[game-data-packager] 09/20: Put default for compression into the Python code
Simon McVittie
smcv at debian.org
Mon Jan 12 01:07:08 UTC 2015
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smcv pushed a commit to branch master
in repository game-data-packager.
commit d2c2dd4c7e7682e8449491cdb7e10075f2f26c2a
Author: Simon McVittie <smcv at debian.org>
Date: Sun Jan 11 16:45:14 2015 +0000
Put default for compression into the Python code
In practice this isn't used yet, because the game-data-packager shell
script still needs to do the same logic for non-YAML'd games.
---
lib/game_data_packager/__init__.py | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/lib/game_data_packager/__init__.py b/lib/game_data_packager/__init__.py
index 1df3c67..537769f 100644
--- a/lib/game_data_packager/__init__.py
+++ b/lib/game_data_packager/__init__.py
@@ -1120,6 +1120,14 @@ class GameData(object):
self.preserve_debs = (getattr(args, 'destination', None) is not None)
self.install_debs = getattr(args, 'install', True)
+
+ if getattr(args, 'compress', None) is None:
+ # default to not compressing if we aren't going to install it
+ # anyway
+ args.compress = self.preserve_debs
+
+ # only compress if the command-line says we should and the YAML
+ # says it's worthwhile
self.compress_deb = (self.compress_deb and
getattr(args, 'compress', True))
--
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