[minetest-v04x] 02/07: Update changelog.upstream and point to upstream's wiki.

Markus Koschany apo-guest at moszumanska.debian.org
Mon Jan 5 18:42:19 UTC 2015


This is an automated email from the git hooks/post-receive script.

apo-guest pushed a commit to branch master
in repository minetest-v04x.

commit 217bf3b9965d5668c33dbf2ab3875c94ad8bd25e
Author: Markus Koschany <apo at gambaru.de>
Date:   Mon Jan 5 17:24:37 2015 +0100

    Update changelog.upstream and point to upstream's wiki.
---
 debian/changelog          |   2 +
 debian/changelog.upstream | 728 +---------------------------------------------
 2 files changed, 3 insertions(+), 727 deletions(-)

diff --git a/debian/changelog b/debian/changelog
index 94cd443..7d37249 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -17,6 +17,8 @@ minetest (0.4.11+repack-1) unstable; urgency=medium
   * Add desktop-file.patch and hyphen-used-as-minus.patch.
     Add keywords to desktop file and fix lintian warning hyphen-used-as-minus
     sign.
+  * debian/upstream.changelog: Just point to upstream's wiki for retrieving the
+    latest changelog.
 
  -- Markus Koschany <apo at gambaru.de>  Sun, 04 Jan 2015 23:14:08 +0100
 
diff --git a/debian/changelog.upstream b/debian/changelog.upstream
index 4aa0171..f203578 100644
--- a/debian/changelog.upstream
+++ b/debian/changelog.upstream
@@ -1,727 +1 @@
-minetest 0.4.10 (July 6, 2014)
-==============================
-
- New Features:
-
- * Big Gameplay Changes
-   - Added third person view (BlockMen)
-   - Removed finite liquid and weather (proller)
-
- * Smaller Gameplay tweaks
-   - Create bones only when the player's inventory is not empty & remove the bones when emptied (arsdragonfly)
-   - Made pause menu actually pause singleplayer game and use lower maximum FPS in it (celeron55)
-   - Prevented placing node when player would be inside new node (BlockMen)
-   - Drop an item instead a stack while sneaking (Lord89James)
-   - Added support for exiting formspecs by doubleclicking outside (sapier)
-
- * Logistic Changes
-   - Made build prefer pkg-config for freetype2 detection (hasufell)
-   - Added function to deregister a profiler from profiler list (sapier)
-   - Made MutexQueue use jsemaphore for signaling (sapier)
-   - Added maximum recursion depth to read_json_value (ShadowNinja)
-   - Made default User-agent follow RFC 2616 (ShadowNinja)
-   - Include system info in the HTTP user agent on Windows (sfan5)
-   - Added proper client initialization (sapier)
-   - Settings: Add no-exception variants of each get method (kwolekr)
-   - Huge overhaul of the entire MapgenParams system (kwolekr)
-   - ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr)
-   - Replace pause, message, and death menus by formspec ones (sapier)
-   - Pass arguments by reference, reducing data copies (Selat)
-   - Cleaned up client init states by bumping protocol version (sapier)
-   - Added support for named threads on Linux, BSD, and Windows (MSVC-only) (sapier, ShadowNinja)
-   - Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY (kahrl)
-   - Fixed all warnings reported by clang (sfan5)
-   - Removed locks that aren't absolutely required from JThread (sapier)
-   - Use narrow_to_wide in gettext instead of operating system dependent conversion function (sapier)
-   - Organized builtin into subdirectories (ShadowNinja)
-   - Switched to "core" namespace internally (ShadowNinja)
-   - Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to debug file (RelaBadAngel)
-   - Made print() NUL-safe (ShadowNinja)
-   - Added formspec toolkit and re-factored main-menu to use it (sapier)
-   - Reworked dumping functions (ShadowNinja)
-   - Improved performance by removing some temporary objects (sapier)
-   - Added an AppData file (David Gumberg)
-   - United node shaders and improved shader performance (RealBadAngel)
-   - Made players only stay loaded while they're connected (ShadowNinja)
-   - Added formspec API versioning (sapier)
-   - Added support for multipart/form-data to HTTPFetch (ShadowNinja)
-   - Improved error reporting of LevelDB backend (sfan5)
-
- * Visual Changes
-   - Added waypoint HUD element (RealBadAngel)
-   - Added on-the-fly normal map generation (RealBadAngel)
-   - Made sun and moon textureable (RealBadAngel)
-   - Made formspec text-area word-wrap (RealBadAngel)
-   - Added support for DPI based HUD scaling (sapier)
-   - Made debug text adjust it's border to the screensize (ShadowNinja)
-   - Added download rate to non-HTTP media progress bar (sapier)
-   - Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens (sapier)
-   - Made pause menu hide before "Shutting down..." message is drawn (sapier)
-   - Sorted commands and privileges alphabetically in '/help' (kaeza)
-   - Improved face shading with and without shaders (RealBadAngel)
-   - Added support for scalable font and GUI elements (sapier)
-   - Made GUITable mouse wheel scrolling faster (kahrl)
-
- * Other Things
-   - Added the option to bind to a specific address (ShadowNinja)
