[mame] 01/03: Removed man pages patch, contributed upstream

Cesare Falco cesarefalco-guest at moszumanska.debian.org
Mon Jan 5 08:36:19 UTC 2015


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cesarefalco-guest pushed a commit to branch master
in repository mame.

commit 07e55e9a33d23262f9d75ce1472c678d59d64bf2
Author: Cesare Falco <c.falco at ubuntu.com>
Date:   Fri Jan 2 17:10:53 2015 +0100

    Removed man pages patch, contributed upstream
---
 debian/patches/fix_manpages.patch | 1060 -------------------------------------
 debian/patches/series             |    1 -
 2 files changed, 1061 deletions(-)

diff --git a/debian/patches/fix_manpages.patch b/debian/patches/fix_manpages.patch
deleted file mode 100644
index 2dd2ee6..0000000
--- a/debian/patches/fix_manpages.patch
+++ /dev/null
@@ -1,1060 +0,0 @@
-diff -Nurp mame/src/osd/sdl/man/castool.1 mamedev/mame/src/osd/sdl/man/castool.1
---- mame/src/osd/sdl/man/castool.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/castool.1	2014-11-29 15:55:48.687960000 +0100
-@@ -6,7 +6,7 @@
- .\" Cesare Falco <c.falco at ubuntu.com>, February 2011
- .\"
- .\"
--.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
-+.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool"
- .\"
- .\"
- .\" NAME chapter
-diff -Nurp mame/src/osd/sdl/man/chdman.1 mamedev/mame/src/osd/sdl/man/chdman.1
---- mame/src/osd/sdl/man/chdman.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/chdman.1	2014-11-29 15:55:48.687960000 +0100
-@@ -6,7 +6,7 @@
- .\" Ashley T. Howes <debiandev at ashleyhowes.com>, February 2005
- .\" updated by Cesare Falco <c.falco at ubuntu.com>, February 2007
- .\"
--.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
-+.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager"
- .\"
- .\" NAME chapter
- .SH NAME
-diff -Nurp mame/src/osd/sdl/man/floptool.1 mamedev/mame/src/osd/sdl/man/floptool.1
---- mame/src/osd/sdl/man/floptool.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/floptool.1	2014-11-29 15:55:48.687960000 +0100
-@@ -6,7 +6,7 @@
- .\" Cesare Falco <c.falco at ubuntu.com>, April 2014
- .\"
- .\"
--.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
-+.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool"
- .\"
- .\"
- .\" NAME chapter
-diff -Nurp mame/src/osd/sdl/man/imgtool.1 mamedev/mame/src/osd/sdl/man/imgtool.1
---- mame/src/osd/sdl/man/imgtool.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/imgtool.1	2014-11-29 15:55:48.687960000 +0100
-@@ -6,7 +6,7 @@
- .\" Cesare Falco <c.falco at ubuntu.com>, February 2011
- .\"
- .\"
--.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
-+.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool"
- .\"
- .\"
- .\" NAME chapter
-diff -Nurp mame/src/osd/sdl/man/jedutil.1 mamedev/mame/src/osd/sdl/man/jedutil.1
---- mame/src/osd/sdl/man/jedutil.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/jedutil.1	2014-11-29 15:55:48.687960000 +0100
-@@ -8,7 +8,7 @@
- .\" References
- .\" http://aarongiles.com/?p=159
- .\"
--.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
-+.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities"
- .\"
- .\" NAME chapter
- .SH NAME
-@@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR ca
- View list of supported devices.
- .SH SEE ALSO
- mame(6), mess(6)
--
-diff -Nurp mame/src/osd/sdl/man/ldresample.1 mamedev/mame/src/osd/sdl/man/ldresample.1
---- mame/src/osd/sdl/man/ldresample.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/ldresample.1	2014-11-29 15:55:48.687960000 +0100
-@@ -3,7 +3,7 @@
- .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
- .\" other parameters are allowed: see man(7), man(1)
- .\"
--.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
-+.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool"
- .\"
- .\" Please adjust this date whenever revising the manpage.
- .\"
-@@ -17,10 +17,8 @@
- .\" .br        insert line break
- .\" .sp <n>    insert n+1 empty lines
- .\" for manpage-specific macros, see man(7)
--
- .SH "NAME"
- ldresample \- MAME laserdisc audio manipulation tool
--
- .SH "SYNOPSIS"
- .B ldresample
- .I source.chd
-@@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manip
- .I output.chd
- .B offset
- .B [slope]
--
- .SH "DESCRIPTION"
- Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
- file with frames.
-diff -Nurp mame/src/osd/sdl/man/ldverify.1 mamedev/mame/src/osd/sdl/man/ldverify.1
---- mame/src/osd/sdl/man/ldverify.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/ldverify.1	2014-11-29 15:55:48.687960000 +0100
-@@ -5,7 +5,7 @@
- .\" Man page created from source and usage information by 
- .\" Cesare Falco <c.falco at ubuntu.com>, August 2008
- .\"
--.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
-+.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker"
- .\"
- .\" NAME chapter
- .SH NAME
-diff -Nurp mame/src/osd/sdl/man/mame.6 mamedev/mame/src/osd/sdl/man/mame.6
---- mame/src/osd/sdl/man/mame.6	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/mame.6	2014-11-29 15:55:48.687960000 +0100
-@@ -13,7 +13,7 @@
- .\" and updated by Andrew Burton <burtona at gol.com>, July 2003
- .\"
- .\"
--.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
-+.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator"
- .\"
- .\"
- .\" NAME chapter
-@@ -172,7 +172,9 @@ limit this list by specifying a specific
- .TP
- .B \-listmidi, \-mlist
- Create a list of list available MIDI I/O devices for use with emulation.
