[game-data-packager] 09/39: Use correct hard-coded path for quake3
Simon McVittie
smcv at debian.org
Sun Jan 11 01:52:21 UTC 2015
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch master
in repository game-data-packager.
commit a302b37b24b302c1514cd618c136d469fd1760bd
Author: Simon McVittie <smcv at debian.org>
Date: Fri Jan 9 18:25:07 2015 +0000
Use correct hard-coded path for quake3
---
lib/game_data_packager/__init__.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/lib/game_data_packager/__init__.py b/lib/game_data_packager/__init__.py
index 5eda7ee..0b24cfb 100644
--- a/lib/game_data_packager/__init__.py
+++ b/lib/game_data_packager/__init__.py
@@ -1078,7 +1078,7 @@ class GameData(object):
os.path.isdir('/usr/share/games/quake3')):
# FIXME: this is a hack, it would be better to
# have alternative locations defined in the YAML
- args.paths.insert(0, path)
+ args.paths.insert(0, '/usr/share/games/quake3')
can_repack = True
else:
absent.add(path)
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/game-data-packager.git
More information about the Pkg-games-commits
mailing list