-   - Made flag strings clear specified flag with 'no' prefix (kwolekr)
-   - Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier)
-   - Lots of new and updated translations (many contributors)
-   - Improved performance of ABMs by only calcuating object counts once (CiaranG)
-   - Improved win32 file version information (sapier)
-   - Documented CMake options in README (sfan5)
-   - Corrected misleading detached inventory error message (CiaranG)
-   - Added more informative error messages for inventory and item method errors (ShadowNinja)
-   - Added redis database backend (sfan5)
-   - Moved the old stuff to doc (BlockMen)
-   - Removed dependency on marshal and many other async changes (ShadowNinja)
-   - Made item entity stacks merge on the ground and add TTL to item entities (RealBadAngel)
-   - Updated buildbot scripts and added 64-bit buildbot (sfan5)
-   - Added support for directly starting a world by name from command line (sapier)
-   - Many performance improvements and memory usage reductions (sapier)
-   - Added support for Android 2.3+ (sapier)
-
- Bug Fixes:
-   - Fixed objects being selected behind a node (Novatux)
-   - Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
-   - Added option to link to OpenGL ES (sfan5)
-   - Fixed CMake list parsing in build (hasufell)
-   - Fixed cutting of multi-line error messages at half of second line in main menu dialog (celeron55)
-   - Created new instance of mesh every time it's required (celeron55)
-   - Escaped error messages in error dialog (PilzAdam)
-   - Added operating system to user agent (proller)
-   - Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
-   - Added protection support to auto-rotated nodes (ShadowNinja)
-   - Prevented looking up node texts in a endless recursion loop (sapier)
-   - Set locale properly when built without gettext support (celeron55)
-   - Fixed Minetest's reliable UDP implementation (sapier)
-   - Compare values instead of pointers in Inventory::operator== (kahrl)
-   - Fixed some errors reported by clang static analyzer (xyz)
-   - Fixed win32 reading semaphore count not working (broke all queues) (sapier)
-   - Prevented player from jumping into nodes from below (BlockMen)
-   - Fixed cURL DLL not getting installed when sound was disabled (sfan5)
-   - Fixed error on mod download failure (ShadowNinja)
-   - Fixed use of previously deallocated EmergeManager (kwolekr)
-   - Fixed only half of unreliable queue being handled per step in worst case (sapier)
-   - Fixed player textures by adding '-' to list of allowed characters in media filenames (sapier)
-   - Fixed texture pack names corrupting mainmenu (ShadowNinja)
-   - Fixed crash when a error occurred in a globalstep callback (ShadowNinja)
-   - Fixed a heap-use-after-free in pause menu (xyz)
-   - Added checks for invalid user input for important settings (kwolekr)
-   - Fixed memory leak in database migration (Selat)
-   - Fixed invalid check for fread error on extracting zip (sapier)
-   - Fixed a unloaded but active block problem (CiaranG)
-   - Fixed rendering glitches when far from the center of the map (Novatux)
-   - Fixed race condition on exit to menu (sapier)
-   - Fixed generating winresource.o with build dir != source dir (sfan5)
-   - Fixed special characters in pause and message menu (BlockMen)
-   - Fixed game pause in singleplayer (BlockMen)
-   - Fixed "ghost stacks" created when a player clicks an item on the ground (Novatux)
-   - Fixed double sending of chat messages (sapier)
-   - Fixed bug in RemoteClient::GetNextBlocks (celeron55)
-   - Fixed crash when teleporting near unknown node (BlockMen)
-   - Fixed broken IPv4 serialization on win32 (sapier)
-   - Fixed invalid liquid lighting (RealBadAngel)
-   - Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky)
-   - Fixed crash when trying to draw too many items from inventory in HUD (celeron55, RealBadAngel)
-   - Fixed a text border update bug (ShadowNinja)
-   - Added a hack to avoid a 2 second startup delay on local games (sapier)
-   - Fixed player:set_animation() in third person view (BlockMen)
-   - Fixed numeric underflow on calculating window size adjustment (sapier)
-   - Fixed heart + bubble bar size on different texture packs (sapier)
-   - Added a limit to node meta data resolving recursion (ShadowNinja)
-   - Fixed typo (std::encl) in src/gettext.cpp (JakubVanek)
-   - Fixed wielded index being greater than inventory size (RealBadAngel)
-   - Fixed chat overlaying full screen (sapier)
-   - Fixed build on big endian architectures (mat8913)
-   - Made lack of IPv6 non-fatal to unit tests (sapier)
-   - Fixed the Map and Rollback databases not closing (sapier)
-   - Fixed day/night passing at the wrong speed on some architectures (sapier)
-   - Handle missing tablecolumns[] (kahrl)
-   - Fixed wrong status text rectangle (sapier)
-   - Fixed GenericCAO not grabing member objects, causing them to be deleted early (sapier)
-   - Fixed support for Max OSX (mdoege)
-   - Fixed regression in light calculation (sapier)
-
-  Modding-related Changes:
-   - Passed pointed_thing to after_place_node (ShadowNinja)
-   - Documented "wielditem" visual (ShadowNinja)
-   - Passed pointed_thing to on_rightclick (Novatux)
-   - Added forceloading (Novatux)
-   - Added InvRef::get/set_lists() (ShadowNinja)
-   - Mapgen V6: Added flag to stop mud flow (kwolekr)
-   - Allowed vertical axis particle rotation constraint (khonkhortisan)
-   - Used tables for adding particles, deprecated former way (khonkhortisan)
-   - Added formspec table (kahrl)
-   - Added minetest.override_item (ShadowNinja)
-   - Added reading of slice probability table from schematic descriptors (kwolekr)
-   - LuaVoxelManip: Added get_param2_data and set_param2_data (kwolekr)
-   - Added pointed_thing to minetest.register_on_placenode (ShadowNinja)
-   - Added pointed_thing to minetest.register_on_punchnode and on_punch callbacks (ShadowNinja)
-   - Added player:set_sky() with simple skybox support (celeron55)
-   - Added player:override_day_night_ratio() for arbitrarily controlling sunlight brightness (celeron55)
-   - Added minetest.kick_player(name, reason) (sapier)
-   - Added capability to read table flag fields from Lua API (kwolekr)
-   - Added minetest.set_noiseparam_defaults() (kwolekr)
-   - Added force_placement parameter to minetest.place_structure (kwolekr)
-   - Removed "Server -!- " prefix from player messages (ShadowNinja)
-   - Updated set_mapgen_params and set_gen_notify to use new flag format (kwolekr)
-   - Added player:set_local_animations() (BlockMen)
-   - Added player:set_eye_offset() (MirceaKitsune, BlockMen)
-   - Added support for function serialization to minetest.serialize (ShadowNinja)
-   - Added proper Lua API deprecation handling (sapier)
-   - Made dump2() return the serialized string, like dump() (ShadowNinja)
-   - Added item eat callback (rubenwardy)
-   - Added success and output return values to chat commands (ShadowNinja)
-   - Allowed custom liquids to have drops (sfan5)
-   - Made dropdown formspec elements send their values the same way that buttons do (sapier)
-   - Reworked tooltips, adding a tooltip element (RealBadAngel)
-   - Reworked the glasslike_framed drawtype (RealBadAngel)
-
-  Game Content Changes (minetest_game):
-   - Added desert cobblestone, dropped by desert stone (brunob.santos, sfan5)
-   - Added desert stone brick and sandstone brick stairs/slabs (Amaz1)
-   - Added extended doors mod (PenguinDad, BlockMen)
-   - Added glass panes and iron bars (BlockMen)
-   - Added TNT (BlockMen)
-   - Reworked farming mod, added API (webdesigner97)
-   - Upwards digging for papyrus and cactus (casimir)
-   - Additional mirrored recipes for axes (marvok)
-   - Bookshelves have an inventory (for books) (arsdragonfly)
-   - Added furnace protection and progress visualization (Krock)
-   - Added /sethome and /home commands (with “home” privilege) (sfan5)
-   - Added Mese and diamond hoes (BlockMen)
-   - Enabled jungles by default on new worlds (sfan5, BlockMen)
-   - Increased crafting output for stairs (4 → 6) (Jonathon Station)
-   - Made punching bones pick up items (Krock)
-   - Made items drop if no space for bones (Krock)
-   - Don't create bones when inventory is empty (arsdragonfly)
-   - Added cuboid wieldhand (paramat)
-   - Many new textures, added inventory backgrounds (BlockMen)
-
-  Master server (server list):
-   - Fixed null string escape in server list (proller)
-   - Made server announcing use multipart/form-data (ShadowNinja)
-   - Fixed boolean typing and alignment (ShadowNinja)
-   - Fixed code style, const-correctness, and types (ShadowNinja)
-   - Moved the master server to separate repository (ShadowNinja)
-   - Fixed seconds validity check (ShadowNinja)
-   - Made README more complete (ShadowNinja, sfan5)
-   - Made the hovered entry highlight in very light gray (sfan5)
-   - Switched to 'display' instead of 'visibility' to prevent the page from having white space at the bottom (sfan5)
-
-
-minetest 0.4.9 (January 1, 2014)
-================================
-
- New Features: 
-
- * Logistic changes
-   - SQLite rollback (Mario Barrera & ShadowNinja)
-   - Implement HTTPFetch (kahrl)
-   - Replace SimpleThread with JThread (sapier)
-   
- * Visual changes
-   - Shaders rework (RealBadAngel)
-   - Add configurable font shadow (xyz)
-   - Directional fog + horizon colors (Taoki)
-   
- * Other things
-   - Implement modstore search tab and version picker (sapier) 
-
- Bug Fixes:
-   - Fix line_of_sight() (sapier)
-   - Fix modstore/favourites hang by adding asynchronous Lua (sapier)
-   - Fix LevelDB maps (sfan5)
-   - Fix Lua mapgen override param handling (kwolekr)
-   - Fix leak and possible segfault in minetest.set_mapgen_params (kwolekr)
-   - Fix segfault in indev cave generation due to uninitialized variable (kwolekr)
-   - Check if width, height or start index of a list[] is negative (PilzAdam)
-   - Fix single character formspec field labels (BlockMen)
-   - Handle Lua errors in on_generate callbacks instead of throwing SIGABRT (kwolekr)
-   - Update mapgen params in ServerMap after Mapgen init (kwolekr) 