--
-+.TP
-+.B \-listnetwork, \-nlist
-+List available network adapters.
- .\"
- .\" *******************************************************
- .SS Configuration options
-@@ -214,8 +216,9 @@ vector games, you can create a vector.in
- in it, and it will override whatever effect value you have in your
- mame.ini. The default is ON (\-readconfig).
- .TP
--.B \-writeconfig, \-wc
-+.B \-[no]writeconfig, \-[no]wc
- Write configuration to \fI[driver]\fR.ini on exit.
-+Default is OFF (\-nowriteconfig).
- .\"
- .\" *******************************************************
- .SS Search path options
-@@ -230,6 +233,12 @@ Multiple paths can be specified by separ
- The default is 'roms' (that is, a directory "roms" in the same directory
- as the MAME executable).
- .TP
-+.B \-hashpath \fIpathname
-+Specifies a list of paths within which to search for software hash files.
-+Multiple paths can be specified by separating them with semicolons.
-+The default is 'hash' (that is, a directory 'hash' in the same directory
-+as the MAME executable).
-+.TP
- .B \-samplepath, \-sp \fIpathname
- Specifies a list of paths within which to find sample files. Multiple
- paths can be specified by separating them with semicolons. The default
-@@ -359,6 +368,23 @@ consistent, you should only record and p
- (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
- (no recording).
- .TP
-+.B \-mngwrite \fIfilename
-+Writes each video frame to the given \fIfilename\fP in MNG format, producing
-+an animation of the	game session. Note that \-mngwrite only writes video
-+frames; it does not save any audio data. Use \-wavwrite for that, and
-+reassemble the audio/video using offline tools. The default is NULL (no
-+recording).
-+.TP
-+.B \-aviwrite \fIfilename
-+Stream video and sound data to the given \fIfilename\fP in AVI format,
-+producing an animation of the game session complete with sound. The
-+default is NULL (no recording).
-+.TP
-+.B \-wavwrite \fIfilename
-+Writes the final mixer output to the given \fIfilename\fP in WAV format,
-+producing an audio recording of the	game session. The default is NULL
-+(no recording).
-+.TP
- .B \-snapname \fIstring
- Describes how MAME should name files for snapshots. \fIstring\fP
- provides a template that is used to generate a filename. Three
-@@ -397,6 +423,10 @@ specified by \fIviewname\fP. For example
- \fIviewname\fP can also be 'auto', which selects the first view with all
- screens present. The default value is 'internal'.
- .TP
-+.B \-[no]snapbilinear
-+Specify whether snapshot/movie should have bilinear filtering applied.
-+Default is ON (\-snapbilinear).
-+.TP
- .B \-statename \fIstring
- Describes how MAME should store save state files, relative to the
- state_directory path. \fIstring\fP provides a template that
-@@ -408,23 +438,6 @@ for each game. Example: if you use
- .B mame robby \-statename foo/%g
- save states will be stored inside \fBsta/foo/robby/\fP. 
- .TP
--.B \-mngwrite \fIfilename
--Writes each video frame to the given \fIfilename\fP in MNG format, producing
--an animation of the	game session. Note that \-mngwrite only writes video
--frames; it does not save any audio data. Use \-wavwrite for that, and
--reassemble the audio/video using offline tools. The default is NULL (no
--recording).
--.TP
--.B \-aviwrite \fIfilename
--Stream video and sound data to the given \fIfilename\fP in AVI format,
--producing an animation of the game session complete with sound. The
--default is NULL (no recording).
--.TP
--.B \-wavwrite \fIfilename
--Writes the final mixer output to the given \fIfilename\fP in WAV format,
--producing an audio recording of the	game session. The default is NULL
--(no recording).
--.TP
- .B \-[no]burnin
- Tracks brightness of the screen during play and at the end of 
- emulation generates a PNG that can be used to simulate burn\-in
-@@ -476,32 +489,37 @@ game isn't taxing 100% of your CPU resou
- cause hiccups in performance if other demanding programs are running.
- The default is ON (\-sleep).
- .TP
--.B \-speed
-+.B \-speed \fIvalue
- Controls the speed of gameplay, relative to realtime; smaller numbers are
- slower. Default is 1.00.
- .TP
--.B \-refreshspeed, \-rs
-+.B \-[no]refreshspeed, \-[no]rs
- Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
- rate below that of the lowest screen refresh rate.
-+Default is OFF (\-norefreshspeed).
- .\"
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
--.\" SDL specific
-+.\" OS specific
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .TP
--.B \-multithreading, \-mt
-+.B \-[no]multithreading, \-[no]mt
- Enable multithreading; this enables rendering and blitting on a separate
--thread. The default is OFF.
-+thread. The default is OFF (\-nomultithreading).
- .TP
--.B \-numprocessors, \-np
-+.B \-numprocessors, \-np \fIvalue
- Set number of processors; this overrides the number the system reports.
- .TP
--.B \-sdlvideofps
--Show SDL video performance.
--.TP
--.B \-bench
-+.B \-bench \fIvalue
- Benchmark for the given number of emulated seconds;
- implies \-video none \-sound none \-nothrottle.
