3_Registers.cpp | 5 +-
codeJK2/game/Q3_Registers.h | 5 +-
codeJK2/game/ai.h | 5 +-
codeJK2/game/anims.h | 5 +-
codeJK2/game/b_local.h | 5 +-
codeJK2/game/b_public.h | 5 +-
codeJK2/game/bg_local.h | 5 +-
codeJK2/game/bg_misc.cpp | 5 +-
codeJK2/game/bg_pangles.cpp | 5 +-
codeJK2/game/bg_panimate.cpp | 5 +-
codeJK2/game/bg_pmove.cpp | 5 +-
codeJK2/game/bg_public.h | 5 +-
codeJK2/game/bg_slidemove.cpp | 5 +-
codeJK2/game/bset.h | 5 +-
codeJK2/game/bstate.h | 5 +-
codeJK2/game/channels.h | 5 +-
codeJK2/game/characters.h | 5 +-
codeJK2/game/dmstates.h | 5 +-
codeJK2/game/events.h | 5 +-
codeJK2/game/fields.h | 5 +-
codeJK2/game/g_ICARUS.cpp | 5 +-
codeJK2/game/g_active.cpp | 5 +-
codeJK2/game/g_breakable.cpp | 5 +-
codeJK2/game/g_camera.cpp | 5 +-
codeJK2/game/g_client.cpp | 5 +-
codeJK2/game/g_cmds.cpp | 5 +-
codeJK2/game/g_combat.cpp | 5 +-
codeJK2/game/g_functions.cpp | 5 +-
codeJK2/game/g_functions.h | 5 +-
codeJK2/game/g_fx.cpp | 5 +-
codeJK2/game/g_headers.h | 5 +-
codeJK2/game/g_icarus.h | 5 +-
codeJK2/game/g_inventory.cpp | 5 +-
codeJK2/game/g_itemLoad.cpp | 5 +-
codeJK2/game/g_items.cpp | 5 +-
codeJK2/game/g_items.h | 5 +-
codeJK2/game/g_local.h | 5 +-
codeJK2/game/g_main.cpp | 5 +-
codeJK2/game/g_mem.cpp | 5 +-
codeJK2/game/g_misc.cpp | 5 +-
codeJK2/game/g_misc_model.cpp | 5 +-
codeJK2/game/g_missile.cpp | 5 +-
codeJK2/game/g_mover.cpp | 5 +-
codeJK2/game/g_nav.cpp | 5 +-
codeJK2/game/g_nav.h | 5 +-
codeJK2/game/g_navigator.cpp | 5 +-
codeJK2/game/g_navigator.h | 5 +-
codeJK2/game/g_navnew.cpp | 5 +-
codeJK2/game/g_object.cpp | 5 +-
codeJK2/game/g_objectives.cpp | 5 +-
codeJK2/game/g_public.h | 5 +-
codeJK2/game/g_ref.cpp | 5 +-
codeJK2/game/g_roff.cpp | 5 +-
codeJK2/game/g_roff.h | 5 +-
codeJK2/game/g_savegame.cpp | 5 +-
codeJK2/game/g_session.cpp | 5 +-
codeJK2/game/g_shared.h | 5 +-
codeJK2/game/g_spawn.cpp | 5 +-
codeJK2/game/g_svcmds.cpp | 5 +-
codeJK2/game/g_target.cpp | 5 +-
codeJK2/game/g_trigger.cpp | 5 +-
codeJK2/game/g_turret.cpp | 5 +-
codeJK2/game/g_usable.cpp | 5 +-
codeJK2/game/g_utils.cpp | 5 +-
codeJK2/game/g_weapon.cpp | 5 +-
codeJK2/game/g_weaponLoad.cpp | 5 +-
codeJK2/game/genericparser2.cpp | 5 +-
codeJK2/game/genericparser2.h | 5 +-
codeJK2/game/ghoul2_shared.h | 5 +-
codeJK2/game/npc_headers.h | 5 +-
codeJK2/game/objectives.h | 5 +-
codeJK2/game/say.h | 5 +-
codeJK2/game/statindex.h | 5 +-
codeJK2/game/surfaceflags.h | 5 +-
codeJK2/game/teams.h | 5 +-
codeJK2/game/w_local.h | 5 +-
codeJK2/game/weapons.h | 5 +-
codeJK2/game/wp_atst.cpp | 5 +-
codeJK2/game/wp_blaster_rifle.cpp | 5 +-
codeJK2/game/wp_bot_laser.cpp | 5 +-
codeJK2/game/wp_bowcaster.cpp | 5 +-
codeJK2/game/wp_bryar_pistol.cpp | 5 +-
codeJK2/game/wp_demp2.cpp | 5 +-
codeJK2/game/wp_det_pack.cpp | 5 +-
codeJK2/game/wp_disruptor.cpp | 5 +-
codeJK2/game/wp_emplaced_gun.cpp | 5 +-
codeJK2/game/wp_flechette.cpp | 5 +-
codeJK2/game/wp_melee.cpp | 5 +-
codeJK2/game/wp_repeater.cpp | 5 +-
codeJK2/game/wp_rocket_launcher.cpp | 5 +-
codeJK2/game/wp_saber.cpp | 5 +-
codeJK2/game/wp_saber.h | 5 +-
codeJK2/game/wp_stun_baton.cpp | 5 +-
codeJK2/game/wp_thermal.cpp | 5 +-
codeJK2/game/wp_trip_mine.cpp | 5 +-
codeJK2/icarus/BlockStream.cpp | 5 +-
codeJK2/icarus/Instance.cpp | 5 +-
codeJK2/icarus/Sequence.cpp | 5 +-
codeJK2/icarus/Sequencer.cpp | 5 +-
codeJK2/icarus/TaskManager.cpp | 5 +-
codeJK2/icarus/blockstream.h | 5 +-
codeJK2/icarus/icarus.h | 5 +-
codeJK2/icarus/instance.h | 5 +-
codeJK2/icarus/interface.h | 5 +-
codeJK2/icarus/interpreter.h | 5 +-
codeJK2/icarus/sequence.h | 5 +-
codeJK2/icarus/sequencer.h | 5 +-
codeJK2/icarus/taskmanager.h | 5 +-
codeJK2/icarus/tokenizer.h | 5 +-
codeJK2/win32/AutoVersion.h | 5 +-
codeJK2/win32/afxres.h | 5 +-
codemp/client/cl_parse.cpp | 5 +
codemp/client/cl_scrn.cpp | 10 -
codemp/rd-common/tr_image_jpg.cpp | 4 +
codemp/rd-vanilla/CMakeLists.txt | 12 +-
codemp/server/sv_client.cpp | 6 +
codemp/sys/sys_loadlib.h | 26 ++
lib/minizip/ioapi.c | 5 +
lib/minizip/unzip.h | 5 +
592 files changed, 2498 insertions(+), 3730 deletions(-)
copy {codemp => code}/rd-vanilla/tr_arb.cpp (99%)
delete mode 100644 code/rd-vanilla/tr_flares.cpp
copy {codemp => code}/rd-vanilla/tr_skin.cpp (58%)
create mode 100644 code/sys/sys_loadlib.h
create mode 100644 codemp/sys/sys_loadlib.h
--
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