-
- Modding-related Changes:
-   - Add area parameters back to calc_lighting() and set_lighting() (kwolekr)
-   - Add get_light_data() and set_light_data() to LuaVoxelManip (kwolekr)
-   - Add minetest.swap_node (Novatux)
-   - Assume a selection box for fences (0gb.us)
-   - Decoration: Add schematic Y-slice probability support (kwolekr)
-   - Add sneak and sneak_glitch in set_physics_override() (PilzAdam)
-   - Use a table in set_physics_override() (PilzAdam)
-   - Add 'on_prejoinplayer' callback (kaeza)
-   - Make line_of_sight return blocking node position (stujones11)
-   - Remove support for optdepends.txt (ShadowNinja)
-   - Add map feature generation notify Lua API (kwolekr) 
-
-minetest 0.4.8 (November 24, 2013)
-==================================
-
- New Features:
- 
- * Big gameplay changes:
-   - Added drowning (PilzAdam, RealBadAngel, BlockMen)
-   - Added weather support (proller) 
-
- * Smaller gameplay tweaks:
-   - Added new sounds (someone who can't decide if he wants to be called mitori or mito551)
-   - Don't predict placing and removing nodes if interact privilege is missing (PilzAdam) 
-
- * Logistic changes:
-   - Clean up rendering code a bit (increases FPS by 5 to 10) (Exio)
-   - Added support for IPv6 (matttpt)
-   - Don't write player files all the time if they are not modified (PilzAdam)
-   - Made the main menu Lua based (sapier, kahrl)
-   - Change static ContentFeatures array into a vector (rathgit, kahrl)
-   - Allow multiple singleplayer games at the same time (PilzAdam)
-   - Added texture pack selection to main menu (Novatux)
-   - Don't write files directly but rather write to a temporary file that gets renamed after succesfully written; fixes many causes of corrupted files (PilzAdam)
-   - Adjust the Lua API structure and improve header inclusion to decrease compile time (kahrl)
-   - Database abstraction, LevelDB support (sfan5, wieszak, xyz)
-
- * Visual changes:
-   - Added support for bumpmapping (RealBadAngel)
-   - Added diagonal liquid animation (kahrl)
-   - Damage updates and effects are now sent to other players (PilzAdam) 
-
- * Other things: 
-   - Play player_damage.ogg when recieving damage and player_falling_damage.ogg on falling damage (PilzAdam)
-   - Added basic unicode support to the console in Linux (Exio)
-   - Added a setting for max loop count per step in liquid update (PilzAdam)
-   - Added math mapgen with fractal based worlds (proller)
-   - Disallow the name 'singleplayer' in a multiplayer server (PilzAdam)
-   - Added max_objects_per_block to minetest.conf to control the maximum number of static objects per block (Novatux)
-   - Removed broken farmesh (kahrl)
-   - Added language setting to minetest.conf which forces Minetest to use specified translation (xyz) 
-
- * Bug Fixes
-   - Fixed print(nil) crashing the server (kahrl)
-   - Fixed output of profiler (F6) when using freetype (kahrl)
-   - Fixed bug where wrong item is selected when dropping something in the inventory on another stack (kahrl)
-   - Fixed lighting bug caused by disappearing lava (PilzAdam)
-   - Fixed /unban command crashing the server (kahrl)
-   - Fixed lighting bug with 6d facedir (RealBadAngel)
-   - Fixed and improved view range tuner (celeron55)
-   - Fixed and improved anticheat (celeron55)
-   - Fixed server getting completely choked up on even a little of DoS (celeron55)
-   - Fixed crack overlay for animated textures (kahrl)
-   - Added fallback font for Chinese, Japanese and Korean languages, the translations in those languages can now be displayed (xyz)
-   - Fixed most object duplication bugs (celeron55) 
-
- * Modding-related Changes
-   - Added ingame modstore to download mods from mmdb (sapier)
-   - Added minetest.register_decoration() (kwolekr)
-   - Added schematic support; new functions minetest.place_schematic() and minetest.create_schematic() (kwolekr)
-   - Seperated formspecs of furnace and chests to provide override by mods (BlockMen)
-   - Added Lua VoxelManip (kwolekr) http://forum.minetest.net/viewtopic.php?id=6396
-   - Added vector helpers (ShadowNinja)
-   - Added range to item definition (PilzAdam)
-   - Added after_use to item definition (Novatux)
-   - Added liquid_range to node definition (PilzAdam)
-   - Added collide_with_objects to entitiy definition, to disable object <-> object collision (PilzAdam)
-   - Added minetest.facedir_to_dir() and 6d facedir support for minetest.dir_to_facedir() (hdastwb)
-   - Added gettext for image_button (BlockMen)
-   - Added stepheight to entity definition (sapier)
-   - Added support for multiple wherein nodes in <code>minetest.register_ore() (PilzAdam)
-   - Added minetest.register_on_cheat() (celeron55)
-   - Added automatic_face_movement_dir to entity definition (sapier)
-   - Added player:hud_set_hotbar_image() and player:hud_set_hotbar_selected_image() (PilzAdam, BlockMen)
-   - Added percent scaling for HUD images (BlockMen, kahrl)
-   - Added minetest.get_gametime() (Novatux)
-   - Moved tree growing and grass growing ABMs to Lua (Novatux)