- .\"
-+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+.\" SDL specific
-+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+.TP
-+.B \-[no]sdlvideofps
-+Show SDL video performance. Default is OFF (\-nosdlvideofps).
-+.\"
- .\" *******************************************************
- .SS Rotation options
- .\" *******************************************************
-@@ -516,8 +534,8 @@ arcade, turn this option OFF. The defaul
- .B \-[no]ror | \-[no]rol
- Rotate the game screen to the right (clockwise) or left (counter\-
- clockwise) relative to either its normal state (if \-rotate is specified)
--or its native state (if \-norotate is specified). The default for both of
--these options is OFF (\-noror \-norol).
-+or its native state (if \-norotate is specified).
-+Default for both is OFF (\-noror \-norol).
- .TP
- .B \-[no]autoror | \-[no]autorol
- These options are designed for use with pivoting screens that only
-@@ -525,12 +543,13 @@ pivot in a single direction. If your scr
- use \-autorol to ensure that the game will fill the screen either
- horizontally or vertically in one of the directions you can handle.
- If your screen only pivots counter\-clockwise, use \-autoror.
-+Default for both is OFF (\-noautoror \-noautorol).
- .TP
- .B \-[no]flipx \-[no]flipy
- Flip (mirror) the game screen either horizontally (\-flipx) or
- vertically (\-flipy). The flips are applied after the \-rotate and
--\-ror/\-rol options are applied. The default for both of these options
--is OFF (\-noflipx \-noflipy).
-+\-ror/\-rol options are applied.
-+Default for both is OFF (\-noflipx \-noflipy).
- .\"
- .\" *******************************************************
- .SS Artwork options
-@@ -598,11 +617,8 @@ toward white. The default is 1.0.
- This controls the brightness level when MAME is paused. The default
- value is 0.65.
- .TP
--.B \-minimum_width \fIvalue
--Minimum screen width. The default value is 320.
--.TP
--.B \-minimum_height \fIvalue
--Minimum screen eigth. The default value is 240.
-+.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
-+Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
- .\"
- .\" *******************************************************
- .SS Vector rendering options
-@@ -612,7 +628,7 @@ Minimum screen eigth. The default value
- Enables antialiased line rendering for vector games. The default is ON
- (\-antialias).
- .TP
--.B \-beam \fIwidth
-+.B \-beam \fIvalue
- Sets the width of the vectors. This is a scaling factor against the
- standard vector width. A value of 1.0 will keep the default vector line
- width. Smaller values will reduce the width, and larger values will
-@@ -659,33 +675,31 @@ start MAME. If it is turned off, the win
- smallest supported size. This option only has an effect when the 
- \-window option is used. The default is ON (\-maximize).
- .TP
--.B \-keepaspect, \-ka
-+.B \-[no]keepaspect, \-[no]ka
- Forces the correct aspect ratio. This means when you're resizing the window
- in windowed mode the actual game image will resize in discrete steps to
- maintain the proper shape of the game graphics. If you turn this off you can
- resize the window to anything you like and get funny squishing and stretching.
- The same applies for full\-screen. Default is ON (\-keepaspect).
- .TP
--.B \-unevenstretch, \-ues
-+.B \-[no]unevenstretch, \-[no]ues
- Allow non\-integer stretch factors. Video purists should stay far, far away
- from this option, while everyone else will be happy to know that it lets you
- fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
- .TP
--.B \-effect
--Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
--.TP
--.B \-centerh
-+.B \-[no]centerh
- Center horizontally within the view area. Default is ON (\-centerh).
- .TP
--.B \-centerv
-+.B \-[no]centerv
- Center vertically within the view area. Default is ON (\-centerv).
- .TP
--.B \-waitvsync
-+.B \-[no]waitvsync, \-[no]vs
- Enable waiting for the start of VBLANK before flipping screens;
--reduces tearing effects.
-+reduces tearing effects. Default is OFF (\-nowaitvsync).
- .TP
--.B \-syncrefresh
-+.B \-[no]syncrefresh, \-[no]srf
- Enable using the start of VBLANK for throttling instead of the game time.
-+Default is OFF (\-nosyncrefresh).
- .\"
- .\" *******************************************************
- .SS Software video rendering subsystem options
-@@ -697,7 +711,7 @@ Enable using the start of VBLANK for thr
- All the options in this group are available only with softare video 
- rendering subsystem, i.e \fB\-video soft\fR.
- .TP
--.B \-prescale
-+.B \-prescale\fR [\fIvalue\fR]
- Scale screen rendering by this amount in software. Default is 1.
- .TP
- .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
-@@ -727,30 +741,31 @@ Default is NONE.
- All the options in this group are available only with OpenGL video 
- rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
- .TP
--.B \-filter, \-glfilter, \-flt
-+.B \-[no]filter, \-[no]glfilter, \-[no]flt
- Enable bilinear filtering on screen output. Default is ON (\-filter).
- .TP
--.B \-prescale
-+.B \-prescale\fR [\fIvalue\fR]
- Scale screen rendering by this amount in software. Default is 1.
- .TP
--.B \-gl_forcepow2texture
--Force power of two textures. Default is NO.
-+.B \-[no]gl_forcepow2texture
-+Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
- .TP
--.B \-gl_notexturerect
--Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
--(set this to 0) if corruption occurs in OpenGL mode, at cost of some
--performance loss.
-+.B \-[no]gl_notexturerect
-+Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
-+corruption occurs in OpenGL mode, at cost of some performance
-+loss. Default is ON (\-gl_notexturerect).
- .TP
--.B \-gl_vbo
-+.B \-[no]gl_vbo
- Enable OpenGL VBO, if available, for a performance increase.
--Default is ON: turn off (set this to 0) if corruption occurs.
-+Turn off if corruption occurs. Default is ON (\-gl_vbo).
- .TP
--.B \-gl_pbo
-+.B \-[no]gl_pbo
- Enable OpenGL PBO, if available, for a performance increase.
--Default is ON: turn off (set this to 0) if corruption occurs.
-+Turn off if corruption occurs. Default is ON (\-gl_pbo).
- .TP
--.B \-gl_glsl
-+.B \-[no]gl_glsl
- Enable OpenGL GLSL, if available, for a performance increase.
-+Default is OFF (\-nogl_glsl).
- .TP
- .B \-gl_glsl_filter \fIvalue
- Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
-@@ -805,10 +820,10 @@ Preferred view for the first|second|thir
- Affects full screen mode only. Chooses if MAME can try to change the screen
- resolution (color depth is normally left alone) when in full\-screen mode. If
- it's off, you always get your desktop resolution in full\-screen mode (which can
--be useful for LCDs).
-+be useful for LCDs). Default is OFF (\-noswitchres).
- .TP
--.B \-useallheads
--Split full screen image across monitors.
-+.B \-[no]useallheads
-+Split full screen image across monitors. Default is OFF (\-nouseallheads).
- .\"
- .\" *******************************************************
- .SS Sound options
-@@ -903,6 +918,10 @@ handling that makes it easier to registe
- but has the disadvantage of making controls less responsive. The
- default is OFF (\-nosteadykey).
- .TP
-+.B \-[no]ui_active
-+Enable MAME user interface on top of emulated keyboard (if present).
-+Default is OFF (\-noui_active).
-+.TP
- .B \-[no]offscreen_reload, \-[no]reload
- Controls whether or not MAME treats a second button input from a
- lightgun as a reload signal. In this case, MAME will report the gun's
-@@ -930,18 +949,20 @@ the maximum range. This option expects a
- 1.0, where 0 is the center of the joystick and 1 is the outer limit.
- The default is 0.85.
- .TP
--.B \-natural, \-nat
-+.B \-[no]natural, \-[no]nat
- Allows user to specify whether or not to use a natural keyboard.
- This allows you to start your game or system in a 'native' mode, depending
- on your region, allowing compatibility for non\-"QWERTY" style keyboards.
- The default is OFF (\-nonatural).
- .TP
--.B \-joystick_contradictory
-+.B \-[no]joystick_contradictory, \-[no]joy_contradictory
- Enable contradictory direction digital joystick input at the same time.
-+Default is OFF (\-nojoystick_contradictory).
- .TP
- .B \-coin_impulse \fItime
- Set coin impulse time. A negative value for \fItime\fR disables the impulse;
- set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
-+.\"
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .\" SDL specific
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-@@ -949,9 +970,9 @@ set \fItime\fR to 0 to obey driver or gi
- .B \-uimodekey, \-umk
- Specifies the key used to toggle between full and partial UI mode.
- .TP
--.B \-keymap
-+.B \-[no]keymap
- Enable keymap for non\-QWERTY keyboards. Used in conjunction with
--\fB\-keymap_file\fR.
-+\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
- .TP
- .B \-keymap_file \fIkeymap_file\fR
- Specifies the full path to the keymap file to be used. A few
-@@ -964,8 +985,9 @@ in a different order on the next boot, M
- as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
- Default is 'auto'.
- .TP
--.B \-sixaxis
-+.B \-[no]sixaxis
- Use special handling for PS3 Sixaxis controllers.
-+Default is OFF (\-nosixaxis).
- .TP
- .B \-lightgun_index[1\-8]
- Map lightgun to specific index in MAME.
-@@ -1018,11 +1040,12 @@ is OFF (\-nolog).
- Displays internal diagnostic information. This information is very
- useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
- reporting bugs, please run with mame \-verbose and include the resulting
--information. The default is off (\-noverbose).
-+information. The default is OFF (\-noverbose).
- .TP
--.B \-update_in_pause
-+.B \-[no]update_in_pause
- Enables updating the screen bitmap while the game is paused. This is
- useful for debuggin in some scenarios (and gets in the way in others).
-+Default is OFF (\-noupdate_in_pause).
- .TP
- .B \-[no]debug, \-[no]d
- Activates the integrated debugger. By default, the debugger is entered 
-@@ -1032,6 +1055,7 @@ immediately at startup. The default is O
- .B \-debugscript \fIfilename
- Specifies a file that contains a list of debugger commands to execute
- immediately upon startup. The default is NULL (no commands).
-+.\"
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .\" SDL specific
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-@@ -1045,11 +1069,17 @@ Default is OFF (\-nooslog).
- .SS Misc options
- .\" *******************************************************
- .TP
--.B \-drc
--Enable DRC cpu core if available. Enabled by default.
-+.B \-[no]drc
-+Enable DRC cpu core if available. Default is ON (\-drc).
-+.TP
-+.B \-[no]drc_use_c
-+Force DRC use C backend. Default is OFF (\-nodrc_use_c).
-+.TP
-+.B \-[no]drc_log_uml
-+Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
- .TP
--.B \-drc_use_c
--Force DRC use C backend.
-+.B \-[no]drc_log_native
-+Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
- .TP
- .B \-bios \fIbiosname
- Specifies the specific BIOS to use with the current game, for game
-@@ -1071,14 +1101,14 @@ to its built\-in UI font. On some platfo
- font name instead of a BDF font file. The default is 'default' (use 
- the OSD\-determined default font).