-   - Added minetest.register_on_craft() and minetest.register_craft_predict() (Novatux) 
-
- * Formspec Additions/Changes:
-   - pwdfield, vertlabel, tabheader, dropdown and checkbox (sapier)
-   - <noclip>;<drawborder>;<pressed texture name> options for image_button (sapier, BlockMen)
-   - textlist and box with color support (sapier, sfan5)
-   - listcolors and bgcolor (BlockMen, kahrl)
-   - <auto_clip> option for background images (BlockMen)
-   - Added support for a callback on formspec close (Novatux) 
-
-minetest 0.4.7 (June 06, 2013)
-==============================
-
- New Features:
-
- * Big gameplay changes:
-   - Added snow, snow block, ice and dirt with snow (PilzAdam)
-   - Added sandstone bricks and desert stone bricks (PilzAdam & VanessaE)
-   - Added coal block, crafted out of 9 coal lumps (Zeg9)
-   - Added flowers to craft dyes; flowers and grass grow now on dirt_with_grass
-     (0gb.us, PilzAdam, VanessaE, ironzorg)
-   - Added farming mod; wheat can be used to bake bread and cotton can be used
-     to craft wool (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6067
-
- * Smaller gameplay tweaks:
-   - Added a little delay for falling nodes to update so that the objects
-     don't spawn all at once (PilzAdam)
-   - Added private messaging with /msg (ShadowNinja)
-   - Added copper block (RealBadAngel)
-   - Swing the camera down when the player lands on the ground; 
-     disabled by default; fall_bobbing_amount in minetest.conf (Taoki)
-   - Node placement prediction now accounts for "wallmounted", "facedir" and 
-     "attached_node" nodes and only replaces "buildable_to" nodes 
-    (kahrl, ShadowNinja & PilzAdam)
-   - Added disable_fire setting to disable fire burning (ShadowNinja)
-   - Added damage to the hand in creative mode (PilzAdam)
-   - Added a little animation when changing the wielded item (PilzAdam & blue42u)
-   - Apples now fall when the tree decays (PilzAdam) 
-
- * Logistic changes:
-   - Added mapgen v7; not usable currently (kwolekr)
-   - Added support for LuaJIT, makes mod execution much faster (RealBadAngel)
-   - Move cave generation to cavegen.cpp and restructure it into a class (kwolekr)
-   - Added icons to select games in menu; menu/menu_<background/overlay/header/footer>.png 
-     of selected game is used in the main menu 
-     (TP can use <gameid>_menu_<background/overlay/header/footer>.png) (celeron55)
-   - Added --videomodes option to show available video modes (kahrl)
-   - Added ability to play main_menu.ogg (main_menu.<1-9>.ogg are supported too; 
-     they are choosen randomly if present) in main menu (RealBadAngel)
-   - Drop common mods system, Survival and Build game; 
-     minetest_game includes all common mods and the bones mod from Survival now (PilzAdam) 
-     http://forum.minetest.net/viewtopic.php?id=6034
-   - Changed mod system a bit: All user mods are installed in $path_user/mods/ now; 
-     they can be enabled per world in the configure world window or in world.mt
-     with load_mod_<modname> (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6066
-   - Split init.lua of the default mod into several files (PilzAdam)
-   - Moved scriptapi to a subfolder (sapier, celeron55 & kahrl) 
-
- * Visual changes:
-   - Changed "unknown block" texture to "unknown node" (khonkhortisan)
-   - Changed textures of sand, desert sand and desert stone (VanessaE)
-   - crosshair.png is used instead of the normal crosshair if present (dannydark & Exio4)
-   - Added progress bar and clouds to loading screen (Zeg9)
-   - Added new textures for all metal and diamond blocks (Zeg9)
-   - Added new Minetest header (BlockMen) 
-
- * Other things
-   - Added mouse_sensitivity option (Exio4) 
-
- * Bug Fixes
-   - Check if the address field is empty when hitting enter on the multiplayer tab (ShadowNinja)
-   - Limit speed in collisionMoveResult for avoiding hangs (Exio4)
-   - Fixed camera "jumping" when attached and the parent goes too fast (Zeg9)
-   - Fixed nick completion in chat console with the tab key (PilzAdam)
-   - Do not always move fast in water and ladders when aux1_descend it true (Taoki)
-   - Fixed a lot memory leaks (sapier, PilzAdam, kahrl, kwolekr)
-   - Fixed import of older maps (kwolekr)
-   - Fixed black trees (kwolekr)
-   - Fixed small objects colliding with themselves (sapier)
-   - Fixed get_craft_recipe() and get_all_craft_recipes() (RealBadAnge)
-   - Fixed spawning too high above ground (kwolekr)
-   - Fixed object -> player collision (sapier)
-   - Fixed favorite server list in globally installed versions of Minetest (RUN_IN_PLACE=0) (Zeg9)
-   - Fixed favorite server list on windows (sfan5)
-   - Fixed handling of mods in games in the configure world GUI (kahrl)
-   - Fixed static data of objects not beeing stored correctly on deactivation (sapier)
-   - Removed Meshbuffer ran out of indices limitation (kahrl)
-   - Fixed isBlockInSight() for higher FOV (Warr1024)
-   - Don't teleport back when a player is detached or turns free move off and holds shift (PilzAdam)