- .TP
--.B \-ramsize, \-ram
-+.B \-ramsize, \-ram \fIvalue
- Size of RAM (if supported by driver).
- .TP
--.B \-confirm_quit
--Display confirm quit screen on exit. Default is true.
-+.B \-[no]confirm_quit
-+Display confirm quit screen on exit. Default is ON (\-confirm_quit).
- .TP
--.B \-ui_mouse
--Display UI mouse cursor.
-+.B \-[no]ui_mouse
-+Display UI mouse cursor. Default is OFF (\-noui_mouse).
- .TP
- .B \-autoboot_command, \-ab \fIcommand
- Command string to execute after machine boot (in quotes "").  To issue
-@@ -1087,15 +1117,15 @@ Using \fB\\n\fP will issue a create a ne
- typed prior as a command. Example:
- \fB\-autoboot_command "load """$""",8,1\\n"\fP.
- .TP
--.B \-autoboot_delay \fR[\fIseconds\fP]
-+.B \-autoboot_delay \fR[\fIvalue\fP]
- Timer delay (in seconds) to trigger command execution on autoboot.
- Default is 2.
- .TP
- .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
- File containing scripting to execute after machine boot.
- .TP
--.B \-http
--Enable local http server. Disabled by default.
-+.B \-[no]http
-+Enable local http server. Default is OFF (\-nohttp).
- .TP
- .B \-http_port \fIport
- Internal webserver listener port.
-@@ -1103,13 +1133,13 @@ Internal webserver listener port.
- .B \-http_path \fIpath
- Path to web files. Default is /usr/share/games/mess/web.
- .TP
--.B \-console
--Enable emulator LUA console.
-+.B \-[no]console
-+Enable emulator LUA console. Default is OFF (\-noconsole).
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .\" SDL specific
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .TP
--.B \-watchdog
-+.B \-watchdog \fIvalue
- Specifies a number of seconds after which MAME should automatically exit
- if it detects that the emulation has locked up.
- .\"
-diff -Nurp mame/src/osd/sdl/man/mess.6 mamedev/mame/src/osd/sdl/man/mess.6
---- mame/src/osd/sdl/man/mess.6	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/mess.6	2014-11-29 15:55:48.687960000 +0100
-@@ -16,7 +16,7 @@
- .\" http://www.mess.org/
- .\"
- .\"
--.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
-+.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)"
- .\"
- .\"
- .\" NAME chapter
-@@ -191,6 +191,9 @@ limit this list by specifying a specific
- .TP
- .B \-listmidi, \-mlist
- List available MIDI I/O devices.
-+.TP
-+.B \-listnetwork, \-nlist
-+List available network adapters.
- .\"
- .\" *******************************************************
- .SS Configuration options
-@@ -219,8 +222,9 @@ note this sometimes resolves to the same
- The settings in the later ini's override those in the earlier ini's.
- The default is ON (\-readconfig).
- .TP
--.B \-writeconfig, \-wc
-+.B \-[no]writeconfig, \-[no]wc
- Write configuration to \fI[driver]\fR.ini on exit.
-+Default is OFF (\-nowriteconfig).
- .\"
- .\" *******************************************************
- .SS Search path options
-@@ -235,6 +239,12 @@ Multiple paths can be specified by separ
- The default is 'roms' (that is, a directory 'roms' in the same directory
- as the MESS executable).
- .TP
-+.B \-hashpath \fIpathname
-+Specifies a list of paths within which to search for software hash files.
-+Multiple paths can be specified by separating them with semicolons.
-+The default is 'hash' (that is, a directory 'hash' in the same directory
-+as the MESS executable).
-+.TP
- .B \-samplepath, \-sp \fIpathname
- Specifies a list of paths within which to find sample files. Multiple
- paths can be specified by separating them with semicolons. The default
-@@ -277,12 +287,6 @@ the MESS executable).  If the Crosshair
- MESS will look for system/cross#.png and then cross#.png in the
- specified path, where # is the player number.  Failing that,
- MESS will use built\-in default crosshairs.
--.TP
--.B \-hashpath \fIpathname
--Specifies a list of paths within which to search for software hash files.
--Multiple paths can be specified by separating them with semicolons.
--The default is 'hash' (that is, a directory 'hash' in the same directory
--as the MESS executable).
- .\"
- .\" *******************************************************
- .SS Output Directory Options
-@@ -370,6 +374,23 @@ consistent, you should only record and p
- (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
- (no recording).
- .TP
-+.B \-mngwrite \fIfilename
-+Writes each video frame to the given file in MNG format, producing
-+an animation of the system session.
-+Note that \-mngwrite only writes video frames; it does not save any audio
-+data. Use \-wavwrite for that, and reassemble the audio/video using
-+offline tools. The default is NULL (no recording).
-+.TP
-+.B \-aviwrite \fIfilename
-+Stream video and sound data to the given file
-+in AVI format, producing an animation of the system session complete
-+with sound. The default is NULL (no recording).
-+.TP
-+.B \-wavwrite \fIfilename
-+Writes the final mixer output to the given file
-+in WAV format, producing an audio recording of the system session.
-+The default is NULL (no recording).
-+.TP
- .B \-snapname \fIstring
- Describes how MESS should name files for snapshots. \fIstring\fP
- provides a template that is used to generate a filename. Three
-@@ -412,6 +433,10 @@ specified by \fIviewname\fP. For example
- \fIviewname\fP can also be 'auto', which selects the first view with all
- screens present. The default value is 'internal'.
- .TP
-+.B \-[no]snapbilinear
-+Specify whether snapshot/movie should have bilinear filtering applied.
-+Default is ON (\-snapbilinear).
-+.TP
- .B \-statename \fIstring
- Describes how MESS should store save state files, relative to the
- state_directory path. \fIstring\fP provides a template that
-@@ -428,23 +453,6 @@ save states will be stored inside \fBsta
- .B mess c64 \-flop1 robby \-statename %g/%d_flop1
- save states will be stored inside \fBsta/c64/robby/\fP.
- .TP
--.B \-mngwrite \fIfilename
--Writes each video frame to the given file in MNG format, producing
--an animation of the system session.
--Note that \-mngwrite only writes video frames; it does not save any audio
--data. Use \-wavwrite for that, and reassemble the audio/video using
--offline tools. The default is NULL (no recording).
--.TP
--.B \-aviwrite \fIfilename
--Stream video and sound data to the given file
--in AVI format, producing an animation of the system session complete
--with sound. The default is NULL (no recording).
--.TP
--.B \-wavwrite \fIfilename
--Writes the final mixer output to the given file
--in WAV format, producing an audio recording of the system session.
--The default is NULL (no recording).
--.TP
- .B \-[no]burnin
- Tracks brightness of the screen during play and at the end of
- emulation generates a PNG that can be used to simulate burn\-in
-@@ -496,27 +504,36 @@ system isn't taxing 100% of your CPU res
- cause hiccups in performance if other demanding programs are running.
- The default is ON (\-sleep).
- .TP
--.B \-speed
-+.B \-speed \fIvalue
- Controls the speed of gameplay, relative to realtime; smaller numbers are
- slower. Default is 1.00.
- .TP
--.B \-refreshspeed, \-rs
-+.B \-[no]refreshspeed, \-[no]rs
- Automatically adjusts the \-speed parameter to keep the effective refresh
- rate below that of the lowest screen refresh rate.
-+Default is OFF (\-norefreshspeed).
- .\"
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
--.\" SDL specific
-+.\" OS specific
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .TP
--.B \-multithreading, \-mt
-+.B \-[no]multithreading, \-[no]mt
- Enable multithreading; this enables rendering and blitting on a separate
--thread. The default is OFF.
-+thread. The default is OFF (\-nomultithreading).
- .TP
--.B \-numprocessors, \-np
-+.B \-numprocessors, \-np \fIvalue
- Set number of processors; this overrides the number the system reports.
- .TP
--.B \-sdlvideofps
--Show SDL video performance.
-+.B \-bench \fIvalue
-+Benchmark for the given number of emulated seconds;
-+implies \-video none \-sound none \-nothrottle.
-+.\"
-+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+.\" SDL specific
-+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+.TP
-+.B \-[no]sdlvideofps
-+Show SDL video performance. Default is OFF (\-nosdlvideofps).
- .\"
- .\" *******************************************************
- .SS Rotation options
-@@ -532,8 +549,8 @@ have, turn this option off. The default
- .B \-[no]ror \-[no]rol
- Rotate the system screen to the right (clockwise) or left
- (counter\-clockwise) relative to either its normal state (if \-rotate
--is specified) or its native state (if \-norotate is specified). The
--default for both of these options is OFF (\-noror \-norol).
-+is specified) or its native state (if \-norotate is specified).
-+Default for both is OFF (\-noror \-norol).
- .TP
- .B \-[no]autoror \-[no]autorol
- These options are designed for use with pivoting screens that only
-@@ -541,12 +558,13 @@ pivot in a single direction. If your scr
- use \-autorol to ensure that the system will fill the screen either
- horizontally or vertically in one of the directions you can handle.
- If your screen only pivots counter\-clockwise, use \-autoror.
-+Default for both is OFF (\-noautoror \-noautorol).
- .TP
- .B \-[no]flipx \-[no]flipy
- Flip (mirror) the system screen either horizontally (\-flipx) or
- vertically (\-flipy). The flips are applied after the \-rotate and
--\-ror/\-rol options are applied. The default for both of these options
--is OFF (\-noflipx \-noflipy).
-+\-ror/\-rol options are applied.
-+Default for both is OFF (\-noflipx \-noflipy).
- .\"
- .\" *******************************************************
- .SS Artwork options
-@@ -613,6 +631,9 @@ toward white. The default is 1.0.
- .B \-pause_brightness \fIvalue
- This controls the brightness level when MESS is paused. The default
- value is 0.65.
-+.TP
-+.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
-+Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
- .\"
- .\" *******************************************************
- .SS Vector rendering options
-@@ -622,7 +643,7 @@ value is 0.65.
- Enables antialiased line rendering for vector systems. The default is ON
- (\-antialias).
- .TP
--.B \-beam \fIwidth
-+.B \-beam \fIvalue
- Sets the width of the vectors. This is a scaling factor against the
- standard vector width. A value of 1.0 will keep the default vector line
- width. Smaller values will reduce the width, and larger values will
-@@ -669,30 +690,31 @@ start MESS. If it is turned off, the win
- smallest supported size. This option only has an effect when the
- \-window option is used. The default is ON (\-maximize).
- .TP
--.B \-keepaspect, \-ka
-+.B \-[no]keepaspect, \-[no]ka
- Forces the correct aspect ratio. This means when you're resizing the window
- in windowed mode the actual system image will resize in discrete steps to
- maintain the proper shape of the system graphics. If you turn this off you can
- resize the window to anything you like and get funny squishing and stretching.