-   - Fixed bug where you need to move the mouse after closing a menu (kahrl)
-   - Reduced /clearobjects memory consumption; max_clearobjects_extra_loaded_blocks in minetest.conf (kahrl)
-   - Corrected segfault when registering new biomes (sweetbomber)
-   - Reduced video memory consumption by not generating unnecessary [forcesingle textures (kahrl)
-   - Close console when it loses focus but it is still on screen (Exio4) 
-
- * Modding-related Changes
-   - Added player:set_physics_override() to set per-player physics (Taoki & PilzAdam)
-   - Use node_box for selection_box if drawtype = "nodebox" and selection_box = nil (kaeza)
-   - Added minetest.env:line_of_sight() and minetest.env:find_path() (sapier)
-   - Added API functions to add elements to the HUD of players (blue42u, kwolekr & kaeza)
-   - Added option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() (ShadowNinja)
-   - Added minetest.get_player_ip() (ShadowNinja)
-   - Added use_texture_alpha in node definition to use alpha channel of node texture (kwolekr)
-   - Added glasslike_framed node drawtype (RealBadAngel)
-   - Added optional dependencies and different mod name conflict handling (kahrl)
-   - Use group soil for nodes where saplings can grow on (ShadowNinja)
-   - Nodes with drawtype raillike connect to all other nodes with the same drawtype if they are in the connect_to_raillike group (Jeija)
-   - Env functions are now in the global minetest table; 
-     that means they are called via minetest.<function> instead of minetest.env:<function> (sapier, celeron55 & kahrl)
-   - Added obj:set_hotbar_itemcount() (kahrl)
-
-minetest 0.4.6 (April 03, 2013)
-===============================
-
- New Features:
-
- * Big gameplay changes:
-   - Added lavacooling near water; lava source turns into obsidian,
-     flowing lava turns into stone [PilzAdam]
-   - Added junglewood (with stairs and slabs), jungleleaves and
-     junglesaplings [PilzAdam]
-   - Added obsidian, obsidian shards and obsidian glass [PilzAdam &
-     jojoa1997]
-   - Added grass (5 different heights) [PilzAdam]
-   - Added growing for papyrus (on dirt and grass near water) and
-     cactus (on sand) [PilzAdam]
-   - Added stonebricks crafted from 4 stones [PilzAdam]
-   - Added gold [PilzAdam]
-   - Added diamonds and diamond tools, wich are slightly faster and
-     wear out slower than mese tools [PilzAdam]
-   - Added mese axe, shovel and sword; mese pick is not the ultimate
-     tool anymore [PilzAdam]
-   - Added copper, bronze and bronze tools; bronze can be crafted with
-     copper ingot and steel ingot; bronze tools have same digging
-     times but more uses than steel tools [PilzAdam]
-
- * Smaller gameplay tweaks:
-   - 3 nodes now give 6 slabs instead of 3 [PilzAdam]
-   - Wooden stairs and slabs are now flammable [PilzAdam]
-   - Lava is not renewable anymore [PilzAdam]
-   - It is not possible anymore to place non-fuel items in the fuel slot
-     or any item in the output slots of the furnace [PilzAdam]
-   - Falling nodes now destroy solid buildable_to nodes [Splizard]
-   - Added ability for buckets to pick up flowing water when
-     liquid_finite is enabled [ShadowNinja]
-   - Use right click to place liquids with buckets; added description for
-     buckets [PilzAdam & ShadowNinja]
-   - Fixed furnace infotext saying "Furnace out of fuel" when placing a
-     fuel but no item to cook into it [PilzAdam]
-   - Made Mese ores a bit more rare; made Mese blocks very rare
-     [PilzAdam]
-
- * Map generation changes:
-   - Readded dungeons (disabled by default, enable with "dungeons" flag
-     in "mg_flags" setting) [kwolekr]
-   - Speed up lighting a lot [kwolekr]
-   - Readded jungles (disabled by default, enable with "jungles" flag in
-     "mg_flags" setting) [kwolekr]
-   - Generate apple trees [kwolekr]
-   - Moved ore generation back to core; improved ore generation speed
-     [kwolekr]
-   - Added singlenode mapgen [celeron55]
-   - Added a new map generator called indev (float islands at 500+,
-     rare HUGE caves, near edges: higher mountains, larger biomes)
-     [proller]
-
- * Visual changes:
-   - Changed textures of cobblestone and mossy cobblestone [PilzAdam]
-
- * Logistic changes:
-   - Split scriptapi.cpp into more files [sapier]
-   - Migrate to STL containers/algorithms [xyz]
-   - Added the pseudo game ''common'' with ''bucket'', ''default'',
-     ''stairs'', ''doors'' and ''fire'' mods included; deleted those
-     mods from minetest_game [celeron55 & PilzAdam]
-   - Added a checkbox for finite liquids to settings menu [proller]
-
- * Other things:
-   - Use moving clouds as background for the main menu [Krisi &
-     ShadowNinja]
-   - minetest.env:find_nodes_near() optimized to be 11.65x faster,
-     ServerEnvironment step CPU consumption cut in half [kwolekr]
-
- Bug Fixes:
-
-   - Fixed build with ogles2 driver [proller]
-   - Fixed new_style_water (shaders are not used for this anymore)
-     [PilzAdam]
-   - Fixed backface_culling in tiledef; both sides of flowing liquids
-     are now visible [doserj]
-   - Hopefully fix node replacement bug (where the node that is pointed
-     at is replaced) [0gb.us]
-
- Modding-related Changes:
-
-   - Added minetest.get_all_craft_recipes(output) [RealBadAngel]
-   - Allow any character in formspec strings with escape characters
-     [kwolekr]
-   - Added ability to pass multiple parameters to minetest.after()
-     [Jeija]
-   - Added player:set_look_yaw() and player:set_look_pitch() [RealBadAngel]
-   - Added ability to load mods from the pseudo game ''common'' via
-     common_mods in game.conf [celeron55]
-   - Added support for a minetest.conf file in games, wich override the
-     default values [celeron55]
-   - Added 6d facedir to rotate nodes with ''facedir'' drawtype [RealBadAngel]
-   - Added minetest.add_particle(), minetest.add_particlespawner() and
-     minetest.delete_particlespawner() [Jeija]
-   - Added minetest.register_ore() to let the engine generate the
-     ores; default.generate_ore() is now deprecated  [kwolekr]
-   - New damage system added [PilzAdam & celeron55]
-   - Added place field to sound table of tools [PilzAdam]
-
-minetest 0.4.5 (March 04, 2013)
-===============================
-
- New Features:
-
- * Big gameplay changes:
-
-   - Added Mese crystals and Mese crystal fragments (crafted from 1 Mese
-     crystal); Mese blocks can be crafted with 9 Mese crystals; Mese
-     pickaxes are now crafted using Mese crystals; old Mese equals the
-     new Mese block and is still generated at altitudes -1024 and below
-     [VanessaE & PilzAdam]
-   - Doors must now be right clicked to be opened [PilzAdam]
-   - Flying through walls now requires the "noclip" privilege and noclip
-     mode must be enabled by pressing H [PilzAdam]
-   - Added a list of servers to the "Multiplayer" tab of the main menu
-     [Jeija]
-   - Added a mod selection menu [doserj]
-   - Jungle grass now spawns naturally again [PilzAdam]
-   - Added finite liquid support, experimental and disabled by default
-     [proller]
-
- * Smaller gameplay tweaks:
-
-   - Locked chest contents are now only shown to their owner [PilzAdam]
-   - Added ability to write several lines on a sign [PilzAdam]
-   - When sneaking, the current node/item will always be used when right
-     clicking even if pointing a chest or a furnace [Jeija]
-   - In creative mode, hand now breaks everything nearly instantly and
-     nodes/items are infinite [PilzAdam]
-   - Player physics are now tweakable by server admin [Taoki]
-   - Fast mode can now be used in liquids and in climbable nodes
-     [kwolekr]
-   - Fire is now "buildable to" [Casimir]
-   - To fly at "fast" speed, the "use" key must now be held if using
-     shift to descend [PilzAdam]
-   - Added upside down stairs and slabs [PilzAdam]
-   - Added ability to switch to fly_mode when double-tapping space bar,
-     disabled by default; can be enabled in the key change menu [PilzAdam]
-   - Tweaked damage and punch times of weapons, tools and hand [Calinou]
-   - Added repeated right clicking when holding the right mouse button,
-     see "repeat_rightclick_time" setting in minetest.conf [Jeija]
-
- * Map generation changes:
-
-   - Added L-system tree generation [RealBadAngel & dannydark]
-   - Map generation is now slightly faster and can be tweaked in
-     minetest.conf [kwolekr]
-   - Added optional flat map generation, with and without trees [kwolekr]
-
- * Visual changes:
-
-   - Mese pickaxe now has a new texture, which is more yellow [Jordach]
-   - Tweaked dirt texture so that it tiles better; improved lump and
-     ingot textures; added fake shading to the default player texture
-     [Iqualfragile & GloopMaster & Jordach]
-   - Added particles when digging blocks [Jeija & PilzAdam]
-   - The selection box of stairs now fits the stairs [PilzAdam]
-   - If damage is disabled, damage screen is disabled and health is not
-     shown on the HUD [PilzAdam]
-   - Damage screen is now red fade instead of constant red; camera now
-     tilts when receiving damage [Jeija & PilzAdam]
-   - Added "selectionbox_color", "crosshair_color" and "crosshair_alpha"
-     minetest.conf settings for changing selection outline color,
-     crosshair color and crosshair opacity respectively [Exio4]
-
- * Logistic changes:
-   - Minetest-c55 is now named Minetest
-   - Less stuff is now put in debug.txt by default, change with
-     debug_log_level, default is 2
-   - Texture atlas is now disabled by default [kwolekr]
-   - Added and updated language translations; French, German, Portuguese,
-     Polish and Spanish translations are 100% complete [Calinou, kaeza,
-     PilzAdam, sfan5, xyz, kotolegokot, pandaro, Mito551, Shen Zheyu,
-     sub reptice, elagin, KikaRz and socramazibi]
-   - Added support for downloading media from a server using cURL which
-     is faster, disabled by default [Ilya Zhuravlev]
-
- Bug Fixes:
-
-   - Walking on stairs, slabs and glass now makes sounds [PilzAdam & dannydark]
-   - Fixed and cleaned EmergeThread around a bit [kwolekr]
-   - Punching entities and players with shovels and pickaxes now deals