- The same applies for full\-screen. Default is ON (\-keepaspect).
- .TP
--.B \-unevenstretch, \-ues
-+.B \-[no]unevenstretch, \-[no]ues
- Allow non\-integer stretch factors. Video purists should stay far, far away
- from this option, while everyone else will be happy to know that it lets you
- fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
- .TP
--.B \-effect none\fR|\fIfilename
--Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
--.TP
--.B \-centerh
-+.B \-[no]centerh
- Center horizontally within the view area. Default is ON (\-centerh).
- .TP
--.B \-centerv
-+.B \-[no]centerv
- Center vertically within the view area. Default is ON (\-centerv).
- .TP
--.B \-waitvsync
-+.B \-[no]waitvsync, \-[no]vs
- Enable waiting for the start of VBLANK before flipping screens;
--reduces tearing effects.
-+reduces tearing effects. Default is OFF (\-nowaitvsync).
-+.TP
-+.B \-[no]syncrefresh, \-[no]srf
-+Enable using the start of VBLANK for throttling instead of the game time.
-+Default is OFF (\-nosyncrefresh).
- .\"
- .\" *******************************************************
- .SS Software video rendering subsystem options
-@@ -703,7 +725,7 @@ reduces tearing effects.
- All the options in this group are available only with softare video
- rendering subsystem (\-video soft).
- .TP
--.B \-prescale \fIvalue
-+.B \-prescale\fR [\fIvalue\fR]
- Scale screen rendering by this amount in software. Default is 1.
- .TP
- .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
-@@ -732,27 +754,28 @@ Default is NONE.
- All the options in this group are available only with OpenGL video
- rendering subsystem (\-video opengl or \-video opengl16).
- .TP
--.B \-filter, \-glfilter, \-flt
-+.B \-[no]filter, \-[no]glfilter, \-[no]flt
- Enable bilinear filtering on screen output. Default is ON (\-filter).
- .TP
--.B \-gl_forcepow2texture
--Force power of two textures. Default is NO.
-+.B \-[no]gl_forcepow2texture
-+Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
- .TP
--.B \-gl_notexturerect
--Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
--(set this to 0) if corruption occurs in OpenGL mode, at cost of some
--performance loss.
-+.B \-[no]gl_notexturerect
-+Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
-+corruption occurs in OpenGL mode, at cost of some performance
-+loss. Default is ON (\-gl_notexturerect).
- .TP
--.B \-gl_vbo
-+.B \-[no]gl_vbo
- Enable OpenGL VBO, if available, for a performance increase.
--Default is ON: turn off (set this to 0) if corruption occurs.
-+Turn off if corruption occurs. Default is ON (\-gl_vbo).
- .TP
--.B \-gl_pbo
-+.B \-[no]gl_pbo
- Enable OpenGL PBO, if available, for a performance increase.
--Default is ON: turn off (set this to 0) if corruption occurs.
-+Turn off if corruption occurs. Default is ON (\-gl_pbo).
- .TP
--.B \-gl_glsl
-+.B \-[no]gl_glsl
- Enable OpenGL GLSL, if available, for a performance increase.
-+Default is OFF (\-nogl_glsl).
- .TP
- .B \-gl_glsl_filter \fIvalue
- Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
-@@ -808,9 +831,10 @@ Affects full screen mode only. Chooses i
- screen resolution (color depth is normally left alone) when in
- full\-screen mode. If it's off, you always get your desktop resolution
- in full\-screen mode (which can be useful for LCDs).
-+Default is OFF (\-noswitchres).
- .TP
--.B \-useallheads
--Split full screen image across monitors.
-+.B \-[no]useallheads
-+Split full screen image across monitors. Default is OFF (\-nouseallhead).
- .\"
- .\" *******************************************************
- .SS Sound options
-@@ -904,6 +928,12 @@ handling that makes it easier to registe
- but has the disadvantage of making controls less responsive. The
- default is OFF (\-nosteadykey).
- .TP
-+.B \-[no]ui_active
-+Enable MESS user interface on top of emulated keyboard (if present).
-+User interface may be toggled during execution by pressing the key
-+defined with \-ui_modekey.
-+Default is OFF (\-noui_active).
-+.TP
- .B \-[no]offscreen_reload, \-[no]reload
- Controls whether or not MESS treats a second button input from a
- lightgun as a reload signal. In this case, MESS will report the gun's
-@@ -932,21 +962,25 @@ the maximum range. This option expects a
- 1.0, where 0 is the center of the joystick and 1 is the outer limit.
- The default is 0.85.
- .TP
--.B \-natural, \-nat
-+.B \-[no]natural, \-[no]nat
- Allows user to specify whether or not to use a natural keyboard.
- This allows you to start your game or system in a 'native' mode, depending
- on your region, allowing compatibility for non\-"QWERTY" style keyboards.
- The default is OFF (\-nonatural).
- .TP
-+.B \-[no]joystick_contradictory, \-[no]joy_contradictory
-+Enable contradictory direction digital joystick input at the same time.
-+Default is OFF (\-nojoystick_contradictory).
-+.TP
- .B \-uimodekey, \-umk
- Specifies the key used to toggle between full and partial UI mode.
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .\" SDL specific
- .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
- .TP
--.B \-keymap
-+.B \-[no]keymap
- Enable keymap for non\-QWERTY keyboards. Used in conjunction
--with \fB\-keymap_file\fR.
-+with \fB\-keymap_file\fR. Default is OFF (\-nokeymap).
- .TP
- .B \-keymap_file \fIkeymap_file
- Specifies the full path to the keymap file to be used. A few
-@@ -959,8 +993,9 @@ in a different order on the next boot, M
- as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
- Default is 'auto'.
- .TP
--.B \-sixaxis
-+.B \-[no]sixaxis
- Use special handling for PS3 Sixaxis controllers.
-+Default is OFF (\-nosixaxis).
- .TP
- .B \-lightgun_index[1\-8]
- Map lightgun to specific index in MESS.
-@@ -1016,9 +1051,10 @@ useful for debugging problems with your
- Please use the \-verbose option and include the resulting information
- when reporting bugs. The default is OFF (\-noverbose).
- .TP
--.B \-update_in_pause
-+.B \-[no]update_in_pause
- Enables updating the screen bitmap while the system is paused. This is
- useful for debuggin in some scenarios (and gets in the way in others).
-+Default is OFF (\-noupdate_in_pause).
- .TP
- .B \-[no]debug, \-[no]d
- Activates the integrated debugger. By default, the debugger is entered
-@@ -1041,11 +1077,17 @@ Default is OFF (\-nooslog).
- .SS Misc options
- .\" *******************************************************
- .TP
--.B \-drc
--Enable DRC cpu core if available. Enabled by default.
-+.B \-[no]drc
-+Enable DRC cpu core if available. Default is ON (\-drc).
-+.TP
-+.B \-[no]drc_use_c
-+Force DRC use C backend. Default is OFF (\-nodrc_use_c).
-+.TP
-+.B \-[no]drc_log_uml
-+Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
- .TP
--.B \-drc_use_c
--Force DRC use C backend.
-+.B \-[no]drc_log_native
-+Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
- .TP
- .B \-bios \fIbiosname
- Specifies the specific BIOS to use with the current system, for
-@@ -1067,14 +1109,14 @@ to its built\-in UI font. On some platfo
- font name instead of a BDF font file. The default is 'default' (use
- the OSD\-determined default font).
- .TP
--.B \-ramsize, \-ram
-+.B \-ramsize, \-ram \fIvalue
- Size of RAM (if supported by driver).
- .TP
--.B \-confirm_quit
--Display confirm quit screen on exit.
-+.B \-[no]confirm_quit
-+Display confirm quit screen on exit. Default is ON (\-confirm_quit).
- .TP
--.B \-ui_mouse
--Display UI mouse cursor.
-+.B \-[no]ui_mouse
-+Display UI mouse cursor. Default is OFF (\-noui_mouse).
- .TP
- .B \-autoboot_command, \-ab \fIcommand
- Command string to execute after machine boot (in quotes "").  To issue
-@@ -1083,15 +1125,15 @@ Using \fB\\n\fP will issue a create a ne
- typed prior as a command. Example:
- \fB\-autoboot_command "load """$""",8,1\\n"\fP.
- .TP
--.B \-autoboot_delay \fR[\fIseconds\fP]
-+.B \-autoboot_delay \fR[\fIvalue\fP]
- Timer delay (in seconds) to trigger command execution on autoboot.
- Default is 2.
- .TP
- .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
- File containing scripting to execute after machine boot.
- .TP
--.B \-http
--Enable local http server. Disabled by default.
-+.B \-[no]http
-+Enable local http server. Default is OFF (\-nohttp).
- .TP
- .B \-http_port \fIport
- Internal webserver listener port.
-@@ -1099,13 +1141,13 @@ Internal webserver listener port.
- .B \-http_path \fIpath
- Path to web files. Default is /usr/share/games/mess/web.
- .TP
--.B \-console
--Enable emulator LUA console.
-+.B \-[no]console
-+Enable emulator LUA console. Default is OFF (\-noconsole).
- .TP
- .B \-newui, \-nu
- Use the new MESS UI.
- .TP
--.B \-watchdog
-+.B \-watchdog \fIvalue
- Specifies a number of seconds after which MESS should automatically exit
- if it detects that the emulation has locked up.
- .\"
-diff -Nurp mame/src/osd/sdl/man/romcmp.1 mamedev/mame/src/osd/sdl/man/romcmp.1
---- mame/src/osd/sdl/man/romcmp.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/romcmp.1	2014-11-29 15:55:48.691960000 +0100
-@@ -9,7 +9,7 @@
- .\" References
- .\" http://www.mame.net/mamefaq.html
- .\"
--.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
-+.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool"
- .\"
- .\" NAME chapter
- .SH NAME
-diff -Nurp mame/src/osd/sdl/man/testkeys.1 mamedev/mame/src/osd/sdl/man/testkeys.1
---- mame/src/osd/sdl/man/testkeys.1	2014-11-26 10:37:58.000000000 +0100
-+++ mamedev/mame/src/osd/sdl/man/testkeys.1	2014-11-29 15:55:48.691960000 +0100
-@@ -5,7 +5,7 @@
- .\" Man page created from source and usage information
- .\" Cesare Falco <c.falco at ubuntu.com>, February 2007
- .\"
--.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
-+.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner"
- .\"
- .\" NAME chapter
- .SH NAME
diff --git a/debian/patches/series b/debian/patches/series
index f6ae1f4..6fa1ae7 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1,2 +1 @@
 gnu_fixes.patch
-fix_manpages.patch

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/mame.git



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