-     damage [Calinou]
-   - Fixed some caves having too many dead ends [unknown]
-   - Fixed the looks of some plantlike nodes by using two long planes
-     instead of four shorter planes [doserj]
-   - Grass no longer turns into dirt below unloaded blocks [PilzAdam]
-   - Fixed a crash when clicking "Configure" when no world is selected in
-     Singleplayer menu [doserj]
-   - Fixed dropped item collision with nodeboxes [jordan4ibanez]
-   - Fixed a glitch where the player gets liquids in his inventory when a
-     server lags [PilzAdam]
-
- Modding-related changes:
-
-   - Added ability to change the itemstack in placenode callbacks [PilzAdam]
-   - Added ability to create multi-line textfields in formspecs [Jeija]
-   - Add on_rightclick(pos, node, clicker) callback for nodes [PilzAdam]
-   - Added minetest.show_fromspec(playername, formspec) to show formspecs
-     via Lua [sapier]
-
-minetest 0.4.4 (December 06, 2012)
-==================================
-
- New Features:
-
-   - Added animated 3D player and a new default skin, the default
-     model also supports Minecraft skins [Taoki, skin by Jordach]
-   - Added shaders support (can be disabled in Settings menu), makes
-     water a bit smaller than a full block, makes lighting look
-     prettier [kahrl and celeron55]
-   - New default doors mod: doors have a 3D look, ability to create
-     "double doors" added, added locked steel doors (only the owner of
-     the door can open/close it) [PilzAdam]
-   - Improve map generation speed a lot [hmmmm]
-   - Day-night transitions are now smoother [celeron55]
-   - Water textures are now animated [RealBadAngel (textures) and PilzAdam]
-   - Added on-demand item previews (reduces load time/RAM usage),
-     disabled by default [celeron55]
-   - Added 3D anaglyph support (red-cyan glasses) [xyz]
-   - Fire is now animated and causes damage to players [PilzAdam,
-     Muadtralk (textures)]
-   - Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword
-     [Calinou, VanessaE]
-   - Tweaked digging animation (no more mining with the tip of your
-     pickaxe!) [jordan4ibanez]
-   - Changed apple, sapling and papyrus selection box size to be smaller
-     [VanessaE]
-   - Players who do not move no longer send their positions to save
-     bandwidth [Taoki]
-   - Make steel block and brick drop themselves when dug and make them
-     craftable back into their materials [PilzAdam]
-   - Glass now makes a sound when broken [PilzAdam]
-   - Dead players are now visible [Taoki]
-   - Changed default server tick to 0.1 second, decreasing server CPU
-     usage [celeron55]
-   - Clients now send their position every 0.1 second too, making other
-     player movement look smoother [celeron55]
-   - Use of /grant and /revoke commands is now logged [dannydark]
-   - Added ability for server to tweak amount of bandwidth used to upload
-     mods to clients [celeron55]
-
- Bug Fixes:
-
-   - Fixed falling sand and gravel sometimes incorrectly landing [PilzAdam]
-   - Fixed empty bucket being named "emtpy bucket" [khonkhortisan and PilzAdam)
-   - Fixed slab to full block transformation [PilzAdam]
-   - Fixed smooth lighting between MapBlocks [celeron55]
-   - Prevent some blocks (leaves, falling sand and gravel) from giving
-     air when dug when they disappear as you mine them [PilzAdam]
-   - Fixed papyruses and cacti growing inside trees [PilzAdam]
-   - Fixed flowing liquid animation direction calculation [celeron55]
-   - Fixed wielditem entity drawtype brightness control [celeron55]
-   - Fixed ObjectRef:punch() [celeron55]
-   - Fixed a rare bug in leaf decay [PilzAdam]
-   - Fixed trees growing into any type of node [xyz]
-   - Fixed server crashing when "/clearpassword" is typed without an
-     argument [Uberi]
-   - Head no longer shifts downwards when you are inside transparent
-     blocks such as glass or nodeboxes [Calinou]
-   - Directories beginning with a "." are now ignored when searching for
-     mods on Windows [matttpt]
-   - Fixed the automagic render distance tuner [celeron55]
-
- Modding-related Changes:
-
-   - Added 3D model support for entities [Taoki]
-   - Added attachment support (so that entities can "ride" other
-     entities) [Taoki]
-   - Backgrounds and images can now be used in formspecs [RealBadAngel]
-   - Liquids can now be made non-renewable [xyz]
-   - Added nodedef.on_blast() to lua_api.txt in order to support chained
-     explosions of any explosives [celeron55]
-   - Allow transparent image buttons [khonkhortisan]
-   - Added shutdown hook interface to Lua API [matttpt]
-   - Added "attached_node" group to make nodes which are not attached to
-     any other walkable node drop [PilzAdam]
-
-
-
-This changelog was retrieved from http://dev.minetest.net/Changelog
-and manually edited afterward.
+The upstream changelog can be retrieved from http://dev.minetest.net/Changelog.

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/minetest-v04x.git



More information about the Pkg-games-commits mailing list